Primary Magic: Heavenly Body Magic
Secondary Magic: None
Caster or Holder: Caster
Description: It is a powerful form of Magic that allows the caster to use the properties of many astronomical objects for battle, preferably in offense. The properties of Heavenly Body Magic rely primarily on astronomical objects like meteors or the generation and manipulation of the energy of stars from their own body. The caster can create powerful light blasts or beams of high destructive power, reminiscent of starlight, at their opponents. This light is not the only substance used, however. The caster is also capable of using the power of gravity against the opponent for destructive usage; the strength can be comparable to the effects caused by a black hole.The use of such Magic can be used to enhance the caster's own skills drastically for various purposes, such as shrouding them in Magic that can increase their speed and strength significantly.
Strengths:
Can be used to power up strength and speed.- Allows the user to buff himself and cause greater damage in hand to hand combat.
Can deal great damage to individual.- Because of the buff it is suited very well for 1v1 combat.
Weaknesses:
Not strong against large number of enemies.- User can become overwhelmed due to the attacks mainly focusing on 1v1 combat.
Causes great exhaustion when used for too long.- Extended use will drain magic fairly quickly
Starting out there aren't a lot of spells D rank wizards can use- Spell are more made for a higher ranking wizard.
Lineage: Knight Of Swords
Unique Abilities: Can create a sword made entirely out of magic power and it allows the user to deal 1.5X D rank damage. But it only lasts 3 posts.
Spells:
Name: Divine Rapture
Rank: D
Type: Supportive
Duration: 3 Post
Cooldown: 4 Post
Description: This spell covers the caster in a bright divine light that allows the user to achieve greater speeds and strengths. It increases the user's speed by 25% and allows him to deal 1.5X D rank damage but requires 1.5X the amount of magical energy required for a D rank spells.
Strengths:
Strengthens combat capabilities.- Allows user to deal more damage and increase speed.
Weaknesses:
Long cool down.- Because of use of a lot of magic energy it takes a long time to cool it down.
Uses a lot of magical energy.- Take 1.5x the amount of energy to cast
Name: God’s Wrath
Rank: D
Type: Offensive
Duration: 1 posts
Cooldown: 2 posts
Description: Streams of light rain down from the heavens in the desired location of the user. Can only be casted within 50 feet of the user It affects a 20 foot radius and can inflict a maximum of 15 damage.
Strengths:
Long distance attack.- Can cause distance from a far.
Possible to hit multiple targets.- If multiple targets are caught in radius can cause damage to all of them.
Weaknesses:
Once caster chooses position for attack it cannot be changed.- It's like ordering a bomb in war once it starts dropping you can't magically move it.
The attack will not work at close distances.- If user is in the radius of attack he can get hit himself.
The attack can be blocked by a shield fairly easily.- If opponent uses shield like umbrella can block the attacks.
Name: Holy Halberd
Rank: D
Type: Offensive
Duration: 1 Post
Cooldown: 2 Post
Description: The user draws light into the palm of his hand that creates a spear of light it is 4 feet long . He then can throw the light towards his enemy inflicting damage upon them if hitting them. It can only be thrown for a distance less than 20 feet at a speed of 60 feet per second. Can also be used at short distance to thrust into opponent.
Strengths:
Causes damage- Can cause damage to opponent.
Long range/Short range- Can be thrown or wielded like a staff.
Weaknesses:
If you miss you can't pick it back up- If it hits the ground the magic will disperse.
Only last short amount of time- Spell only lasts 1 post.
Can be blocked by a shield- Shield can block it.
Name: Heavenly Blockade
Rank: D
Type: Defensive
Duration: 1 Post
Cooldown: 2 Post
Description: An impenetrable barrier of light is formed in front of the user that blocks attacks. It has a 6 foot diameter and can be moved by the user moving his hand as if it were a shield of light. Can block only 3 D rank attacks then breaks into particles of light.
Strengths:
Stops damage- Stops damage
Movable wall- Moves with hand movement.
Weaknesses:
Only lasts through 3 hits- Magic energy disperses after 30 damage.
Only lasts 1 post- Disperses after 1 post.
If opponent gets around behind you he can still cause damage.- Shield only blocks damage that hits the shield.
List of Spell Fusions
Secondary Magic: None
Caster or Holder: Caster
Description: It is a powerful form of Magic that allows the caster to use the properties of many astronomical objects for battle, preferably in offense. The properties of Heavenly Body Magic rely primarily on astronomical objects like meteors or the generation and manipulation of the energy of stars from their own body. The caster can create powerful light blasts or beams of high destructive power, reminiscent of starlight, at their opponents. This light is not the only substance used, however. The caster is also capable of using the power of gravity against the opponent for destructive usage; the strength can be comparable to the effects caused by a black hole.The use of such Magic can be used to enhance the caster's own skills drastically for various purposes, such as shrouding them in Magic that can increase their speed and strength significantly.
Strengths:
Can be used to power up strength and speed.- Allows the user to buff himself and cause greater damage in hand to hand combat.
Can deal great damage to individual.- Because of the buff it is suited very well for 1v1 combat.
Weaknesses:
Not strong against large number of enemies.- User can become overwhelmed due to the attacks mainly focusing on 1v1 combat.
Causes great exhaustion when used for too long.- Extended use will drain magic fairly quickly
Starting out there aren't a lot of spells D rank wizards can use- Spell are more made for a higher ranking wizard.
Lineage: Knight Of Swords
Unique Abilities: Can create a sword made entirely out of magic power and it allows the user to deal 1.5X D rank damage. But it only lasts 3 posts.
Spells:
Name: Divine Rapture
Rank: D
Type: Supportive
Duration: 3 Post
Cooldown: 4 Post
Description: This spell covers the caster in a bright divine light that allows the user to achieve greater speeds and strengths. It increases the user's speed by 25% and allows him to deal 1.5X D rank damage but requires 1.5X the amount of magical energy required for a D rank spells.
Strengths:
Strengthens combat capabilities.- Allows user to deal more damage and increase speed.
Weaknesses:
Long cool down.- Because of use of a lot of magic energy it takes a long time to cool it down.
Uses a lot of magical energy.- Take 1.5x the amount of energy to cast
Name: God’s Wrath
Rank: D
Type: Offensive
Duration: 1 posts
Cooldown: 2 posts
Description: Streams of light rain down from the heavens in the desired location of the user. Can only be casted within 50 feet of the user It affects a 20 foot radius and can inflict a maximum of 15 damage.
Strengths:
Long distance attack.- Can cause distance from a far.
Possible to hit multiple targets.- If multiple targets are caught in radius can cause damage to all of them.
Weaknesses:
Once caster chooses position for attack it cannot be changed.- It's like ordering a bomb in war once it starts dropping you can't magically move it.
The attack will not work at close distances.- If user is in the radius of attack he can get hit himself.
The attack can be blocked by a shield fairly easily.- If opponent uses shield like umbrella can block the attacks.
Name: Holy Halberd
Rank: D
Type: Offensive
Duration: 1 Post
Cooldown: 2 Post
Description: The user draws light into the palm of his hand that creates a spear of light it is 4 feet long . He then can throw the light towards his enemy inflicting damage upon them if hitting them. It can only be thrown for a distance less than 20 feet at a speed of 60 feet per second. Can also be used at short distance to thrust into opponent.
Strengths:
Causes damage- Can cause damage to opponent.
Long range/Short range- Can be thrown or wielded like a staff.
Weaknesses:
If you miss you can't pick it back up- If it hits the ground the magic will disperse.
Only last short amount of time- Spell only lasts 1 post.
Can be blocked by a shield- Shield can block it.
Name: Heavenly Blockade
Rank: D
Type: Defensive
Duration: 1 Post
Cooldown: 2 Post
Description: An impenetrable barrier of light is formed in front of the user that blocks attacks. It has a 6 foot diameter and can be moved by the user moving his hand as if it were a shield of light. Can block only 3 D rank attacks then breaks into particles of light.
Strengths:
Stops damage- Stops damage
Movable wall- Moves with hand movement.
Weaknesses:
Only lasts through 3 hits- Magic energy disperses after 30 damage.
Only lasts 1 post- Disperses after 1 post.
If opponent gets around behind you he can still cause damage.- Shield only blocks damage that hits the shield.
List of Spell Fusions
Last edited by MSICO10 on 9th December 2016, 8:27 pm; edited 2 times in total