Magic
Primary Magic: Wind Magic
Caster or Holder: Caster
Description: Reyn uses Wind Magic, controlling all kinds of winds. He can control the air around him, an area, or around a person.
The wind, controlled by Reyn, increases speed and is sharper than a knife, able to cut objects. Obviously, the wind he controls cannot cut all objects, he can cut weak rocks and anything less hard than that. Fully intact rock and steel are impossible for Reyn to cut through.
Strengths: Effective against Projectile magics, by moving the projectiles away with strong gusts of air. Grass magics, can cut/blow plants away.
Weaknesses: Weak against stronger Winds, heavy Metals, Rock magics, water magics, and fire magics
Lineage: Aspect of Jupiter
Unique Abilities: -Immovable: Cannot be hurled through the air, due to the Wind Magic. Cannot be moved by wind magic that is equal or lesser in rank.
-Flying: Uses Wind Magic to fly around.
-Sensory: Detects magic around him. The range for his senses ranges from around 50 feet, just like his Wind magic. He can detect most kinds of magic, except Lost, Slayer, and Take-Over. Also, he can only detect magics that are lesser or equal in rank, and he can only detect the element of the magic.
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: Tempest (Signature Spell)
Rank: D
Type: Instant
Duration: 3 Posts
Cooldown: 4 Posts
Description: Reyn can command the air around him to attack his enemies, and allow Reyn to fly.The Speed of his magic determines on how hard the air is blowing that day. If it is storming, his speed will increase, but if there’s no wind that day, he will have to use his own magic power to propel the wind. The Range of Reyn’s spells determines how far away the target is. If it is 50 feet away, which seems to be his max, he’ll hit the target most of the time. Any distance lower than 50 feet is most likely going to hit the target. There is no specific area of effect for his spells, but the area isn’t unlimited.
Strengths: Effective against Projectile magics, by moving the projectiles away with strong gusts of wind, Grass magics, can cut/blow the plant away.
Weaknesses: Weak against stronger Winds, heavy Metals, Rock magics, fire magics, and water magics
Name: F-1 Twister
Rank: D
Type: Charged
Duration: 3 posts
Cooldown: 4 posts
Description Reyn uses his Wind magic to call forth raging winds that ravage an area. He charges the Twister for 2 posts and releases the Twister on the 3rd post. The twister circles around a specific area, damaging all targets in the vicinity of the tornado. The range is about 15m for the twister. The size of the tornado averages out at about 10 meters wide. Since it charges for two posts and activates on the third, it does an additional 25%
Strengths: Effective against Sand magics, water magics, projectile magics
Weaknesses: Stronger wind magics, Earth magics, Metal magics, Fire magics, and the possibility of hurting allies.
Name: F-1 Cyclone
Rank: D
Type: Area of Effect
Duration: 2 Posts
Cooldown: 3 Posts
Description: Reyn calls upon the wind that he controls with his magic, and surrounds a target area with extremely high winds, completely immobilizing the targets inside. The targets are stunned only if they are equal or lower in rank to Reyn, and the stun lasts for 1 post. The cyclone is about 15 meters wide and can hold 5 targets within the walls of the cyclone.
Strengths: Effective against lesser or equal wind magics, water magics, and grass magics
Weaknesses: Stronger wind magics, earth magics, metal magics, and the potential to trap allies in the cyclone, and also lightning/electricity magics.
Name: F-1 Whirlwind
Rank: D
Type: Instant
Duration: 1 Post
Cooldown: 2 Posts
Description: Reyn shoots consecutive blasts of concentrated air at his targets, blowing them back, and cutting them. He can shoot about 10 blasts, but he has to focus on the target if he wants it to hit. The air blasts are 2 meters wide and send concentrated air out whenever it hits a surface. Each blast hits for 2HP and if it hits 10 times, it will deal 20HP
Strengths: Grass magics, sand magics, and projectile magics
Weaknesses: Water magics, fire magics, stronger wind magics, earth magics, and metal magics, and electricity magics
Name: F-1 Updraft
Rank: D
Type:Multiple Hit
Duration: 2 Posts
Cooldown: 3 Posts
Description: Reyn sends his magic under the feet of the targets, and then strengthening to send them flying in the air. Then, somewhat of a vortex sends the targets spinning, disorienting them. The range of the updraft is 15 meters and can only lift a certain number of people. It can lift 5 people into the air at a time.
Strengths: Effective against lesser winds, sand magics, and water magics
Weaknesses: Fire magics, earth magics, metal magics, stronger winds, and risk of targeting wrong target, and lightning magics.
Primary Magic: Wind Magic
Caster or Holder: Caster
Description: Reyn uses Wind Magic, controlling all kinds of winds. He can control the air around him, an area, or around a person.
The wind, controlled by Reyn, increases speed and is sharper than a knife, able to cut objects. Obviously, the wind he controls cannot cut all objects, he can cut weak rocks and anything less hard than that. Fully intact rock and steel are impossible for Reyn to cut through.
Strengths: Effective against Projectile magics, by moving the projectiles away with strong gusts of air. Grass magics, can cut/blow plants away.
Weaknesses: Weak against stronger Winds, heavy Metals, Rock magics, water magics, and fire magics
Lineage: Aspect of Jupiter
Unique Abilities: -Immovable: Cannot be hurled through the air, due to the Wind Magic. Cannot be moved by wind magic that is equal or lesser in rank.
-Flying: Uses Wind Magic to fly around.
-Sensory: Detects magic around him. The range for his senses ranges from around 50 feet, just like his Wind magic. He can detect most kinds of magic, except Lost, Slayer, and Take-Over. Also, he can only detect magics that are lesser or equal in rank, and he can only detect the element of the magic.
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: Tempest (Signature Spell)
Rank: D
Type: Instant
Duration: 3 Posts
Cooldown: 4 Posts
Description: Reyn can command the air around him to attack his enemies, and allow Reyn to fly.The Speed of his magic determines on how hard the air is blowing that day. If it is storming, his speed will increase, but if there’s no wind that day, he will have to use his own magic power to propel the wind. The Range of Reyn’s spells determines how far away the target is. If it is 50 feet away, which seems to be his max, he’ll hit the target most of the time. Any distance lower than 50 feet is most likely going to hit the target. There is no specific area of effect for his spells, but the area isn’t unlimited.
Strengths: Effective against Projectile magics, by moving the projectiles away with strong gusts of wind, Grass magics, can cut/blow the plant away.
Weaknesses: Weak against stronger Winds, heavy Metals, Rock magics, fire magics, and water magics
Name: F-1 Twister
Rank: D
Type: Charged
Duration: 3 posts
Cooldown: 4 posts
Description Reyn uses his Wind magic to call forth raging winds that ravage an area. He charges the Twister for 2 posts and releases the Twister on the 3rd post. The twister circles around a specific area, damaging all targets in the vicinity of the tornado. The range is about 15m for the twister. The size of the tornado averages out at about 10 meters wide. Since it charges for two posts and activates on the third, it does an additional 25%
Strengths: Effective against Sand magics, water magics, projectile magics
Weaknesses: Stronger wind magics, Earth magics, Metal magics, Fire magics, and the possibility of hurting allies.
Name: F-1 Cyclone
Rank: D
Type: Area of Effect
Duration: 2 Posts
Cooldown: 3 Posts
Description: Reyn calls upon the wind that he controls with his magic, and surrounds a target area with extremely high winds, completely immobilizing the targets inside. The targets are stunned only if they are equal or lower in rank to Reyn, and the stun lasts for 1 post. The cyclone is about 15 meters wide and can hold 5 targets within the walls of the cyclone.
Strengths: Effective against lesser or equal wind magics, water magics, and grass magics
Weaknesses: Stronger wind magics, earth magics, metal magics, and the potential to trap allies in the cyclone, and also lightning/electricity magics.
Name: F-1 Whirlwind
Rank: D
Type: Instant
Duration: 1 Post
Cooldown: 2 Posts
Description: Reyn shoots consecutive blasts of concentrated air at his targets, blowing them back, and cutting them. He can shoot about 10 blasts, but he has to focus on the target if he wants it to hit. The air blasts are 2 meters wide and send concentrated air out whenever it hits a surface. Each blast hits for 2HP and if it hits 10 times, it will deal 20HP
Strengths: Grass magics, sand magics, and projectile magics
Weaknesses: Water magics, fire magics, stronger wind magics, earth magics, and metal magics, and electricity magics
Name: F-1 Updraft
Rank: D
Type:Multiple Hit
Duration: 2 Posts
Cooldown: 3 Posts
Description: Reyn sends his magic under the feet of the targets, and then strengthening to send them flying in the air. Then, somewhat of a vortex sends the targets spinning, disorienting them. The range of the updraft is 15 meters and can only lift a certain number of people. It can lift 5 people into the air at a time.
Strengths: Effective against lesser winds, sand magics, and water magics
Weaknesses: Fire magics, earth magics, metal magics, stronger winds, and risk of targeting wrong target, and lightning magics.
Last edited by Reyn Courney on 2nd December 2016, 9:51 am; edited 5 times in total