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    Flicker Ninjutsu

    Kunoichi
    Kunoichi

    1 Year Anniversary- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 12
    Guild : Infinity Hydra
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Flicker Ninjutsu
    Second Skill: None
    Third Skill:

    Flicker Ninjutsu Empty Flicker Ninjutsu

    Post by Kunoichi 27th December 2016, 4:02 pm

    Magic

    Primary Magic: Flicker Ninjutsu
    Secondary Magic: None
    Caster or Holder: Caster
    Description: Essential to ninja are stealth and speed, the core principles that set the basis for the field of tactics known as ninjutsu. Using magical energy, Kunoichi can amplify these traits in her own ninjutsu to take down her targets strategically, precisely, quickly, and stealthily.

    She can use this magic to amplify the stealth and speed of her body to quickly move from one place to another, usually to land an attack. Many of her flicker spells have their strikes supplemented by a bladed weapon; however, this is not actually a holder magic since the magic isn't actually being channeled through the weapon, just her body.
    Strengths:
    - Flicker spells are stealthy; they cannot be detected through magical sensory and produce no noise, often being difficult to see due to their speed.
    - Flicker spells add onto her own speed if they are used in the direction that her body is facing, making them often notably faster than the average spell.
    - Flicker spells that are offensive allow the user to retreat after they strike.
    Weaknesses:
    - Flicker spells that are offensive require a bladed weapon whose resistance is of equal or higher rank to the technique in order to land full damage; if you do not use one to supplement the technique, its damage is reduced by 50%.
    - Flicker spells leave the caster relatively vulnerable, assuming that the opponent can detect them and have time to cast an attack their way, as the flicker spell involves them moving their bodies towards their opponents.
    - Flicker spells can never be area of effect or defensive, as the magic is reliant on movement in a direction.
    - Flicker spells are crippled or sometimes even rendered totally obsolete by any magic that restricts or alters movement, as flicker magic is based on movement of the caster's body.
    Lineage: Knight of Destiny
    Unique Abilities:
    - As a trained shinobi, her magic helps her to skulk through the shadows stealthily, so mages cannot sense her magical presence with their sixth sense unless they are of two ranks higher; even then, they can only sense her if she is within half of their sensory radius.
    - Her agility being supplemented by her flicker magic, she has a passive 25% speed boost that stacks with her lineage boost.
    - Since the speed of her melee attacks are amplified by her flicker ninjutsu, which in turn increases the force of the attack, her light strikes do not suffer the standard damage penalty; however, as she is too used to performing these light strikes, she cannot ever perform a heavy strike.

    Spells:
    D-rank:
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    Guest
    Guest

    Flicker Ninjutsu Empty Re: Flicker Ninjutsu

    Post by Guest 28th December 2016, 1:14 pm

    Spoiler:

    Flicker Ninjutsu QP3nJ17

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