Magic
Primary Magic: Gambling Magic
Secondary Magic: N/A
Caster or Holder: Caster
Description: Tex’s Magic is a very odd magic and truly on of a kind in it’s own regard. She specializes in gambling magic. Gambling magic primary purpose in this world is to simply push people's luck and see if they are truly luck because sometimes skill just doesn't cut it. Specifically it mainly tests the luck of whoever Tex is facing. Whether it's cards being draw or thrown, coins being flipped, dice being thrown, or anytime else that would truly test their luck This magic will truly test the luck of whatever unfortunate soul happens to be on the receiving end of the magic. However there is that rare time when they do get lucky and survive this magic while not often there are those lucky few to survive against the gamblers magic.
As for how Tex utilizes this magic it is perfect for her in several ways. Tex’s goal in life is to cause despair to people but to also bring hope to them so with her gambling magic she can do just that she either gives them hope when they win or Despair when they fail the challenge. In combat she will try to single out one or two people as this is how she likes to fight. She will toy with her enemies until the very end making them play her games and such. She has very little Aoe spells however so dealing with hordes is something she would rather not do. She is more of a thinker and a planner then a straight up fighter since there is no guarantee of it working however she isn’t afraid to roll up her sleeves and make some bets.
Strengths:
Anything can happen!
Makes opponents test their luck
Can do a little bit of everything
Weaknesses:
Relies heavily on chance
Some spells hurt Tex
Difficult To handle hordes of in a straight up fight
No hand to hand combat abilities
Lineage: Time Keeper's Curse:
Stacked deck- Once per post the gambler can change one of there or one of their opponents roll.
Lady Luck- Lady Luck smiles upon Tex, Tex is naturally lucky for no reason sometimes. This usually go tex’s way...most of the time. Tex can dodge and avoid attacks easier (in socials it plays a bigger role)
Know when to Fold- Tex Keeps track of her losses in the form of stacks At the fifth stack she has figured out the flaw and re strategizing allowing her next spell to be free
House’s cut- Every job Tex is on the players receive 1000 extra jewels per tex’s rank (caps at S rank)
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
[spoiler="Quiz Time"]Name: Quiz time!
Rank: c rank
Type: offensive
Duration: 3 posts
Cooldown: 5 posts
Description:The Gambler snaps there fingers and cards appear beneath two peoples feet for three turns and stunning them. Tex then starts the game.by asking them a question of her choice. Whoever guesses right then they are safe however who ever is wrong or waits to long takes a c rank of damage. If they both don’t answer they will take a c rank of damage.. At the end of the three posts the cards stand up straight from under then and spins sending them back away from tex. This move will only work if two people are present.
Strengths:
Stuns opponents
Weaknesses:
Only works if two people or creatures are present
long cooldown
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:[/b]
Primary Magic: Gambling Magic
Secondary Magic: N/A
Caster or Holder: Caster
Description: Tex’s Magic is a very odd magic and truly on of a kind in it’s own regard. She specializes in gambling magic. Gambling magic primary purpose in this world is to simply push people's luck and see if they are truly luck because sometimes skill just doesn't cut it. Specifically it mainly tests the luck of whoever Tex is facing. Whether it's cards being draw or thrown, coins being flipped, dice being thrown, or anytime else that would truly test their luck This magic will truly test the luck of whatever unfortunate soul happens to be on the receiving end of the magic. However there is that rare time when they do get lucky and survive this magic while not often there are those lucky few to survive against the gamblers magic.
As for how Tex utilizes this magic it is perfect for her in several ways. Tex’s goal in life is to cause despair to people but to also bring hope to them so with her gambling magic she can do just that she either gives them hope when they win or Despair when they fail the challenge. In combat she will try to single out one or two people as this is how she likes to fight. She will toy with her enemies until the very end making them play her games and such. She has very little Aoe spells however so dealing with hordes is something she would rather not do. She is more of a thinker and a planner then a straight up fighter since there is no guarantee of it working however she isn’t afraid to roll up her sleeves and make some bets.
Strengths:
Anything can happen!
Makes opponents test their luck
Can do a little bit of everything
Weaknesses:
Relies heavily on chance
Some spells hurt Tex
Difficult To handle hordes of in a straight up fight
No hand to hand combat abilities
Lineage: Time Keeper's Curse:
- Lineage :
- Description: Since the beginning, there has always been one to control and rule the delicate realm of time. There they would stay, watching over every clock to make sure everything stays on scheduled. However, the task of guarding time is a burden beyond any single person's control; despite being immortal. Driving each keeper mad, the task has been passed down from generation upon generation; each one a new Keeper of time is chosen. Though they inherit the powers of the Time Keeper, it is not until they have fully matured, do they inherit the responsibility of watching over time till they find the next replacement.
Ability: The Time Keeper is able to slow down or speed up time Slowing down time makes the user appear faster, being the equivalent of a 100% speed and reaction boost. Speed up time makes the user appear slower by 100% and very slow to react. The user can also once per thread, completely stop time for 1 post to avoid an attack or something. They cannot affect anything while time is stopped at all and after use they will cannot use spells for 3 posts and they cannot use the speeding up or slowing down time ability of this lineage.
Usage: Time speeding or time slowing share a 1 post duration and a cooldown of 5 posts. The user can use their ability to only affect themselves. They can speed up their melee attacks to cause them to deal 50% more damage or slow their attacks down to dodge potential threats. The user once per thread, can stop time completely for 1 post but cannot affect anything and only can move at this time. After stopping time completely the user cannot use spells for 3 posts due to the stress placed on their bodies due to stopping time completely. In addition, they cannot use the speeding up or slowing down time ability of this ability while they cannot use spells.
Stacked deck- Once per post the gambler can change one of there or one of their opponents roll.
Lady Luck- Lady Luck smiles upon Tex, Tex is naturally lucky for no reason sometimes. This usually go tex’s way...most of the time. Tex can dodge and avoid attacks easier (in socials it plays a bigger role)
Know when to Fold- Tex Keeps track of her losses in the form of stacks At the fifth stack she has figured out the flaw and re strategizing allowing her next spell to be free
House’s cut- Every job Tex is on the players receive 1000 extra jewels per tex’s rank (caps at S rank)
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
- Signature Spell:
- Name: I Bet You!
Rank: C rank
Type: Signature/Gambling
Duration: 2 posts
Cooldown: 3 posts (2 times a thread)
Description: The gambler calls out a bet to the enemy that if accepted the gambler names the bet which could consist of anything as long as it is possible for both players to do, and if successful the gambler refunded the mana for the past two spells, the mana is taken from the opponet, but if they fail instead lose mana equal to the amount used for the previous two spells. If they reject the bet the mana is refunded for the spell and they gain the spell rank in health back, can’t go above or below maximum or minimum mana.
Strengths:
Could get his mana refunded to him
Gets to make the bets
Weaknesses:
Can cause him to lose lots of mana at once
Person can not accept the bet nulling it completely- D Rank Spells:
- Draw!:
- Name: Draw!
Rank: D Rank
Type: Offensive
Duration: 1 post
Cooldown: 2 posts
Description: The Gambler summons there deck before them. If Lady Luck permits they will throw a card and it will be an ace. When spell is cast the Gambler will roll a dice even the spells go off without a hitch gaining energy flying at an opponent dealing a d rank of damage and piercing shields and armor of the current rank. if they get it wrong however the spell will nullify and go onto cooldown
Strengths:
Card gains great speed and power if successful
Weaknesses:
There is a chance of spell failure
card travels stright only
- Coin Toss:
- Name: Coin Toss
Rank: D rank
Type: support
Duration: 1 post
Cooldown: 2 post
Description: The gambler selects their target and then Summons there Lucky coin to hter hand and flips it into the air calling out Heads which represents even on the dice and odd which are the odds on the dice roll. If call out is successful they get Three d ranks of mana refunded to them. If they call it wrong they lose two d ranks worth of mana instead.
Strengths:
Can get refunded some mana in a pinch
Weaknesses:
Spell can benefit the enemy
Random Chance
- Lucky shield:
- Name: Lucky shield
Rank: D rank
Type: defensive
Duration: 1 posts
Cooldown: 3 posts
The gambler summons a giant card in front of them to block an incoming attack. However they then roll a dice if the number is one,three or five then the attack is reflected back with double the damage. If it is a two, four, or six then it is simply blocked. Card can’t rotate once it is out it stays out till it is out of time or and attack hits it
Strengths:
Can possibly reflect an attack back
Weaknesses:
Only blocks on direction
won't always re direct
- Dice rolling:
- Name: Dice rolling
Rank: D rank
Type: Offensive/defensive/supportive
Duration: 3 posts
Cooldown: 5 posts
Description: For three posts a luck counter will hang around the opponent. For every attack they make they must roll a d6, on a roll of an even the attack works no problem, roll odds and the attack will miss for whatever reason. Along with this the my “up the ante” and go for gold. They can go even further. 1/2 guarantees a direct hit on you. 3/4 Guarantees a miss. 5/6 The attacks fails into an explosion according to their magical element damaging themselves. The explosion will do a d rank of damage.
Strengths:
Can make attacks miss him
Weaknesses:
Could hurt him even more
spells completly random chance
- pick a card:
- Name: Pick a Card
Rank: D rank
Type: Offensive
Duration: 3 post
Cooldown: 7 post
Description: The Gambler summons three cards before him and depending on the amount of people various things happen, if only one person is present then it suck a copy of them in if more than one person is present it takes one of them then turns around and shuffles at high speeds. Then stops. They then must pick a card it they pick one of the ones they aren’t in the on trapped is free however choose the wrong one and they suffer three d ranks of damage. If they take to long they will suffer damage no matter what. Anyone choosing is stunned till they pick a card and the one trapped can’t do anything in the card.
Strengths:
Can stun enemies
Weaknesses:
long cooldown
If they pick right it was wasted
- Raise:
- Name: Raise
Rank: D rank
Type: Offensive/Supportive
Duration: 3 posts
Cooldown: 5 posts
Description: The gambler would call out an target and say raise their bet with them. If they have two option they can raise on the Gambler. It they match both parties get a damage buff equal to a d rank of damage, however when raising that means you're confident in your next move so the next person to get hit will be stunned for the next post leaving then open for an attack.
Strengths:
Can deal extra damage
Weaknesses:
There is a chance that it will stun her as well
long cooldown
- best two outta three:
- Name: Best two outta three
Rank: D rank
Type: Offensive
Duration: 1 post
Cooldown: 3 posts
Description: The gambler closes their hand and closed then when you open their hand six coins appear between their fingers. Then with a flick of the wrist the coins flip through the air spinning.then a d’6 will be rolled. What ever number it lands on that many coins will shoot at the enemy at break neck speeds dealing a d rank of damage each
Strengths:
Can deal a lot of damage all at once
Weaknesses:
No determined amount.
could not work at all
- Lady Lucks Lucky shot:
- Name: Lady Lucks lucky shot
Rank: D rank
Type: Offensive/Supportive
Duration:1 post
Cooldown:2 posts
Description: The gambler makes a gun out of out of his finger and draws from lady luck herself. However calling forth Lady lucks will take a lot of energy...depending on you luck. The gambler then fires a shot forward moving at the speed of a bullet. On the roll of a d6 on a eve roll the spell is blessed by lady luck and will track to the target however if an odd would be rolled the spell cost double the mana at later levels when d ranks are free it will cost a d rank in mana regardless of cost.
Strengths:
Can track to enemies
Weaknesses:
Can potentially cost extra mana then normal
shields can still block auto track
- Gamblers Shufflle:
- Name: Gamblers Shuffle
Rank: D rank
Type: Offensive/supportive/defensive
Duration: 1 posts
Cooldown: 3 posts
Description: The gamble hastily shuffles the deck like a professional would. As they shuffles it they pull their luck and prepare to show the top suit which would determine if there was any luck to be had. Roll 1d6 on an even it ends opponents ongoing spell effects (buffs statues effects armor etc. If the roll is more like you have four cooling downs active from four spells. You draw a card, even ends opponents active spell(think of buffs, debuffs, spells that last longer. uneven increases your cool downs with 1 post.
Strengths:
Can decreases a cooldown
Weaknesses:
May not get the result they want
no damaging effect
- Lady Lucks Shield:
- Name: Ludy Lucks Shield
Rank: D rank
Type: Defensive
Duration: 1 post
Cooldown: 3 posts
Description: Lady Luck give her blessing to the gambler as they flip a coin. When a d rank attack is about to hit the gambler there is a fifty, fifty shot the the attack will be nullified completely due to a sudden power loss however there is also a chance that chance that not only will the spell fail but he will take an extra d rank of damage in the process. On a roll of an even the spell in nullified on a roll of odd the spell gains an extra d rank of damage.
Strengths:
Can nullify a d rank spell
Weaknesses:
May not work at all
could potentially hurt him more
[spoiler="Quiz Time"]Name: Quiz time!
Rank: c rank
Type: offensive
Duration: 3 posts
Cooldown: 5 posts
Description:The Gambler snaps there fingers and cards appear beneath two peoples feet for three turns and stunning them. Tex then starts the game.by asking them a question of her choice. Whoever guesses right then they are safe however who ever is wrong or waits to long takes a c rank of damage. If they both don’t answer they will take a c rank of damage.. At the end of the three posts the cards stand up straight from under then and spins sending them back away from tex. This move will only work if two people are present.
Strengths:
Stuns opponents
Weaknesses:
Only works if two people or creatures are present
long cooldown
- Spoiler:
- Card house:
- Name: card house
Rank: C rank
Type: Offensive
Duration:5 posts
Cooldown:8 posts
Description: The gambler creates a card house: traps a target with a cube made out of cards for the next 5 posts. Every post the target can try to roll the dice. if they either roll a 1 or a 6 they break free from the trap. Any other in between deals a c rank worth of damage. Only one person can be in it at once and can only be destroyed from the outside, or if Tex ends it.
Strengths:
Traps enemies
Weaknesses:
Can only trap one person
Person can teleport out if the like
- Roulette:
- Name: Roulette
Rank: C rank
Type: Offensive
Duration:1 post
Cooldown:3 posts
Description: The gamble snaps there fingers and a roulette wheel appears. The opponent must spin the wheel to determine the effect if they don’t they suffer two c ranks of damage. They will then roll a d6 on a one they get a c rank of mana stolen given to tex, on a two they get a c rank of mana, on a three they get a c rank of health, on a four they are stunned for a turn on a five they loss a c rank of health, on a six the wheel explodes dealing a c rank of damage.
Strengths:
Can give the gambler mana back
Weaknesses:
No way to determine the effect.
- Cash out:
Name: Cash out
Rank: C rank
Type: Offesive
Duration: 1 post
Cooldown:3 posts
Description: Everyone who uses any degree of luck knows when it is time to keep going or when to just cut your loses and cash out. The Gambler calls out the to the target asking if they want to cash out. If they say yes they get a stack of cash out applied to them. once they have three stacks of cash out on them The gambler can cash them out or make them reroll one dice they have rolled for any reason. how ever if they refuse to cash out they will take a C rank of damage since they are overcome by greed.
Strengths:
can make them re roll
Weaknesses:
only works after three stacks
They don't have to cash out
- slots:
- Name: Slots
Rank: C rank
Type: Offensive/Supportive
Duration: 1 post
Cooldown: 5 posts
Description: The Gambler swipes there hand across there face as a image of a slot machine screen appears. The Gambler chooses a target and the target says the word spin. They then roll a three d6, if they are all the same number then Jackpot! The target will get 2 c ranks of health and mana, if it is two of a kind they can either get a c rank of health or mana there choice. If they are all different the magic deals three d ranks of damage to the target.
Strengths:
Returns health and mana
Weaknesses:
Long cooldown
random chance
- fifty two pick up:
- Name: fifty two pick up
Rank: c rank
Type: Defensive
Duration:1 post
Cooldown: 3 -posts
Description: When an attack is launched at the gambler they summon two decks of cards and makes the rain around them. When the attack hits they will roll a d6. On any roll but one or six the gambler teleports leaving only cards behind in their wake avoiding the attack only works on c rank spells. On a roll one or six the bamble teleports and when they reappear there cards shoot at the enemy dealing two c ranks of damage.
[b]Strengths:
Teleports out of danger
Weaknesses:
This move only works on the Gambler
Offensive ability won't always work
- Dealing:
- Name: Dealing
Rank: C rank
Type: Offensive
Duration: 1 post
Cooldown: 2 posts
Description: The Gambler will summon there deck of cards and pull of the top five. They will then throw them towards the enemy. They will roll a d6 on evens the spells goes of each card deals a c rank of damage out in a cone formation meaning to do max damage they must be close this move works much like a shotgun. If odds are rolled nothing bad will happen and the spell fizzles out. Max range on throw is twenty feet away.
Strengths:
Can do heavy damage at close range
Weaknesses:
Spell get weaker the farther they go
Only works fity percent of the time
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:[/b]