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    Glet's RatGun Magic

    Glet the Rat
    Glet the Rat

    Player 
    Lineage : Musashi's Descent
    Position : None
    Posts : 10
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: RatGun Requips
    Second Skill:
    Third Skill:

    Glet's RatGun Magic Empty Glet's RatGun Magic

    Post by Glet the Rat 23rd November 2016, 9:00 pm

    Magic

    Primary Magic: RatGun Requips
    Secondary Magic:
    Caster or Holder: Holder
    Description: Glet's always used guns, even before he could summon them. And now, he can. Glet summons his old sewer-running guns to his hand with an extra dose of magic when he has to reload now. A few spells to compliment his animal instincts doesn't hurt either.

    Strengths:

    • Medium Range and Armor Piercing
    • Possibility to do Spell Damage
    • Good mix of single-target and AoE

    Weaknesses:

    • Glet must spend Mana or Time to reload guns
    • No Unique Abilities or spells work without a Requipped weapon
    • All damage, damage buffs, and speed buffs. No defense here
    • Drains mana extremely fast.

    Lineage: Musashi's Descent:
       Description: Musashi was a legendary swordsman of the east who was also nicknamed the The Heaven and Earth Swordsman because of his spectacular swords attacks and combos that he performs with his two swords. Blessed with speed,lightning fast reflex and unfathomable agility, he was swordsman without match on the battle ground. Eventually, Musashi settled down, found a pretty woman, married her, and had children. Musashi would tell them his great tales of his battles and powers, and the children also wanted to be the exact same way; the end result was that Musashi ended up teaching his children his fighting techniques and trained them ruthlessly to become exactly like him. This became a family tradition, and it's still as good as when Musashi first developed it.
       Ability: This ability grants the user great speed and lightning fast reflex. The user's speed is increased by a factor of 50%.
       Usage: Speed and lightning fast reflex is passive.

    Unique Abilities:
    Gutter Runner Grit: Glet gains 4% mana back upon killing an enemy

    Magic Reload: Glet must reload his guns costing a post or 7% MP to be able to shoot more, but reloading with mana causes the bullets to do 50% more damage

    Penetrating Shots: The bullets from Glet's guns are penetrating bolts and pierce through Damage reduction. Does not work on things higher Rank than him.

    Spells:

    D Rank Spells:


    Last edited by Glet the Rat on 25th November 2016, 3:43 pm; edited 1 time in total
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    Glet's RatGun Magic Empty Re: Glet's RatGun Magic

    Post by Guest 24th November 2016, 7:39 pm

    Hey there, Glet! I was finally able to grade your magic. You can find them in this color.
    Glet the Rat wrote:Magic

    Primary Magic: RatGun Requips
    Secondary Magic:
    Caster or Holder: Holder
    Description: Glet's always used guns, even before he could summon them. And now, he can. Glet summons his old sewer-running guns to his hand with an extra dose of magic when he has to reload now. A few spells to compliment his animal instincts doesn't hurt either.

    Strengths:

    • Medium Range and Armor Piercing
    • Possibility to do Spell Damage Requip weapons' active abilities already do spell damage naturally. Please clarify if the spell damage is meant for melee damage or otherwise.
    • Good mix of single-target and AoE

    Weaknesses:

    • Glet must spend Mana or Time to reload guns
    • No Unique Abilities or spells work without a Requipped weapon
    • All damage, damage buffs, and speed buffs. No defense here
    • Drains mana extremely fast.

    Lineage: Musashi's Descent:
       Description: Musashi was a legendary swordsman of the east who was also nicknamed the The Heaven and Earth Swordsman because of his spectacular swords attacks and combos that he performs with his two swords. Blessed with speed,lightning fast reflex and unfathomable agility, he was swordsman without match on the battle ground. Eventually, Musashi settled down, found a pretty woman, married her, and had children. Musashi would tell them his great tales of his battles and powers, and the children also wanted to be the exact same way; the end result was that Musashi ended up teaching his children his fighting techniques and trained them ruthlessly to become exactly like him. This became a family tradition, and it's still as good as when Musashi first developed it.
       Ability: This ability grants the user great speed and lightning fast reflex. The user's speed is increased by a factor of 50%.
       Usage: Speed and lightning fast reflex is passive.

    Unique Abilities:
    Gutter Runner Grit: Glet gains  10% Mana back upon defeating an enemy. . Mana regen caps at 4% per post, please lower this to 4%. I'll also allow you to gain 4% for every enemy downed instead of only with Gutter Runner Grit.
    Limit: Can only gain mana from Gutter Runner Grit once every 3 posts

    Magic Reload: Glet must reload his guns costing a post or 7% MP to be able to shoot more, but when he reloads with Magic he does spell damage(Of the weapon's spell rank) instead of weapon damage. Requip weapons' active abilities already naturally deal spell damage. Please clarify if the melee damage changes to spell damage or otherwise, or you may want to change this ability to something else.

    Penetrating Shots: The bullets from Glet's guns are penetrating bolts and pierce through Damage reduction. Does not work on things higher Rank than him.

    Spells:

    D Rank

    Name: Gutter Runner Pistol
    Rank: D
    Type: Requip/Weapon
    Duration: 3 rounds
    Cooldown: 5 Rounds
    Description: On the command words 'Gutter Run', Glet summons the Gutter Runner Pistol to his hands. It is a small, dual-chambered pistol that was the first Glet ever made or used. It can fire in bursts of 2 shots, has an ammo capacity of 2 shots, has a range of 10-50 feet, and fires at 10 meters per second

    Passive: Revolver Ocelot: Revolver Ocelot(Revolver Ocelot). Missed Bullets ricochet back towards the intended target, giving them a second chance to hit for 50% damage

    Active: Bullet Hell: Allows shots to hit in less than 10 feet, and reduces  the mana cost on reloading to 1% for one post. Pistol is exhausted and disappears after this. This sounds more like a passive than an active, please reword or change this to something else.

    Strengths:

    • With more chances to hit, more consistent in dealing damage.
    • With it's active, can turn into one round into an actual storm of bullets
    • Revolver Ocelot: Revolver Ocelot(Revolver Ocelot)(Revolver Ocelot) repeating words isn't considered a strength. Please change this to an actual strength.

    Weaknesses:

    • Long Cooldown means risk-reward with exhausting it when enemies get close
    • Runs out of ammo fast, so a lot of reloads are required. This burns mana fast
    • Minimum range can be bad if it's a horrible time to use the actives

    You need one more weakness


    Name Sewer Run Shotgun
    Rank: D
    Type: Requip/Weapon
    Description: Saying 'Sewer Shot' will cause a large double barreled shotgun to appear in his hands named the Sewer run Shotgun. It hold one bullet at a time, as the second barrel never seems to be filled. It has a range of up to twenty feet, and the pellets move a 10 m/s

    Passive: Shotgun Spray. If an enemy is within 0-5 feet, the weapon does 125%Damage. If they are 6-15 feet away they take normal damage. 15-20 they take 75% damage This is all assuming the pellets hit. At 15-20 feet there is a small chance to hit two enemies with the spray.

    Active: Back Off! The second barrel magically starts working. It fires a explosive shot that does no damage, but launched Glet back ten feet, launches the enemy hit away from him 5 feet, and stuns them as the bullet is a giant red rubber fist. Please state how long the opponent is stunned for.

    Duration: 2 rounds
    Cooldown: 3 rounds
    Strengths:

    • Close Range helps if enemies pile on him.
    • A stun and a knockback is good for switching back to pistol

    Weaknesses:

    • Does very little damage at range
    • Only one shell, causes need for many reloads. Short duration makes long reloads near-impossible
    • No one will take you seriously if they see that rubber fist.



    Name Cornered Animal
    Rank: D
    Type: Support/Buff
    Requirements: A reequip weapon
    Description: Glet feels in a bad situation, he starts to fight like a cornered animal. He gains an X% Speed buff and starts to attack more, whether he needs to or not Please supply an actual percentage, not X%.
    Duration: 3 rounds
    Cooldown: 4 rounds
    Strengths:

    • More speed makes Glet become the fast
    • More attacks, more is better

    Weaknesses:
    [*]More attacks means burning through mana faster.
    [*]Since he loses his ability to not shoot as fast as he can, Glet burns through tons of mana every turn
    you need one more weakness

    Name Splitting Shots
    Rank: D
    Type: Offense, Attack Buff
    Requirements: Gutter Run Pistol
    Description: Glet channel magic into his bullets. In addition to the 10% initial cost, Glet can spend 3% to have a bullet split into two 75% damage bullets, and then have both of those bullets if they ricochet split into two 25% damage bullets. Seeing as the Gutter Run pistol can fire two bullets, the damage would be split 50/50 already, so splitting it into two more bullets would split the damage four ways, and if split into another two, would split the damage six ways.
    Duration: 1 Round
    Cooldown: 6 Rounds
    Strengths:

    • Increasing the chance to hit by making even more bullets can make sure you deal damage
    • Splitting shots plus the Pistols Active plus cornered animal can lead to a storm of small-damage bullets, at the expense of nearly all Glet's Magic Power

    Weaknesses:
    [*]Has the initial cost as well as the per bullet cost, making it extremely expensive to use.
    [*]Has a very long Cooldown and a very short duration, making it need to be saved as using it at the wrong moment could leave you too weak to continue on and dying
    you need one more weakness
    Glet the Rat
    Glet the Rat

    Player 
    Lineage : Musashi's Descent
    Position : None
    Posts : 10
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: RatGun Requips
    Second Skill:
    Third Skill:

    Glet's RatGun Magic Empty Re: Glet's RatGun Magic

    Post by Glet the Rat 25th November 2016, 3:43 pm

    I have edited things you mentioned, changed some things, and fixed the formatting that I messed up.
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    Glet's RatGun Magic Empty Re: Glet's RatGun Magic

    Post by Guest 26th November 2016, 8:09 am

    Glet's RatGun Magic AESz729

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