Primary Magic: Lost Magic-Nature's King
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Caster, Lost
- Description:
- A long time ago there was a man who rejected the world, or that is to say the people of the world. He despised them so much that he secluded himself in the most desolate forbidden woods rather then deal with people. He didn't fear for his life there like all the other humans did instead he embraced his fate he was content in being left to his fate. He strode through the forest and lived there with so much confidence nothing in the forest dared to attack him out of both pride and respect. Instead they became used to him and slowly began to interact with him daily accepting him as part of their home. The plant's sang for him and all manner of beast walked along side him. He hunted for his food with his bare hands and developed the muscle and speed required to be a powerful predator all without using a single loathsome human tools. The forest chased away any mortal that came to search for him and the forest taught him all of it's magic so that he could protect himself.
The Animals, both predator and prey taught him to use nature's energy to strengthen himself in every way imaginable. The nymphs taught him how to manipulate the nature around him until he could make the wind itself dance. The oldest of the oak tree's taught him to call on nature's wrath giving him the knowledge of how to invoke every different "natural disaster", what they referred to as Nature's divine punishment, and the strength to do so. The man grew stronger in every aspect. Smarter, sharper, stronger, more flexible, definitely faster. He started to resemble a demigod.
He would have been content to simply live out his days like that however more and more humans became wary of him hearing from a voice whispered in the chaos that he still lives. The voice whispered of his prosperity gotten from the forest and before long an entire kingdom prepared a march on his forest preparing to go to war! The man would not stand for it. He stood as the forest's protector, Nature's Champion and he fought a war between the humans and the forest just by himself. The kingdom he fought lost horribly and the other nations were horrified by the complete decimation the man had caused. Soon he fought against the entire world as everyone wanted to end him!
The man fought bravely to his last breath but sooner or later he was overwhelmed and brought down. Before the world could celebrate however a God of Nature descended moved by the Man's dedication to nature and his hard fought battle. He took the man's body and wiped every mortals brain of the man and his power. The God created a secret grove where only those who was as worthy to nature as that man would ever be able to find, then rewarded the man by turning him into an indestructible oak tree that glowed with his power and his the grove away with his powerful magic waiting for the one mortal that would come and be as worthy as that man.
Eons later Battered and broken young man stumbled into the grove blood leaking from a long gash across his back. The gash was only half healed and each step seemed to open the wound more as it tried to heal itself. That young man was Megálos Aderfós. Mega dug a grave with his own hands right beneath the Indestructible oak that was once a man. He laid the body in that grave and covered it ignoring the blood that pooled around him as he worked. He had no doubt in his mind that he would die but this was more important at the moment. Mega finished burying the body then performed the prayer rights of his small kingdom. Finally he kneeled at the grave doing his best to hold a smile on his face so that he could fulfill "his" dying request but before long Mega passed out. From blood loss...exhaustion...or emotion? He wasn't sure. Maybe a mixture of the three and as he lay there in the dirt he did what he'd never once in his life allowed himself to do... He cried. And cried, and cried, and cried. Letting out all of his sorrows as the rest of his blood slowly drained from him mixing with the tears and dirt on the freshly dug grave. Then he fell asleep. For what should have been the last time.
Mega dreamed of a man who looked eerily similar to him. Except all grown up. It wasn't his dad so who...? Then that man spoke to him told him his story. Shared his pains with him and his joys and finally he shared his magic. "It's not time for you to join the Earth yet my son." The man told him this with a sagely aurora and a kindly smile. Mega could feel the years worth of lessons in the magic flow into him as well as a shard of the other man's soul. "My name is Florian Faunan," He said. "I'm going to restore you then I will be with you to teach you all about the magic you've absorbed. I'll teach you to master it and actually use it practically and I'll be there in case you ever need a Sage to fix your broken spirit." When Megálos had woken where his brother's grave had been was a miniature oak tree a lot like the one that dwarfed it behind it. For the last time he promised himself Mega cried. When he'd finished he noticed the glowing green aurora that surrounded him and noticed the way the trees seemed to lean toward him and he could now feel all the life around him as if he could reach out and touch the very strings of it as he walked back through the forest the animals he passed bowed to him and the trees nodded respectfully. And he could understand them as everyone kept repeating the same thing. "The King is chosen, The King is Chosen!"
- Strengths:
- Commands the strength of nature so that caster weilds the awesome power of flora, fauna, and even the elements.
- Is a flexible magic capable of many different uses for Defense/Offense/ and even Supportive roles
- Can give him an advantage in almost any terrain and has an almost inexhaustible amount of energy.
- Commands the strength of nature so that caster weilds the awesome power of flora, fauna, and even the elements.
- Weaknesses:
- The majority of the magic used consumes a lot of MP
- Most of the magic is limited to his surroundings which only gives so much to work with.
- Would be almost powerless in an area deprived of all nature
- All the magic used has potential to put his immediate life in danger if not used properly and could potentially get him killed.
- The majority of the magic used consumes a lot of MP
- Lineage:
Lineage: Monkey King's Descent
Description: The Monkey King, Sun Wukong, was a stone monkey given life. He learned supernatural abilities such as transformations and magic from taoist (Daoist in modern) practices. He was immeasurably strong and fast, able to lift his 17,991lb staff with ease and somersault 33,554 miles. He knew 72 different transformations, his fur had magical properties that could make a clone of himself or various weapons, animals, and other objects, he knew spells that can command wind, part water, and freeze humans, demons, and gods alike. Despite his given life, he rebelled against the gods, and was banished into imprisonment under a mountain by the Buddha. During his rebellion, he was injured and his blood was spilled. A human collected the fresh blood and preserved it. Many years later, in order to cure himself from a vicious disease, he drank the blood. Saving his life, he continued to live with superhuman strength and speed. Yet the true aspects of the blood remained dormant, and would awaken in future generations who carried his blood.
Ability: The user is able to transform into animals or objects. The user's strength and speed are increased by 25%. When in an animal form they gain a 50% boost instead.
The user is able to use One D rank wind spell of any type, and One C rank Ice spell for freezing enemies. (Created in the magic app as a normal spell would)
Usage: The strength and speed bonus are a passive. While in animal form the user may still use magic but it only lasts 5 posts and has a 6 post cooldown.
- Unique Abilities:
Unique Abilities:- Silent King- This is a lost magic that gives it's user a kindred with nature itself. As passive a passive ability it gives the user the ability to communicate with any animal, plant, or force of nature.
- King's Color- This ability gives this magic's user the ability to cover his fist's, feet, forehead, or a weapon with one element that strike's the closest affinity to him Mega is Lightning and buff it with that element, 25% increase in speed, and 10% increase in damage this last's for 4 posts as well as giving a 25% chance of an enemy getting dealt on e effect that corresponds to that element Temp. Paralysis. which will last for 2 post's if successful.
- King's Familiar- One animal is chosen out of any mythical, magical, or ordinary animals and that animal becomes the caster's familiar he may summon at any time from anywhere (after making a pet app of course) And that familiar will obey him loyally and lovingly and is invulnerable to anyone else's control but his unless the caster gives express permission to the familiar to follow someone else's orders. Even then the cater's orders will always come first and override any other's.
- Giant's Growth- Passively this grow's user natural height +4 feet and due to a lowered percent of humanity makes his/her skin oakish and plant like turning half his blood to chlorophyll. Actively this ability gives user the ability to grow into a 15 ft tree giant. For the first 3 posts after this ability is activated due to the initial concentration of nature energy into the giant body all melee attacks deal one spell rank of damage equal to user level. However the extra energy and mass makes user slow and clumsy decreasing dexterity slightly thus only allowing user to make up to 1 melee attack per post. After the first 3 posts users energy settles and he gets used to body so attacks become normal melee attacks only with 10% damage bonus due to size and user is no longer clumsy and less dexterous. User can stay in this form as long as he wants but for every three posts he/she remains in this form more enemies starting at normal and increasing up to boss will randomly show up and attack him due to being drawn by his size and mp. After returning back to normal size a Cooldown of 4 posts is required before this ability can be used again.
- Silent King- This is a lost magic that gives it's user a kindred with nature itself. As passive a passive ability it gives the user the ability to communicate with any animal, plant, or force of nature.
- Signature Spell:
Command of the Nature King: It works like a slayer roar in that it builds up energy in the mouth to be released in a roar like manner but that energy is loaded into one of three words/commands: Bloom, Grow, Decay. These words are loaded with power and a wellof energy is spit out from the mouth in the form of three seemingly small seeds that can be spit up to 15 feet in any direction upon coming into 5 feet of target the seeds will suddenly grow instantly in a beautiful, blinding, and hypnotizing pretty flower-like image of energy before "blooming" opening it's petals growing again, and all this happening at high speed so its pretty fast and hard to dodge, then the flower shaped energy explodes. This deals user ranked damage. this is an instant spell and has no duration. Normal AoF 75% damage away from epicenter. Range of 20 feet in around. 5 ft epicenter.- Strengths:
- Instant damage
- AoF Spell
- Instant damage
- Weaknesses:
- No Limited Transcendence
- Mages with boosted speed have a better chance at dodging
- Friendly Fire
- No Limited Transcendence
- Spells:
- Name: Servant King-Embody!
Rank:D
Type: Instant/ Buff/ Supportive
Duration: 3 Posts
Cool-down: 4 Posts- Description:
- Description: This spell allows you to copy a property from any nearby animal, plant, or force of nature, so long as it has a power equal to or less than yours (rank D). This is a TOUCH spell meaning you must physically come in contact with whatever you are trying to borrow a property from at least once. After initial contact the effects are immediate and the spell acts as a buff amplifying or awarding the caster with a property or skill possibly stronger then their own are beyond what they're body naturally is capable of.
With a force of nature you gain complete elemental resistance according to the element. Meaning for the duration of the spell you won't be affected by that element. You can only embody one element at a time however and for elements like fire and lightning you take initial damage when touching to activate this spell in the first place. Or instead of elemental resistance you can opt for using an element's most redeeming quality. Lightning: 25% speed increase ,Earth: 10% Temporary HP Bonus, Water: 10% Magic bonus, Ice: 25% cold resistance or ability to freeze limbs with touch of hand's or if body is touched( this ability would only last 2 Posts), Metal: 50% Defense bonus, Acid: 50% Damage Bonus, Sand: Temporary ability to turn your body into sad so that physical attacks don't damage you and only last's 2 Posts, Spirit: 15% magic generation or the ability to teleport 5 ft in any direction( this ability lasts only 2 posts as well), Wind: 15% Agility bonus or temporary flight at speed of wind(2 Posts) (any other force of nature won't be used until added later once I think about it, with approval from staff once I edit).
With an animal you gain their strongest physical or mental qualities (only one at a time though). Meaning A gorilla's strength, cheetah's speed, monkey's agility, Eagle's flight, Bunny's jump, snake's venomous bite, canine's (including wolves) sense of smell, Eagle's eyesight, Butterflies extreme taste, Spider's poison resistance, dolphin's intelligence, Lion's regal presence and predator presence, kangaroo's jump, Phoenix's Fiery rebirth, and that's all he may embody for now.
With plant's you gain their most redeeming quality. With plant's if there is no redeeming quality you just gain their scent. Otherwise if it's a plant or her used for healing you gain a 5% HP Regeneration. If it's a plant used to poison you gain venomous blood that won't harm you and will go away after the spell(useful for bite attacks) and poisonous/venomous touch that poisons targets you touch or hit with your fist by 5% and lasts 3 post per hit and after spell ends 3 posts from whenever your last contact was. Once poisoned you cannot poison the again immediately but have to wait 3 post until the poison from before runs out. Plant's with tough exterior's like thorn's will give your body that same exterior and give's a 10% defense buff and for scenario's like thorns a 5% Hp damage on contact with skin.
- Strengths:
- The easiest to use without exerting to much energy this magic is good for repeated reliable use.
- Allows you to copy and attain useful properties in the world around you in an effort to help protect yourself from more minor threats and for regular survival.
- It's useful for situations like if you needed to walk through a burning house for a mission you could temporarily borrow flame's flame resistance or if you wanted to be more of a match in a fight you can borrow a gorillas strength or winds fluid movements.
- The easiest to use without exerting to much energy this magic is good for repeated reliable use.
- Weaknesses:
- It requires you to come in contact with whatever you're trying to borrow a property from at least once.
- Can be dangerous the more dangerous the target you want to copy a property from is.
- If there isn't anything in your surroundings that suits your needs to borrow a property from you can end up being vulnerable.
- The longer you borrow a property of someone or something the more MP you're using over time. This spell use's up 10% MP per post.
- It requires you to come in contact with whatever you're trying to borrow a property from at least once.
Name: Seeking King-Obey!
Rank:D
Type: Multi-Effect
Duration: 4 Posts
Cool-down: 5 Posts- Description:
- Description: This spell allows you to manipulate your surroundings in a limited area. This spell is very flexible and has the potential to be Offensive, Defensive, AoF, Chain, DoT, Instant, and a Multiple Hit spell. This spell allows you to manipulate any animal, plant, or force of nature in a 5-8 ft radius around caster. Depending on how the elements are manipulate will determine what type of damage or effect will be utilized when using this spell. The mechanics for this spell will be the default stats listed in the Magic Rules guide depending on what form this spell take on. Best judgement will be used on when casting this spell on what that effect will be but if even slightly unsure help in clarifying will be sought with Senior experienced rper.
- Strengths:
- You can get your surroundings to fight for you.
- You get the advantage of being able to fight in almost any terrain as long as you have the magic to do so.
- This spell is very flexible.
- You can get your surroundings to fight for you.
- Weaknesses:
- This spell consumes much more MP especially the longer you use it. It uses 15% MP per post.
- The more you manipulate and control the more MP is used. An extra 3% MP is used for every extra force, animal, plant manipulated.
- Cannot manipulate anything out of his power range. (Namely anything over his rank).
- Leaves you open to physical attacks if someone gets past what you're manipulating and you can't react in time.
- This spell consumes much more MP especially the longer you use it. It uses 15% MP per post.
Name: Supreme King-Awaken!
Rank:D
Type: Charged/ DoT/ AoF/ OFFENSIVE
Duration: 4 posts
Cool-down: 6 Posts- Description:
- Description: This spell creates a natural catastrophe over an area of 10-25 ft in all directions in a circle. This catastrophe is no longer under the caster's control and can possibly hurt everyone except the caster of the magic himself. Anyone else is fair game and as such is dangerous to use among allies. Some Catastrophes tend to move( reason the range is 10-20 ft) such as Tornadoes but the catastrophe cannot move more than 25 feet of where it was created or it will be dispelled and dissipate. This spell causes Damage over Time (DoT) and cumulatively packs a pretty big punch. This spell is also a Charged-Up Spell and requires 20 minutes (1-2 Posts) to charge it before it can be actually used. Any interruption or break in concentration before then will cause a loss of MP that can no longer be used toward the spell. This spell deal's 50% it's rank in damage and an extra 50 % per post and lasts for 4 posts.
- Strengths:
- Absolutely stupidly dangerously powerful.
- Has a pretty bid area of effect.
- Does a lot of damage over time.
- Absolutely stupidly dangerously powerful.
- Weaknesses:
- Completely reckless, as it can hurt allies as well as foes.
- Uses up a hell of a lot of MP. It uses 25% MP initially and an extra 10% per post.
- Can't control it once you've cast it.
- Only good as last resort.
- Completely reckless, as it can hurt allies as well as foes.
Name: Eden Kingdom- The Garden of Knowledge
Rank: C
Type: Buff
Duration: 2 Post
Cool-down: 3 Posts- Description:
- Description: The Lost and Forbidden Kingdom of Eden. Home of mother nature herself where none but she and her chosen king of nature may enter. In this kingdom lies a garden unlike any other. The garden of Knowledge. In this garden is the a lake known as the pool of knowledge and beside it the tree of wisdom which holds the fruit of idea and imagination. And all through this garden grow the flowers of choice and decision. This garden is guarded by the owl of known and unknown. The King of Nature is allowed to bring the spirit of any comrade or ally to this place temporarily and to give them of the spoils of this garden. This acts in such a way resemblance to the spell "Super Archive." When used in this way this spell only lasts 1 Post but whatever spell is gifted lasts for the duration of that spell. When the spirit of the comrade taken partakes in the gardens spoils they gain the knowledge of one major spell they normally wouldn't be able to cast themselves and are capable of casting it once. This ability can be used once only per person. No person but the king is allowed to enter Eden more than once unless given pardon by mother nature herself. The Major Spells must:
1. Be a Cannon (Spell used in FT anime or Created and approved by another member beforehand) Spell No More than 2 Ranks Above You
2.Be no longer in duration than 2 posts
3. Be reasonable for you to use i.e. must somewhat match your magic
4.Must not cost more mana then you currently have, i.e. someone at 15% mana casting a 25 mp spell.
5.Cannot use a Slayer Spell unless you're a slayer and even then only your type of slayer magic.
6. For each time a comrade or ally ranks up after having used this spell once they get a pardon from Mother Nature to have the spell used on the more more up to S Rank.
7. Must have permission of person spell is used on, (at least indirectly).- Fair warning this spell is not cast automatically as just like Super Archive there is no guarantee it'll actual work. So the person trying to receive a spell must roll a damage die. If they roll damage they cast the spell but afterwards they cannot cast another spell for 2 posts however they're abilities still function normally. If they roll a miss then the spell failed and they never got into Eden so while the mp is used from the caster there is no effect to the comrade the spell was used on and since they didn't enter Eden for that spell they can try again next time it's available. This spell costs 15mp to cast.
- Fair warning this spell is not cast automatically as just like Super Archive there is no guarantee it'll actual work. So the person trying to receive a spell must roll a damage die. If they roll damage they cast the spell but afterwards they cannot cast another spell for 2 posts however they're abilities still function normally. If they roll a miss then the spell failed and they never got into Eden so while the mp is used from the caster there is no effect to the comrade the spell was used on and since they didn't enter Eden for that spell they can try again next time it's available. This spell costs 15mp to cast.
- Strengths:
- Provides the chance to support comrades.
- Give the chance to use a powerful magic.
- Provides the chance to support comrades.
- Weaknesses:
- Part of spell based on probability.
- Leaves ally vulnerable after the spell.
- Spells attempted must be pre-existing for at least a week.
- Part of spell based on probability.
Name: Eden Kingdom- Guardian of the Garden of Knowledge
Rank: C
Type: Summon
Duration: 4 Post
Cool-down: 5 Posts- Description:
- Atéleioti Gnósi is the guardian of the garden of knowledge inside the Kingdom of Eden which none but mother nature and her chosen kings and sages may enter. He is a giant eagle made of oak and vines. He has a very special non-combat ability, a powerful combat ability, and an extra ability that can be used by charging him with an extra 10Mp, and telling him a joke (as he always thirst for knowledge on current humor as it changes so much). He will be made with a pet app below:
Name: Atéleioti Gnósi (Unending Knowledge)
Rank: Strong (grows with user)
Species: Ancient Avian Beast/ Owl
Type: Ancient Beast
Description: Much bigger than picture, about 15 ft bigand pretty plump.
Abilities: To He Whom Knows , Frenzied Air, INSOLENCE- Ability I: To He Whom Knows:
Rank: Weak
Type: Supportive
Duration: 4 Post
Cooldown: 5 Posts
Description: Regardless of how many times summoned this ability only allows user to ask 3 question per day. Question can be anything so long as the information is not guarded by magic a rank or more higher than the users. User only gets three questions and when he wants to ask a question using this ability he must specify by saying before the question. "I inquire to He Who Knows: ...." After three questions you cannot ask anymore questions in regards to this ability and get an absolute answer but those who can speak to him can still ask normal questions abut knowledge he has experienced or can experience in the thread. Questions cannot be rolled over any question gone unused one day is just wasted.
Strengths:- Allows a nearly unlimited opportunity for knowledge to gain an edge.
- Answers almost any question one can imagine.
Weaknesses: (List all the disadvantages)- Limited amount of questions per day.
- Weak against knowledge guarded with magic higher than user's.
- Cannot directly be used for combat.
- Allows a nearly unlimited opportunity for knowledge to gain an edge.
- Ability II: Frenzied Air:
- Name:[/b] (name of the attack/ability)
Rank: Strong
Type: Wind
Duration: 4 Posts
Cooldown: 5 Posts
Description: Allows the beast to control air currents in a spiraling frenzy of aggressive air all around it up to 15 ft circularly. Does Wind Damage and moves at high speed. AoF Spell rules apply. Affect everyone but the owl and it's summoner who is caught in the circle. User Ranked Damage per post.
Strengths:- Uses the wind around you to your advantage.
- Almost unlimited ammo's always available.
Weaknesses:- Only does 75% damage after epicenter (AoF).
- Can harm other allies.
- Cannont exceed one user rank of damage per post.
- Uses the wind around you to your advantage.
- Extra Ability: INSOLENCE:
Rank: Strong
Type: Offensive
Duration: 2 Posts
Cooldown: 3 Posts
Description: Enraged by the ignorance and foolishness of caster's enemies the owl let's loose a high pitched vocal and mental screech that does user ranked damage to everyone within a 10 feet radius around it. Anyone that has their ears covered beforehand only receive half-damage. Anyone who has no sense of hearing for whatever reason only receive a quarter damage. Those with sensitive hearing receive 10% bonus to damage.
Strengths:- An extra chance to damage opponent.
- 10% bonus against those with sensitive hearing.
Weaknesses:- Only half damage against those with ears pre-covered.
- Only a quarter damage to those who can't hear.
- Costs and extra 10mp to use per post
- An extra chance to damage opponent.
- Strengths:
- Allows you to summon an ancient beast.
- Gives you support and offensive assistance.
- Allows you to summon an ancient beast.
- Weaknesses:
- Summoned beast is only temporary.
- Can use up a lot of mana (takes 15mp to summon).
- More useful for protecting user and most abilities cause friendly fire potentially.
- Summoned beast is only temporary.
Last edited by Megálos Aderfós on 11th January 2017, 10:33 pm; edited 19 times in total