Salrynn wrote:Magic
Primary Magic: Firework magic
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description:
Summer has rather festive magic known as firework magic, it isn’t exactly like fire magic in the sense that she doesn’t use flames but it can be very dangerous and explosive when it comes into contact with fire or anything else that could set off explosions. Because of the usage of this, she will smell of gunpowder all the time. She doesn’t need gunpowder to use her magic either which is always a plus.
Initially, Summer will use it for anything as it has many many uses other than for fighting since fireworks can also be used in festivities. What will happen all the time before she uses it however, her hands or feet will always be covered in different coloured sparks, representing all the different colours of fireworks. Mainly she will either use her hands/feet or her weapon while using her magic.
Strengths:
- Burning - Fireworks can severely burn someone who comes into contact with it.
- Fire - if fireworks come into contact with fire or flames, the fireworks will either intensify it or simply make an explosion depending on how big it is. This is both a strength and a weakness as it can go in her favour or it can backlash and hurt people that she doesn’t want to hurt.
- Nighttime - Fireworks are their strongest at night or at dusk, they are their weakest during the day time or dawn but it can still burn someone regardless. I suggest adding that it increases the magic's power by 50% when in the nighttime, since it states that it's strongest at dusk and night.
Weaknesses:
- Pre-warning - There will always be some warning before Summer uses her magic because of the sparks that will suddenly appear on her hands or feet.
- Water - Summer cannot cast firework magic in the water as it dims her magic power.
- Fire - if fireworks come into contact with fire or flames, the fireworks will either intensify it or simply make an explosion depending on how big it is. This is both a strength and a weakness as it can go in her favour or it can backlash and hurt people that she doesn’t want to hurt.
- Smell - you will know she was or has been around and casting the spells because of the gunpowder-like smell that she produces while casting. This doesn’t mean that she is currently in that area however.
- Daytime - Fireworks are at their weakest during the daytime or at dawn. This doesn’t mean that she can’t burn someone because she can. It will just not be as strong as it would be compared to nighttime. I suggest adding that the daytime reduces the magic's power by 50%, considering it's stated that it is weakest during the daytime and dawn.
Lineage: Nature’s blessing
Unique Abilities:
- Gunpowder - Because Summer always smells of gunpowder, if she comes into contact with fire. Her whole body will emanate into multi-coloured sparks. Luckily it won’t last a very long time (1-2 posts) before the sparks go away (It will stink the entire place/area out of gunpowder however) I suggest stating that this acts like an AoE, where anyone at the epicenter of the explosion is dealt user ranked spell damage, and those outside of the epicenter are dealt 75% of user ranked spell damage. Likewise, I'd like a solid duration for this, not 1-2, and a cool down for it between posts.
You're allowed 2 more Unique Abilities.
Spells:
Spell Template
Name: Firework shot
Rank: D
Type: Fireworks, Offensive
Duration: It will last very quickly as it’s a simple shot spell so I would say it only lasts on that post. Instead of this long sentence, just state that it's Instant
Cooldown: It’s a quick, weak spell with a quick cooldown, one post. Cool down for spells should always be one post, or more, longer than their duration. I'd like the 1 post cool down changed to 2 posts.
Description: When the spell is cast, Summer will place one hand out as her hand turns into complete sparks before shooting of a firework. The colour of sparks will be completely randomized and when shot it can be a different colour. It isn’t an area of effect spell. But it is a very fast spell depending on how far the target is and the force of the wind. If it’s going in the same way that the firework is going, it will go faster. However, if the firework is going in the opposite direction it will go slower.
Just like a real firework, it makes a firework noise before make small firework-like before colliding with the target, causing a very small firework explosion.
All right, I'd like for you to specify a range for this spell and a speed at which the firework moves. D rank spells have a max range of 15 meters, but this can be extended to 25 meters at most with good balancing. Speed is dependent on the range of the spell, the best speed is usually half of the spell's range per second. However, it can be an upwards of the full range per second.
Strengths:
- Speed - The spell is very fast depending on wind direction and even when the wind is going in the opposite direction it’s still pretty fast. I'd like for it to be stated how fast this spell goes, not just saying "very fast"
Weaknesses:
- Weak - this spell is relatively weak as it doesn’t take a lot of channeling time to cast it. But it does make up for it with speed.
- Smoke - it can leave a stream of smoke behind like an actual firework and can spread depending on how many times this spell has been cast. This could lead to some eyes being hurt from the smoke.
- Dodging - this spell can be easily dodged by others because it isn’t missile-based.
Name: Shooting Star
Rank: D
Type: Fireworks, Self buffing
Duration: It will last for one or two posts due to it also affecting her stamina. I'd like for a solid duration, one post is fine, but if you want to get the best out of a buff, I suggest having it as 2 or 3 posts duration.
Cooldown: I would say it would last 3-4 posts not just because of her magic cooldown, but also because she needs to build her stamina back up. Taking the above comment into consideration, if you choose 1 post, please make the cool down 2 posts; 2 post duration, the cool down should be 3 posts; 3 post duration, and the cool down should be 4 posts.
Description: When shooting star is cast, her feet will slowly cover themselves in different coloured sparks before she shoots off at the speed of a firework I'd like a set speed to be stated, since it is not known how fast fireworks travel and at D rank, traveling that fast is near impossible unless there's immense drawbacks and good balancing. Remember that D rank spells have a max of 15 meters and can travel up to the full range per second. When she needs to arrive somewhere or to someone who needs help quickly, she can do so with this spell.
Strengths:
- Speed - This spell is also a very fast spell, it increases her running speed but she cannot run super fast like sonic the hedgehog for example.
- Dodging potential - This spell can be used in battle and can make it easier for Summer to dodge any attacks that are coming towards her.
Weaknesses:
- Stamina - Stamina is needed for the continuation of this spell and Summer’s stamina is mediocre because she specialises in flexibility/gymnastics and not running.
- Tripping - Realistically, this spell deducts floor awareness and can give a higher chance for Summer to trip over and injure herself.
- Charging - There is some time gap (one post) before the spell can actually conjure up, this gives Summer time to charge it up so she can go fast.
Name: Sparx
Rank: D
Type: Fireworks, offensive
Duration: It will last for around 2 or 3 posts. I would like a set duration of either 2 posts or 3 posts
Cooldown: another 2-3 posts Taking the above comment into consideration, I'd like the cool down to either be 3 posts if 2 post duration or 4 posts if 3 post duration
Description: When casting Sparx, Summers hands or feet will channel and be covered into random firework-like sparks (depending if she wants to fight with her hands or feet). She can also use this to burn someones face in general
Strengths:
- Up close and personal for burning - Anything that comes into contact with Summer while she uses sparx will have that part burnt severely. (if you get what I mean)
Weaknesses:
- Choice - She can only decide from one or the other, she cannot choose both, meaning she has to choose carefully in battles
- Weapon usage - Summer cannot use her weapon while fighting with this magic so she will most likely use her shoulder to try keep it safe or drop it while fighting with her hands and feet.
- Charging - Like with Shooting star, the spell needs time to charge before it releases it’s full potential.
You're allowed a 4th D rank spell for free.
List of Spell Fusions: Locked
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Firework Magic (Old grading Process)
Guest- Guest
Hey, Salrynn, I'll be grading your app. So, anything that you find in this color is a suggested change.
Guest- Guest
Added and changed things according to your suggestions ^.^ does anything else need changing or added??
Guest- Guest
Sparking Dash, I would like for it to state that it absorb spells equal to or lower in rank to Salrynn, whereas, 1 spell higher is reduced by 50%, 2 ranks or higher go unaffected.
TerithEmpyreal Sword
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Position : None
Posts : 617
Guild : Sabertooth
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Mentor : Shizuo Hyouga [Primary] | Kimigiku-hime [Secondary]
Experience : 9,600
Character Sheet
First Skill: Renegades of Rebirth
Second Skill: Ballad of the Battlebow [ WIP ]
Third Skill:
Unlocked at the request of the user.
Guest- Guest
All D rank spells are unchanged x)
C ranked spells are added, If anything has been changed let me know!
C ranked spells are added, If anything has been changed let me know!
King ElyxThe Vanquisher
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Position : In bed with the harem
Posts : 4043
Guild : Golden Phoenix
Cosmic Coins : 0
Dungeon Tokens : 0
Age : 27
Experience : 1,538,536.25
Character Sheet
First Skill: ???
Second Skill: ???
Third Skill:
Salrynn wrote:Magic
Primary Magic: Firework magic
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description:
Summer has rather festive magic known as firework magic, it isn’t exactly like fire magic in the sense that she doesn’t use flames but it can be very dangerous and explosive when it comes into contact with fire or anything else that could set off explosions. Because of the usage of this, she will smell of gunpowder all the time. She doesn’t need gunpowder to use her magic either which is always a plus.
Initially, Summer will use it for anything as it has many many uses other than for fighting since fireworks can also be used in festivities. What will happen all the time before she uses it however, her hands or feet will always be covered in different coloured sparks, representing all the different colours of fireworks. Mainly she will either use her hands/feet or her weapon while using her magic.
Strengths:
- Burning - Fireworks can severely burn someone who comes into contact with it.
- Fire - if fireworks come into contact with fire or flames, the fireworks will either intensify it or simply make an explosion depending on how big it is. This is both a strength and a weakness as it can go in her favour or it can backlash and hurt people that she doesn’t want to hurt.
- Nighttime - Fireworks are their strongest at night or at dusk by 50%, they are their weakest during the day time or dawn but it can still burn someone regardless.
Weaknesses:
- Pre-warning - There will always be some warning before Summer uses her magic because of the sparks that will suddenly appear on her hands or feet.
- Water - Summer cannot cast firework magic in the water as it dims her magic power.
- Fire - if fireworks come into contact with fire or flames, the fireworks will either intensify it or simply make an explosion depending on how big it is. This is both a strength and a weakness as it can go in her favour or it can backlash and hurt people that she doesn’t want to hurt.
- Smell - you will know she was or has been around and casting the spells because of the gunpowder-like smell that she produces while casting. This doesn’t mean that she is currently in that area however.
- Daytime - Fireworks are at their weakest during the daytime or at dawn by 50%. This doesn’t mean that she can’t burn someone because she can. It will just not be as strong as it would be compared to nighttime.
Lineage: Nature’s blessing
Unique Abilities:
- Gunpowder - Because Summer always smells of gunpowder, if she comes into contact with fire. Her whole body will emanate into multi-coloured sparks, this acts like an AoE with anyone at the centre of the explosion is dealt user ranked damage, those not in the centre are dealt 75% of their ranked spell damage. Luckily it will only last 2 posts before the sparks go away (It will stink the entire place/area out of gunpowder however). The cooldown is 2 posts.
- Burning resistance - Summer is resistant to burn-based attacks/spells by 25% apart from Scalding since that is water-based burning.
- Contortionist - Summer is extremely flexible, she can contort her body and can use this flexibility in order to hide in small places or for dodging potential.
- Blinding light - Due to fireworks being so bright, Summer has the potential to blind others at will by turning herself into a bright light thanks to the power of fireworks, she can blind anyone near her (5 meters) for 1 post. This will not affect anyone that is higher in rank in her, nor does it affect anyone that is a light magic user. (If it is an unholy, dark magic user, this will affect people who are 1 rank higer then her.)
Spells:
Spell Template
Name: Firework shot
Rank: D
Type: Fireworks, Offensive
Duration: It's an instant spell and only lasts that post.
Cooldown: It’s a quick, weak spell with a quick cooldown, two posts.
Description: When the spell is cast, Summer will place one hand out as her hand turns into complete sparks before shooting of a firework. The colour of sparks will be completely randomized and when shot it can be a different colour. It isn’t an area of effect spell. But it is a very fast spell depending the force of the wind. The maximum range for this is 15 meters with the speed at 7.5 per second but as stated it is dependent on the wind. If the wind is going in the same way that the firework is going, it will go faster. However, if the firework is going in the opposite direction it will go slower.
Just like a real firework, it makes a firework noise before make small firework-like before colliding with the target, causing a very small firework explosion.
Strengths:
- Speed - The spell is very fast depending depending on the wind. (7.5 per second)
Weaknesses:
- Weak - this spell is relatively weak as it doesn’t take a lot of channeling time to cast it. But it does make up for it with speed.
- Smoke - it can leave a stream of smoke behind like an actual firework and can spread depending on how many times this spell has been cast. This could lead to some eyes being hurt from the smoke.
- Dodging - this spell can be easily dodged by others because it isn’t missile-based.
Name: Shooting Star
Rank: D
Type: Fireworks, Self buffing
Duration: It will last for 2 posts due to her stamina.
Cooldown: I would say it lasts 3 posts.
Description: When shooting star is cast, her feet will slowly cover themselves in different coloured sparks before she shoots off at the speed of a firework. When she needs to arrive somewhere or to someone who needs help quickly, she can do so with this spell. The speed of this spell has a maximum of 15 meters.
Strengths:
- Speed - This spell is also a very fast spell, it increases her running speed but she cannot run super fast like sonic the hedgehog for example.
- Dodging potential - This spell can be used in battle and can make it easier for Summer to dodge any attacks that are coming towards her.
Weaknesses:
- Stamina - Stamina is needed for the continuation of this spell and Summer’s stamina is mediocre because she specialises in flexibility/gymnastics and not running.
- Tripping - Realistically, this spell deducts floor awareness and can give a higher chance for Summer to trip over and injure herself.
- Charging - There is some time gap (one post) before the spell can actually conjure up, this gives Summer time to charge it up so she can go fast.
Name: Sparx
Rank: D
Type: Fireworks, offensive
Duration: It will last for 2 posts
Cooldown: 3 posts
Description: When casting Sparx, Summers hands or feet will channel and be covered into random firework-like sparks (depending if she wants to fight with her hands or feet). She can also use this to burn someones face in general
Strengths:
- Up close and personal for burning - Anything that comes into contact with Summer while she uses sparx will have that part burnt severely. (if you get what I mean)
Weaknesses:
- Choice - She can only decide from one or the other, she cannot choose both, meaning she has to choose carefully in battles
- Weapon usage - Summer cannot use her weapon while fighting with this magic so she will most likely use her shoulder to try keep it safe or drop it while fighting with her hands and feet.
- Charging - Like with Shooting star, the spell needs time to charge before it releases it’s full potential.
Name: Sparking Bash
Rank: D
Type: Fireworks, offensive and defensive
Duration: 1 post
Cooldown: 2 posts
Description: Summer will bring out her ring blade and allow the ring blade to be covered in firework-like sparks. The fireworks can absorb any elemental attack except for water which will be absorbed before dissipating (the cooldown will still be viable if this happens)
In the case of offensive purposes, Summer will provide a short dash to the target, bashing them with the 'shield' to attack them.
Strengths:
- Absorbing - As stated in the description, it can absorb any elemental attack apart from water. It absorbs spells equal in rank to Summer while one spell higher then Summer's rank is reduced by 50%, 2 ranks higher are however unaffected by this shield and will dissipate.
- knock-up - When she bashes the target. It can knock them in the air for 2 metres before it plonks them back to the ground. This can also be used for allies if they expect it and if they want to leap on an enemy (the metres still apply)
Weaknesses:
- Vulnerable from behind - The spell will be in front of her, she will be weak from behind and can be countered easily this way.
- Lack of flexibility - Summer cannot use her flexibility while using this spell.
- Physical attacks - it cannot absorb physical attacks, long swords can go through the 'shield' and hurt her that way (etc etc)
C ranked
Name: Flashbang
Rank: C
Type: Fireworks, utility
Duration: 3 posts
Cooldown: 4 posts
Description: Taking advantage of the smokiness of her magic, Summer will aggressively throw a firework onto the floor, generating much more smoke than usual, this will cover a small room. If there is no room or if it is an open area, it will cover 20 meters of ground. This also gives a chance that it will make everyone go into a coughing fit.
Strengths:
- Smokescreen - For 2 posts, flashbang will have a smokescreen effect, blinding anyone C rank or below, anyone B rank and above will have blurry vision for 2 posts instead.
- Eyes - This spell doesn’t affect the eyes, meaning no damage or temporary blindness.
- Coughing fits - This spell has a chance to send people into a coughing fit. (To make this fair, I have decided this will be based on dice rolls, 1-3 will not make the ones in the area of the spell affected, 4-6 will make the ones in the area affected.)
Weaknesses:
- Coughing fits - The coughing fits can still affect allies and the user. As stated it will be determined by dice rolls.
- Detection - If someone has a spell or a UA that can detect mages, then this spell will not affect them (unless they are sent into a coughing fit)
- Ending - Coughing fits lasts one post and the smokescreen effect lasts for two posts, the smoke fading away slowly in another 2 posts.
- Absorb - If someone is able to absorb this type of spell, then the smoke will all go away (the cooldown will still persist)
- Affecting ranks - This blinding will only affect C rank or below, B rank or above will experience a blurry vision.
Name: Gunpowder Drop
Rank: C
Type: Fireworks, offensive
Duration: 1 post
Cooldown: 2 posts
Description: Fireworks will spark out of Summer’s feet and then she will skip away, leaving gunpowder on the floor, Summer’s feet will stop sparking before she releases a shot quickly on the trail of gunpowder, lighting it brightly and it will blind anyone that is near it and deal burn damage (20 meters) The blindness only affects users C rank or below.
Strengths:
- Camouflage - the gunpowder will camouflage with any dark colours, if the flooring is a light colour then the gunpowder can be seen.
Weaknesses:
- Allies - If allies are within the 5 meter mark, it will blind and damage them too.
- certain parts - The burn damage will only affect the legs.
Name: Catherine Wheel
Rank: C
Type: Fireworks, offensive and defensive
Duration: 2 posts
Cooldown: 3 posts
Description: Summer will fill her her firework magic on her ring blade before dropping it onto the floor, the sparks will circle around the ring blade, resembling the catherine wheel firework. To make this spell at it’s most effective, Summer will throw it around someone (yes, her weapon is big enough to go around someone. It is thrown at 15 MPH) So they cannot move and if they do, they will be damaged for burn damage.Strengths:
- Image of Catherine Wheel:
- Immobile - the person targeted for this spell will not be able to move unless they want severely burnt body parts.
- Touched - During this time, the only person who can even touch the weapon is Summer herself.
Weaknesses:
[list]
[*] Body types - If the enemy is too big, it will not go around them, instead it will stick on their stomach, this can be removed easily and they can use their magic depending, their arms will still be burnt however.
[*]Dodging - This can be dodged by anyone fast enough or if Summer misaims
[*]Water - If someone has water based magic, they can simply stop the catherine wheel effect by spraying the weapon down with water.
[*]Immobility issues - The immobility will only affect those C rank or lower.
List of Spell Fusions: Locked
Name (Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Guest- Guest
moved upon user's request.
Salrynn wrote:Magic
Primary Magic: Firework magic
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description:
Summer has rather festive magic known as firework magic, it isn’t exactly like fire magic in the sense that she doesn’t use flames but it can be very dangerous and explosive when it comes into contact with fire or anything else that could set off explosions. Because of the usage of this, she will smell of gunpowder all the time. She doesn’t need gunpowder to use her magic either which is always a plus.
Initially, Summer will use it for anything as it has many many uses other than for fighting since fireworks can also be used in festivities. What will happen all the time before she uses it however, her hands or feet will always be covered in different coloured sparks, representing all the different colours of fireworks. Mainly she will either use her hands/feet or her weapon while using her magic.
Strengths:
- Burning - Fireworks can severely burn someone who comes into contact with it.
- Fire - if fireworks come into contact with fire or flames, the fireworks will either intensify it or simply make an explosion depending on how big it is. This is both a strength and a weakness as it can go in her favour or it can backlash and hurt people that she doesn’t want to hurt.
- Nighttime - Fireworks are their strongest at night or at dusk by 50%, they are their weakest during the day time or dawn but it can still burn someone regardless.
Weaknesses:
- Pre-warning - There will always be some warning before Summer uses her magic because of the sparks that will suddenly appear on her hands or feet.
- Water - Summer cannot cast firework magic in the water as it dims her magic power.
- Fire - if fireworks come into contact with fire or flames, the fireworks will either intensify it or simply make an explosion depending on how big it is. This is both a strength and a weakness as it can go in her favour or it can backlash and hurt people that she doesn’t want to hurt.
- Smell - you will know she was or has been around and casting the spells because of the gunpowder-like smell that she produces while casting. This doesn’t mean that she is currently in that area however.
- Daytime - Fireworks are at their weakest during the daytime or at dawn by 50%. This doesn’t mean that she can’t burn someone because she can. It will just not be as strong as it would be compared to nighttime.
Lineage: Nature’s blessing
Unique Abilities:
- Gunpowder - Because Summer always smells of gunpowder, if she comes into contact with fire. Her whole body will emanate into multi-coloured sparks, this acts like an AoE with anyone at the centre of the explosion is dealt user ranked damage, those not in the centre are dealt 75% of their ranked spell damage. Luckily it will only last 2 posts before the sparks go away (It will stink the entire place/area out of gunpowder however). The cooldown is 2 posts.
- Burning resistance - Summer is resistant to burn-based attacks/spells by 25% apart from Scalding since that is water-based burning.
- Contortionist - Summer is extremely flexible, she can contort her body and can use this flexibility in order to hide in small places or for dodging potential.
- Blinding light - Due to fireworks being so bright, Summer has the potential to blind others at will by turning herself into a bright light thanks to the power of fireworks, she can blind anyone near her (5 meters) for 1 post. This will not affect anyone that is higher in rank in her, nor does it affect anyone that is a light magic user. (If it is an unholy, dark magic user, this will affect people who are 1 rank higer then her.)
Spells:
Spell Template
Name: Firework shot
Rank: D
Type: Fireworks, Offensive
Duration: It's an instant spell and only lasts that post.
Cooldown: It’s a quick, weak spell with a quick cooldown, two posts.
Description: When the spell is cast, Summer will place one hand out as her hand turns into complete sparks before shooting of a firework. The colour of sparks will be completely randomized and when shot it can be a different colour. It isn’t an area of effect spell. But it is a very fast spell depending the force of the wind. The maximum range for this is 15 meters with the speed at 7.5 per second but as stated it is dependent on the wind. If the wind is going in the same way that the firework is going, it will go faster. However, if the firework is going in the opposite direction it will go slower.
Just like a real firework, it makes a firework noise before make small firework-like before colliding with the target, causing a very small firework explosion.
Strengths:
- Speed - The spell is very fast depending depending on the wind. (7.5 per second)
Weaknesses:
- Weak - this spell is relatively weak as it doesn’t take a lot of channeling time to cast it. But it does make up for it with speed.
- Smoke - it can leave a stream of smoke behind like an actual firework and can spread depending on how many times this spell has been cast. This could lead to some eyes being hurt from the smoke.
- Dodging - this spell can be easily dodged by others because it isn’t missile-based.
Name: Shooting Star
Rank: D
Type: Fireworks, Self buffing
Duration: It will last for 2 posts due to her stamina.
Cooldown: I would say it lasts 3 posts.
Description: When shooting star is cast, her feet will slowly cover themselves in different coloured sparks before she shoots off at the speed of a firework. When she needs to arrive somewhere or to someone who needs help quickly, she can do so with this spell. The speed of this spell has a maximum of 15 meters.
Strengths:
- Speed - This spell is also a very fast spell, it increases her running speed but she cannot run super fast like sonic the hedgehog for example.
- Dodging potential - This spell can be used in battle and can make it easier for Summer to dodge any attacks that are coming towards her.
Weaknesses:
- Stamina - Stamina is needed for the continuation of this spell and Summer’s stamina is mediocre because she specialises in flexibility/gymnastics and not running.
- Tripping - Realistically, this spell deducts floor awareness and can give a higher chance for Summer to trip over and injure herself.
- Charging - There is some time gap (one post) before the spell can actually conjure up, this gives Summer time to charge it up so she can go fast.
Name: Sparx
Rank: D
Type: Fireworks, offensive
Duration: It will last for 2 posts
Cooldown: 3 posts
Description: When casting Sparx, Summers hands or feet will channel and be covered into random firework-like sparks (depending if she wants to fight with her hands or feet). She can also use this to burn someones face in general
Strengths:
- Up close and personal for burning - Anything that comes into contact with Summer while she uses sparx will have that part burnt severely. (if you get what I mean)
Weaknesses:
- Choice - She can only decide from one or the other, she cannot choose both, meaning she has to choose carefully in battles
- Weapon usage - Summer cannot use her weapon while fighting with this magic so she will most likely use her shoulder to try keep it safe or drop it while fighting with her hands and feet.
- Charging - Like with Shooting star, the spell needs time to charge before it releases it’s full potential.
Name: Sparking Bash
Rank: D
Type: Fireworks, offensive and defensive
Duration: 1 post
Cooldown: 2 posts
Description: Summer will bring out her ring blade and allow the ring blade to be covered in firework-like sparks. The fireworks can absorb any elemental attack except for water which will be absorbed before dissipating (the cooldown will still be viable if this happens)
In the case of offensive purposes, Summer will provide a short dash to the target, bashing them with the 'shield' to attack them.
Strengths:
- Absorbing - As stated in the description, it can absorb any elemental attack apart from water. It absorbs spells equal in rank to Summer while one spell higher then Summer's rank is reduced by 50%, 2 ranks higher are however unaffected by this shield and will dissipate.
- knock-up - When she bashes the target. It can knock them in the air for 2 metres before it plonks them back to the ground. This can also be used for allies if they expect it and if they want to leap on an enemy (the metres still apply)
Weaknesses:
- Vulnerable from behind - The spell will be in front of her, she will be weak from behind and can be countered easily this way.
- Lack of flexibility - Summer cannot use her flexibility while using this spell.
- Physical attacks - it cannot absorb physical attacks, long swords can go through the 'shield' and hurt her that way (etc etc)
C ranked
Name: Flashbang
Rank: C
Type: Fireworks, utility
Duration: 3 posts
Cooldown: 4 posts
Description: Taking advantage of the smokiness of her magic, Summer will aggressively throw a firework onto the floor, generating much more smoke than usual, this will cover a small room. If there is no room or if it is an open area, it will cover 20 meters of ground. This also gives a chance that it will make everyone go into a coughing fit.
Strengths:
- Smokescreen - For 2 posts, flashbang will have a smokescreen effect, blinding anyone C rank or below, anyone B rank and above will have blurry vision for 2 posts instead.
- Eyes - This spell doesn’t affect the eyes, meaning no damage or temporary blindness.
- Coughing fits - This spell has a chance to send people into a coughing fit. (To make this fair, I have decided this will be based on dice rolls, 1-3 will not make the ones in the area of the spell affected, 4-6 will make the ones in the area affected.)
Weaknesses:
- Coughing fits - The coughing fits can still affect allies and the user. As stated it will be determined by dice rolls.
- Detection - If someone has a spell or a UA that can detect mages, then this spell will not affect them (unless they are sent into a coughing fit)
- Ending - Coughing fits lasts one post and the smokescreen effect lasts for two posts, the smoke fading away slowly in another 2 posts.
- Absorb - If someone is able to absorb this type of spell, then the smoke will all go away (the cooldown will still persist)
- Affecting ranks - This blinding will only affect C rank or below, B rank or above will experience a blurry vision.
Name: Gunpowder Drop
Rank: C
Type: Fireworks, offensive
Duration: 1 post
Cooldown: 2 posts
Description: Fireworks will spark out of Summer’s feet and then she will skip away, leaving gunpowder on the floor, Summer’s feet will stop sparking before she releases a shot quickly on the trail of gunpowder, lighting it brightly and it will blind anyone that is near it and deal burn damage (20 meters) The blindness only affects users C rank or below.
Strengths:
- Camouflage - the gunpowder will camouflage with any dark colours, if the flooring is a light colour then the gunpowder can be seen.
Weaknesses:
- Allies - If allies are within the 5 meter mark, it will blind and damage them too.
- certain parts - The burn damage will only affect the legs.
Name: Catherine Wheel
Rank: C
Type: Fireworks, offensive and defensive
Duration: 2 posts
Cooldown: 3 posts
Description: Summer will fill her her firework magic on her ring blade before dropping it onto the floor, the sparks will circle around the ring blade, resembling the catherine wheel firework. To make this spell at it’s most effective, Summer will throw it around someone (yes, her weapon is big enough to go around someone. It is thrown at 15 MPH) So they cannot move and if they do, they will be damaged for burn damage.Strengths:
- Image of Catherine Wheel:
- Immobile - the person targeted for this spell will not be able to move unless they want severely burnt body parts.
- Touched - During this time, the only person who can even touch the weapon is Summer herself.
Weaknesses:
[list]
[*] Body types - If the enemy is too big, it will not go around them, instead it will stick on their stomach, this can be removed easily and they can use their magic depending, their arms will still be burnt however.
[*]Dodging - This can be dodged by anyone fast enough or if Summer misaims
[*]Water - If someone has water based magic, they can simply stop the catherine wheel effect by spraying the weapon down with water.
[*]Immobility issues - The immobility will only affect those C rank or lower.
List of Spell Fusions: Locked
Name (Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
RaizaThe Red Player
- - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Descendant of the First Reaper
Position : Sinner #5: Wrath
Posts : 1116
Guild : Savage Skull
Cosmic Coins : 0
Dungeon Tokens : 0
Experience : 225,322.5
Character Sheet
First Skill: The Reckoning
Second Skill: Death's Game
Third Skill:
- Post n°10
Re: Firework Magic (Old grading Process)
- Spoiler:
- Salrynn wrote:Primary Magic: Firework magic
Secondary Magic: Lost Magic: Silk Manipulation
Caster or Holder: Caster
Description:
A long time ago, while Summer was still in the village. There was a festival coming up, Summer trained long and hard for the festival due to her potency to be able to contort her body in any way she wanted to. During this period however she started to spend lots of time with one of her best friends at the time, Jian. Because of this, her other best friend known as Hung got really jealous and decided a little plot of revenge for the poor girl.
On the night of the festival, Summer was performing her part of the social gathering when Hung got his plan to work, he got himself a set of the fireworks that the villagers have all helped make with their own hands and set one off, aiming straight for Summer. While the performance happened, Summer was hit with the firework and was rendered unconscious. Instead of dying however, Summer lived, but at one cost: being able to control the power of fireworks.
It isn’t exactly like fire magic in the sense that she doesn’t use flames but it can be very dangerous and explosive when it comes into contact with fire or anything else that could set off explosions. Because of the usage of this, she will smell of gunpowder all the time. She doesn’t need gunpowder to use her magic either which is always a plus.
Initially, Summer will use it for anything as it has many many uses other than for fighting since fireworks can also be used in festivities. What will happen all the time before she uses it however, her hands or feet will always be covered in different coloured sparks, representing all the different colours of fireworks. Mainly she will either use her hands/feet or her weapon while using her magic.
Strengths:- Burning - Fireworks can severely burn someone who comes into contact with it.
- Fire - if fireworks come into contact with fire or flames, the fireworks will either intensify it or simply make an explosion depending on how big it is. This is both a strength and a weakness as it can go in her favour or it can backlash and hurt people that she doesn’t want to hurt.
- Nighttime - Fireworks are their strongest at night or at dusk by 50%, they are their weakest during the day time or dawn but it can still burn someone regardless.
Weaknesses:- Pre-warning - There will always be some warning before Summer uses her magic because of the sparks that will suddenly appear on her hands or feet.
- Water - Summer cannot cast firework magic in the water as it dims her magic power.
- Fire - if fireworks come into contact with fire or flames, the fireworks will either intensify it or simply make an explosion depending on how big it is. This is both a strength and a weakness as it can go in her favour or it can backlash and hurt people that she doesn’t want to hurt.
- Smell - you will know she was or has been around and casting the spells because of the gunpowder-like smell that she produces while casting. This doesn’t mean that she is currently in that area however.
- Daytime - Fireworks are at their weakest during the daytime or at dawn by 50%. This doesn’t mean that she can’t burn someone because she can. It will just not be as strong as it would be compared to nighttime.
Lineage: Nature’s blessing
Unique Abilities:- Gunpowder - Because Summer always smells of gunpowder, if she comes into contact with fire. Her whole body will emanate into multi-coloured sparks, this acts like an AoE with anyone at the centre of the explosion is dealt user ranked damage, those not in the centre are dealt 75% of their ranked spell damage. Luckily it will only last 2 posts before the sparks go away (It will stink the entire place/area out of gunpowder however). The cooldown is 2 posts.
- Burning resistance - Summer is resistant to burn-based attacks/spells by 25% apart from Scalding since that is water-based burning.
- Contortionist - Summer is extremely flexible, she can contort her body and can use this flexibility in order to hide in small places or for dodging potential.
Spells:- Signature spells:
- firework shot:
Name: Firework shot
Rank: D
Type: Fireworks, Offensive
Duration: Instant
Cooldown: 0
Description: When the spell is cast, Summer will place one hand out as her hand turns into complete sparks before shooting of a firework. The colour of sparks will be completely randomized and when shot it can be a different colour. It isn’t an area of effect spell. But it is a very fast spell depending the force of the wind. The maximum range for this is 15 meters with the speed at 7.5 per second but as stated it is dependent on the wind. If the wind is going in the same way that the firework is going, it will go faster. However, if the firework is going in the opposite direction it will go slower.
Just like a real firework, it makes a firework noise before make small firework-like before colliding with the target, causing a very small firework explosion.
Strengths:- Speed - The spell is very fast depending depending on the wind. (7.5 per second)
Weaknesses:- Weak - this spell is relatively weak as it doesn’t take a lot of channeling time to cast it. But it does make up for it with speed.
- Smoke - it can leave a stream of smoke behind like an actual firework and can spread depending on how many times this spell has been cast. This could lead to some eyes being hurt from the smoke.
- Dodging - this spell can be easily dodged by others because it isn’t missile-based.
- Speed - The spell is very fast depending depending on the wind. (7.5 per second)
- rain of sparks:
Name: Rain of sparks
Rank: Summer’s Rank (Currently C)
Type: Fireworks, Offensive
Duration: Instant
Cooldown: 2
Description: Summer has discovered a way to make everyone experience the severe burning potential of fireworks. She will shoot a firework into the air and then the firework will burst into the air before Summer waves her hand down, the moment Summer performs this movement, the firework sparks will then proceed to rain down on every target (within a 25m radius), dealing C ranked burn damage for anyone who is hit with it. The sparks can be dodged however and if enemies are smart enough, can push her into the sparks which could make her take damage also. It is unlikely that Summer would get hurt by this spell however because the sparks don’t come into the centre (where she will initially stand)
Strengths:- Burn damage - this can deal severe burn damage, often resulting in people suffering 3rd degree burns from the firework sparks as it rains down on them,
Weaknesses:- Allies - This could also hurt allies in range of the spell.
- Smoke - The smoke that will be left behind from this spell can most possibly tell that that Summer has been around.
- Pushing - If an enemy is smart enough, they could simply push Summer into a ton of the sparks, giving her damage too.
- Burn damage - this can deal severe burn damage, often resulting in people suffering 3rd degree burns from the firework sparks as it rains down on them,
- D ranked spells:
Name: Shooting Star
Rank: D
Type: Fireworks, Self buffing
Duration: 2 posts
Cooldown: 3 posts
Description: When shooting star is cast, her feet will slowly cover themselves in different coloured sparks before she shoots off at the speed of a firework. When she needs to arrive somewhere or to someone who needs help quickly, she can do so with this spell. The speed of this spell has a maximum of 15 meters.
Strengths:- Speed - This spell is also a very fast spell, it increases her running speed but she cannot run super fast like sonic the hedgehog for example.
- Dodging potential - This spell can be used in battle and can make it easier for Summer to dodge any attacks that are coming towards her.
Weaknesses:- Stamina - Stamina is needed for the continuation of this spell and Summer’s stamina is mediocre because she specialises in flexibility/gymnastics and not running.
- Tripping - Realistically, this spell deducts floor awareness and can give a higher chance for Summer to trip over and injure herself.
- Charging - There is some time gap (one post) before the spell can actually conjure up, this gives Summer time to charge it up so she can go fast.
Name: Sparx
Rank: D
Type: Fireworks, offensive
Duration: 2 posts
Cooldown: 3 posts
Description: When casting Sparx, Summers hands or feet will channel and be covered into random firework-like sparks (depending if she wants to fight with her hands or feet). She can also use this to burn someones face in general
Strengths:- Up close and personal for burning - Anything that comes into contact with Summer while she uses sparx will have that part burnt severely. (if you get what I mean)
Weaknesses:- Choice - She can only decide from one or the other, she cannot choose both, meaning she has to choose carefully in battles
- Weapon usage - Summer cannot use her weapon while fighting with this magic so she will most likely use her shoulder to try keep it safe or drop it while fighting with her hands and feet.
- Charging - Like with Shooting star, the spell needs time to charge before it releases it’s full potential.
Name: Sparking Bash
Rank: D
Type: Fireworks, offensive and defensive
Duration: 1 post
Cooldown: 2 posts
Description: Summer will bring out her ring blade and allow the ring blade to be covered in firework-like sparks. The fireworks can absorb any elemental attack except for water which will be absorbed before dissipating (the cooldown will still be viable if this happens)
In the case of offensive purposes, Summer will provide a short dash to the target, bashing them with the 'shield' to attack them.
Strengths:- Absorbing - As stated in the description, it can absorb any elemental attack apart from water. It absorbs spells equal in rank to Summer while one spell higher then Summer's rank is reduced by 50%, 2 ranks higher are however unaffected by this shield and will dissipate.
- knock-up - When she bashes the target. It can knock them in the air for 2 metres before it plonks them back to the ground. This can also be used for allies if they expect it and if they want to leap on an enemy (the metres still apply)
Weaknesses:- Vulnerable from behind - The spell will be in front of her, she will be weak from behind and can be countered easily this way.
- Lack of flexibility - Summer cannot use her flexibility while using this spell.
- Physical attacks - it cannot absorb physical attacks, long swords can go through the 'shield' and hurt her that way (etc etc)
- Speed - This spell is also a very fast spell, it increases her running speed but she cannot run super fast like sonic the hedgehog for example.
- C ranked spells:
Name: Flashbang
Rank: C
Type: Fireworks, utility
Duration: 3 posts
Cooldown: 4 posts
Description: Taking advantage of the smokiness of her magic, Summer will aggressively throw a firework onto the floor, generating much more smoke than usual, this will cover a small room. If there is no room or if it is an open area, it will cover 20 meters of ground.
Strengths:- Smokescreen - For 2 posts, flashbang will have a smokescreen effect, blinding anyone and anything.
- Eyes - This spell doesn’t affect the eyes, meaning no damage or temporary blindness.
Weaknesses:- Coughing fits - This spell has a chance to send people into a coughing fit. (To make this fair, I have decided this will be based on dice rolls, 1-3 will not make the ones in the area of the spell affected, 4-6 will make the ones in the area affected.)
- Detection - If someone has a spell or a UA that can detect mages, then this spell will not affect them (unless they are sent into a coughing fit)
- Ending - Coughing fits lasts one post and the smokescreen effect lasts for two posts, the smoke fading away slowly in another 2 posts.
Name: Gunpowder Drop
Rank: C
Type: Fireworks, offensive
Duration: 1 post
Cooldown: 2 posts
Description: Fireworks will spark out of Summer’s feet and then she will skip away, leaving gunpowder on the floor, Summer’s feet will stop sparking before she releases a shot quickly on the trail of gunpowder, lighting it brightly and it will blind anyone that is near it and deal burn damage (5 meters)
Strengths:- Camouflage - the gunpowder will camouflage with any dark colours, if the flooring is a light colour then the gunpowder can be seen.
Weaknesses:- Allies - If allies are within the 5 meter mark, it will blind and damage them too.
- certain parts - The burn damage will only affect the legs.
Name: Catherine Wheel
Rank: C
Type: Fireworks, offensive and defensive
Duration: 2 posts
Cooldown: 3 posts
Description: Summer will fill her her firework magic on her ring blade before dropping it onto the floor, the sparks will circle around the ring blade, resembling the catherine wheel firework. To make this spell at it’s most effective, Summer will throw it around someone (yes, her weapon is big enough to go around someone) So they cannot move and if they do, they will be damaged for burn damage.
Strengths:- Immobile - the person targeted for this spell will not be able to move unless they want severely burnt body parts.
- Touched - During this time, the only person who can even touch the weapon is Summer herself.
Weaknesses:- Throwing - This can only be used for throwing and not for fighting with
- Dodging - This can be dodged by anyone fast enough or if Summer misaims
- Water - If someone has water based magic, they can simply stop the catherine wheel effect by spraying the weapon down with water.
- Smokescreen - For 2 posts, flashbang will have a smokescreen effect, blinding anyone and anything.
List of Spell Fusions: Locked
Name (Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?) - Burning - Fireworks can severely burn someone who comes into contact with it.
Guest- Guest
- Post n°11
Re: Firework Magic (Old grading Process)
Unlocked at user's request.
Salrynn wrote:Primary Magic: Firework magic
Secondary Magic: Lost Magic: Silk Manipulation
Caster or Holder: Caster
Description:
A long time ago, while Summer was still in the village. There was a festival coming up, Summer trained long and hard for the festival due to her potency to be able to contort her body in any way she wanted to. During this period however she started to spend lots of time with one of her best friends at the time, Jian. Because of this, her other best friend known as Hung got really jealous and decided a little plot of revenge for the poor girl.
On the night of the festival, Summer was performing her part of the social gathering when Hung got his plan to work, he got himself a set of the fireworks that the villagers have all helped make with their own hands and set one off, aiming straight for Summer. While the performance happened, Summer was hit with the firework and was rendered unconscious. Instead of dying however, Summer lived, but at one cost: being able to control the power of fireworks.
It isn’t exactly like fire magic in the sense that she doesn’t use flames but it can be very dangerous and explosive when it comes into contact with fire or anything else that could set off explosions. Because of the usage of this, she will smell of gunpowder all the time. She doesn’t need gunpowder to use her magic either which is always a plus.
Initially, Summer will use it for anything as it has many many uses other than for fighting since fireworks can also be used in festivities. What will happen all the time before she uses it however, her hands or feet will always be covered in different coloured sparks, representing all the different colours of fireworks. Mainly she will either use her hands/feet or her weapon while using her magic.
Strengths:
- Burning - Fireworks can severely burn someone who comes into contact with it.
- Fire - if fireworks come into contact with fire or flames, the fireworks will either intensify it or simply make an explosion depending on how big it is. This is both a strength and a weakness as it can go in her favour or it can backlash and hurt people that she doesn’t want to hurt.
- Nighttime - Fireworks are their strongest at night or at dusk by 50%, they are their weakest during the day time or dawn but it can still burn someone regardless.
Weaknesses:
- Pre-warning - There will always be some warning before Summer uses her magic because of the sparks that will suddenly appear on her hands or feet.
- Water - Summer cannot cast firework magic in the water as it dims her magic power.
- Fire - if fireworks come into contact with fire or flames, the fireworks will either intensify it or simply make an explosion depending on how big it is. This is both a strength and a weakness as it can go in her favour or it can backlash and hurt people that she doesn’t want to hurt.
- Smell - you will know she was or has been around and casting the spells because of the gunpowder-like smell that she produces while casting. This doesn’t mean that she is currently in that area however.
- Daytime - Fireworks are at their weakest during the daytime or at dawn by 50%. This doesn’t mean that she can’t burn someone because she can. It will just not be as strong as it would be compared to nighttime.
Lineage: Nature’s blessing
Unique Abilities:
- Gunpowder - Because Summer always smells of gunpowder, if she comes into contact with fire. Her whole body will emanate into multi-coloured sparks, this acts like an AoE with anyone at the centre of the explosion is dealt user ranked damage, those not in the centre are dealt 75% of their ranked spell damage. Luckily it will only last 2 posts before the sparks go away (It will stink the entire place/area out of gunpowder however). The cooldown is 2 posts.
- Burning resistance - Summer is resistant to burn-based attacks/spells by 25% apart from Scalding since that is water-based burning.
- Contortionist - Summer is extremely flexible, she can contort her body and can use this flexibility in order to hide in small places or for dodging potential.
Spells:
- Signature spells:
- firework shot:
Name: Firework shot
Rank: D
Type: Fireworks, Offensive
Duration: Instant
Cooldown: 0
Description: When the spell is cast, Summer will place one hand out as her hand turns into complete sparks before shooting of a firework. The colour of sparks will be completely randomized and when shot it can be a different colour. It isn’t an area of effect spell. But it is a very fast spell depending the force of the wind. The maximum range for this is 15 meters with the speed at 7.5 per second but as stated it is dependent on the wind. If the wind is going in the same way that the firework is going, it will go faster. However, if the firework is going in the opposite direction it will go slower.
Just like a real firework, it makes a firework noise before make small firework-like before colliding with the target, causing a very small firework explosion.
Strengths:
- Speed - The spell is very fast depending depending on the wind. (7.5 per second)
Weaknesses:
- Weak - this spell is relatively weak as it doesn’t take a lot of channeling time to cast it. But it does make up for it with speed.
- Smoke - it can leave a stream of smoke behind like an actual firework and can spread depending on how many times this spell has been cast. This could lead to some eyes being hurt from the smoke.
- Dodging - this spell can be easily dodged by others because it isn’t missile-based.
- rain of sparks:
Name: Rain of sparks
Rank: Summer’s Rank (Currently C)
Type: Fireworks, Offensive
Duration: Instant
Cooldown: 2
Description: Summer has discovered a way to make everyone experience the severe burning potential of fireworks. She will shoot a firework into the air and then the firework will burst into the air before Summer waves her hand down, the moment Summer performs this movement, the firework sparks will then proceed to rain down on every target (within a 25m radius), dealing C ranked burn damage for anyone who is hit with it. The sparks can be dodged however and if enemies are smart enough, can push her into the sparks which could make her take damage also. It is unlikely that Summer would get hurt by this spell however because the sparks don’t come into the centre (where she will initially stand)
Strengths:
- Burn damage - this can deal severe burn damage, often resulting in people suffering 3rd degree burns from the firework sparks as it rains down on them,
Weaknesses:
- Allies - This could also hurt allies in range of the spell.
- Smoke - The smoke that will be left behind from this spell can most possibly tell that that Summer has been around.
- Pushing - If an enemy is smart enough, they could simply push Summer into a ton of the sparks, giving her damage too.
- D ranked spells:
Name: Shooting Star
Rank: D
Type: Fireworks, Self buffing
Duration: 2 posts
Cooldown: 3 posts
Description: When shooting star is cast, her feet will slowly cover themselves in different coloured sparks before she shoots off at the speed of a firework. When she needs to arrive somewhere or to someone who needs help quickly, she can do so with this spell. The speed of this spell has a maximum of 15 meters.
Strengths:
- Speed - This spell is also a very fast spell, it increases her running speed but she cannot run super fast like sonic the hedgehog for example.
- Dodging potential - This spell can be used in battle and can make it easier for Summer to dodge any attacks that are coming towards her.
Weaknesses:
- Stamina - Stamina is needed for the continuation of this spell and Summer’s stamina is mediocre because she specialises in flexibility/gymnastics and not running.
- Tripping - Realistically, this spell deducts floor awareness and can give a higher chance for Summer to trip over and injure herself.
- Charging - There is some time gap (one post) before the spell can actually conjure up, this gives Summer time to charge it up so she can go fast.
Name: Sparx
Rank: D
Type: Fireworks, offensive
Duration: 2 posts
Cooldown: 3 posts
Description: When casting Sparx, Summers hands or feet will channel and be covered into random firework-like sparks (depending if she wants to fight with her hands or feet). She can also use this to burn someones face in general
Strengths:
- Up close and personal for burning - Anything that comes into contact with Summer while she uses sparx will have that part burnt severely. (if you get what I mean)
Weaknesses:
- Choice - She can only decide from one or the other, she cannot choose both, meaning she has to choose carefully in battles
- Weapon usage - Summer cannot use her weapon while fighting with this magic so she will most likely use her shoulder to try keep it safe or drop it while fighting with her hands and feet.
- Charging - Like with Shooting star, the spell needs time to charge before it releases it’s full potential.
Name: Sparking Bash
Rank: D
Type: Fireworks, offensive and defensive
Duration: 1 post
Cooldown: 2 posts
Description: Summer will bring out her ring blade and allow the ring blade to be covered in firework-like sparks. The fireworks can absorb any elemental attack except for water which will be absorbed before dissipating (the cooldown will still be viable if this happens)
In the case of offensive purposes, Summer will provide a short dash to the target, bashing them with the 'shield' to attack them.
Strengths:
- Absorbing - As stated in the description, it can absorb any elemental attack apart from water. It absorbs spells equal in rank to Summer while one spell higher then Summer's rank is reduced by 50%, 2 ranks higher are however unaffected by this shield and will dissipate.
- knock-up - When she bashes the target. It can knock them in the air for 2 metres before it plonks them back to the ground. This can also be used for allies if they expect it and if they want to leap on an enemy (the metres still apply)
Weaknesses:
- Vulnerable from behind - The spell will be in front of her, she will be weak from behind and can be countered easily this way.
- Lack of flexibility - Summer cannot use her flexibility while using this spell.
- Physical attacks - it cannot absorb physical attacks, long swords can go through the 'shield' and hurt her that way (etc etc)
- C ranked spells:
Name: Flashbang
Rank: C
Type: Fireworks, utility
Duration: 3 posts
Cooldown: 4 posts
Description: Taking advantage of the smokiness of her magic, Summer will aggressively throw a firework onto the floor, generating much more smoke than usual, this will cover a small room. If there is no room or if it is an open area, it will cover 20 meters of ground. This also gives a chance that it will make everyone go into a coughing fit.
Strengths:
- Smokescreen - For 2 posts, flashbang will have a smokescreen effect, blinding anyone C rank or below, anyone B rank and above will have blurry vision for 2 posts instead.
- Eyes - This spell doesn’t affect the eyes, meaning no damage or temporary blindness.
- Coughing fits - This spell has a chance to send people into a coughing fit. (To make this fair, I have decided this will be based on dice rolls, 1-3 will not make the ones in the area of the spell affected, 4-6 will make the ones in the area affected.)
Weaknesses:
- Coughing fits - The coughing fits can still affect allies and the user. As stated it will be determined by dice rolls.
- Detection - If someone has a spell or a UA that can detect mages, then this spell will not affect them (unless they are sent into a coughing fit)
- Ending - Coughing fits lasts one post and the smokescreen effect lasts for two posts, the smoke fading away slowly in another 2 posts.
- Absorb - If someone is able to absorb this type of spell, then the smoke will all go away (the cooldown will still persist)
- Affecting ranks - This blinding will only affect C rank or below, B rank or above will experience a blurry vision.
Name: Gunpowder Drop
Rank: C
Type: Fireworks, offensive
Duration: 1 post
Cooldown: 2 posts
Description: Fireworks will spark out of Summer’s feet and then she will skip away, leaving gunpowder on the floor, Summer’s feet will stop sparking before she releases a shot quickly on the trail of gunpowder, lighting it brightly and it will blind anyone that is near it and deal burn damage (20 meters) The blindness only affects users C rank or below.
Strengths:
- Camouflage - the gunpowder will camouflage with any dark colours, if the flooring is a light colour then the gunpowder can be seen.
Weaknesses:
- Allies - If allies are within the 5 meter mark, it will blind and damage them too.
- certain parts - The burn damage will only affect the legs.
Name: Catherine Wheel
Rank: C
Type: Fireworks, offensive and defensive
Duration: 2 posts
Cooldown: 3 posts
Description: Summer will fill her her firework magic on her ring blade before dropping it onto the floor, the sparks will circle around the ring blade, resembling the catherine wheel firework. To make this spell at it’s most effective, Summer will throw it around someone (yes, her weapon is big enough to go around someone. It is thrown at 15 MPH) So they cannot move and if they do, they will be damaged for burn damage.
Strengths:
- Immobile - the person targeted for this spell will not be able to move unless they want severely burnt body parts.
- Touched - During this time, the only person who can even touch the weapon is Summer herself.
Weaknesses:
- Body types - If the enemy is too big, it will not go around them, instead it will stick on their stomach, this can be removed easily and they can use their magic depending, their arms will still be burnt however.
- Dodging - This can be dodged by anyone fast enough or if Summer misaims
- Water - If someone has water based magic, they can simply stop the catherine wheel effect by spraying the weapon down with water.
- Immobility issues - The immobility will only affect those C rank or lower.
List of Spell Fusions: Locked
Name (Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Guest- Guest
- Post n°12
Re: Firework Magic (Old grading Process)
Hey there, Salrynn! I'll be grading your application and you should be familiar with what color I grade in, so let's get this on a roll!
Salrynn wrote:Primary Magic: Firework magic
Secondary Magic: Lost Magic: Silk Manipulation
Caster or Holder: Caster
Description:
A long time ago, while Summer was still in the village. There was a festival coming up, Summer trained long and hard for the festival due to her potency to be able to contort her body in any way she wanted to. During this period however she started to spend lots of time with one of her best friends at the time, Jian. Because of this, her other best friend known as Hung got really jealous and decided a little plot of revenge for the poor girl.
On the night of the festival, Summer was performing her part of the social gathering when Hung got his plan to work, he got himself a set of the fireworks that the villagers have all helped make with their own hands and set one off, aiming straight for Summer. While the performance happened, Summer was hit with the firework and was rendered unconscious. Instead of dying however, Summer lived, but at one cost: being able to control the power of fireworks.
It isn’t exactly like fire magic in the sense that she doesn’t use flames but it can be very dangerous and explosive when it comes into contact with fire or anything else that could set off explosions. Because of the usage of this, she will smell of gunpowder all the time. She doesn’t need gunpowder to use her magic either which is always a plus.
Initially, Summer will use it for anything as it has many many uses other than for fighting since fireworks can also be used in festivities. What will happen all the time before she uses it however, her hands or feet will always be covered in different coloured sparks, representing all the different colours of fireworks. Mainly she will either use her hands/feet or her weapon while using her magic.
Strengths:
- Burning - Fireworks can severely burn someone who comes into contact with it.
- Fire - if fireworks come into contact with fire or flames, the fireworks will either intensify it or simply make an explosion depending on how big it is. This is both a strength and a weakness as it can go in her favour or it can backlash and hurt people that she doesn’t want to hurt.
- Nighttime - Fireworks are their strongest at night or at dusk by 50%, they are their weakest during the day time or dawn but it can still burn someone regardless.
Weaknesses:
- Pre-warning - There will always be some warning before Summer uses her magic because of the sparks that will suddenly appear on her hands or feet.
- Water - Summer cannot cast firework magic in the water as it dims her magic power.
- Fire - if fireworks come into contact with fire or flames, the fireworks will either intensify it or simply make an explosion depending on how big it is. This is both a strength and a weakness as it can go in her favour or it can backlash and hurt people that she doesn’t want to hurt.
- Smell - you will know she was or has been around and casting the spells because of the gunpowder-like smell that she produces while casting. This doesn’t mean that she is currently in that area however.
- Daytime - Fireworks are at their weakest during the daytime or at dawn by 50%. This doesn’t mean that she can’t burn someone because she can. It will just not be as strong as it would be compared to nighttime.
Lineage:Unique Abilities:
- Grace of the Chinese Zodiac:
Grace of the Chinese Zodiac
Wielder: Salrynn
Description:
Once upon a time, in a little village, lived a mother and father who came from two families that hated each other very much, the Xiao’s and the Guiyang’s were always like that for years and years. So when Summer’s mother and father ran off, they took themselves to a little village and resided there from there on.
Like Summer herself, they both grew up admiring their oriental values and with that, they embraced the chinese zodiac heavily as it was in their blood to do so. Eventually, they passed on these traditions to Summer and continued to tell the budding gymnast about the tale of the chinese zodiac. The 12 animals had to go through some sort of race to organize the zodiac. Being little, Summer embraced this side of her very much because it was a part of her bloodline…
“Rat, ox, tiger, rabbit, dragon, snake, horse, goat, monkey, rooster, dog and pig. Go, watch over the only young Guiyang and keep her safe in the name of the zodiac… she has my blessing.”
- Abilities:
Zodiac Auras - Being part of a bloodline of the chinese zodiac means the user can sense everyone within a 30 meter radius that is placed into the 12 categories of the chinese zodiac. If you are associated with the chinese zodiac (their birth year places them in a category of the chinese zodiac) then your aura will be sensed by Summer herself (which is effective for mages who like to camouflage/mask their scent/go invisible). This does not work on the undead (as they have died) and this does not work on anything that was man made (machines, cyborgs etc) as they were created by man and were not given life in terms of birth. However, the ones with all the senses will have this sense too if they are within the 30 metre radius, those invisible to all the senses will remain unseen.
Zodiac’s call - The Zodiac bless anyone with the correct means to do so, this means that Summer is blessed by the zodiac themselves and that they will always watch over the young female. When being watched over, the chinese zodiac will take every hit for Summer and instead manages to cut melee damage by a quarter. The other three quarters will still hit Summer as the chinese zodiac animals will only be seen briefly while they are hit. This is mainly incase someone tries to take her down with melee combat as Summer prefers to fight with her hands, her feet and her weapon while utilising the occasional spell here and there.
Float of the Zodiac - Thanks to the great dragon himself of the zodiac, Summer is able to float 5m off the floor for one post and she won’t be able to float again for 4 posts. With this, Summer is able to utilise her spells and melee attacks but cannot perform her gymnastic moves whatsoever to dodge, which is ALWAYS a downside as she relies on her gymnastic moves a lot. While floating, Summer’s speed increases by 25% and drops back to normal when she stops floating.
Zodiac strength - in grassy areas, Summer could simply crouch down and Summer will then be as camouflaged as a tiger for the duration that she is crouched into the grass. Mages can still sense her really easily though, this is just easier for her to make surprise attacks.
Zodiac’s calm affinity - Being attuned to the power of the zodiac, Summer has an affinity for making everyone within a 25 metre radius to feel much calmer, this won’t stop their anger completely, but it will make everyone within that radius less likely to /want/ to attack her at full force.
- Gunpowder - Because Summer always smells of gunpowder, if she comes into contact with fire. Her whole body will emanate into multi-coloured sparks, this acts like an AoE with anyone at the centre of the explosion is dealt user ranked damage, those not in the centre are dealt 75% of their ranked spell damage. Luckily it will only last 2 posts before the sparks go away (It will stink the entire place/area out of gunpowder however). The cooldown is 2 posts.
- Burning resistance - Summer is resistant to burn-based attacks/spells by 50% apart from Scalding since that is water-based burning.
- Contortionist - Summer is extremely flexible, she can contort her body and can use this flexibility in order to hide in small places or for dodging potential.
- Blinding light - Due to fireworks being so bright, Summer has the potential to blind others at will by turning herself into a bright light thanks to the power of fireworks, she can blind anyone near her (5 meters) for 1 post. This will not affect anyone that is higher in rank in her, nor does it affect anyone that is a light magic user. (If it is an unholy, dark magic user, this will affect people who are 1 rank higher than her.)
- Dangerous Games - Summer has an increased damage % by %50, this is because Summer is naturally stronger as she has practiced making her body fitter as a gymnast/contortionist. This is also because whenever she prepares to attack, it will sound like the start of a firework, and when her attacks make contact with an opponent, it makes a small fireworks explosion. There is a major downside to this however: everyone will know when she attacks, which makes it much easier to dodge, and she still explodes if she makes contact with flames/fire.
All right, so as much as I'd like to let the 50% damage increase slide, I really can't because the provided drawbacks aren't enough. For one, attacks are considerably easy to dodge no matter what melee or spell attack it is. Now, if she were to receive damage, herself, upon exploding when coming in contact with flames/fire, I'd be all right with that drawback. However, with that being really the only essential drawback, it's not enough for me. So, I'd like this lowered to 25%.
Spells:
- Signature spells:
- firework shot:
Name: Firework shot
Rank: D
Type: Fireworks, Offensive
Duration: Instant
Cooldown: 0
Description: When the spell is cast, Summer will place one hand out as her hand turns into complete sparks before shooting of a firework. The colour of sparks will be completely randomized and when shot it can be a different colour. It isn’t an area of effect spell. But it is a very fast spell depending the force of the wind. The maximum range for this is 15 meters with the speed at 7.5 per second but as stated it is dependent on the wind. If the wind is going in the same way that the firework is going, it will go faster. However, if the firework is going in the opposite direction it will go slower.
Just like a real firework, it makes a firework noise before make small firework-like before colliding with the target, causing a very small firework explosion.
Strengths:
- Speed - The spell is very fast depending depending on the wind. (7.5 per second)
Weaknesses:
- Weak - this spell is relatively weak as it doesn’t take a lot of channeling time to cast it. But it does make up for it with speed.
- Smoke - it can leave a stream of smoke behind like an actual firework and can spread depending on how many times this spell has been cast. This could lead to some eyes being hurt from the smoke.
- Dodging - this spell can be easily dodged by others because it isn’t missile-based.
- rain of sparks:
Name: Rain of sparks
Rank: Summer’s Rank (Currently B)
Type: Fireworks, Offensive
Duration: Instant
Cooldown: 2
Description: Summer has discovered a way to make everyone experience the severe burning potential of fireworks. She will shoot a firework into the air and then the firework will burst into the air before Summer waves her hand down, the moment Summer performs this movement, the firework sparks will then proceed to rain down on every target (within a 50m radius), dealing B ranked burn damage for anyone who is hit with it. The sparks can be dodged however and if enemies are smart enough, can push her into the sparks which could make her take damage also. It is unlikely that Summer would get hurt by this spell however because the sparks don’t come into the centre (where she will initially stand)
Strengths:
- Burn damage - this can deal severe burn damage, often resulting in people suffering 3rd degree burns from the firework sparks as it rains down on them,
Weaknesses:
- Allies - This could also hurt allies in range of the spell.
- Smoke - The smoke that will be left behind from this spell can most possibly tell that that Summer has been around.
- Pushing - If an enemy is smart enough, they could simply push Summer into a ton of the sparks, giving her damage too.
- D ranked spells:
Name: Shooting Star
Rank: D
Type: Fireworks, Self buffing
Duration: 2 posts
Cooldown: 3 posts
Description: When shooting star is cast, her feet will slowly cover themselves in different coloured sparks before she shoots off at the speed of a firework. When she needs to arrive somewhere or to someone who needs help quickly, she can do so with this spell. The speed of this spell has a maximum of 15 meters.
Strengths:
- Speed - This spell is also a very fast spell, it increases her running speed but she cannot run super fast like sonic the hedgehog for example.
- Dodging potential - This spell can be used in battle and can make it easier for Summer to dodge any attacks that are coming towards her.
Weaknesses:
- Stamina - Stamina is needed for the continuation of this spell and Summer’s stamina is mediocre because she specialises in flexibility/gymnastics and not running.
- Tripping - Realistically, this spell deducts floor awareness and can give a higher chance for Summer to trip over and injure herself.
- Charging - There is some time gap (one post) before the spell can actually conjure up, this gives Summer time to charge it up so she can go fast.
Name: Sparx
Rank: D
Type: Fireworks, offensive
Duration: 2 posts
Cooldown: 3 posts
Description: When casting Sparx, Summers hands or feet will channel and be covered into random firework-like sparks (depending if she wants to fight with her hands or feet). She can also use this to burn someones face in general
Strengths:
- Up close and personal for burning - Anything that comes into contact with Summer while she uses sparx will have that part burnt severely. (if you get what I mean)
Weaknesses:
- Choice - She can only decide from one or the other, she cannot choose both, meaning she has to choose carefully in battles
- Weapon usage - Summer cannot use her weapon while fighting with this magic so she will most likely use her shoulder to try keep it safe or drop it while fighting with her hands and feet.
- Charging - Like with Shooting star, the spell needs time to charge before it releases it’s full potential.
Name: Sparking Bash
Rank: D
Type: Fireworks, offensive and defensive
Duration: 1 post
Cooldown: 2 posts
Description: Summer will bring out her ring blade and allow the ring blade to be covered in firework-like sparks. The fireworks can absorb any elemental attack except for water which will be absorbed before dissipating (the cooldown will still be viable if this happens)
In the case of offensive purposes, Summer will provide a short dash to the target, bashing them with the 'shield' to attack them.
Strengths:
- Absorbing - As stated in the description, it can absorb any elemental attack apart from water. It absorbs spells equal in rank to Summer while one spell higher than Summer's rank is reduced by 50%, 2 ranks higher are however unaffected by this shield and will dissipate.
- knock-up - When she bashes the target. It can knock them in the air for 2 metres before it plonks them back to the ground. This can also be used for allies if they expect it and if they want to leap on an enemy (the metres still apply)
Weaknesses:
- Vulnerable from behind - The spell will be in front of her, she will be weak from behind and can be countered easily this way.
- Lack of flexibility - Summer cannot use her flexibility while using this spell.
- Physical attacks - it cannot absorb physical attacks, long swords can go through the 'shield' and hurt her that way (etc etc)
- C ranked spells:
Name: Flashbang
Rank: C
Type: Fireworks, utility
Duration: 3 posts
Cooldown: 4 posts
Description: Taking advantage of the smokiness of her magic, Summer will aggressively throw a firework onto the floor, generating much more smoke than usual, this will cover a small room. If there is no room or if it is an open area, it will cover 20 meters of ground. This also gives a chance that it will make everyone go into a coughing fit.
Strengths:
- Smokescreen - For 2 posts, flashbang will have a smokescreen effect, blinding anyone C rank or below, anyone B rank and above will have blurry vision for 2 posts instead.
- Eyes - This spell doesn’t affect the eyes, meaning no damage or temporary blindness.
- Coughing fits - This spell has a chance to send people into a coughing fit. (To make this fair, I have decided this will be based on dice rolls, 1-3 will not make the ones in the area of the spell affected, 4-6 will make the ones in the area affected.)
Weaknesses:
- Coughing fits - The coughing fits can still affect allies and the user. As stated it will be determined by dice rolls.
- Detection - If someone has a spell or a UA that can detect mages, then this spell will not affect them (unless they are sent into a coughing fit)
- Ending - Coughing fits lasts one post and the smokescreen effect lasts for two posts, the smoke fading away slowly in another 2 posts.
- Absorb - If someone is able to absorb this type of spell, then the smoke will all go away (the cooldown will still persist)
- Affecting ranks - This blinding will only affect C rank or below, B rank or above will experience a blurry vision.
Name: Gunpowder Drop
Rank: C
Type: Fireworks, offensive
Duration: 1 post
Cooldown: 2 posts
Description: Fireworks will spark out of Summer’s feet and then she will skip away, leaving gunpowder on the floor, Summer’s feet will stop sparking before she releases a shot quickly on the trail of gunpowder, lighting it brightly and it will blind anyone that is near it and deal burn damage (20 meters) The blindness only affects users C rank or below.
Strengths:
- Camouflage - the gunpowder will camouflage with any dark colours, if the flooring is a light colour then the gunpowder can be seen.
Weaknesses:
- Allies - If allies are within the 5 meter mark, it will blind and damage them too.
- certain parts - The burn damage will only affect the legs.
Name: Catherine Wheel
Rank: C
Type: Fireworks, offensive and defensive
Duration: 2 posts
Cooldown: 3 posts
Description: Summer will fill her her firework magic on her ring blade before dropping it onto the floor, the sparks will circle around the ring blade, resembling the catherine wheel firework. To make this spell at it’s most effective, Summer will throw it around someone (yes, her weapon is big enough to go around someone. It is thrown at 15 MPH) So they cannot move and if they do, they will be damaged for burn damage.
Strengths:
- Immobile - the person targeted for this spell will not be able to move unless they want severely burnt body parts.
- Touched - During this time, the only person who can even touch the weapon is Summer herself.
Weaknesses:
- Body types - If the enemy is too big, it will not go around them, instead it will stick on their stomach, this can be removed easily and they can use their magic depending, their arms will still be burnt however.
- Dodging - This can be dodged by anyone fast enough or if Summer misaims
- Water - If someone has water based magic, they can simply stop the catherine wheel effect by spraying the weapon down with water.
- Immobility issues - The immobility will only affect those C rank or lower.
- B ranked spells:
Name: Human Firework
Rank: B
Type: Fireworks, offensive
Duration: Instant
Cooldown: 4 posts
Description: Grabbing an enemy, Summer will smother them in gunpowder before throwing them high into the air. While the enemy is in the air, Summer will then click her fingers before the target explodes just like a firework! The firework deals B ranked damage and if the user cannot break their fall, then they will be dealt C ranked damage upon them hitting the floor. Summer cannot activate the explosion if she runs off past 50 meters.
Strengths:
- Combos - this can lead up to some pretty nice combos
- Damage - this deals B rank damage and can deal C rank damage if the target doesn’t break their fall somehow.
Weaknesses:
- Invulnerable - While Summer has the target grabbed, they could attack her with their magic because they aren’t bound.
- Watchful eye - Summer has to watch how high they are because they could simply go on the floor for C ranked damage if Summer isn’t watching.
- Allies - the targets allies could simply break their fall by catching them in order to break their fall, or have some magic that could provide the same results.
- Ranks - the falling damage doesn’t affect A ranks or higher.
Name: Cage Fighting
Rank: B
Type: Fireworks, offensive, defensive
Duration: 4 posts
Cooldown: 5 posts
Description: Shooting fireworks around her for 45m, Summer will ignite a full fledged multicoloured wall that surrounds her or any allies/enemies. Nobody can enter and nobody can leave for 4 posts. During this time, if anyone touches the wall will be dealt B ranked damage. This can result in a fight that could hurt anyone that is outside or inside the cage and for anyone who prefers to fight dirty. B-ranked damage per hit against the barrier is a lot (you could potentially be dealing over 2x B-rank damage, which is too extreme), so I'd like it stated that it deals B-ranked unarmed melee damage at most.
Strengths:
- Stuck - can’t enter, can’t leave. This is both a strength and a weakness as it can be very dangerous for her and anyone that is in the wall.
- Spells - spells still work in this wall.
Weaknesses:
- Stuck - can’t enter, can’t leave. This is both a strength and a weakness as it can be very dangerous for Summer and anyone that is in the wall.
- Water - this can be doused down by water and normal cooldown begins.
- Fire - fire can make the wall explode which will burn anyone within 10m of the wall.
- Allies - allies can be trapped in the wall and have no way out.
Name: Sparked Claws
Rank: B
Type: Fireworks, offensive
Duration: 3 posts
Cooldown: 5 posts
Description: Summer will place her hands in the air as fireworks in the shape of claws will suddenly appear on her knuckles which are a distance of 15m, these claws can deal B ranked damage and burn at the same time Does the burn deal any damage? If so, please provide the extra damage. As for B-ranked spell damage being allowed per strike by the claws, this is considerably strong. I feel, at most, a 25-35% increase to physical damage is better. . However, if fire comes into contact with the claws, they will make her explode still as it will travel down the claws, and water is a pretty big weakness for it too.
Strengths:
- Length - the claws are pretty long for, well, claws
- Burns - this deals severe burning damage to anyone that is hurt by them
Weaknesses:
- Allies - due to their length, it is easy for allies to get hit by this too
- Weapon limitation - Summer cannot use any weapons while the claws are out
- Water - this can be doused down by water and normal cooldown begins
- Fire - fire can make the claws and Summer explode
List of Spell Fusions: --
Name (Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Guest- Guest
- Post n°13
Re: Firework Magic (Old grading Process)
Ok I THINK i got everything covered x) bumpity bump.
Guest- Guest
- Post n°14
Re: Firework Magic (Old grading Process)
Forgot to update the request for the B-rank spell.
Julius Seas- - - - - - - - - -
Lineage : Knight of Destiny
Position : None
Posts : 1623
Guild : Fairy Tail
Cosmic Coins : 0
Dungeon Tokens : 0
Age : 26
Experience : 1,855
Character Sheet
First Skill: Water
Second Skill:
Third Skill:
- Post n°17
Re: Firework Magic (Old grading Process)
Salrynn wrote:Primary Magic: Firework magic
Secondary Magic: Lost Magic: Silk Manipulation
Caster or Holder: Caster
Description:
A long time ago, while Summer was still in the village. There was a festival coming up, Summer trained long and hard for the festival due to her potency to be able to contort her body in any way she wanted to. During this period however she started to spend lots of time with one of her best friends at the time, Jian. Because of this, her other best friend known as Hung got really jealous and decided a little plot of revenge for the poor girl.
On the night of the festival, Summer was performing her part of the social gathering when Hung got his plan to work, he got himself a set of the fireworks that the villagers have all helped make with their own hands and set one off, aiming straight for Summer. While the performance happened, Summer was hit with the firework and was rendered unconscious. Instead of dying however, Summer lived, but at one cost: being able to control the power of fireworks.
It isn’t exactly like fire magic in the sense that she doesn’t use flames but it can be very dangerous and explosive when it comes into contact with fire or anything else that could set off explosions. Because of the usage of this, she will smell of gunpowder all the time. She doesn’t need gunpowder to use her magic either which is always a plus.
Initially, Summer will use it for anything as it has many many uses other than for fighting since fireworks can also be used in festivities. What will happen all the time before she uses it however, her hands or feet will always be covered in different coloured sparks, representing all the different colours of fireworks. Mainly she will either use her hands/feet or her weapon while using her magic.
Strengths:
- Burning - Fireworks can severely burn someone who comes into contact with it.
- Fire - if fireworks come into contact with fire or flames, the fireworks will either intensify it or simply make an explosion depending on how big it is. This is both a strength and a weakness as it can go in her favour or it can backlash and hurt people that she doesn’t want to hurt.
- Nighttime - Fireworks are their strongest at night or at dusk by 50%, they are their weakest during the day time or dawn but it can still burn someone regardless.
Weaknesses:
- Pre-warning - There will always be some warning before Summer uses her magic because of the sparks that will suddenly appear on her hands or feet.
- Water - Summer cannot cast firework magic in the water as it dims her magic power.
- Fire - if fireworks come into contact with fire or flames, the fireworks will either intensify it or simply make an explosion depending on how big it is. This is both a strength and a weakness as it can go in her favour or it can backlash and hurt people that she doesn’t want to hurt.
- Smell - you will know she was or has been around and casting the spells because of the gunpowder-like smell that she produces while casting. This doesn’t mean that she is currently in that area however.
- Daytime - Fireworks are at their weakest during the daytime or at dawn by 50%. This doesn’t mean that she can’t burn someone because she can. It will just not be as strong as it would be compared to nighttime.
Lineage:Unique Abilities:
- Grace of the Chinese Zodiac:
Grace of the Chinese Zodiac
Wielder: Salrynn
Description:
Once upon a time, in a little village, lived a mother and father who came from two families that hated each other very much, the Xiao’s and the Guiyang’s were always like that for years and years. So when Summer’s mother and father ran off, they took themselves to a little village and resided there from there on.
Like Summer herself, they both grew up admiring their oriental values and with that, they embraced the chinese zodiac heavily as it was in their blood to do so. Eventually, they passed on these traditions to Summer and continued to tell the budding gymnast about the tale of the chinese zodiac. The 12 animals had to go through some sort of race to organize the zodiac. Being little, Summer embraced this side of her very much because it was a part of her bloodline…
“Rat, ox, tiger, rabbit, dragon, snake, horse, goat, monkey, rooster, dog and pig. Go, watch over the only young Guiyang and keep her safe in the name of the zodiac… she has my blessing.”
- Abilities:
Zodiac Auras - Being part of a bloodline of the chinese zodiac means the user can sense everyone within a 30 meter radius that is placed into the 12 categories of the chinese zodiac. If you are associated with the chinese zodiac (their birth year places them in a category of the chinese zodiac) then your aura will be sensed by Summer herself (which is effective for mages who like to camouflage/mask their scent/go invisible). This does not work on the undead (as they have died) and this does not work on anything that was man made (machines, cyborgs etc) as they were created by man and were not given life in terms of birth. However, the ones with all the senses will have this sense too if they are within the 30 metre radius, those invisible to all the senses will remain unseen.
Zodiac’s call - The Zodiac bless anyone with the correct means to do so, this means that Summer is blessed by the zodiac themselves and that they will always watch over the young female. When being watched over, the chinese zodiac will take every hit for Summer and instead manages to cut melee damage by a quarter. The other three quarters will still hit Summer as the chinese zodiac animals will only be seen briefly while they are hit. This is mainly incase someone tries to take her down with melee combat as Summer prefers to fight with her hands, her feet and her weapon while utilising the occasional spell here and there.
Float of the Zodiac - Thanks to the great dragon himself of the zodiac, Summer is able to float 5m off the floor for one post and she won’t be able to float again for 4 posts. With this, Summer is able to utilise her spells and melee attacks but cannot perform her gymnastic moves whatsoever to dodge, which is ALWAYS a downside as she relies on her gymnastic moves a lot. While floating, Summer’s speed increases by 25% and drops back to normal when she stops floating.
Zodiac strength - in grassy areas, Summer could simply crouch down and Summer will then be as camouflaged as a tiger for the duration that she is crouched into the grass. Mages can still sense her really easily though, this is just easier for her to make surprise attacks.
Zodiac’s calm affinity - Being attuned to the power of the zodiac, Summer has an affinity for making everyone within a 25 metre radius to feel much calmer, this won’t stop their anger completely, but it will make everyone within that radius less likely to /want/ to attack her at full force.
- Gunpowder - Because Summer always smells of gunpowder, if she comes into contact with fire. Her whole body will emanate into multi-coloured sparks, this acts like an AoE with anyone at the centre of the explosion is dealt user ranked damage, those not in the centre are dealt 75% of their ranked spell damage. Luckily it will only last 2 posts before the sparks go away (It will stink the entire place/area out of gunpowder however). The cooldown is 2 posts.
- Burning resistance - Summer is resistant to burn-based attacks/spells by 50% apart from Scalding since that is water-based burning.
- Contortionist - Summer is extremely flexible, she can contort her body and can use this flexibility in order to hide in small places or for dodging potential.
- Blinding light - Due to fireworks being so bright, Summer has the potential to blind others at will by turning herself into a bright light thanks to the power of fireworks, she can blind anyone near her (5 meters) for 1 post. This will not affect anyone that is higher in rank in her, nor does it affect anyone that is a light magic user. (If it is an unholy, dark magic user, this will affect people who are 1 rank higher than her.)
- Dangerous Games - Summer has an increased damage % by %25, this is because Summer is naturally stronger as she has practiced making her body fitter as a gymnast/contortionist. This is also because whenever she prepares to attack, it will sound like the start of a firework, and when her attacks make contact with an opponent, it makes a small fireworks explosion. There is a major downside to this however: everyone will know when she attacks, which makes it much easier to dodge, and she still explodes if she makes contact with flames/fire.
Spells:
- Signature spells:
- firework shot:
Name: Firework shot
Rank: D
Type: Fireworks, Offensive
Duration: Instant
Cooldown: 0
Description: When the spell is cast, Summer will place one hand out as her hand turns into complete sparks before shooting of a firework. The colour of sparks will be completely randomized and when shot it can be a different colour. It isn’t an area of effect spell. But it is a very fast spell depending the force of the wind. The maximum range for this is 15 meters with the speed at 7.5 per second but as stated it is dependent on the wind. If the wind is going in the same way that the firework is going, it will go faster. However, if the firework is going in the opposite direction it will go slower.
Just like a real firework, it makes a firework noise before make small firework-like before colliding with the target, causing a very small firework explosion.
Strengths:
- Speed - The spell is very fast depending depending on the wind. (7.5 per second)
Weaknesses:
- Weak - this spell is relatively weak as it doesn’t take a lot of channeling time to cast it. But it does make up for it with speed.
- Smoke - it can leave a stream of smoke behind like an actual firework and can spread depending on how many times this spell has been cast. This could lead to some eyes being hurt from the smoke.
- Dodging - this spell can be easily dodged by others because it isn’t missile-based.
- rain of sparks:
Name: Rain of sparks
Rank: Summer’s Rank (Currently B)
Type: Fireworks, Offensive
Duration: Instant
Cooldown: 2
Description: Summer has discovered a way to make everyone experience the severe burning potential of fireworks. She will shoot a firework into the air and then the firework will burst into the air before Summer waves her hand down, the moment Summer performs this movement, the firework sparks will then proceed to rain down on every target (within a 50m radius), dealing B ranked burn damage for anyone who is hit with it. The sparks can be dodged however and if enemies are smart enough, can push her into the sparks which could make her take damage also. It is unlikely that Summer would get hurt by this spell however because the sparks don’t come into the centre (where she will initially stand)
Strengths:
- Burn damage - this can deal severe burn damage, often resulting in people suffering 3rd degree burns from the firework sparks as it rains down on them,
Weaknesses:
- Allies - This could also hurt allies in range of the spell.
- Smoke - The smoke that will be left behind from this spell can most possibly tell that that Summer has been around.
- Pushing - If an enemy is smart enough, they could simply push Summer into a ton of the sparks, giving her damage too.
- D ranked spells:
Name: Shooting Star
Rank: D
Type: Fireworks, Self buffing
Duration: 2 posts
Cooldown: 3 posts
Description: When shooting star is cast, her feet will slowly cover themselves in different coloured sparks before she shoots off at the speed of a firework. When she needs to arrive somewhere or to someone who needs help quickly, she can do so with this spell. The speed of this spell has a maximum of 15 meters.
Strengths:
- Speed - This spell is also a very fast spell, it increases her running speed but she cannot run super fast like sonic the hedgehog for example.
- Dodging potential - This spell can be used in battle and can make it easier for Summer to dodge any attacks that are coming towards her.
Weaknesses:
- Stamina - Stamina is needed for the continuation of this spell and Summer’s stamina is mediocre because she specialises in flexibility/gymnastics and not running.
- Tripping - Realistically, this spell deducts floor awareness and can give a higher chance for Summer to trip over and injure herself.
- Charging - There is some time gap (one post) before the spell can actually conjure up, this gives Summer time to charge it up so she can go fast.
Name: Sparx
Rank: D
Type: Fireworks, offensive
Duration: 2 posts
Cooldown: 3 posts
Description: When casting Sparx, Summers hands or feet will channel and be covered into random firework-like sparks (depending if she wants to fight with her hands or feet). She can also use this to burn someones face in general
Strengths:
- Up close and personal for burning - Anything that comes into contact with Summer while she uses sparx will have that part burnt severely. (if you get what I mean)
Weaknesses:
- Choice - She can only decide from one or the other, she cannot choose both, meaning she has to choose carefully in battles
- Weapon usage - Summer cannot use her weapon while fighting with this magic so she will most likely use her shoulder to try keep it safe or drop it while fighting with her hands and feet.
- Charging - Like with Shooting star, the spell needs time to charge before it releases it’s full potential.
Name: Sparking Bash
Rank: D
Type: Fireworks, offensive and defensive
Duration: 1 post
Cooldown: 2 posts
Description: Summer will bring out her ring blade and allow the ring blade to be covered in firework-like sparks. The fireworks can absorb any elemental attack except for water which will be absorbed before dissipating (the cooldown will still be viable if this happens)
In the case of offensive purposes, Summer will provide a short dash to the target, bashing them with the 'shield' to attack them.
Strengths:
- Absorbing - As stated in the description, it can absorb any elemental attack apart from water. It absorbs spells equal in rank to Summer while one spell higher than Summer's rank is reduced by 50%, 2 ranks higher are however unaffected by this shield and will dissipate.
- knock-up - When she bashes the target. It can knock them in the air for 2 metres before it plonks them back to the ground. This can also be used for allies if they expect it and if they want to leap on an enemy (the metres still apply)
Weaknesses:
- Vulnerable from behind - The spell will be in front of her, she will be weak from behind and can be countered easily this way.
- Lack of flexibility - Summer cannot use her flexibility while using this spell.
- Physical attacks - it cannot absorb physical attacks, long swords can go through the 'shield' and hurt her that way (etc etc)
- C ranked spells:
Name: Flashbang
Rank: C
Type: Fireworks, utility
Duration: 3 posts
Cooldown: 4 posts
Description: Taking advantage of the smokiness of her magic, Summer will aggressively throw a firework onto the floor, generating much more smoke than usual, this will cover a small room. If there is no room or if it is an open area, it will cover 20 meters of ground. This also gives a chance that it will make everyone go into a coughing fit.
Strengths:
- Smokescreen - For 2 posts, flashbang will have a smokescreen effect, blinding anyone C rank or below, anyone B rank and above will have blurry vision for 2 posts instead.
- Eyes - This spell doesn’t affect the eyes, meaning no damage or temporary blindness.
- Coughing fits - This spell has a chance to send people into a coughing fit. (To make this fair, I have decided this will be based on dice rolls, 1-3 will not make the ones in the area of the spell affected, 4-6 will make the ones in the area affected.)
Weaknesses:
- Coughing fits - The coughing fits can still affect allies and the user. As stated it will be determined by dice rolls.
- Detection - If someone has a spell or a UA that can detect mages, then this spell will not affect them (unless they are sent into a coughing fit)
- Ending - Coughing fits lasts one post and the smokescreen effect lasts for two posts, the smoke fading away slowly in another 2 posts.
- Absorb - If someone is able to absorb this type of spell, then the smoke will all go away (the cooldown will still persist)
- Affecting ranks - This blinding will only affect C rank or below, B rank or above will experience a blurry vision.
Name: Gunpowder Drop
Rank: C
Type: Fireworks, offensive
Duration: 1 post
Cooldown: 2 posts
Description: Fireworks will spark out of Summer’s feet and then she will skip away, leaving gunpowder on the floor, Summer’s feet will stop sparking before she releases a shot quickly on the trail of gunpowder, lighting it brightly and it will blind anyone that is near it and deal burn damage (20 meters) The blindness only affects users C rank or below.
Strengths:
- Camouflage - the gunpowder will camouflage with any dark colours, if the flooring is a light colour then the gunpowder can be seen.
Weaknesses:
- Allies - If allies are within the 5 meter mark, it will blind and damage them too.
- certain parts - The burn damage will only affect the legs.
Name: Catherine Wheel
Rank: C
Type: Fireworks, offensive and defensive
Duration: 2 posts
Cooldown: 3 posts
Description: Summer will fill her her firework magic on her ring blade before dropping it onto the floor, the sparks will circle around the ring blade, resembling the catherine wheel firework. To make this spell at it’s most effective, Summer will throw it around someone (yes, her weapon is big enough to go around someone. It is thrown at 15 MPH) So they cannot move and if they do, they will be damaged for burn damage.
Strengths:
- Immobile - the person targeted for this spell will not be able to move unless they want severely burnt body parts.
- Touched - During this time, the only person who can even touch the weapon is Summer herself.
Weaknesses:
- Body types - If the enemy is too big, it will not go around them, instead it will stick on their stomach, this can be removed easily and they can use their magic depending, their arms will still be burnt however.
- Dodging - This can be dodged by anyone fast enough or if Summer misaims
- Water - If someone has water based magic, they can simply stop the catherine wheel effect by spraying the weapon down with water.
- Immobility issues - The immobility will only affect those C rank or lower.
- B ranked spells:
Name: Human Firework
Rank: B
Type: Fireworks, offensive
Duration: Instant
Cooldown: 4 posts
Description: Grabbing an enemy, Summer will smother them in gunpowder before throwing them high into the air. While the enemy is in the air, Summer will then click her fingers before the target explodes just like a firework! The firework deals B ranked damage and if the user cannot break their fall, then they will be dealt C ranked damage upon them hitting the floor. Summer cannot activate the explosion if she runs off past 50 meters.
Strengths:
- Combos - this can lead up to some pretty nice combos
- Damage - this deals B rank damage and can deal C rank damage if the target doesn’t break their fall somehow.
Weaknesses:
- Invulnerable - While Summer has the target grabbed, they could attack her with their magic because they aren’t bound.
- Watchful eye - Summer has to watch how high they are because they could simply go on the floor for C ranked damage if Summer isn’t watching.
- Allies - the targets allies could simply break their fall by catching them in order to break their fall, or have some magic that could provide the same results.
- Ranks - the falling damage doesn’t affect A ranks or higher.
Name: Cage Fighting
Rank: B
Type: Fireworks, offensive, defensive
Duration: 4 posts
Cooldown: 5 posts
Description: Shooting fireworks around her for 45m, Summer will ignite a full fledged multicoloured wall that surrounds her or any allies/enemies. Nobody can enter and nobody can leave for 4 posts. During this time, if anyone touches the wall will be dealt B ranked unarmed melee damage. This can result in a fight that could hurt anyone that is outside or inside the cage and for anyone who prefers to fight dirty.
Strengths:
- Stuck - can’t enter, can’t leave. This is both a strength and a weakness as it can be very dangerous for her and anyone that is in the wall.
- Spells - spells still work in this wall.
Weaknesses:
- Stuck - can’t enter, can’t leave. This is both a strength and a weakness as it can be very dangerous for Summer and anyone that is in the wall.
- Water - this can be doused down by water and normal cooldown begins.
- Fire - fire can make the wall explode which will burn anyone within 10m of the wall.
- Allies - allies can be trapped in the wall and have no way out.
Name: Sparked Claws
Rank: B
Type: Fireworks, offensive
Duration: 3 posts
Cooldown: 5 posts
Description: Summer will place her hands in the air as fireworks in the shape of claws will suddenly appear on her knuckles which are a distance of 15m, these claws can deal an increased damage % of 35% while dealing 10% extra burn damage. However, if fire comes into contact with the claws, they will make her explode still as it will travel down the claws, and water is a pretty big weakness for it too.
Strengths:
- Length - the claws are pretty long for, well, claws
- Burns - this deals severe burning damage to anyone that is hurt by them
Weaknesses:
- Allies - due to their length, it is easy for allies to get hit by this too
- Weapon limitation - Summer cannot use any weapons while the claws are out
- Water - this can be doused down by water and normal cooldown begins
- Fire - fire can make the claws and Summer explode
List of Spell Fusions: --
Name (Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Unlocked by user's request!
- Squable:
Julius Seas- - - - - - - - - -
Lineage : Knight of Destiny
Position : None
Posts : 1623
Guild : Fairy Tail
Cosmic Coins : 0
Dungeon Tokens : 0
Age : 26
Experience : 1,855
Character Sheet
First Skill: Water
Second Skill:
Third Skill:
- Post n°18
Re: Firework Magic (Old grading Process)
Hehehehe it seems the pupil is going to grade the master, I mean what?
Hey sal i will be grading your magic now let's get started!
Requests will be in This color
Proof of Slot: https://i.imgur.com/0zIyw05.png
Name: Gabriella's Firework Blessing
Rank: B
Type: Fireworks, Holy, Counter, AoE, Wall
Duration: 4 posts
Cooldown: 5 posts
Description: Upon fighting against the angels with a man known as Brad Clad, the angel Gabriella blessed Summer with a new type of spell that she can use in her arsenal. It only made sense that this was a holy spell too. When Summer casts this spell, a pentagram made of sparks will appear below the fireworks mage and anyone surrounding her, nobody can enter and nobody can leave the pentagram. Spells will still work, but due to the holy nature of this spell, it can also reflect counters that were meant to affect Summer and the counters will not affect her. It will still affect others however. This affects counters up to B rank, but if a dark or an unholy mage user is trapped that is A rank, it will also affect them. The radius of this spell is 50m
I don't see why higher ranked enemies should be stuck in this pentagram considering their magic won't be able to be countered. Please change that, that only applies to B-ranked enemies.
Strengths:
Counters counters This spell can counter any counters that are attempting to work against her, but counters will still affect her allies, and spells still work
Stuck Nobody can enter, Nobody can leave
Dark/Unholy mages This affects dark and unholy mages that are A rank, beware
Weaknesses:
Allies Allies are still affected by the counters
Timing Because it's not a special ability or anything of the sort, Summer has to time this very carefully
Water this can be doused down by water and normal cool down begins
Fire fire can make explosions that can burn anyone within the pentagram for B ranked unarmed melee damage
Name: Gabriella's Blessed Fight
Rank: A
Type: Fireworks, Holy, Offensive, Counter, Defensive, Utility, Wall
Fused Spells:
Cage fighting - B ranked
Gabriella's Firework Blessing - B ranked
Description: Going like cage fighting and Gabriella's firework blessing, Summer will shoot fireworks around her, except she will shoot them twice around her. A holy pentagram made of sparks will appear on the floor, the holiness of the pentagram will make the sparks surrounding everyone within a 75m radius due to the combination and the sparks that surround them are pure white, indicating it's holiness.
I don't mind that enemies higher then A-rank are stuck in this spell, though their higher ranked spells won't be able to be countered.
Like with cage fighting, nobody can enter and nobody can leave, yet it also has the properties of not allowing anything that counters Summer to counter her. Leaving her able to counter counters that would affect her. Meanwhile, this also deals A rank unarmed melee damage to anyone that is hit by the surrounding edges.
Duration: 5
Cooldown: 6
Strengths:
best of both worlds This combines both of Summer's walls, utilising the best of both worlds, making it offensive and defensive, hence, versatile
Spells Spells will still work within the wall
Darkness The counters for dark/unholy magic users will be capped up to S instead of A
Weaknesses:
Allies The counters will still affect allies
Stuck Can't enter, can't leave
Water this can be doused down by water and normal cool down begins
Fire fire can make explosions that can burn anyone within the pentagram for A ranked unarmed melee damage
If changes have been made please bump this thread ^^
Happy roleplaying!
Hey sal i will be grading your magic now let's get started!
Requests will be in This color
Proof of Slot: https://i.imgur.com/0zIyw05.png
Name: Gabriella's Firework Blessing
Rank: B
Type: Fireworks, Holy, Counter, AoE, Wall
Duration: 4 posts
Cooldown: 5 posts
Description: Upon fighting against the angels with a man known as Brad Clad, the angel Gabriella blessed Summer with a new type of spell that she can use in her arsenal. It only made sense that this was a holy spell too. When Summer casts this spell, a pentagram made of sparks will appear below the fireworks mage and anyone surrounding her, nobody can enter and nobody can leave the pentagram. Spells will still work, but due to the holy nature of this spell, it can also reflect counters that were meant to affect Summer and the counters will not affect her. It will still affect others however. This affects counters up to B rank, but if a dark or an unholy mage user is trapped that is A rank, it will also affect them. The radius of this spell is 50m
I don't see why higher ranked enemies should be stuck in this pentagram considering their magic won't be able to be countered. Please change that, that only applies to B-ranked enemies.
Strengths:
Counters counters This spell can counter any counters that are attempting to work against her, but counters will still affect her allies, and spells still work
Stuck Nobody can enter, Nobody can leave
Dark/Unholy mages This affects dark and unholy mages that are A rank, beware
Weaknesses:
Allies Allies are still affected by the counters
Timing Because it's not a special ability or anything of the sort, Summer has to time this very carefully
Water this can be doused down by water and normal cool down begins
Fire fire can make explosions that can burn anyone within the pentagram for B ranked unarmed melee damage
Name: Gabriella's Blessed Fight
Rank: A
Type: Fireworks, Holy, Offensive, Counter, Defensive, Utility, Wall
Fused Spells:
Cage fighting - B ranked
Gabriella's Firework Blessing - B ranked
Description: Going like cage fighting and Gabriella's firework blessing, Summer will shoot fireworks around her, except she will shoot them twice around her. A holy pentagram made of sparks will appear on the floor, the holiness of the pentagram will make the sparks surrounding everyone within a 75m radius due to the combination and the sparks that surround them are pure white, indicating it's holiness.
I don't mind that enemies higher then A-rank are stuck in this spell, though their higher ranked spells won't be able to be countered.
Like with cage fighting, nobody can enter and nobody can leave, yet it also has the properties of not allowing anything that counters Summer to counter her. Leaving her able to counter counters that would affect her. Meanwhile, this also deals A rank unarmed melee damage to anyone that is hit by the surrounding edges.
Duration: 5
Cooldown: 6
Strengths:
best of both worlds This combines both of Summer's walls, utilising the best of both worlds, making it offensive and defensive, hence, versatile
Spells Spells will still work within the wall
Darkness The counters for dark/unholy magic users will be capped up to S instead of A
Weaknesses:
Allies The counters will still affect allies
Stuck Can't enter, can't leave
Water this can be doused down by water and normal cool down begins
Fire fire can make explosions that can burn anyone within the pentagram for A ranked unarmed melee damage
If changes have been made please bump this thread ^^
Happy roleplaying!
- Squable:
Julius Seas- - - - - - - - - -
Lineage : Knight of Destiny
Position : None
Posts : 1623
Guild : Fairy Tail
Cosmic Coins : 0
Dungeon Tokens : 0
Age : 26
Experience : 1,855
Character Sheet
First Skill: Water
Second Skill:
Third Skill:
- Post n°20
Firework Magic (Old grading Process)
- Squable: