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    Atsusemimaru's Magic

    Atsusemimaru Morinaga
    Atsusemimaru Morinaga

    Character History!- Magic Application Approved!- Character Application Approved!- Obtain A Lineage!- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 56
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 35
    Experience : 75

    Character Sheet
    First Skill: Geist Heart - Soul
    Second Skill:
    Third Skill:

    Completed Atsusemimaru's Magic

    Post by Atsusemimaru Morinaga 17th January 2017, 4:08 am

    Magic


    GEIST HEART


    Atsusemimaru's Magic Kid's_Soul_when_using_the_Sanzu_Lines

    Primary Magic: Geist Heart - Soul

    Secondary Magic: (To be acquired later.)

    Caster or Holder: Caster/Summoning

    Description: In this world there exists many others connected to it. The spirit world, the elemental planes, the parallel worlds that mirror our own, but one that many are not aware of is that of Purgatory. Also known as Limbo, it is the space between the world of the living and the afterlife. The spirits of the dead spend their days in Limbo trying valiantly to ascend to the afterlife. Or some just decide to call Purgatory their new home. Either way, Purgatory is the "waiting room of the universe" as Twiggy likes to call it. Souls spend so long there that a society has sprung up inside of Limbo, cities and a system of government are in place where there was once nothing.

    This society is ruled by the Geists. Ascended ghosts that have obtained immense power. More lesser gods than spirits now, they represent the aspect of their death that had the most impact on them. A person who drowned may become a Geist of Water if they associated the body of water they drowned in the most with their death. Of course, that very same geist may instead be a Geist of Deprivation if they held on to the feeling of their lungs filling with water as opposed to the water itself during the time of their ascension. Geist of Power, Geist of Lust, Geist of Longing, Geist of Savagery, Geist of Apathy, Geist of Gluttony, the list goes on.

    The power a ghost inherits when they become a geist is incredible. So incredible that upon ascension, a new heart beats in the geist's chest for the first time in eons. The heart being the source of their newfound power which pumps intense amounts of mana through their etherial body. The nature of the powers given by the heart are dependent on the emotion or aspect of the geist's death that has been attributed to the ascension. A Geist of Suffering may have powers that inflict immense pain, for example. Or the Geist of Water that was mentioned before may gain water-based powers.

    Atsusemimaru specifically became a Geist of Souls, associating the powers of the shaman who killed him with his death. As such, he is able to call upon ghost-like powers as well as summon the souls of the departed. His powers usually manifest as a bending of light that warps the scenery as a soul is brought to the living world. When allowing another spirit to inhabit his vessel, a harmless flame that burns from his eyes and glowing tattoos of the same color as the flame that appear on his skin. His powers allowed him to craft a vessel of flesh for himself to possess and walk amongst the living once more. The first time anyone had ever done it and possibly the last as the creation of his body nearly wiped him from existence. Not to say he won't try it again once his current body expires, of course.

    While in Purgatory, Twiggy's power is immense; among the strongest of all geists. However, in the living world, he is only as powerful as a run-of-the-mill wizard. Even to the point where he can only command one aspect of his power at the moment. This is really quite temporary as he will eventually have full mastery of his powers in both worlds, but that will only come with time and training. (The other portion of his powers will come as a secondary magic. This magic focuses on the summoning of spirits and allowing them to inhabit his vessel for short periods.)

    For now he can only able to allow his friends passage to the living world along with letting them share his vessel. When the spirits have manifested, they gain a physical form much like the one they had before their deaths, but with newfound powers thanks to their new existence in Purgatory. They may revert to their incorporeal form and enter Twiggy's vessel for a period of time, imparting Twiggy with slightly altered command over their powers along with their weapons. His personality also changes to fit a combination of the spirit's and his own and he begins to move like them as well. However, while in this "mode" he cannot summon any other spirits and any spirits he has currently summoned are forced back to Purgatory as it takes his full concentration to perform actions and powers he isn't accustomed to. It also strains his personal reserves of mana to keep this mode up.

    Strengths:

    • Twiggy can tackle many different situations given the variety of spirits he can summon.

    • When he is fused with a summon, his general weakness in physical situations is covered up and he can fight on equal footing with others.

    • Twiggy adds his own ingenuity to alter his summon's spells when they share his vessel. So even if an opponent has seen a summon's ability multiple times, it will be unpredictable when used inside of his vessel.


    Weaknesses:

    • The nature of his magic leaves Twiggy fairly vulnerable physically. He's quick and moves in an uncanny way to avoid damage (see lineage), but he still can't take much of a beating and has the physical limitations of your average human. Which is to say, below that of the average wizard. His fusion ability isn't so much of a buff as it is bringing him up to standard power.

    • He can only stay fused with a spirit for so long before he runs out of mana and if he sustains too much damage the spirit will be knocked out of the vessel as he loses the will to keep the mode going.

    • Losing all of his mana is a far more dire situation for Twiggy than it is for regular wizards. Since his mana is all that's tying him to his vessel, if Twiggy runs out then he's booted back to Purgatory and his body is left there until it can recover the minuscule (by his standards) amount of mana he's able to store in it. In this time, it is helpless and open to the elements and any one (or any thing) that may do harm to it. In fact, the body's heart stops beating and its brain activity shuts down. This meaning that the body technically dies if he runs out of mana. Everything works again when Twiggy re-enters the body, of course, but the next time he possesses it he may find himself in a box six feet underground. It is even worse if he manages to exhaust his reserves in the middle of a battle.

    • As with any summoning magic, he must get a spirit to agree to his summoning. Sort of like forming a pact. however, since he isn't all that popular in Limbo City, forming those pacts are difficult. It takes a while to gain the trust of those he burned in his rise to power.


    Lineage:
    Spoiler:

    Unique Abilities:

    Geist's Journey: Atsusemimaru can transport himself and any non-living individual to Purgatory and back on a whim.

    Godly Reserves: Atsusemimaru's vessel can only store a small amount of mana, but being a lesser god with an immense pool of mana at his disposal back home, he is able to spoon feed that mana to his vessel. However, the stress of battle limits his concentration pertaining to supplying his vessel with mana. As such, his vessel recovers 1% of mana per post in battle and 4% out of battle.

    Let the Right One In: Atsusemimaru may choose to allow one of his summoned spirits to inhabit and share his vessel with him. All he needs to do is grasp the hand of one of his spirit allies to initiate the process. This means that he can't do it if he can't touch said spirit. When they enter the vessel, his vessel's skin lights up in colored tattoos and its eyes burn a flame the same color. This becomes a stress on his mana reserves and drains 5% of his mana per post while in this state, but in return he gains a passive boost to his physical abilities based on the spirit sharing his vessel and he is able to use altered versions of their abilities. He also is able to wield their weapon as they add their knowledge to his own. However, he cannot summon any spirits when in this mode and any spirits other than the one he has fused with are sent back to Purgatory to keep his concentration from being spread too thin. This ends when he reaches 20% or less mana or if he is brought below 30% of his health as his concentration is then centered on keeping his vessel alive and he can't spare the mental fortitude to keep this mode up. If either happens, the spirit is forcibly ejected from his vessel and both he and the spirit take damage equal to 10% of their maximum health. He isn't able to use this again until his mana is above 50%.

    Spells:

    Summon Shade - Hyouryu Mochikabe:

    Dragon's Fury:

    Dragon's Rift:

    Summon Shade - Mitsuhide Morinaga:


    List of Spell Fusions:None

    Spoiler:


    Last edited by Atsusemimaru Morinaga on 18th January 2017, 10:52 pm; edited 1 time in total
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    Completed Re: Atsusemimaru's Magic

    Post by Guest 18th January 2017, 9:55 pm

    Requests can be found in this color.
    Atsusemimaru Morinaga wrote:
    Magic


    GEIST HEART


    Atsusemimaru's Magic Kid's_Soul_when_using_the_Sanzu_Lines

    Primary Magic: Geist Heart - Soul

    Secondary Magic: (To be acquired later.)

    Caster or Holder: Caster/Summoning

    Description: In this world there exists many others connected to it. The spirit world, the elemental planes, the parallel worlds that mirror our own, but one that many are not aware of is that of Purgatory. Also known as Limbo, it is the space between the world of the living and the afterlife. The spirits of the dead spend their days in Limbo trying valiantly to ascend to the afterlife. Or some just decide to call Purgatory their new home. Either way, Purgatory is the "waiting room of the universe" as Twiggy likes to call it. Souls spend so long there that a society has sprung up inside of Limbo, cities and a system of government are in place where there was once nothing.

    This society is ruled by the Geists. Ascended ghosts that have obtained immense power. More lesser gods than spirits now, they represent the aspect of their death that had the most impact on them. A person who drowned may become a Geist of Water if they associated the body of water they drowned in the most with their death. Of course, that very same geist may instead be a Geist of Deprivation if they held on to the feeling of their lungs filling with water as opposed to the water itself during the time of their ascension. Geist of Power, Geist of Lust, Geist of Longing, Geist of Savagery, Geist of Apathy, Geist of Gluttony, the list goes on.

    The power a ghost inherits when they become a geist is incredible. So incredible that upon ascension, a new heart beats in the geist's chest for the first time in eons. The heart being the source of their newfound power which pumps intense amounts of mana through their etherial body. The nature of the powers given by the heart are dependent on the emotion or aspect of the geist's death that has been attributed to the ascension. A Geist of Suffering may have powers that inflict immense pain, for example. Or the Geist of Water that was mentioned before may gain water-based powers.

    Atsusemimaru specifically became a Geist of Souls, associating the powers of the shaman who killed him with his death. As such, he is able to call upon ghost-like powers as well as summon the souls of the departed. His powers usually manifest as a bending of light that warps the scenery as a soul is brought to the living world. When allowing another spirit to inhabit his vessel, a harmless flame that burns from his eyes and glowing tattoos of the same color as the flame that appear on his skin. His powers allowed him to craft a vessel of flesh for himself to possess and walk amongst the living once more. The first time anyone had ever done it and possibly the last as the creation of his body nearly wiped him from existence. Not to say he won't try it again once his current body expires, of course.

    While in Purgatory, Twiggy's power is immense; among the strongest of all geists. However, in the living world, he is only as powerful as a run-of-the-mill wizard. Even to the point where he can only command one aspect of his power at the moment. This is really quite temporary as he will eventually have full mastery of his powers in both worlds, but that will only come with time and training. (The other portion of his powers will come as a secondary magic. This magic focuses on the summoning of spirits and allowing them to inhabit his vessel for short periods.)

    For now he can only able to allow his friends passage to the living world along with letting them share his vessel. When the spirits have manifested, they gain a physical form much like the one they had before their deaths, but with newfound powers thanks to their new existence in Purgatory. They may revert to their incorporeal form and enter Twiggy's vessel for a period of time, imparting Twiggy with slightly altered command over their powers along with their weapons. His personality also changes to fit a combination of the spirit's and his own and he begins to move like them as well. However, while in this "mode" he cannot summon any other spirits and any spirits he has currently summoned are forced back to Purgatory as it takes his full concentration to perform actions and powers he isn't accustomed to. It also strains his personal reserves of mana to keep this mode up.

    Strengths:

    • Twiggy can tackle many different situations given the variety of spirits he can summon.

    • When he is fused with a summon, his general weakness in physical situations is covered up and he can fight on equal footing with others.

    • Twiggy adds his own ingenuity to alter his summon's spells when they share his vessel. So even if an opponent has seen a summon's ability multiple times, it will be unpredictable when used inside of his vessel.


    Weaknesses:

    • The nature of his magic leaves Twiggy fairly vulnerable physically. He's quick and moves in an uncanny way to avoid damage (see lineage), but he still can't take much of a beating and has the physical limitations of your average human. Which is to say, below that of the average wizard. His fusion ability isn't so much of a buff as it is bringing him up to standard power.

    • He can only stay fused with a spirit for so long before he runs out of mana and if he sustains too much damage the spirit will be knocked out of the vessel as he loses the will to keep the mode going.

    • Losing all of his mana is a far more dire situation for Twiggy than it is for regular wizards. Since his mana is all that's tying him to his vessel, if Twiggy runs out then he's booted back to Purgatory and his body is left there until it can recover the minuscule (by his standards) amount of mana he's able to store in it. In this time, it is helpless and open to the elements and any one (or any thing) that may do harm to it. In fact, the body's heart stops beating and its brain activity shuts down. This meaning that the body technically dies if he runs out of mana. Everything works again when Twiggy re-enters the body, of course, but the next time he possesses it he may find himself in a box six feet underground. It is even worse if he manages to exhaust his reserves in the middle of a battle.

    • As with any summoning magic, he must get a spirit to agree to his summoning. Sort of like forming a pact. however, since he isn't all that popular in Limbo City, forming those pacts are difficult. It takes a while to gain the trust of those he burned in his rise to power.


    Lineage:
    Spoiler:

    Unique Abilities:

    Geist's Journey: Atsusemimaru can transport himself and any non-living individual to Purgatory and back on a whim.

    Godly Reserves: Atsusemimaru's vessel can only store a small amount of mana, but being a lesser god with an immense pool of mana at his disposal back home, he is able to spoon feed that mana to his vessel. However, the stress of battle limits his concentration pertaining to supplying his vessel with mana. As such, his vessel recovers 1% of mana per post in battle and 4% out of battle.

    Let the Right One In: Atsusemimaru may choose to allow one of his summoned spirits to inhabit and share his vessel with him. All he needs to do is grasp the hand of one of his spirit allies to initiate the process. This means that he can't do it if he can't touch said spirit. When they enter the vessel, his vessel's skin lights up in colored tattoos and its eyes burn a flame the same color. This becomes a stress on his mana reserves and drains 5% of his mana per post while in this state, but in return he gains a passive boost to his physical abilities based on the spirit sharing his vessel and he is able to use altered versions of their abilities. He also is able to wield their weapon as they add their knowledge to his own. However, he cannot summon any spirits when in this mode and any spirits other than the one he has fused with are sent back to Purgatory to keep his concentration from being spread too thin. This ends when he reaches 20% or less mana or if he is brought below 30% of his health as his concentration is then centered on keeping his vessel alive and he can't spare the mental fortitude to keep this mode up. If either happens, the spirit is forcibly ejected from his vessel and both he and the spirit take damage equal to 10% of their maximum health. He isn't able to use this again until his mana is above 50%.

    Spells:

    Summon Shade - Hyouryu Mochikabe:

    Dragon's Fury:

    Dragon's Rift:

    Summon Shade - Mitsuhide Morinaga:


    List of Spell Fusions:None

    Spoiler:
    Atsusemimaru Morinaga
    Atsusemimaru Morinaga

    Character History!- Magic Application Approved!- Character Application Approved!- Obtain A Lineage!- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 56
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 35
    Experience : 75

    Character Sheet
    First Skill: Geist Heart - Soul
    Second Skill:
    Third Skill:

    Completed Re: Atsusemimaru's Magic

    Post by Atsusemimaru Morinaga 18th January 2017, 10:53 pm

    Edited what you mentioned. We already talked about the upkeep thing.


    _____________________________________________________________________________________

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    Completed Re: Atsusemimaru's Magic

    Post by Guest 18th January 2017, 11:02 pm

    Atsusemimaru's Magic S1SnyFE

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