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    ReQuip: Disappearing Armory

    Fade
    Fade

    Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Player 
    Lineage : Armored Beast
    Position : None
    Posts : 53
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 25

    Completed ReQuip: Disappearing Armory

    Post by Fade 29th November 2016, 4:44 pm




    Magic


    ReQuip: Disappearing Armory Maxresdefault

    Primary Magic: ReQuip: Disappearing Armory

    Secondary Magic: N/A

    Caster or Holder: Holder

    Description:

    ReQuip: DA was based on ReQuip magic, but is a variant of wind and illusion magics as well. The user originally was merely able to summon items and armors to himself at any given moment in great form, but after training prodigiously in a school meant for the elite, he learned to manipulate the element of wind and despite not having an absolute mastery in it, he managed to mix and mingle his techniques. This resulted in the infamous style in which he uses today, and is toted as one of the stronger melee styles to have been brought up, at least out of that academy... Because of the items' being covered in masses of still-wind, it is near impossible to discover their presence even at a close range-- via sensing, hearing, or seeing. The magic focuses on tricking the opponent by suggesting to them alternative attacks while also preventing superhuman reflexes from predicting swing-speed, length, and dexterity of the weapon at hand. When wearing invisible armors, it take the opponent a few tries to learn why their attacks are being repelled and sparks are flying.

    DA is simply Fade's old abilities, being augmented by his new ones, and in all actuality he isn't as special as he's led on to be. But he may use this to outwit or even outlast his Opposition. DA's primary objective is to execute lethal techniques under the radar, and to silently tear the enemy to pieces. DA is a rapid speed fighting style, and uses light-weight steel armor, while also supplementing the user with gusts of wind in order to confuse targets.

    Strengths:
    - Item Invisibility

    - Manipulates both Illusion and Wind elements for desired effects.

    - Able to boost cutting power and tear through armor.

    Weaknesses:
    - Focus & Concentration required.

    - Ocular abilities of higher rank than the user may be able to detect energy output in the air.

    - Possesses no elemental advantages, despite heavy use of elemental energy.

    - The user cannot manipulate elements other than Wind or Illusion inside of his spells.

    Lineage:

    Armoured Beast:
    Description: A humanoid monster was said to live in a small village in Fiore. The monster was said to be intelligent, yet strong. However, despite holding the intelligence of a human, it was shunned for it's hideous figure, which lead to it crafting it's own armor to hide it. Eventually the armored beast rescued a princess in distress and they fell in love, eventually settling down and making a family. Their children, however, didn't have a hideous appearance of their father but they were prodigy at war and wore armor fit for conquerors.
    Ability: A passive defensive ability that allows the user to have a higher endurance (50% more HP), tolerance (Poisons and disease/curse effects last half as long) and a keener intellect than most others.
    Usage: Passive.

    Unique Abilities:
    - The Magician's Secret -
    Wind and Illusion magic grants all items the ability to passively be invisible and project no sound whatsoever, even when they clash with other weapons armors. this can be toggled, if toggled off, the user is granted a buff of 15% damage resistance for five posts-- HP first depletes from this bonus HP, and can only be used once per battle respectively. In addition, the user can make any items which enters, and therefore leaves his hand as well, become invisible. This includes items like knives, cups, pendants or etc. The items remain invisible for two posts after leaving his hand. He can choose to toggled any or all items invisible or visible at will.
    - The Soldier's Sword -
    Swing speed (Speed) and Penetration (Physical Strength) are increased by 25%, when launching projectiles such as invisible knives, the user can switch their angling up to three times in mid-air. This branch ability has no cool-down, the user can passively manipulate objects in the air with wind at no drawback.
    - The Rebellion's Refute -
    The user has increased reflexes (25%), and is able to force gale winds off his body, which both blow away anything caught up in it back thirty feet, and create a barrier that fends spells of the same rank or lower off. Costs 20 MP and has a cool-down of 5 posts, limited to three uses per thread/topic.

    The Disappearing Armory:


    The First Set:


    Last edited by Fade on 8th December 2016, 12:00 pm; edited 6 times in total


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    :: ReQuip: The Disappearing Armory ::

    ReQuip: Disappearing Armory UhhY4s5


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    Guest
    Guest

    Completed Re: ReQuip: Disappearing Armory

    Post by Guest 1st December 2016, 12:41 pm

    Hello, Fade! You know what I am here for ;) Anything that you will see in this pretty colour will need to be dealt with ^.^ Shall we get started?? :)


    Spoiler:
    Fade
    Fade

    Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Player 
    Lineage : Armored Beast
    Position : None
    Posts : 53
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 25

    Completed Re: ReQuip: Disappearing Armory

    Post by Fade 8th December 2016, 9:22 am

    Bump


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    Completed Re: ReQuip: Disappearing Armory

    Post by Guest 11th December 2016, 4:14 pm

    Hey Fade! you know why I am here... riiighhhttt?? ;)


    Anything you see in this simply gorgeous colour will need to be sorted out with :) Shall we get started :)


    Spoiler:
    When you are finished, bump it :)
    Fade
    Fade

    Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Player 
    Lineage : Armored Beast
    Position : None
    Posts : 53
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 25

    Completed Re: ReQuip: Disappearing Armory

    Post by Fade 14th December 2016, 9:14 am

    Before I begin, may I ask what the difference is between what you said and what I have written? I obviously cannot block anything of higher rank already, and I stated it could only be used a total of 3 times per thread... Like, am I missing something there that I can't see or what lol?

    description wrote:"create a barrier that fends spells of the same rank or lower off. Costs 20 MP and has a cool-down of 5 posts, limited to three uses per thread/topic."


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    Completed Re: ReQuip: Disappearing Armory

    Post by Guest 16th December 2016, 6:57 pm

    I must have misread x) So I apologise
    desirée
    desirée

    Crystals


    Crystals

    Player 
    Faction : The Luminous Covenant
    Posts : 1555
    Guild : ☽ luminous rose guild mistress ☾
    Dungeon Tokens : 0
    Age : 336
    Mentor : ☽ diamandis stellavera ☾
    Experience : 915,017

    Character Sheet
    First Skill: ☽ blooms of chrysalis: crystal rose demon slayer ☾
    Second Skill: ☽ pink dominion ☾
    Third Skill: ☽ gemstone serpentine ☾

    Completed Re: ReQuip: Disappearing Armory

    Post by desirée 16th December 2017, 5:56 pm

    ReQuip: Disappearing Armory XEibTrW


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    ReQuip: Disappearing Armory IY2eFxu


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