Primary Magic: Take-Over Magic
Secondary Magic:
Caster or Holder: Caster
Description: Take-Over Magic allows Natsumi to take over the power(or the body) of a creature or person and use it to fight. It can increase the power, strength, and speed of the Caster, sometimes adding a new skill. Natsumi changes the parts of her body to wolf parts based on the attack she chose to use. When she uses the dash move (The Zetsu Tenrou Battouga), she changes her legs into wolf legs in order to move fast. For the Lightning Strike she changes her mouth a little bit. It doesn’t take much time to change these parts of her body. She moves forward to perform an attack on the opponent. She gains the ability as a normal wolf has.
Strengths:
- Her lightning wolf form is quick.
- If strong enough and used on the right place and right time, the enemy can be paralyzed because of the lightning.
- Makes her move like a wolf and gain its instinct (to hunt down the pray).
- When an enemy is bitten by her, she releases an amount of lightning into the skin/wound.
Weaknesses:
- It can only target one enemy at the time
- She can only attack in close combat
- She is a little weaker against water and earth than other elements
Abilities/Powers:
Spells
Secondary Magic:
Caster or Holder: Caster
Description: Take-Over Magic allows Natsumi to take over the power(or the body) of a creature or person and use it to fight. It can increase the power, strength, and speed of the Caster, sometimes adding a new skill. Natsumi changes the parts of her body to wolf parts based on the attack she chose to use. When she uses the dash move (The Zetsu Tenrou Battouga), she changes her legs into wolf legs in order to move fast. For the Lightning Strike she changes her mouth a little bit. It doesn’t take much time to change these parts of her body. She moves forward to perform an attack on the opponent. She gains the ability as a normal wolf has.
Strengths:
- Her lightning wolf form is quick.
- If strong enough and used on the right place and right time, the enemy can be paralyzed because of the lightning.
- Makes her move like a wolf and gain its instinct (to hunt down the pray).
- When an enemy is bitten by her, she releases an amount of lightning into the skin/wound.
Weaknesses:
- It can only target one enemy at the time
- She can only attack in close combat
- She is a little weaker against water and earth than other elements
Abilities/Powers:
Spells
- Spoiler:
Name: Lightning strike
Rank: D
Type: Lightning/defense
Description: If there is an attack, fireball etc., Natsumi can shoot out a ball of lightning from her mouth to stop it, though this is only a defending ability which takes a small amount of time to fire, but uses much magic power. When her ball of lightning hits the attack from the opponent, Natsumi pour more magic power into the ball to match the size of the oncoming attack.
Strengths:
- If it hits the attack there will be a small explosion (this is because of the reaction when the lightning ball and the other magic, etc, smashes together). The explosion is as big as 3 times Natsumi’s body. That way it can buy Natsumi some extra time to get away.
- It can grow bigger if the attack from the opponent is big.
- If it hits the attack, lightning strikes get shoot all over when the explosion begins.
Weaknesses:
- This defense spell is can just be used to defend herself.
- It cannot move freely, just in a straight line.
- It takes some amount of magic power. The bigger ball, the more magic power is used.
- Weaker against water and earth magic
This works well against D- and C- ranks. She might use it on higher ranks too, but wouldn’t be that much effective.
Duration: 1-2 posts
Cool down: 2 posts
- Spoiler:
Name: The Zetsu Tenrou Battouga
Rank: D
Type: Attacking/Lightning
Description: The Zetsu Tenrou Battouga is a fierce attack used by wolves and bear-hounds. Natsumi jumps in the air and spins around like a ball while biting, and can have enough power to tear off a bear's head. The spinning is incredibly fast in order to do fatal, and sometimes critical, damage. It takes much magic power and doesn’t last for very long. Therefore, the target can’t be too far away or too close. If the target dodges the attack and there is a wall or an object behind him/her, she can quickly stop the attack by landing on her feet on the tree, object or whatever it is, and use it to kick off to attack the target again in the same attack(she stops her attack when she is in mid attack, and jump off a wall or object that is in her way. ) There's a 50% chance that the opponent can get away. The opponent must have fast reflexes to escape the Zetsu Tenrou Battouga. The range for this spell is 22 feet.
Strengths:
- If the attack hits, she can cut through flesh and bones.
- If the opponent starts to attack with magic or other things, Natsumi can easily stop the attack in just a matter of seconds to get away. When she does this and top her attack, she can use this attack a little longer the second time she uses it.
Weaknesses:
- It takes much magic power
- There is 50% chance that the opponent can get away.
- The attack can’t be done right after each other.
This spell works well against D-rank mages and works against C-rank, but of course a little less on C-rank than D-rank. The higher rank she is facing, the less effective the spell is.
Duration: 1-2 posts (depending on she either has to use it once or twice)
Cooldow: 3 -4 posts
- Spoiler:
Name: Embodiment of Fenrir
Rank: D
Type: Attacking
Description: (Hidden Power she doesn’t know of yet): The power is starting by itself. It is a power that allows increasing her size to very big and attack without 100% control. This is an ability that only is used when she is beaten almost to death. Though after this power has been used, she can’t use magic for 1-3 days. It counts on how much she is in this state. Alfred, her pert/companion know of this power but has never told her. He will try to prevent her from using this kind of power because it’s very dangerous to everyone around her and dangerous for herself.
Strengths:
- Her straight doubles.
- Her size gets 3 times bigger than usual. Her normal size in that form is like a normal female wolf.
- Her form doesn’t take much damage.
Weaknesses:
- It’s not easy to move around without destroying things.
- She loses her mind and attack randomly, not having 100% control and can be an easy target.
- Even if the form doesn’t take much damage, her normal form as human takes a great deal if she stays in that form too long.
- Can only be used near DEATH.
The spell is very good against rank-D, a little less effective against rank-C.
Duration: 1-5 posts
Cooldown: 6-8 posts
Last edited by JannPass on 18th February 2013, 2:54 pm; edited 5 times in total