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    Tempest Magic

    Reyn Courney
    Reyn Courney

    Player 
    Lineage : Aspect of Jupiter
    Position : None
    Posts : 33
    Guild : Infinity Hydra
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 25

    Character Sheet
    First Skill: Tempest Magic
    Second Skill:
    Third Skill:

    Bump Tempest Magic

    Post by Reyn Courney 17th November 2016, 8:48 pm

    Magic

    Primary Magic: Wind Magic


    Caster or Holder: Caster


    Description: Reyn uses Wind Magic, controlling all kinds of winds. He can control the air around him, an area, or around a person.
    The wind, controlled by Reyn, increases speed and is sharper than a knife, able to cut objects. Obviously, the wind he controls cannot cut all objects, he can cut weak rocks and anything less hard than that. Fully intact rock and steel are impossible for Reyn to cut through.


    Strengths: Effective against Projectile magics, by moving the projectiles away with strong gusts of air. Grass magics, can cut/blow plants away.  


    Weaknesses: Weak against stronger Winds, heavy Metals, Rock magics, water magics, and fire magics
    Lineage: Aspect of Jupiter


    Unique Abilities: -Immovable: Cannot be hurled through the air, due to the Wind Magic. Cannot be moved by wind magic that is equal or lesser in rank.
    -Flying: Uses Wind Magic to fly around.
    -Sensory: Detects magic around him. The range for his senses ranges from around 50 feet, just like his Wind magic. He can detect most kinds of magic, except Lost, Slayer, and Take-Over. Also, he can only detect magics that are lesser or equal in rank, and he can only detect the element of the magic.


    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS


    Name: Tempest (Signature Spell)


    Rank: D


    Type: Instant


    Duration: 3 Posts


    Cooldown: 4 Posts

    Description: Reyn can command the air around him to attack his enemies, and allow Reyn to fly.The Speed of his magic determines on how hard the air is blowing that day. If it is storming, his speed will increase, but if there’s no wind that day, he will have to use his own magic power to propel the wind. The Range of Reyn’s spells determines how far away the target is. If it is 50 feet away, which seems to be his max, he’ll hit the target most of the time. Any distance lower than 50 feet is most likely going to hit the target. There is no specific area of effect for his spells, but the area isn’t unlimited.


    Strengths: Effective against Projectile magics, by moving the projectiles away with strong gusts of wind, Grass magics, can cut/blow the plant away.


    Weaknesses: Weak against stronger Winds, heavy Metals, Rock magics, fire magics, and water magics

    Name: F-1 Twister

    Rank: D

    Type: Charged

    Duration: 3 posts

    Cooldown: 4 posts

    Description Reyn uses his Wind magic to call forth raging winds that ravage an area. He charges the Twister for 2 posts and releases the Twister on the 3rd post. The twister circles around a specific area, damaging all targets in the vicinity of the tornado. The range is about 15m for the twister. The size of the tornado averages out at about 10 meters wide. Since it charges for two posts and activates on the third, it does an additional 25%

    Strengths: Effective against Sand magics, water magics, projectile magics

    Weaknesses: Stronger wind magics, Earth magics, Metal magics, Fire magics, and the possibility of hurting allies.

    Name: F-1 Cyclone

    Rank: D

    Type: Area of Effect

    Duration: 2 Posts

    Cooldown: 3 Posts

    Description: Reyn calls upon the wind that he controls with his magic, and surrounds a target area with extremely high winds, completely immobilizing the targets inside. The targets are stunned only if they are equal or lower in rank to Reyn, and the stun lasts for 1 post.  The cyclone is about 15 meters wide and can hold 5 targets within the walls of the cyclone.

    Strengths: Effective against lesser or equal wind magics, water magics, and grass magics

    Weaknesses: Stronger wind magics, earth magics, metal magics, and the potential to trap allies in the cyclone, and also lightning/electricity magics.

    Name: F-1 Whirlwind

    Rank: D

    Type: Instant

    Duration: 1 Post

    Cooldown: 2 Posts

    Description: Reyn shoots consecutive blasts of concentrated air at his targets, blowing them back, and cutting them. He can shoot about 10 blasts, but he has to focus on the target if he wants it to hit. The air blasts are 2 meters wide and send concentrated air out whenever it hits a surface. Each blast hits for 2HP and if it hits 10 times, it will deal 20HP

    Strengths: Grass magics, sand magics, and projectile magics

    Weaknesses: Water magics, fire magics, stronger wind magics, earth magics, and metal magics, and electricity magics

    Name: F-1 Updraft

    Rank: D

    Type:Multiple Hit

    Duration: 2 Posts

    Cooldown: 3 Posts

    Description: Reyn sends his magic under the feet of the targets, and then strengthening to send them flying in the air. Then, somewhat of a vortex sends the targets spinning, disorienting them. The range of the updraft is 15 meters and can only lift a certain number of people. It can lift 5 people into the air at a time.

    Strengths: Effective against lesser winds, sand magics, and water magics

    Weaknesses: Fire magics, earth magics, metal magics, stronger winds, and risk of targeting wrong target, and lightning magics.


    Last edited by Reyn Courney on 2nd December 2016, 9:51 am; edited 5 times in total
    avatar
    Guest
    Guest

    Bump Re: Tempest Magic

    Post by Guest 22nd November 2016, 7:42 pm

    Hey there, Aquaticflame! I just have a few things that you need to fix up on your magic application. You can find them in this color.
    Aquaticflame89 wrote:Magic

    Primary Magic: Wind Magic


    Caster or Holder: Caster


    Description: Reyn uses Wind Magic, controlling all kinds of winds. He can control the air around him, an area, or around a person.
    The wind, controlled by Reyn, increases speed and is sharper than a knife, able to cut objects. Obviously, the wind he controls cannot cut all objects, he can cut weak rocks and anything less hard than that. Fully intact rock and steel are impossible for Reyn to cut through.


    Strengths: Effective against Fire and Water magics. I'm not sure how it's affected against either of these. Wind does hardly anything to water and wind fuels fire.


    Weaknesses: Weak against stronger Winds, heavy Metal, and Rock magics
    You need one more weakness
    Lineage: Aspect of Jupiter


    Unique Abilities: -Immovable: Cannot be hurled through the air, due to the Wind Magic. I would like it stated that the user cannot be moved by wind magic that is equal to or lesser in rank to them.
    -Flying: Uses Wind Magic to fly around.
    -Sensory: Detects magic around him Please be more specific with this. Are there certain types of magic he's able to detect? How far away can he detect them? I'd like it stated he can only detect magic that is equal to or lesser in rank to him and that it can only be the element of the magic.


    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS


    Name: Tempest


    Rank: D


    Type: Area of Effect


    Duration: 3 Posts


    Cooldown: 2 Posts Cooldowns must always be one post longer than the duration.


    Description: Reyn can command the air around him to attack his enemies, allow Reyn to fly, and create walls of air around a specific location. The Speed of his magic determines on how hard the air is blowing that day. If it is storming, his speed will increase, but if there’s no wind that day, he will have to use his own magic power to propel the wind. The Range of Reyn’s spells determines how far away the target is. If it is 100 feet away This is a long range for a D-rank spell, please lower this to 50ft or 15m, which seems to be his max, he’ll hit the target most of the time. Any distance lower than 50 feet is most likely going to hit the target. There is no specific area of effect for his spells, but the area isn’t unlimited.


    Strengths: Effective against Fire and Water magics How is wind effective against fire and water?


    Weaknesses: Weak against strong Wind,  heavy Metal, Rock magics
    You need one more weakness

    You're allowed 3 more D-rank spells
    avatar
    Guest
    Guest

    Bump Re: Tempest Magic

    Post by Guest 1st December 2016, 9:32 am

    Edit requests are in this color. Upon finishing, please bump the thread by posting 'bump'. If you need an example of a magic to help better understand how magic works, you may look at mine, which the link is located in my signature as "The Ravenous Hand."
    Reyn Courney wrote:Magic

    Primary Magic: Wind Magic


    Caster or Holder: Caster


    Description: Reyn uses Wind Magic, controlling all kinds of winds. He can control the air around him, an area, or around a person.
    The wind, controlled by Reyn, increases speed and is sharper than a knife, able to cut objects. Obviously, the wind he controls cannot cut all objects, he can cut weak rocks and anything less hard than that. Fully intact rock and steel are impossible for Reyn to cut through.


    Strengths: Effective against Projectile magics, by moving the projectiles away with strong gusts of air. Grass magics, can cut/blow plants away.  


    Weaknesses: Weak against stronger Winds, heavy Metals, Rock magics, and Electricity/Lightning
    You need one more weakness.
    Lineage: Aspect of Jupiter


    Unique Abilities: -Immovable: Cannot be hurled through the air, due to the Wind Magic. Cannot be moved by wind magic that is equal or lesser in rank.
    -Flying: Uses Wind Magic to fly around.
    -Sensory: Detects magic around him. The range for his senses ranges from around 50 feet, just like his Wind magic. He can detect most kinds of magic, except Lost, Slayer, and Take-Over. Also, he can only detect magics that are lesser or equal in rank, and he can only detect the element of the magic.


    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS


    Name: Tempest (Signature Spell)


    Rank: D


    Type: Instant


    Duration: 3 Posts


    Cooldown: None Cooldowns must be longer than the duration. So, this should say 4 posts.

    Description: Reyn can command the air around him to attack his enemies, and allow Reyn to fly.The Speed of his magic determines on how hard the air is blowing that day. If it is storming, his speed will increase, but if there’s no wind that day, he will have to use his own magic power to propel the wind. The Range of Reyn’s spells determines how far away the target is. If it is 50 feet away, which seems to be his max, he’ll hit the target most of the time. Any distance lower than 50 feet is most likely going to hit the target. There is no specific area of effect for his spells, but the area isn’t unlimited.


    Strengths: Effective against Projectile magics, by moving the projectiles away with strong gusts of wind, Grass magics, can cut/blow the plant away.


    Weaknesses: Weak against stronger Winds, heavy Metals, Rock magics, and Lightning/Electricity
    You need one more weakness than strength. (i.e. 1 strength, 2 weaknesses; 2 strengths, 3 weaknesses; 3 strengths, 4 weaknesses; etc...)

    Name: F-1 Twister

    Rank: D

    Type: Charged

    Duration: 3 posts

    Cooldown: 4 posts

    Description Reyn uses his Wind magic to call forth raging winds that ravage an area. He charges the Twister for 2 posts and releases the Twister on the 3rd post. The twister circles around a specific area, damaging all targets in the vicinity of the tornado. The range is about 15m for the twister. The size of the tornado averages out at about 10 meters wide. SInce this charges for 2 posts, I can allow for an additional 25% in damage.

    Strengths: Effective against Sand magics, blowing the sands away. Plant magics, tears the plants out of the ground and destroy them. Water magics, sucks up water, sending it away, or turning it into a Waterspout.

    Weaknesses: Stronger wind magics, Earth magics, Metal magics, Fire magics, and the possibility of hurting allies.
    You need 3 more weaknesses.

    Name: F-1 Cyclone

    Rank: D

    Type: Area of Effect

    Duration: 2 Posts

    Cooldown: 3 Posts

    Description: Reyn calls upon the wind that he controls with his magic, and surrounds a target area with extremely high winds, completely immobilizing the targets inside If targets are stunned, please state that it is only those of equal to or lower in rank to Reyn and that they are stunned for only 1 post. The cyclone is about 15 meters wide and can hold a few targets within the walls of the cyclone. Please provide how many targets can be held within it, not just "a few."

    Strengths: Effective against lesser or equal wind magics, water magics, and grass magics

    Weaknesses: Stronger wind magics, earth magics, metal magics, and the potential to trap allies in the cyclone
    You need one more weakness

    Name: F-1 Whirlwind

    Rank: D

    Type: Instant

    Duration: 1 Post

    Cooldown: 2 Posts

    Description: Reyn shoots consecutive blasts of concentrated air at his targets, blowing them back, and cutting them. He can shoot about 10 blasts, but he has to focus on the target if he wants it to hit. The air blasts are 2 meters wide and send concentrated air out whenever it hits a surface.  Please state how much damage each blast deals. Since there are 10 blasts in total, that means each blast deals about 2HP in damage.

    Strengths: Grass magics, sand magics, and projectile magics

    Weaknesses: Water magics, fire magics, stronger wind magics, earth magics, and metal magics
    You need one more weakness.

    Name: F-1 Updraft

    Rank: D

    Type:Multiple Hit

    Duration: 2 Posts

    Cooldown: 3 Posts

    Description: Reyn sends his magic under the feet of the targets, and then strengthening to send them flying in the air. Then, somewhat of a vortex sends the targets spinning, disorienting them. The range of the updraft is 15 meters and can only lift a certain number of people. Please provide how many exactly can be lifted up.

    Strengths: Effective against lesser winds, sand magics, and water magics

    Weaknesses: Fire magics, earth magics, metal magics, stronger winds, and risk of targeting wrong target
    You need one more weakness.
    avatar
    Guest
    Guest

    Bump Re: Tempest Magic

    Post by Guest 2nd December 2016, 1:10 pm

    Tempest Magic S1SnyFE

      Current date/time is 5th November 2024, 7:54 am