Magic
Primary Magic: RatGun Requips
Secondary Magic:
Caster or Holder: Holder
Description: Glet's always used guns, even before he could summon them. And now, he can. Glet summons his old sewer-running guns to his hand with an extra dose of magic when he has to reload now. A few spells to compliment his animal instincts doesn't hurt either.
Strengths:
Weaknesses:
Lineage: Musashi's Descent:
Description: Musashi was a legendary swordsman of the east who was also nicknamed the The Heaven and Earth Swordsman because of his spectacular swords attacks and combos that he performs with his two swords. Blessed with speed,lightning fast reflex and unfathomable agility, he was swordsman without match on the battle ground. Eventually, Musashi settled down, found a pretty woman, married her, and had children. Musashi would tell them his great tales of his battles and powers, and the children also wanted to be the exact same way; the end result was that Musashi ended up teaching his children his fighting techniques and trained them ruthlessly to become exactly like him. This became a family tradition, and it's still as good as when Musashi first developed it.
Ability: This ability grants the user great speed and lightning fast reflex. The user's speed is increased by a factor of 50%.
Usage: Speed and lightning fast reflex is passive.
Unique Abilities:
Gutter Runner Grit: Glet gains 4% mana back upon killing an enemy
Magic Reload: Glet must reload his guns costing a post or 7% MP to be able to shoot more, but reloading with mana causes the bullets to do 50% more damage
Penetrating Shots: The bullets from Glet's guns are penetrating bolts and pierce through Damage reduction. Does not work on things higher Rank than him.
Spells:
Primary Magic: RatGun Requips
Secondary Magic:
Caster or Holder: Holder
Description: Glet's always used guns, even before he could summon them. And now, he can. Glet summons his old sewer-running guns to his hand with an extra dose of magic when he has to reload now. A few spells to compliment his animal instincts doesn't hurt either.
Strengths:
- Medium Range and Armor Piercing
- Possibility to do Spell Damage
- Good mix of single-target and AoE
Weaknesses:
- Glet must spend Mana or Time to reload guns
- No Unique Abilities or spells work without a Requipped weapon
- All damage, damage buffs, and speed buffs. No defense here
- Drains mana extremely fast.
Lineage: Musashi's Descent:
Description: Musashi was a legendary swordsman of the east who was also nicknamed the The Heaven and Earth Swordsman because of his spectacular swords attacks and combos that he performs with his two swords. Blessed with speed,lightning fast reflex and unfathomable agility, he was swordsman without match on the battle ground. Eventually, Musashi settled down, found a pretty woman, married her, and had children. Musashi would tell them his great tales of his battles and powers, and the children also wanted to be the exact same way; the end result was that Musashi ended up teaching his children his fighting techniques and trained them ruthlessly to become exactly like him. This became a family tradition, and it's still as good as when Musashi first developed it.
Ability: This ability grants the user great speed and lightning fast reflex. The user's speed is increased by a factor of 50%.
Usage: Speed and lightning fast reflex is passive.
Unique Abilities:
Gutter Runner Grit: Glet gains 4% mana back upon killing an enemy
Magic Reload: Glet must reload his guns costing a post or 7% MP to be able to shoot more, but reloading with mana causes the bullets to do 50% more damage
Penetrating Shots: The bullets from Glet's guns are penetrating bolts and pierce through Damage reduction. Does not work on things higher Rank than him.
Spells:
- D Rank Spells:
Name: Gutter Runner Pistol
Rank: D
Type: Requip/Weapon
Duration: 3 rounds
Cooldown: 5 Rounds
Description: On the command words 'Gutter Run', Glet summons the Gutter Runner Pistol to his hands. It is a small, dual-chambered pistol that was the first Glet ever made or used. It can fire in bursts of 2 shots, has an ammo capacity of 2 shots, has a range of 50 feet, and fires at 10 meters per second
Passive: Revolver Ocelot: Revolver Ocelot(Revolver Ocelot). Missed Bullets ricochet back towards the intended target, giving them a second chance to hit for 50% damage
Active: Kah-boom: Fires off two explosive bullets, each dealing 75% bullet damage to enemies and all nearby enemies
Strengths:- With more chances to hit, more consistent in dealing damage.
- With it's active, can turn into one round into an actual storm of bullets
Weaknesses:- Long Cooldown means risk-reward with exhausting it when enemies get close
- Runs out of ammo fast, so a lot of reloads are required. This burns mana fast
- Minimum range can be bad if it's a horrible time to use the actives
Name Sewer Run Shotgun
Rank: D
Type: Requip/Weapon
Description: Saying 'Sewer Shot' will cause a large double barreled shotgun to appear in his hands named the Sewer run Shotgun. It hold one bullet at a time, as the second barrel never seems to be filled. It has a range of up to twenty feet, and the pellets move a 10 m/s
Passive: Shotgun Spray. If an enemy is within 0-5 feet, the weapon does 125%Damage. If they are 6-15 feet away they take normal damage. 15-20 they take 75% damage This is all assuming the pellets hit. At 15-20 feet there is a small chance to hit two enemies with the spray.
Active: Back Off! The second barrel magically starts working. It fires a explosive shot that does no damage, but launched Glet back ten feet, launches the enemy hit away from him 5 feet, and stuns them for one round as the bullet is a giant red rubber fist.
Duration: 2 rounds
Cooldown: 3 rounds
Strengths:- Close Range helps if enemies pile on him.
- A stun and a knockback is good for switching back to pistol
Weaknesses:- Does very little damage at range
- Only one shell, causes need for many reloads. Short duration makes long reloads near-impossible
- No one will take you seriously if they see that rubber fist.
Name Cornered Animal
Rank: D
Type: Support/Buff
Requirements: A reequip weapon
Description: Glet feels in a bad situation, he starts to fight like a cornered animal. He gains an 30% Speed buff and starts to attack more, whether he needs to or not and reduces the mana cost on reloading to 1%. He will also fire at anything nearby, friend or foe.
Duration: 3 rounds
Cooldown: 4 rounds
Strengths:- More speed makes Glet become the fast
- Lower Reload cost means shooting more
Weaknesses:- Glet, if the number of enemies runs out, will proceed to start attacking his allies
- Since he loses his ability to not shoot as fast as he can, Glet burns through tons of mana every turn
- Long duration makes this ability very bad for using this whenever the enemies are not plentiful
Name Splitting Shots
Rank: D
Type: Offense, Attack Buff
Requirements: Gutter Run Pistol
Description: Glet channel magic into his bullets. In addition to the 10% initial cost, Glet can spend 3% to have a bullet split into two bullets that deal 75% of the bullet's normal damage, upon ricochet they split again to deal 25% of the bullet's normal damage
Duration: 1 Round
Cooldown: 6 Rounds
Strengths:- Increasing the chance to hit by making even more bullets can make sure you deal damage
- Improved Damage can lead to very large amounts of damage coming out in one round if he hits every shot.
Weaknesses:- Has the initial cost as well as the per bullet cost, making it extremely expensive to use.
- Has a very long Cooldown and a very short duration, making it need to be saved as using it at the wrong moment could leave you too weak to continue on and dying
- If any single shot misses, you are dealing less damage than you normally would.
- With more chances to hit, more consistent in dealing damage.
Last edited by Glet the Rat on 25th November 2016, 3:43 pm; edited 1 time in total