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    Haru-senpai
    Haru-senpai

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    Discussion XP

    Post by Haru-senpai 4th January 2017, 11:58 pm

    After talking to a few people, I've come up with three ways to gain experience.

    - Battling against a mage IC who's higher rank than you, will net you a Jobs Rank of XP above your current Rank. (This also applies to an S Rank battling against an H Rank and attaining H Rank XP, the battle should be at least 20 posts of combat each).

    - RPing in a social that's more than 40 posts long whether it be an Event or a personal social should net you one Job of your Ranks worth of XP. (You must be RPing with someone else, at least one other person, in order to attain XP at all this way).

    - RPing in a thread with your Registered Mentor that's more than 40 posts long should net you one Job of your Ranks worth of XP (20 posts each, you and Mentor)


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    Anyways what do you guys think? Does anyone else have any ideas about how else people could gain XP outside of Jobs from their Guild / the Council / the Client? I'd like to see ideas only if any and no posts referring to things like "we already get enough XP" I'd just like to hear peoples ideas on different ways we could possibly gain XP. I personally think these three ideas are pretty cool, but we'll see. If anyone else can come up with anything that would be nice.

    Because to a new member we very damn well should have more than one way of gaining XP.

    NOT ALL CHARACTERS DEVELOP through combat.
    We are forcing people into making a certain type of character when they join. We should have different avenues available to new members.

    If someone wants to RP a scientist or a farmer type mage all the way to H-Rank without ever fighting he / she should be able too.

    This is meant to help both High Ranked mages and Low Ranked mages alike.


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    Cr1tikal
    Cr1tikal

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    Discussion Re: XP

    Post by Cr1tikal 5th January 2017, 12:28 am

    Hera-senpai wrote:After talking to a few people, I've come up with three ways to gain experience.

    - Battling against a mage IC who's higher rank than you, will net you a Jobs Rank of XP above your current Rank. (This also applies to an S Rank battling against an H Rank and attaining H Rank XP, the battle should be at least 20 posts of combat each). PvP experience was removed due to it being abused so this would never be possible again.

    - RPing in a social that's more than 40 posts long whether it be an Event or a personal social should net you one Job of your Ranks worth of XP. (You must be RPing with someone else, at least one other person, in order to attain XP at all this way). Socials has been brought up plenty of times, and nearly every time even a good chunk of members agree it shouldn't really give experience.

    - RPing in a thread with your Registered Mentor that's more than 40 posts long should net you one Job of your Ranks worth of XP (20 posts each, you and Mentor)
    Mentors already give the student double exp in jobs of their rank or one above. They really don't need MORE bonuses after we just recently updated mentors to be more user friendly.

    -------

    Anyways what do you guys think? Does anyone else have any ideas about how else people could gain XP outside of Jobs from their Guild / the Council / the Client? I'd like to see ideas only if any and no posts referring to things like "we already get enough XP" I'd just like to hear peoples ideas on different ways we could possibly gain XP. I personally think these three ideas are pretty cool, but we'll see. If anyone else can come up with anything that would be nice.

    Because to a new member we very damn well should have more than one way of gaining XP.

    NOT ALL CHARACTERS DEVELOP through combat.
    We are forcing people into making a certain type of character when they join. We should have different avenues available to new members.

    If someone wants to RP a scientist or a farmer type mage all the way to H-Rank without ever fighting he / she should be able too. This is where you fail to see the problem with it. The ranks are your POWER on the magical side of it. Want to progress as a farmer or some other non-combatant? You should be willing to admit you won't be the most powerful mage around, or ever get to a point where you are as powerful as a mage that DOES do jobs and fight.

    This is meant to help both High Ranked mages and Low Ranked mages alike.

    Notes in my typical red. I understand people wanting MORE experience, but when experience and rank on site is based on how POWERFUL you are as a mage it makes no sense to have non-combat mages able to rank up unless they actually participate in jobs/combat with what they have to USE and PRACTICE their magic and improve themselves. Once people start realizing they can make mini-events to PM me for use once the sitewide is over there will be more small events to give experience and easier event participation towards positions.


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    Haru-senpai
    Haru-senpai

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    Lineage : Monkey King's Descendant
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    Guild : Fairy Tail
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    Mentor : Igneel, & Noheme the Fox
    Experience : 11,106.25

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    First Skill: Fire Dragon Slayer Magic
    Second Skill: Dragon Force
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    Discussion Re: XP

    Post by Haru-senpai 5th January 2017, 12:38 am

    OOOOOOOOK, look from the top here's what I mean. This is person to person, I'm not talking to a Staff Member here. It seems shooting things down has become far too common around here. Let some regular members chime in for a change. Most suggestion threads I see don't even make it to 10 posts without a Staff member flailing their opinion around above everyone elses.

    #1 - It's not abuse considering a character will grow facing off against a mage stronger than them in a 1v1 situation IC. Also, there is no way I see someone could abuse a 40 thread match against someone 1v1. If they don't reach 40 posts, no XP simple. Plus it can push a character to their limits, and be extremely fun to see your character square off against someone of higher rank, life and death sometimes can push people. You should see what people say about the idea before shooting it down.

    #2 - I disagree, most people want Socials to give XP. The Staff's opinion usually just outweighs everyone elses. Let's see what people say about it.

    #3 - Again, the point is to be able to RP with your Mentor outside of a Job while still gaining XP. Such as a meditation session, or a personal 1v1 training session. 20 posts each. Once again, you should see what people say about the idea before shooting it down.

    All, I'm saying is this. Someone who uses 'Farm Magic' could start off only being able to grow a few rows of corn, but eventually a whole field at A-Rank or so.

    He doesn't need to lift a finger in battle to work on his magic everyday at his Farm to do so.

    'Surgery Magic'

    Also something someone could level up through social RPs as a Doctor IC traveling the world. There are plenty of non combat aspects we could tie in.


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    Kusanagi
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    Discussion Re: XP

    Post by Kusanagi 5th January 2017, 2:41 am

    I personally like the second option best because it can fit all three options into that one option.

    I'm going to upgrade this a little with a suggestion. Most missions we already do have word counts or word counts to meet these requirements. Instead of saying 'just do twenty posts'. Say instead that you need to hit the equivalent word count of the mission exp that is desired.

    In order to avoid abuse lets say you need to hit the maximum word count required. So if your just doing a post for D-rank experience your not doing the same amount of work that someone S-rank is doing for S-rank experience.

    A d-rank doing a thread needs to do a minimum of 2000 words to get any experience for it, while an S-rank needs to do 55,000 words for the thread to get that much experience. Instead of just capping it at 20 posts(which anyone can do with small posts).


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    Noheme
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    Discussion Re: XP

    Post by Noheme 5th January 2017, 3:17 am

    If there is a problem with socials and other non job threads giving XP because mage grows stronger through battle, just look at Fairy Tail itself. You can see the 'friendship power' many times in the actual series as emotions of each character can strengthen them quite considerably. And given how socials are generally about interactions between different characters, creating bonds and emotions, it could very well be possible for the mage to become stronger through these interactions. At least that's how I see it.


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    Kusanagi
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    Discussion Re: XP

    Post by Kusanagi 5th January 2017, 4:02 am

    Aiyana Dominatus wrote:
    Hera-senpai wrote:This is where you fail to see the problem with it. The ranks are your POWER on the magical side of it. Want to progress as a farmer or some other non-combatant? You should be willing to admit you won't be the most powerful mage around, or ever get to a point where you are as powerful as a mage that DOES do jobs and fight.

    This is meant to help both High Ranked mages and Low Ranked mages alike.

    I am going to counter this with some more canon arguments.

    Despite being a noncombatant entirely, there are cases of wizard saints being noncombatant, particularly Warrod Sequen. Warrod shows little offensive prowess yet shows remarkable abilities.

    Following Hera's 'farm magic' example is well replaced by Warrod, whose magic simply creates plant growth in a non combative fashion. He's obviously powerful, as he's able to grow plants big enough to send people to other sides of a country but he isn't a fighter.

    Another non-canon example is any healer magic that isn't the sky slayers. If I decided to create a mage that was going to use healing magic as his primary magic he would be entirely incapable of gaining experience outside of bottom of the barrel missions(like puppy searching) because he can't do enough in the early ranks so nobodies going to want to partner up with them since they can't heal on the desired scale and have little offensive abilities.

    The huge argument is that a character like this isn't just difficult to create, its down right impossible. You can not create a support character that can support on this scale, which is why they are almost never created and when they do, tend to go nowhere fast.

    While I wholeheartedly agree, it should be a method less efficient than doing missions, it should be there and still readily available. Let's take it to the bottom level and say doing things in these 3 manners gives you a 5th or a 4th of the experience of a mission of the same rank. So if your just doing a regular thread at d-rank and hit the 2000 mark, you get 5 or 6 experience rather than 25. I'll also add that you can't use any of the experience boosting options on these methods either.

    It will still take longer, but you'll have a way to getting more powerful at the very least. It also keeps missions legitimized since you'll be getting experience much slower.


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    Shard
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    Discussion Re: XP

    Post by Shard 5th January 2017, 6:35 am

    In regards to PVP i'm all for this, but I don't think it should be by post count. Otherwise you get people wasting time with chat, or doing tiny posts, or doing huge posts. Its the same issue that jobs had to some extent. With an enforced post count large posts seem a waste. Sure I can crank out 2000 words a post, which is four times whats expected of me and yet I still have to post an arbitrary number of times?

    There's also the fact that a lot of people don't know how to PVP. They don't want to lose and so they never get hit or some fluke saves them.

    Arguments tend to ensue from PvP especially without concrete systems for what a person can do, which the site has been both for and against introducing for various reasons.

    The only way round this would be to have a staff member continually watch the fight. Its why staff have been forced to post in events because someone has gone too far.
    ---------------
    For those who want to increase in rank via non-combat...create non-combat jobs? I'm sure even at high ranks spending time searching for the cure to an illness or whatever will be possible.

    That being said one thing worth considering is that Fairy Tail, for the most part, is a battle manga. With the exception really of Warrod there is no real example of a non-combat wizard behind famous or infamous. Poryluscia is not a wizard she uses potions as far as I can tell.

    The most famous wizards are the most powerful. Fairy Tail as a guild in the manga is incredibly popular, but the only really famous wizards are beautiful/hot or powerful. You don't see anyone raving about the artist guy or the dancer guy or the guy who never actually goes on jobs. You only hear about the Mira Janes, Natsus etc. This is true of other guilds as well.

    Our stat system(what we have) is based on combat. Our levelling up is based on combat. Our fame/infamy is pretty much based on combat. Most of our events are based on combat. The site is a combat based magical rp. So even with canon examples like Warrod (who says his magic isn't suited for combat yet was still willing to fight against God Serena and support people in that) it doesn't seem wise to focus too much on non-combat on the site.

    Yes it encourages people to build their characters with combat in mind, but then only towards the magic. Just because a person can make plants strangle someone doesn't mean they couldn't also just be a peaceful farmet who happens to get called on jobs to deal with some unruly people.

    My main character on site at the moment is a chef. Yes he can fight, but a lot of this is because he needs to be strong to get the ingredients he wants. He doesn't like to fight and avoids it where he can, but sometimes your hand is forced.

    If we encourage mages without any combat capability in rp then we also have to encourage events to made in a way that allow these people to take part. The big events on site have pretty much either been social or battle. There is not a lot of room in these for a farmer to play a part and then people will complain that their characters feel insignificant in the event compared to the likes of Heero or Shuhei, which we already get in some events even with everyone being combat orientated.


    In order to make such a change as this we would need to really rethink the site and its systems. Its not just a matter of adding in extra options for exp. You have to consider how those options will encourage people to play and how that will effect the site as a whole.

    I'm all for there being more ways to gain exp, but those must be ways that involve using your magic in grander ways and pushing yourself. A casual social, even if it does meet the requirements seen, should not reward exp. Its not your mage getting stronger unless we're going by some sort of residual magic absorbtion from the people you rp with.

    Perhaps we could allow for mentor training threads though where you train with your mentor to gain exp. I'd suggest we could also add this to secondary training so that it rewards exp as that really is your character getting stronger as a mage.

    The site does make people create characters in a certain way. It focuses on combat. It focus on mages. This is why we don't have anyone(as far as i'm aware) who doesn't use magic at all, despite their being a few examples in canon.
    -----------------------------
    Now about a new idea for exp. I have a new idea that would perhaps effect the site's economy to some extent, but....i still think would be fun and make the site seem more organic.

    What if instead of buying spell slots we can do a thread to train for spell slots and these threads reward exp as well. Perhaps extra if you train with your mentor.

    I think this could also extend, to some extent, to weapons and armors as well. What if instead of just buying a 'strong armor' from the shop you instead buy a 'weak armor' and then spend a thread enfusing that armor with magic to improve its properties making it into a strong armor.

    This could introduce a new type of character perhaps. Someone who builds armor and weapons for people and as they rank up they can upgrade stuff more. Hmmm, then again perhaps not, but who knows.


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    Discussion Re: XP

    Post by Guest 5th January 2017, 7:29 am

    Honestly? We don't need more ways to get EXP. This isn't a MMORPG where you have to level up to be able to do anything. This is a roleplay forum. You should be more focused on roleplaying and enjoying telling your character's story than focusing on leveling them up to be more powerful than others (which isn't possible since everyone is their own level of powerfulness).

    So, I have to disagree with this entire thread.
    Shard
    Shard

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    Discussion Re: XP

    Post by Shard 5th January 2017, 8:29 am

    I agree Marcy to some extent, but it would be cool if there were other ways to earn spell slots/weapons/armor then getting jewels and buying them. It would then make sense as you are employing your magic to get a small amount of exp. That was all I was saying, as well as counteracting other points and giving suggestions on them.

    Though for non-combat related magics (which doesn't include healing as that recovers from combat so is technically combat related) do we even need to register those apps as magic apps? I mean you're not gonna have a wide variety of spells and I doubt a single person on site is going to care that you started off being able to grow a single carrot and can now grow dozens after careful rp. That sort of stuff is social only and so if you want to do that go to it. You don't need to rank up.


    Think of ranks not only as power, but as prestige and recognition. An S rank mage in canon is not just powerful, but is recognised as highly skilled so they are allowed to go on more dangerous missions. Thats why the exam we've seen is so heavily combat and puzzle based.


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    Haru-senpai
    Haru-senpai

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    Lineage : Monkey King's Descendant
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    Guild : Fairy Tail
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    Mentor : Igneel, & Noheme the Fox
    Experience : 11,106.25

    Character Sheet
    First Skill: Fire Dragon Slayer Magic
    Second Skill: Dragon Force
    Third Skill:

    Discussion Re: XP

    Post by Haru-senpai 5th January 2017, 2:14 pm

    Marceline Anicetus wrote:
    Honestly? We don't need more ways to get EXP. This isn't a MMORPG where you have to level up to be able to do anything. This is a roleplay forum. You should be more focused on roleplaying and enjoying telling your character's story than focusing on leveling them up to be more powerful than others (which isn't possible since everyone is their own level of powerfulness).

    So, I have to disagree with this entire thread.

    I'd have to disagree entirely. We currently have one way of gaining experience at any given time. That's not really acceptable across the board, on any RP forum. It's shortsighted of you in my opinion to say "we don't need" because at the end of the day you only speak for yourself Marceline. You might not need more XP, I certainly don't. But others might. Especially new members. It's about the future of the site, that's where Lacrima Milk came from, that's where Earthland came from, that's where a bunch of content came from. Me and the current staff I had were focused on improving the future of the site, which is what I'm trying to do now.

    One way of earning experience on an entire site is not acceptable in my opinion.

    Secondly, you say "you should be focused on roleplaying and enjoying your characters story", but don't want to reward anyone for doing so.

    If someone learns to Blacksmith as Zack said, and forge armor and make blades in a hot ass forge with lava with their Mentor for 40 posts, they should gain some XP from that. If someone goes on a meditative journey with their mentor, exploring Arc of Time magic as long as they meet the post Requirement set by the New Rules everything should be fine.


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    Shard
    Shard

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    Discussion Re: XP

    Post by Shard 5th January 2017, 2:48 pm

    I can sort of see where Heera is coming from.
    That being said the job system pretty much allows you to build a job to do ANYTHING. Or it should do. So you should be able to do use the job system to be a black smith or whatever.

    That being said I think some different ways to earn stuff other than jewels would be cool


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    Cr1tikal
    Cr1tikal

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    Discussion Re: XP

    Post by Cr1tikal 5th January 2017, 2:58 pm

    Shard wrote:I can sort of see where Heera is coming from.
    That being said the job system pretty much allows you to build a job to do ANYTHING. Or it should do. So you should be able to do use the job system to be a black smith or whatever.

    That being said I think some different ways to earn stuff other than jewels would be cool

    This is a constant thing I bring up about custom jobs. You can make custom jobs for just about everything. Hell I just got a 100 year solo character job made for me to do to further my story for what I have planned. What's stopping any member from doing the same?

    As for reward, there are plenty that give armors, weapons, spell slots, and even pets! What's stopping you from making more that do the same? Mind you they'd replace the jewels reward unless you made it longer than usual.

    We have a completely customizable job creation system. Need help understanding it? Ask iza about all the jobs she's made. Or read through the large list of jobs that have been made by members and have been approved. I know, for a fact, that one job was strictly mining. I went on it when I was in lamia scale and there was a guy doing a whole character that was working a forge that had made it and I tagged along.


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    Seenter
    Seenter

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    Discussion Re: XP

    Post by Seenter 6th January 2017, 3:16 pm

    I agree with some of these arguments and disagree with others. I'll go back to the original arguments first and give my 2 jewels worth.

    PvP As it was stated by Shard PvP combat is very tricky to do. Especially against opponents of a higher level. As he mentioned no one want to lose, and as a result even the weaker opponents try their best to win. They are just a little bit faster, or hit just a little bit harder to put them on par with the higher ranks. And even if they don't and try to be more honest in the difference in strength, then the stronger would knock them down flat. My suggestion if we do PvP is to set down rules like in a job. # of posts + # of words per post. Limit to only be within 1 rank difference (D->C, D<-C or C-> B, D<->D, etc). And reward exp to both parties regardless of the outcome, whether the weaker one wins or not. Using Pokemon as an example: Even defeating a level 1 gives a level 20 experience.

    The social is too much and completely not worth it. For one you don't get stronger by talking with someone. You get stronger by 'flexing' your proverbial muscles. Unless your magic is sound based I see no real method for why a conversation will make you stronger. If you're planning on using the 'friendship factor' then I would use a different method than talking. We already get a synergy bonus from doing jobs with other people. Maybe provide a synergy bonus (boost in a particular stat) when rping with someone considered a 'close friend'.

    And we already have the mentor system in place.

    And as it was suggested already, jobs don't necessarily need to be combat oriented to give you exp. I am completing a job for delivering mail and tasting wine, and don't need to use my magic to do either. And you can make your own jobs, so using the plant magic as an example you could create ones that focus on such spells. Like helping a farmer plow their fields, and you use your magic to turn up the soil in a 5ft diameter. There are many ways to make non-combat jobs of any rank.


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    Anastasia Isayev
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    Discussion Re: XP

    Post by Anastasia Isayev 6th January 2017, 4:08 pm

    Hera-senpai wrote:

    - Battling against a mage IC who's higher rank than you, will net you a Jobs Rank of XP above your current Rank. (This also applies to an S Rank battling against an H Rank and attaining H Rank XP, the battle should be at least 20 posts of combat each).

    - RPing in a social that's more than 40 posts long whether it be an Event or a personal social should net you one Job of your Ranks worth of XP. (You must be RPing with someone else, at least one other person, in order to attain XP at all this way).

    - RPing in a thread with your Registered Mentor that's more than 40 posts long should net you one Job of your Ranks worth of XP (20 posts each, you and Mentor)

    I'm only going to be responding to this as it is the only thing that is relevant.

    1: Battling was known to be used as a means of abuse for EXP gain. A C Rank mage can potentially fight against an H Rank mage; with the H Rank mage intentionally losing to give the C Rank mage a huge EXP profit. This is one example of abuse that can be done due to battling. If you want to battle for fun or for plot reasons, go ahead and do that. I see no reason (nor did I see a potential/good reason) for why battling should return to giving EXP. Regardless of how long the thread is, Battling is no longer an eligible way to gain EXP. If you can potentially come up with a well-written method of doing this that can avoid/mitigate abuse, then the staff may hear it and consider it. However, battling an H Rank and gaining H Rank EXP is probably not going to happen. I could potentially see it giving your rank in EXP with percentage modifiers depending on the strength of the person you're fighting. But otherwise, I wouldn't expect much from this. Personally, I'd rather Jewels be the reward for PvP instead of EXP (like a form of betting)

    2: This is a dead topic that keeps being revived. I don't see a reason EXP should be gained in this manner except as a means of avoiding having to do jobs. If EXP was to be given for socials, it will be a relatively negligible amount of EXP. RPing for your character to either have fun, develop relationships, or developing your character should be the top priority in roleplaying. EXP isn't a necessary reward to doing this. Roleplaying for the sake of Roleplaying should be the reward. Constantly asking for EXP for roleplaying is tiresome and not really what we're on a roleplaying site for. If you wish to gain EXP for everything, feel free to pick up an MMORPG such as Final Fantasy XIV or World of Warcraft. Here, on a RP site, the objective is to play a character and write a story for them. EXP isn't a needed thing for you to RP successfully on this site.
    While I am guilty of gaining EXP for the sake of ranking up, it isn't necessary for me to do so. If you really want to rank up quickly, all you need is a reliable and quickly-posting team to do jobs with and select the correct jobs (double EXP jobs) and you will rank up really quickly.
    If EXP is what you are desiring, here's a quick path to gaining EXP:

    To get C Rank:
    Solo 6 non-combat D Rank jobs

    To get B Rank:
    Get into a team
    Do Double EXP Jobs
    You get Double EXP + Team Bonus
    Can get B Rank in 2 jobs

    To get A Rank:
    Get into a Team
    Do Double EXP jobs
    You get Double EXP + Team Bonus
    Can get A Rank in 2-3 jobs

    To get S Rank:
    Get into a Team
    Do Double EXP jobs
    You get Double EXP + Team Bonus
    Can get S Rank in 3-4 jobs

    To get SS Rank:
    Get into a Team
    Do 100Y job
    You get 100Y job EXP + Team Bonus
    You get SS Rank in 1 100Y job

    To get H Rank:
    Donate or be a GM/Ace
    Do 100Y Job
    Be in a team
    You get 100Y job EXP + Team Bonus
    You get H Rank in 1 100Y job

    So total, you'd have to do 15 jobs. As long as you have a team that is active, you can potentially get to H Rank within 6 months. So doing socials for EXP is absolutely unnecessary if you have an active squad with you.

    3: Not necessary. Much like the above, it would be more for character growth instead of needing EXP. Going to the bar or picking flowers with your mentor isn't necessary. If you really want to get EXP for RPing with your mentor, character jobs are available for you to create for you to "hang out" and do things with your mentor.


    All of these points have been beaten to death in the past and the same answers will be given in the future as well. People should learn to RP for RP sakes. Certainly, if EXP was given for socials, we'd see more socials floating around; but they would only exist for the wrong reason.


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    Discussion Re: XP

    Post by Haru-senpai 7th January 2017, 9:51 am

    The point is to give different avenues besides Jobs for gaining XP. It's not as linear and easy as you make it sound. "Do Double XP Jobs" well, a ton of them got pulled and redone. "Get on a Team" can be tedious.

    OMG, Not picking flowers Ana, please don't patronize what I'm saying at all
    , training in a school of Magic in a thread with your Mentor, or practicing physically, mentally, or magically. Spending time on a mountain with your Mentor training should in fact give your character XP.

    Think Obi Wan and Anakin. Sure them training on top of a mountain isn't them going on a "Job" persay. But you'd better believe Anakin is gaining significant XP up there, and possibly even a few new force techniques. This is not picking flowers.

    OK, perhaps one Rank above your XP is too much. But you should gain one of your Rank for battling a mage of higher Rank in my opinion.


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    Discussion Re: XP

    Post by Cirven 7th January 2017, 11:12 am

    Hera-senpai wrote:The point is to give different avenues besides Jobs for gaining XP. It's not as linear and easy as you make it sound. "Do Double XP Jobs" well, a ton of them got pulled and redone. "Get on a Team" can be tedious.

    OMG, Not picking flowers Ana, please don't patronize what I'm saying at all
    , training in a school of Magic in a thread with your Mentor, or practicing physically, mentally, or magically. Spending time on a mountain with your Mentor training should in fact give your character XP.

    Think Obi Wan and Anakin. Sure them training on top of a mountain isn't them going on a "Job" persay. But you'd better believe Anakin is gaining significant XP up there, and possibly even a few new force techniques. This is not picking flowers.

    OK, perhaps one Rank above your XP is too much. But you should gain one of your Rank for battling a mage of higher Rank in my opinion.

    I'm fully behind getting xp for other things but the thing is we already can do anything we want in a custom job and get xp for it which makes every scenario stated here as a way to get xp pretty null and void.

    Its the reason why staff have not tried to do anything with giving people xp for other things before which we know jobs can be boring but a job is only as boring as the people in it really. Gotta just use your creativity in the job and you can really go anywhere and do whatever you want(nothing too crazy like fighting a great amount of enemies and not being hurt or destroying a planet, etc lol).

    So yeah, just make some custom jobs where you are trained by your mentor, join a magic school and train there, investigate a phenomenon happening without any fighting, etc. It can all be done in a custom job and because it follows the job creation rules it already has a way to make sure you earn the xp and jewels for it, plus more sometimes too.

    I know it sucks that we don't have people getting rewarded for socials, etc but we don't need it when jobs have ways of being done in the exact same manner as a social would if we gave xp to socials with all the rules that would be needed behind them.


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    Discussion Re: XP

    Post by Shard 7th January 2017, 1:07 pm

    What i think is being failed to see, and is still being failed to see, is that the job system does allow you to do seemingly anything. You can create a job to train, to mine, to investigate, to pick flowers, to cook, to dance, to socialise, to learn, to battle against others. You can award spell slots, armors, weapons, magic changes etc.

    There is almost nothing you can't do in a job that you can do in a social. The only difference is that a job has a pre-determined goal and some requirements on posting and word count. However, any thread you enter probably has some pre-determined goal even if it is just to 'socialise with x person' and socials giving exp would have to have pre-determined requirements anyway. I've done plenty of jobs where i've spent most of the word count just getting to the location socialising and stuff, smashed through the enemies or whatever and then just chilled and advanced my plot.

    Even the suggestions I made could be technically done in a job.

    There is no need to create new systems when the systems we have already allow for all of this to happen.

    You just have to be creative enough to create those jobs.

    Double exp jobs may have been pulled, but that was mostly because they were made so only certain people could take part in them which wasn't fair or the requirements didn't really warrant double exp. Double exp doesn't really make sense as a concpet anyway. If the job is harder than the average C rank job then it should probably be a B rank job.

    Perhaps if we added in so that there are 'extra paths' allowing for extra exp to earned. Or perhaps granted extra exp for those who go above and beyond with word coutns or something. Still that path we get too much opinion which leads to arguments.


    So if you want to get exp for something other than jobs then make jobs that don't seem like jobs. Make a job where your mentor takes you to a mountain to train and teach you techniques. Make a job where you make a field grow. The only limit is your imagination.

    --------------------
    There is also the fact you don't need to rank up. Magna's been B rank for ages and i'm quite happy with him as he is. Even my D rank(who I need to pick up again) is immense fun.


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