Magic
Primary Magic: Requip: Deadly Melody
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: This magic is unique due to having both Caster and holder spells.
Description: This is far from a normal requip magic, completely unique to Motoaka. It summons magical instruments, ones that are used to bombard an enemy with sound until they can't take it anymore. One blast from this magic is enough to make the target bleed from the ears from the sheer volume of each instrument used.
With the sheer volume and power of each instrument, magically enhanced, enemies can easily be knocked off their feet. These powerful sound waves can cause intense bodily harm, as well as hearing damage, to any who are hit by them.
Strengths:
-Dealing large amounts of physical damage
-focused attacks on single targets
Weaknesses:
-becomes weaker when focused on multiple targets
-the instruments summoned are far less durable than a weapon (typically made of wood rather than metal)
-Has little to no defensive capability
Lineage:
Unique Abilities:
Courtesy Call: Storm
This unique ability is one that combines the user's voice with the songs played by their instruments. The user sings the song “Courtesy Call” (only a specific lyric) while playing the appropriate instrument, and the following effect takes place: When Motoaka sings “I am not afraid, of the storm that comes my way. When it hits it shakes me to the core and makes me stronger than before” an ability is activated that hardens her skin, giving her a 15% general resistance to all attacks. requires a cooldown of 2 posts before it can be used again. lasts for 1 post.
Courtesy Call: Fire
This unique ability is one that combines the user's voice with the songs played by their instruments. The user sings the song “Courtesy Call” (only a specific lyric) while playing the appropriate instrument, and the following effect takes place: When Motoaka sings “Hey-o, here comes a danger up in this club, when we get started and we ain’t gonna stop, we're gonna turn it up till it gets too hot” an aspect of fire is added to all sound waves generated by her instruments, adding a burn effect on any hit by her sound waves (does 5% damage each post for 2 posts) cooldown of 3 posts.
Courtesy Call: War
This unique ability is one that combines the user's voice with the songs played by their instruments. The user sings the song “Courtesy Call” (only a specific lyric) while playing the appropriate instrument, and the following effect takes place: When Motoaka sings “There's a rumble in the floor, so get prepared for war. When it hits it'll knock you to the ground and shake up everything around” an earthquake happens anywhere within a range of 15 meters of Motoaka, lasting for a single post, not doing damage, but affecting the ability of any hit by this earthquake to move and attack or defend. (Reduces this by 15%) those 1 rank above are only 50% effected, 2 ranks above or more not at all. cooldown of 2 posts. lasts for 1 post.
Spells:
Name: Requip: Nightwing Guitar
Rank: D
Type: Requip, Offensive
Duration: 3 posts
Cooldown: 4 posts
Description: This spell summons a black guitar that can be used for creating sound waves to knock an enemy off their feet. The active ability of this guitar is a focused blast of sound directed at enemy to knock them off their feet with concussive force. The passive ability of this guitar amplifies the user’s voice to the same volume the guitar is at, giving them the ability to do the same thing the guitar does. All attacks of this guitar have a range of 15 meters. The active ability lasts 2 posts and has a 3 post cooldown. those 1 rank above are only 50% effected, 2 ranks above or more not at all. the active ability deafens target for 2 posts.
-Dealing physical damage to single targets
-deafens target for 2 posts.
Weaknesses:
-made of wood, and can easily be smashed, or the strings snapped
-will explode if hit by fire magic
-cannot play if hit by water magic (essentially disables active ability)
Name: Requip: Brightwing Drums
Rank: D
Type: offensive, requip
Duration: 3 posts
Cooldown: 4 posts
Description: Much like the nightwing guitar, it has the same abilities. The active ability of these drums is a focused blast of sound directed at enemy to knock them off their feet with concussive force. The passive ability of these drums amplifies the user’s voice to the same volume the drums are at, giving them the ability to do the same thing the drums do. All attacks of these drums have a range of 15 meters. The active ability lasts 2 posts and has a 3 post cooldown . those 1 rank above are only 50% effected, 2 ranks above or more not at all. the active ability deafens target for 2 posts.
Strengths:
-Dealing physical damage to single targets
-deafens target for 2 posts.
Weaknesses:
-made of weak materials, and can easily be smashed.
-will explode if hit by fire magic
-cannot play if hit by water magic (essentially disables active ability)
Name: Requip: Silverwing Keyboard
Rank: D
Type: offensive, requip
Duration: 3 posts
Cooldown: 4 posts
Description: Much like the nightwing guitar, it has the same abilities. The active ability of this keyboard is a focused blast of sound directed at enemy designed to knock them off their feet with concussive force. The passive ability of this keyboard amplifies the user’s voice to the same volume the keyboard is at, giving them the ability to do the same thing the keyboard does. All attacks of this keyboard have a range of 15 meters. The active ability is instant. those 1 rank above are only 50% effected, 2 ranks above or more not at all.
Strengths:
-Dealing physical damage to single targets
Weaknesses:
-made of weak materials, and can easily be smashed.
-will explode if hit by fire magic
-cannot play if hit by water magic (essentially disables active ability)
Name: Requip: Flamewing Microphone
Rank: D
Type: offensive, requip
Duration: 3 posts
Cooldown: 4 posts
Description: The active ability of this microphone is not shooting blasts of sound,as with the other instruments, as it already does that, but instead it creates balls of flame when the user sings into it, that go hurtling at a single target to do 75% rank damage plus a burn effect of 50% every post for the next 2 posts. The passive ability of this microphone amplifies the user's attack power by 10% for every 2 mp extra they put in, up to 20%. All attacks of this microphone have a range of 15 meters. The active ability lasts for 3 posts, and has a 4 post cooldown. those 1 rank above are only 50% effected, 2 ranks above or more not at all.
Strengths:
-Dealing physical damage to single targets
-dealing extra damage
Weaknesses:
-made of weak materials, and can easily be smashed.
-will explode if hit by fire magic
-cannot play if hit by water magic (essentially disables active ability)
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Primary Magic: Requip: Deadly Melody
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: This magic is unique due to having both Caster and holder spells.
Description: This is far from a normal requip magic, completely unique to Motoaka. It summons magical instruments, ones that are used to bombard an enemy with sound until they can't take it anymore. One blast from this magic is enough to make the target bleed from the ears from the sheer volume of each instrument used.
With the sheer volume and power of each instrument, magically enhanced, enemies can easily be knocked off their feet. These powerful sound waves can cause intense bodily harm, as well as hearing damage, to any who are hit by them.
Strengths:
-Dealing large amounts of physical damage
-focused attacks on single targets
Weaknesses:
-becomes weaker when focused on multiple targets
-the instruments summoned are far less durable than a weapon (typically made of wood rather than metal)
-Has little to no defensive capability
Lineage:
- Warrior's Heart:
- Description: Long ago there was an era of Kings and Warlords waging war against each other over kingdoms for many years. Warriors and sellswords were well paid and became idols. The way of the warrior was a common path youngsters attempted to walk, but in order to become a true warrior they had to travel through dangerous lands to find the Warrior Saint. An old entity that would look into a warrior's heart and deem it worthy of his blessing. It would grant the warrior more courage and willpower than the ordinary man in times of need. One day the Warrior Saint disappeared and the age of warriors was over. However, some believed that some heroes still possessed the Warrior Saint's blessing. They said that a true warrior worthy of the blessing is blessed by the Warrior Saint at birth.
Ability: These descendants are known for courage and fighting prowess, along with making them immune to any fear or discouragement. Any weapon they wield adds 25% more overall damage to simulate their prowess on top of the increase the weapon already gives.
Usage: Passive.
Unique Abilities:
Courtesy Call: Storm
This unique ability is one that combines the user's voice with the songs played by their instruments. The user sings the song “Courtesy Call” (only a specific lyric) while playing the appropriate instrument, and the following effect takes place: When Motoaka sings “I am not afraid, of the storm that comes my way. When it hits it shakes me to the core and makes me stronger than before” an ability is activated that hardens her skin, giving her a 15% general resistance to all attacks. requires a cooldown of 2 posts before it can be used again. lasts for 1 post.
Courtesy Call: Fire
This unique ability is one that combines the user's voice with the songs played by their instruments. The user sings the song “Courtesy Call” (only a specific lyric) while playing the appropriate instrument, and the following effect takes place: When Motoaka sings “Hey-o, here comes a danger up in this club, when we get started and we ain’t gonna stop, we're gonna turn it up till it gets too hot” an aspect of fire is added to all sound waves generated by her instruments, adding a burn effect on any hit by her sound waves (does 5% damage each post for 2 posts) cooldown of 3 posts.
Courtesy Call: War
This unique ability is one that combines the user's voice with the songs played by their instruments. The user sings the song “Courtesy Call” (only a specific lyric) while playing the appropriate instrument, and the following effect takes place: When Motoaka sings “There's a rumble in the floor, so get prepared for war. When it hits it'll knock you to the ground and shake up everything around” an earthquake happens anywhere within a range of 15 meters of Motoaka, lasting for a single post, not doing damage, but affecting the ability of any hit by this earthquake to move and attack or defend. (Reduces this by 15%) those 1 rank above are only 50% effected, 2 ranks above or more not at all. cooldown of 2 posts. lasts for 1 post.
Spells:
Name: Requip: Nightwing Guitar
Rank: D
Type: Requip, Offensive
Duration: 3 posts
Cooldown: 4 posts
Description: This spell summons a black guitar that can be used for creating sound waves to knock an enemy off their feet. The active ability of this guitar is a focused blast of sound directed at enemy to knock them off their feet with concussive force. The passive ability of this guitar amplifies the user’s voice to the same volume the guitar is at, giving them the ability to do the same thing the guitar does. All attacks of this guitar have a range of 15 meters. The active ability lasts 2 posts and has a 3 post cooldown. those 1 rank above are only 50% effected, 2 ranks above or more not at all. the active ability deafens target for 2 posts.
- The Guitar:
-Dealing physical damage to single targets
-deafens target for 2 posts.
Weaknesses:
-made of wood, and can easily be smashed, or the strings snapped
-will explode if hit by fire magic
-cannot play if hit by water magic (essentially disables active ability)
Name: Requip: Brightwing Drums
Rank: D
Type: offensive, requip
Duration: 3 posts
Cooldown: 4 posts
Description: Much like the nightwing guitar, it has the same abilities. The active ability of these drums is a focused blast of sound directed at enemy to knock them off their feet with concussive force. The passive ability of these drums amplifies the user’s voice to the same volume the drums are at, giving them the ability to do the same thing the drums do. All attacks of these drums have a range of 15 meters. The active ability lasts 2 posts and has a 3 post cooldown . those 1 rank above are only 50% effected, 2 ranks above or more not at all. the active ability deafens target for 2 posts.
Strengths:
-Dealing physical damage to single targets
-deafens target for 2 posts.
Weaknesses:
-made of weak materials, and can easily be smashed.
-will explode if hit by fire magic
-cannot play if hit by water magic (essentially disables active ability)
Name: Requip: Silverwing Keyboard
Rank: D
Type: offensive, requip
Duration: 3 posts
Cooldown: 4 posts
Description: Much like the nightwing guitar, it has the same abilities. The active ability of this keyboard is a focused blast of sound directed at enemy designed to knock them off their feet with concussive force. The passive ability of this keyboard amplifies the user’s voice to the same volume the keyboard is at, giving them the ability to do the same thing the keyboard does. All attacks of this keyboard have a range of 15 meters. The active ability is instant. those 1 rank above are only 50% effected, 2 ranks above or more not at all.
Strengths:
-Dealing physical damage to single targets
Weaknesses:
-made of weak materials, and can easily be smashed.
-will explode if hit by fire magic
-cannot play if hit by water magic (essentially disables active ability)
Name: Requip: Flamewing Microphone
Rank: D
Type: offensive, requip
Duration: 3 posts
Cooldown: 4 posts
Description: The active ability of this microphone is not shooting blasts of sound,as with the other instruments, as it already does that, but instead it creates balls of flame when the user sings into it, that go hurtling at a single target to do 75% rank damage plus a burn effect of 50% every post for the next 2 posts. The passive ability of this microphone amplifies the user's attack power by 10% for every 2 mp extra they put in, up to 20%. All attacks of this microphone have a range of 15 meters. The active ability lasts for 3 posts, and has a 4 post cooldown. those 1 rank above are only 50% effected, 2 ranks above or more not at all.
Strengths:
-Dealing physical damage to single targets
-dealing extra damage
Weaknesses:
-made of weak materials, and can easily be smashed.
-will explode if hit by fire magic
-cannot play if hit by water magic (essentially disables active ability)
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Last edited by Motoaka En'arr on 3rd November 2016, 11:03 am; edited 4 times in total