- Human Form:
Information
"The name is a form of individuality."
Name: Alexander Edward (Aleister) Crowley.
Gender: Female.
Age: 21 years.
Birthday: 14th August.
Sexuality: Straight.
Special Characteristics: Aleister has reached the latest state of human evolution called Aiwass. These are human beings that reached the age of self-illumination and self-understanding, the Aeon of Horus, the last and final step to mutual understanding. All humans who reached that state are to protect Ma'at, the truth of human potential, and carry with them the scales to balance good and evil; Ankh. Aiwass have the objective to pursue the evolution of mankind, but their methods to do so are variable. All members of this race display translucent halos or blonde hair, but it is quite rare for one to display both. They can also retain their human forms.
Personality
Name: Alexander Edward (Aleister) Crowley.
Gender: Female.
Age: 21 years.
Birthday: 14th August.
Sexuality: Straight.
Special Characteristics: Aleister has reached the latest state of human evolution called Aiwass. These are human beings that reached the age of self-illumination and self-understanding, the Aeon of Horus, the last and final step to mutual understanding. All humans who reached that state are to protect Ma'at, the truth of human potential, and carry with them the scales to balance good and evil; Ankh. Aiwass have the objective to pursue the evolution of mankind, but their methods to do so are variable. All members of this race display translucent halos or blonde hair, but it is quite rare for one to display both. They can also retain their human forms.
Personality
"The personality is a facade we wear to brave the world."
Personality: Aleister is best described as a wickedest person that can do the most wickedest acts humanity has yet to see. Aside from her actual personality, empathy is a foreign concept, to the point she thinks killing living beings is not wrong nor right, just a consequence of nature. This doesn't render her as a sociopath, as she willingly can form bonds with people, but their loss will be not even noticed by the girl, and she still has normal emotions. If she has friends, she will feel nothing from their death; other people are still here, and she will replace her companions with others if her friends are long dead. As long she can talk with people, the dead of others isn't her concern. This is also defined as her flaw; if all of the humanity dies, only with her alive, she would fell pain, but not from the dead, but from the lack of people that can offer a good talk to her. However, this is very shallow, and since the extinction of humanity is too far away, this isn't much of a burden. In short, she doesn't give a shit about you, but she gives value to human beings; without them, she will face eternal boredom, with them, she will have eternal fun. Her concept of bonds is extraterrestrial like that. Even by having an alien concept of bonding, killing, good and evil, justice and freedom, or whatever archetype humanity created, she is quite emotional. She is overall happy-go-round and shows childish traits, like taunting her enemies and talking loudly and laughing like a lovable teenage girl; one example is her strange taste for candy. If there is candy, she will drool like a little kid and persuade others by throwing a tantrum, using any means possible like seduction, manipulation or lying. If she doesn't obtain what she wants, she turns to be quite an intelligent person; so intelligent she will plan complex strategies just to get something simple as candy.
One could describe her as a childish and maniac manipulator, but she isn't evil. Killing, even though she has nothing against it, can only be done if necessary, and she needs valid reasons to kill someone or something. Killing for her is the means of survival; only if she is in danger she will kill someone, just like humans kill cows and other mammals for survival. Aleister considers herself a good person, she just lacks practical human morals; she follows her own laws, according to her, "do what thou wilt shall be the whole of the law", as taught by the ones who achieved the Aeon of Horus. In battle, she throws her childish facade away and transforms into an intelligent, honest and determinate individual who will not run from battle; only if it is too deadly. She is a good leader and issues orders according to the scenario and will do anything to manipulate and shape the scenario in her own way, but she isn't so good with following orders, doing as her bid instead of obeying others. Aleister also avoids killing enemies without reason, only willingly to do it if there is a risk of her dying to the enemy. Her behavior during battle is that of a provocative, taunting, comedic and seductive girl who will use, lie, disregard, offend and manipulate any enemies on her way for the sake of exploiting all of their weaknesses.
Personality: Aleister is best described as a wickedest person that can do the most wickedest acts humanity has yet to see. Aside from her actual personality, empathy is a foreign concept, to the point she thinks killing living beings is not wrong nor right, just a consequence of nature. This doesn't render her as a sociopath, as she willingly can form bonds with people, but their loss will be not even noticed by the girl, and she still has normal emotions. If she has friends, she will feel nothing from their death; other people are still here, and she will replace her companions with others if her friends are long dead. As long she can talk with people, the dead of others isn't her concern. This is also defined as her flaw; if all of the humanity dies, only with her alive, she would fell pain, but not from the dead, but from the lack of people that can offer a good talk to her. However, this is very shallow, and since the extinction of humanity is too far away, this isn't much of a burden. In short, she doesn't give a shit about you, but she gives value to human beings; without them, she will face eternal boredom, with them, she will have eternal fun. Her concept of bonds is extraterrestrial like that. Even by having an alien concept of bonding, killing, good and evil, justice and freedom, or whatever archetype humanity created, she is quite emotional. She is overall happy-go-round and shows childish traits, like taunting her enemies and talking loudly and laughing like a lovable teenage girl; one example is her strange taste for candy. If there is candy, she will drool like a little kid and persuade others by throwing a tantrum, using any means possible like seduction, manipulation or lying. If she doesn't obtain what she wants, she turns to be quite an intelligent person; so intelligent she will plan complex strategies just to get something simple as candy.
One could describe her as a childish and maniac manipulator, but she isn't evil. Killing, even though she has nothing against it, can only be done if necessary, and she needs valid reasons to kill someone or something. Killing for her is the means of survival; only if she is in danger she will kill someone, just like humans kill cows and other mammals for survival. Aleister considers herself a good person, she just lacks practical human morals; she follows her own laws, according to her, "do what thou wilt shall be the whole of the law", as taught by the ones who achieved the Aeon of Horus. In battle, she throws her childish facade away and transforms into an intelligent, honest and determinate individual who will not run from battle; only if it is too deadly. She is a good leader and issues orders according to the scenario and will do anything to manipulate and shape the scenario in her own way, but she isn't so good with following orders, doing as her bid instead of obeying others. Aleister also avoids killing enemies without reason, only willingly to do it if there is a risk of her dying to the enemy. Her behavior during battle is that of a provocative, taunting, comedic and seductive girl who will use, lie, disregard, offend and manipulate any enemies on her way for the sake of exploiting all of their weaknesses.
Like/Dislikes
"Preferences, fears, motivations, all those define the individual."
"Preferences, fears, motivations, all those define the individual."
Likes:(What does your character like and why? ) 3 minimum, bullet point them individually, with at least one sentence to describe them.
Dislikes: (What does your character dislike and why?) 3 minimum, bullet point them individually, with at least one sentence to describe them.
Motivations: (What motivates your character in life?) 3 minimum, bullet point them individually, with at least one sentence to describe them.
Fears: (What does your character fear in life? Can be phobia or anything else. ) 3 minimum, bullet point them individually, with at least one sentence to describe them.
General Appearance
"Appearance, the way to show your individuality to others."
Height: (How tall is your character)
Weight: (How much does your character weigh)
Hair: (What color is the hair and how is it designed)
Eyes: (What color are the eyes)
Skin Tone: (How is the skin tone, light, dark, etc)
Appearance: (What is your characters general appearance. Physical and clothing is needed)
Guild/Council
"The companions that are dear to some, but nuisances to others."
Guild: Sabertooth.
Tattoo: Pink, at her back.
Rank: D-Rank.