Magic
Primary Magic: Embodiment of Time
Secondary Magic: N/A
Caster or Holder: Caster
Description: Thousands of years ago, there was a kingdom focused only on the worship of Chronos...The God of Time. Due to many years of worshipping, sacrifices, and offerings. Chronos himself blessed the kingdom as a whole. Each of them gaining the ability to manipulate time as if it were an extension of themselves. Due to this, the kingdom was seemingly erased from existence as they had the power to conceal themselves throughout time. As time passed the kingdom’s archenemies. Those of another kingdom who worshipped the god Chaos, the god of space. They held the ability to create anything their mind could think of. Due to this they made ways to counteract the abilities of time.
In a war of life and death. The two kingdoms used the best of the abilities. Those of the time kingdom trapping everyone in a time loop and those of the space kingdom trapping everyone in a pocket universe, where no one would be able to find them. However, members of each kingdom had left before the fighting had gotten intense and would go into hiding. Due to this only a few bloodlines exist of both kingdoms. However, there was one that was a fusion of both. This single bloodline was considered highly powerful and secluded themselves in a canyon where no one would discover them. However, a single child escaped and is known by many as the Devil’s Champion. A child that is immune to the effects of time and is considered eternal youth.
This Magic revolves around the manipulation of the "time" of all matter, objects, and themselves. Whether they be alive, sentient, non sentient, etc. Know that the user is immune to their own magic and knows “when, where, how, what, and who”. The user can fast forward an object's "time" into the future, making it decay rapidly or rush to attack an opponent. This Magic can be even used to stop an object's "time" by freezing it in midair. The user can also rewind a damaged object's "time" to restore it to its original state, like turning ice back into water. This Magic is said to be the natural enemy of Molding Magic Mages. The user is able to see into the future. On events that are about to come. As well as see into the past for events that have already happened. As well as having the ability to create time loops and time travel. In the rare books of a kingdom it has been said that there is a spell that can rewind or fast forward the time of an large area. This Magic has been shown to be able to affect humans to some degree by using it to evolve Mages' containers of Magic Power so that they're capable of using their future power. However, the user can also do the opposite of this. Able to devolve mage’s magic power. Mages who use this magic are able to create orbs of time that they can manipulate to their own advantage. Even turning them into constructs. As well as show the various potential things that the item could do and then pick one of the timelines whenever they want to. The user is unaffected by the pathway of time.
Strengths:
[*]The user has an incredible advantage over molding magic. As they can just reduce the magic back to what it was. Wind back to air. Ice back to water. Or the magic itself back to pure magic that flows into the air.
[*]Due to this being a caster magic. It has a huge range for the user to attack. Due to this the user can affect multiple targets at once.
[*]All spells and abilities of this magic are unseen and invisible to the eyes of any human, animal, etc.
Weaknesses:
[*]The user has a weakness to Thought Creation Magic. As the user of it could think of something that negates time abilities.
[*]This is mostly an area of effect magic. Due to this friends can also be caught in the spells effects as only the user is invulnerable to their own magic.
[*]Due to this magic mostly affecting external sources. Mental magic can probably easily take the user out.
[*]The user can easily hurt themselves with this magic as the most you use from it. The higher chance it has to affect your body.
Lineage:
Primary Magic: Embodiment of Time
Secondary Magic: N/A
Caster or Holder: Caster
Description: Thousands of years ago, there was a kingdom focused only on the worship of Chronos...The God of Time. Due to many years of worshipping, sacrifices, and offerings. Chronos himself blessed the kingdom as a whole. Each of them gaining the ability to manipulate time as if it were an extension of themselves. Due to this, the kingdom was seemingly erased from existence as they had the power to conceal themselves throughout time. As time passed the kingdom’s archenemies. Those of another kingdom who worshipped the god Chaos, the god of space. They held the ability to create anything their mind could think of. Due to this they made ways to counteract the abilities of time.
In a war of life and death. The two kingdoms used the best of the abilities. Those of the time kingdom trapping everyone in a time loop and those of the space kingdom trapping everyone in a pocket universe, where no one would be able to find them. However, members of each kingdom had left before the fighting had gotten intense and would go into hiding. Due to this only a few bloodlines exist of both kingdoms. However, there was one that was a fusion of both. This single bloodline was considered highly powerful and secluded themselves in a canyon where no one would discover them. However, a single child escaped and is known by many as the Devil’s Champion. A child that is immune to the effects of time and is considered eternal youth.
This Magic revolves around the manipulation of the "time" of all matter, objects, and themselves. Whether they be alive, sentient, non sentient, etc. Know that the user is immune to their own magic and knows “when, where, how, what, and who”. The user can fast forward an object's "time" into the future, making it decay rapidly or rush to attack an opponent. This Magic can be even used to stop an object's "time" by freezing it in midair. The user can also rewind a damaged object's "time" to restore it to its original state, like turning ice back into water. This Magic is said to be the natural enemy of Molding Magic Mages. The user is able to see into the future. On events that are about to come. As well as see into the past for events that have already happened. As well as having the ability to create time loops and time travel. In the rare books of a kingdom it has been said that there is a spell that can rewind or fast forward the time of an large area. This Magic has been shown to be able to affect humans to some degree by using it to evolve Mages' containers of Magic Power so that they're capable of using their future power. However, the user can also do the opposite of this. Able to devolve mage’s magic power. Mages who use this magic are able to create orbs of time that they can manipulate to their own advantage. Even turning them into constructs. As well as show the various potential things that the item could do and then pick one of the timelines whenever they want to. The user is unaffected by the pathway of time.
Strengths:
[*]The user has an incredible advantage over molding magic. As they can just reduce the magic back to what it was. Wind back to air. Ice back to water. Or the magic itself back to pure magic that flows into the air.
[*]Due to this being a caster magic. It has a huge range for the user to attack. Due to this the user can affect multiple targets at once.
[*]All spells and abilities of this magic are unseen and invisible to the eyes of any human, animal, etc.
Weaknesses:
[*]The user has a weakness to Thought Creation Magic. As the user of it could think of something that negates time abilities.
[*]This is mostly an area of effect magic. Due to this friends can also be caught in the spells effects as only the user is invulnerable to their own magic.
[*]Due to this magic mostly affecting external sources. Mental magic can probably easily take the user out.
[*]The user can easily hurt themselves with this magic as the most you use from it. The higher chance it has to affect your body.
Lineage:
- Rage of the Soul Torn:
- Rage of the Soul Torn
Description: There was once a man, well not really a man, but a half-human, half hedgehog hybrid by the name of Pulse. Unlike his brother Crest, who possessed the ability to manipulate water and was a doctor who strived to help people, he was a destructive being who only wanted to rule. He became known as Master Pulse, whilst his brother became known as Doctor Crest. Pulse was a master of air manipulation for highly destructive purposes and his descendants, most of them full humans, gained this ability. The ability to make the very air into a destructive weapon.
Ability: User gains access to a passive and is able to add 3 wind spells in addition to their magic to the spells.The spells gains are one of the user’s rank, one of a rank lower and one of a rank lower than that(max S-rank, Min D-rank). The passive ability is flight where they the wind wraps around them and allows them to fly around at their max speed or less.
Usage: Passive flight. The 3 spells must be made in addition to the user’s spells in their magic. They cannot have two or more spells of the same rank either meaning that at D-rank they only receive one spell from this, at C-rank they will have a C-rank spell and a D-rank spell from this and at B-rank rank they will have a B-rank spell, a C-rank spell and a D-rank spell from this lineage.
- Premonition:
- Premonition: The user is able to focus on a specific area or person to see what will happen in the near or distant future. This can easily be used to determine the opponent's next move in a battle. While this is a powerful ability to have in battle it also has it abilities out of battle. This can only be used twice per thread.
- Time Freeze:
- Time Freeze: The user creates an spherical seal that is invisible. The sphere has a diameter of 15 meters. Anything caught inside of the sphere during its time of creation will instantly freeze in the sphere. During whatever action it was doing at the time of creation. Anything outside of the sphere seal and walks into it or comes into will also freeze. However, whatever the user touches inside of the sphere is able to move as if the seal never affected them. This only lasts for a total of 1 post. DCB Ranks this last for 1 post and A/S/SS/H this lasts for 2 posts. This has a cooldown or 6 posts.
- Rewind:
- Rewind: The user is able to rewind anything they touch. Meaning that if something like a glass were to shatter, a cut on the arm, a spell, etc. The user is able to touch it and send it back to where and how it was before the user touched it. In the case of a spell it will only go back to where it came from and not turn back to magical energy. When rewinding something. It rewinds at the speed it came, broke, etc. The rewinding instant happens. If rewinding time requires contact of a player then OOC permission is needed unless it is an npc. This can only be done twice per thread unless it is a social.
- Spells:
- Spells:
Name: Luminous Minutes
Rank: D
Type: Offensive
Duration: Instant
Cooldown: 2 Post
Description: The user creates an orb of time that is 4 inches in diameter and throws it above the target. As soon as the orb gets above the target it will instantly multiply into 4 more orbs and shoot the target below it with beams of light that are the flows of time. The light beams are 4 feet in length and 1 feet in width. They hit the target at different angles. Each beam when hit is 25% of D rank damage.
Strengths:
[*]Strong against slow people as they don't have time to avoid.
[*]Weaknesses:
[*]Those who are fast can avoid the flows of time beams.
[*]This can only be used to hit a single target.
Name: Fast Forward
Rank: D
Type: Area of Effect
Duration: 1 Post
Cooldown: 2 Post
Description: The user creates a invisible spherical seal around a specific area that is 5 meters in diameter and speeds the flow of time in the orb to the point where everything in side of it is destroyed besides the user and other living beings. When speeding the time of an area things like the ground will crack and destroy as if it was blown up, trees and plants will die, etc. The speeding of time happens in an instant.
Strengths:
[*]This can be used in any area. As long as it is in the user's sight.
[*]Weaknesses:
[*]People who can see the spell coming can avoid the seal.
[*]This spell greatly damages the land.
Name: Time Decay
Rank: D
Type: Offensive
Duration: Instant
Cooldown: 2 Post
Description: The user touches anything and speeds the time of it to the point where it is rusted, decayed, or dead. However, this spell has a great weakness as everything above C rank is immune to it. This can only be used on sentient, and non sentient objects such as fire, ice, trees, swords, etc.
Strengths:
[*]Can be used to greatly turn the tides of a battle
[*]Weaknesses:
[*]If the user is slow they cannot touch the object to perform the spell.
[*]It doesn't affect objects that are more powerful.
Name: Near Infinite Loop
Rank: D
Type: Utility
Duration: 2 posts
Cooldown: 6 posts
Description: The user summons a spherical seal that is 10 meters in diameter. Anything caught within the seal will experience a time loop of what they've done in a their previous post. Meaning that the target swings a sword. The next post the user activates the loop and the target swings the sword again, but at the same place and spot in time. Everything in the sphere is affected by this spell except for the user.
Strengths:
[*]Can be used to give the user a thinking strategy in battle.
[*]Weaknesses:
[*]This spell can only be used rarely as it greatly takes toll from the user's body.
[*]It only affects things inside of the sphere. Anything outside of it isn't affected.
- Lineage Spells:
[*]
Name: Roaring Tornado
Rank: D
Type: Offensive
Duration: 1 Post
Cooldown: 2 Post
Description: The user opens their mouth and sends out a spiraling tornado that destroys anything in its path. The gray tornado has a diameter of 5 feet meters when coming from the mouth but has a length of 15 meters. Anything near 5 meters of the tornado will be sucked in and be thrown around inside of the tornado. It only goes in a linear direction unless the user moves their head.
[*]Strengths:
[*]Affects multiple people, objects, etc.
[*]Weaknesses:
[*]It only goes in a linear direction.
[*]It is hard to use this against people who are strong
Last edited by Stygian Phlegethon on 20th November 2016, 10:29 am; edited 2 times in total