Magic
Primary Magic: The Knight
Secondary Magic: Pict Magic[Not available yet]
Caster or Holder: Holder Type
Description: This Magic allows the users to store weapons and armors in pocket dimensions and summon them during battle. This gives the users a high level of offense, defense, flexibility and variety in combat, regarding the type of the armor and/or weapon they Requip. This type of Requip also gives the users the ability to use, and gain resistance to, natural elements through the use of certain armors.
After increasing mastery over this Magic, the users is able to combine different weapons and armors from different known sets. For example, when battling monsters that utilize water as their primary means for offense, the users can Requip into Sea Empress Armor, while, at the same time, Requiping the staff from the Lightning Empress Armor, increasing their defense against water and increasing the effectiveness of their attacks by making use of electricity's natural conductivity through water.
Strengths: •This gives the users a high level of ability regarding the type of the armor and/or weapon they Requip.
•Spell Armour will absorb the full amount of damage before it gets directed to the player
Weaknesses: •There’s a limit to how much the pocket dimension can store.
•The armour affects what attackts your week too. EX: Lightning armour is week to earth attacks.
•(I need an idea for this one, Ilooked at the hp magic and damage rules, but couldnt pinpoint a weakness or an idea.)
Lineage: Time Keeper’s Curse
Unique Abilities: The users can also once per thread, completely stop time for 1 post to avoid an attack or something from opponets of equal or lower rank. They cannot affect anything while time is stopped at all and after use they will cannot use spells for 3 posts and they cannot use the speeding up or slowing down time ability of this lineage.
Spells:
Armor (Not Valid as of yet)
Name: Clock Work
Rank: D
Type: Lost Magic
Duration:1 post duration
Cooldown:5 posts
Description: The Time Keeper is able to slow down or speed up time. Time speeding or time slowing share a 1 post duration and a cooldown of 5 posts. The users can use their ability to only affect themselves. They can speed up their melee attacks to cause them to deal 50% more damage or slow their attacks down to dodge potential threats.
Strengths:
Slowing down time makes the users appear faster, being the equivalent of a 100% speed and reaction boost.
Weaknesses:
Speed up time makes the users appear slower by 100% and very slow to react.
Name: Temporal Looming
Rank: D
Type: Lost Magic
Duration: 1
Cooldown: 4
Description: User can trap anyone or anything into reiterating time stream where everything inside the loop is restarted precisely every so often, possibly even backwards. They may be able to force someone to relive the same minute, hour, day, year, etc. for as long as user keeps them there. On some occasions people have been know to retain a small amount of memories or eventually escape weaker temporal loops. You may use this ability in PvE, or with OOC permission from PCs. In PvP, the opponent can only be effected if they are of equal or lower rank.
Strengths:
•Memory Erasure
•Physical Restoration: The user can repair and return any broken or damaged non-living object to its optimal state no matter how long it has been broken or how damaged it was.
•Temporal Trapping: The user can send and trap anyone in another time. And bring them back.
Weaknesses:
•Limited on how many times a user can use it. (Any suggestions?)
•User may be affected by memory reset each time power is activated.
•Others may eventually feel déjà vu.
•Won't affect users of Temporal Protection or Spatial-Temporal Lock.
Name: Infinate Sphere
Rank: D
Type: Lost Magic
Duration: 1
Cooldown: 2
Description: The user hits their target in the stomach with an orb, which is then vastly multiplied, striking the target multiple times from every angle. The damage at a maximum is 20HP. If your orb multiplies, the damage is split in half. All orbs that hit at 'every angle' will deal a total of 20HP, no more.
Strengths:
•Multiple hits to target.
Weaknesses:
•Takes time to create.
•Leaves you open to attack.
Name: Restore
Rank: D
Type: Lost Magic
Duration: 1
Cooldown: 2
Description: The user restores inorganic items back to the state they were in before they took damage. This spell seems to be controlled through the user's left eye.
Strengths:
•The user can restore an item prom a piece if they knew what the item was.
Weaknesses:
•Damages the user’s eye for 2 posts.
•Takes time.
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Mix Armor/Wepon Requip
Rank: A
Type: Depends on Armor/Wepon
Fused SpellsArmor and Wepons
Primary Magic: The Knight
Secondary Magic: Pict Magic[Not available yet]
Caster or Holder: Holder Type
Description: This Magic allows the users to store weapons and armors in pocket dimensions and summon them during battle. This gives the users a high level of offense, defense, flexibility and variety in combat, regarding the type of the armor and/or weapon they Requip. This type of Requip also gives the users the ability to use, and gain resistance to, natural elements through the use of certain armors.
After increasing mastery over this Magic, the users is able to combine different weapons and armors from different known sets. For example, when battling monsters that utilize water as their primary means for offense, the users can Requip into Sea Empress Armor, while, at the same time, Requiping the staff from the Lightning Empress Armor, increasing their defense against water and increasing the effectiveness of their attacks by making use of electricity's natural conductivity through water.
Strengths: •This gives the users a high level of ability regarding the type of the armor and/or weapon they Requip.
•Spell Armour will absorb the full amount of damage before it gets directed to the player
Weaknesses: •There’s a limit to how much the pocket dimension can store.
•The armour affects what attackts your week too. EX: Lightning armour is week to earth attacks.
•(I need an idea for this one, Ilooked at the hp magic and damage rules, but couldnt pinpoint a weakness or an idea.)
Lineage: Time Keeper’s Curse
Unique Abilities: The users can also once per thread, completely stop time for 1 post to avoid an attack or something from opponets of equal or lower rank. They cannot affect anything while time is stopped at all and after use they will cannot use spells for 3 posts and they cannot use the speeding up or slowing down time ability of this lineage.
Spells:
Armor (Not Valid as of yet)
Name: Clock Work
Rank: D
Type: Lost Magic
Duration:1 post duration
Cooldown:5 posts
Description: The Time Keeper is able to slow down or speed up time. Time speeding or time slowing share a 1 post duration and a cooldown of 5 posts. The users can use their ability to only affect themselves. They can speed up their melee attacks to cause them to deal 50% more damage or slow their attacks down to dodge potential threats.
Strengths:
Slowing down time makes the users appear faster, being the equivalent of a 100% speed and reaction boost.
Weaknesses:
Speed up time makes the users appear slower by 100% and very slow to react.
Name: Temporal Looming
Rank: D
Type: Lost Magic
Duration: 1
Cooldown: 4
Description: User can trap anyone or anything into reiterating time stream where everything inside the loop is restarted precisely every so often, possibly even backwards. They may be able to force someone to relive the same minute, hour, day, year, etc. for as long as user keeps them there. On some occasions people have been know to retain a small amount of memories or eventually escape weaker temporal loops. You may use this ability in PvE, or with OOC permission from PCs. In PvP, the opponent can only be effected if they are of equal or lower rank.
Strengths:
•Memory Erasure
•Physical Restoration: The user can repair and return any broken or damaged non-living object to its optimal state no matter how long it has been broken or how damaged it was.
•Temporal Trapping: The user can send and trap anyone in another time. And bring them back.
Weaknesses:
•Limited on how many times a user can use it. (Any suggestions?)
•User may be affected by memory reset each time power is activated.
•Others may eventually feel déjà vu.
•Won't affect users of Temporal Protection or Spatial-Temporal Lock.
Name: Infinate Sphere
Rank: D
Type: Lost Magic
Duration: 1
Cooldown: 2
Description: The user hits their target in the stomach with an orb, which is then vastly multiplied, striking the target multiple times from every angle. The damage at a maximum is 20HP. If your orb multiplies, the damage is split in half. All orbs that hit at 'every angle' will deal a total of 20HP, no more.
Strengths:
•Multiple hits to target.
Weaknesses:
•Takes time to create.
•Leaves you open to attack.
Name: Restore
Rank: D
Type: Lost Magic
Duration: 1
Cooldown: 2
Description: The user restores inorganic items back to the state they were in before they took damage. This spell seems to be controlled through the user's left eye.
Strengths:
•The user can restore an item prom a piece if they knew what the item was.
Weaknesses:
•Damages the user’s eye for 2 posts.
•Takes time.
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Mix Armor/Wepon Requip
Rank: A
Type: Depends on Armor/Wepon
Fused SpellsArmor and Wepons
Last edited by SavannahРоманов on 23rd December 2016, 5:40 pm; edited 2 times in total