Job Title: Striving For Everything
Rank: S
Player Requirements: S-rank or the equivalent. Must be done with 2 mages at least.
Job Requirements: 21,000 words at least. Must defeat 5 rolls of enemies if on the rescuer side while the captive side having to either defeat 5 rolls themselves or roll a boss roll to escape and meet up with the rescuer(s) to finish out the job. Both groups must defeat 5 enemy rolls before meeting up, unless the captive(s) roll a boss roll which will force the group to have to make up the deficit for the rolls.(If a boss roll is rolled by the captive(s) for their first roll then they will join up with the number of enemy rolls needed to be defeated for the rescuer(s) side being 9). The boss can then be spawned and then must be defeated if he was not rolled already. The group who did the capturing is up to the job takers also.
Job Location: Silent Glaciers
Job Description:
The rescuer(s) have been tasked with saving either a member of their guild or simply saving another mage who has been captured for some reason by a client(reasoning is up to the job takers). They must go to the Silent Glaciers were they will have to fight their way through the area and gain access into the prison holding who they need to save.
The captive(s) find themselves inside of a cell with restraints on that prevent the use of magic and must break out of it and try to escape. This will have them fighting multiple enemies on their way to escape through the prison as well as find out why they were captured in the first place(The reason is up to the job takers).
This will eventually lead both groups to meeting up and fighting a boss together.
Enemies: (The name of the enemies, their abilities and attacks in this job is up to the job takers)
Reward: 1 S-rank exp and 100,000 jewels.
-- credit to Cirven
Rank: S
Player Requirements: S-rank or the equivalent. Must be done with 2 mages at least.
Job Requirements: 21,000 words at least. Must defeat 5 rolls of enemies if on the rescuer side while the captive side having to either defeat 5 rolls themselves or roll a boss roll to escape and meet up with the rescuer(s) to finish out the job. Both groups must defeat 5 enemy rolls before meeting up, unless the captive(s) roll a boss roll which will force the group to have to make up the deficit for the rolls.(If a boss roll is rolled by the captive(s) for their first roll then they will join up with the number of enemy rolls needed to be defeated for the rescuer(s) side being 9). The boss can then be spawned and then must be defeated if he was not rolled already. The group who did the capturing is up to the job takers also.
Job Location: Silent Glaciers
Job Description:
The rescuer(s) have been tasked with saving either a member of their guild or simply saving another mage who has been captured for some reason by a client(reasoning is up to the job takers). They must go to the Silent Glaciers were they will have to fight their way through the area and gain access into the prison holding who they need to save.
The captive(s) find themselves inside of a cell with restraints on that prevent the use of magic and must break out of it and try to escape. This will have them fighting multiple enemies on their way to escape through the prison as well as find out why they were captured in the first place(The reason is up to the job takers).
This will eventually lead both groups to meeting up and fighting a boss together.
Enemies: (The name of the enemies, their abilities and attacks in this job is up to the job takers)
- Rescuer(s) Rolls:
Weak - A-rank
You come across a patrol of 4 enemies. Each one is armored with some sort of weapon and have magic related abilities(up to the job takers on weapons and their abilities). The patrol is accustomed to fighting together which makes them harder to defeat. They deal A-rank damage.
Normal - S-rank
You are ambushed by two brutes who are around 8-10 ft tall with the body mass equivalent to that of a bear. They use massive weapons and destructive magic to attack with. They can take much more damage than the most due to their mass and they deal S-rank damage.
Strong - S-rank
You run into a a person(s) who are the ones you are there to save but only to find they are fakes. They will then attack you using magical attacks while calling in a hidden group of the weak enemy roll. They deal S-rank damage with each of their attacks and surprisingly can take more damage than the brutes.
Boss - SS-rank
The head of the prison shows his face to face you. He knows why they captured the prisoners you are there to save and is there to stop you from getting away with them. He is clad in a magical armor that makes him take less damage from any attack and will use a weapon accompanied with some type of magic. He deals S-rank damage and will use many attacks that cover a wide area so that he can hit your entire group. He will also be accompanied by a weak and strong enemy roll.
- Captive(s) Rolls:
Weak - A-rank
You run into a small group of 3 guards. They are clad in armor and have weapons and magical abilities. They are good at working together and deal A-rank damage with each attack.
Normal - S-rank
You are found by a massive guard dog that is as strong as multiple men by itself. It is wearing a type of dog armor. It can even use magic somehow! It deals S-rank damage with its attacks.
Strong - S-rank
You are brought face to face with a person who you know that are claiming they are there to help you escape. You find out that they are just fakes and quickly end up fighting them when they call in help from one of the weak enemy rolls. They deal S-rank damage with each attack and focus more on using magic against you. They can also take a good beating too so be careful!
Boss - N/A
You find yourself somehow meeting up with the rescuer(s) group and now have to deal with the enemies left with them.(Any left over enemy rolls you have is used to increase the rolls that the rescuers have left).
Reward: 1 S-rank exp and 100,000 jewels.
-- credit to Cirven