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    Plant Magic

    Ella Elwes
    Ella Elwes

    Player 
    Lineage : Pride of Mercenary
    Position : None
    Posts : 163
    Guild : Errings Rising
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    Experience : 150

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    Plant Magic Empty Plant Magic

    Post by Ella Elwes 17th August 2016, 8:34 am

    Magic

    Primary Magic: Plant Magic
    Secondary Magic: N/A
    Caster or Holder: Caster

    Description: The short version means the creation and manipulation of plants. Plants she created are very effective at fulfilling their purpose whatever that might be. This is a rather varied magic in that every single plant can have a different use.

    The things Zoey can create and manipulate with this includes but is not limited to: hedges, vines, venus traps, spore plants, trees or pretty flowers. What not everything needs a combat purpose. And those pretty flowers could turn out to do more than just being beautiful. Or not. Finding out is part of the fun with this magic.

    Strengths:
    -Versatile magic: Magic can be used for many things.
    -25% Stronger against water type ability users.
    -25% Stronger against earth type ability users.

    Weaknesses:
    -25% Weaker to fire and other extreme heat ability users.
    -25% Weaker to Ice and other extreme cold based ability users.
    -Some spells can be harmful for allies in combat too.
    -Despite being very versatile, no healing non-plant living creatures.


    Lineage: Kuroryu: The Void Dragon

    Description: King Kuroryu was said to be a mage who lost his ability to use magic in return he was able to use the powers of the very powerful dragon Muko, a void dragon. Kuroryu had killed Muko, but the dragon's soul had no where to go and latched itself onto Kuroryu - leeching Kuroryu's magical abilities but converting it to something else... something far stronger. Kuroryu never had a real name instead he dubbed himself "Black Dragon." King Kuroryu sought out to establish his own kingdom and adventured to foreign lands where he lead a revolution to stop a wicked necromancer that caused destruction. Kuroryu soon became King, and 7 warriors that fought with him in the epic war that struggled for decades had become knights of Kuroryu. Each Knight was powerful and served Kuroryu, until Shinokishi killed 5 of the knights by challenging each one to a due - leaving his brother the Knight of Black Ice free alive. Kuroryu was furious that his brethren had died and an epic battle between Shinokishi and Kuroryu started. The battle lasted 7 days - but in the end neither one could win. Kuroryu used a forbidden void dragon technique sealing himself and Shinokishi into the void. Parts of the king's soul managed to escape the void and latched itself onto chosen ones that would carry out his will. Granting the chosen ones power of the one great, void dragon.

    Ability: The user is able to use the magic energy of an incoming spell to create a void on that spell itself,  negating it by trapping it in the void. The spells that are trapped into the void transfer half of what the MP would have cost for this lineage’s user to cast.(So a A-rank user of this ability would receive 10% MP from an A-rank spell being absorbed seeing as it would cost them 20% to cast it)
    Usage: This ability can be used on spells equal to or lower than the user’s own rank(Max S-rank) and once per 10 posts.

    Unique Abilities:

    -Naturewalk: Immune to damage of terrain while in areas with a lot of plants, like forest, grassfields or jungle. This includes things like natural sharp leafs, nettles and thorns. This does not include other plant based magics or any kind of living, aggressive plant creature that wants to attack Zoey. In addition to this she is not slowed down by such terrain unless it entirely halts her phase. Such as running full speed against a tree.

    -Immunity: Zoey is immune to the effects of her plants such as spores, poisons or thorns. Since other magics are unlikely to utilize the exact same elements she does this only affects her own spells. This does not protect potential allies she might be walking with such as pets or companions.

    -Heart of Thorns: If Zoey is hit by any attack that comes into contact with her thorns manifest on that place, dealing 25% damage of zoey's rank to that person.

    -Photosynthesis As long as Zoey has been in direct sunlight the last 24 hours she recovers 2 MP more per 5 post.

    D Rank

    Name: Vines
    Rank: D
    Type: Nature, Supportive.
    Duration: One post
    Cooldown:2 posts
    Description: The user creates a normal sized vine from from the end of one or two of their limbs. Said vines can also come from out of the ground up to 5 meters away from the caster. These vines are sturdy and can take two spells of their own rank. They start bound around the users limb but can easily be detached by the caster. These vines have a range of ten meters and travel at ten meters each second. Could be used to reach places one normally couldn't or to tie enemies up and capturing them. Sadly these vines aren't suited to hit someone with directly and only deal 25% damage of their own rank each with a single hit.
    Strengths:
    -Very versatile
    -Very durable
    Weaknesses:
    -Low damage
    -Can be used against her by opponents with more strength than she has.
    -Limited range

    Name: Shield of Thorns
    Rank: D
    Type: Nature, Defensive, Offensive
    Duration: 2 posts
    Cooldown: 3 posts
    Description: The user creates a small leaf of about 30 cm radius that acts as a shield. On the other side of the leaf is full of thorns, dealing 100% damage of it's rank to anyone who comes into physical contact with the shield on that side.
    Strengths:
    -Weapon and shield in one.
    Weaknesses:
    -Not so Durable as a shield
    -Doesn't cover her entire body

    Name: Eye plant
    Rank: D
    Type: Supportive
    Duration: 5 posts
    Cooldown: 7 posts
    Description: About 3-4 small plants are raised in a 10-meter area around the area from the caster. They can't move, but will stay there as long as they aren't dispelled or destroyed. Even if the caster moves out of range. Then need to grow on solid material, and can't be grown on other living organismes except other plants. The Middle between it's leaves these flowers have an eye shape. The caster can see and hear what as these plants do. They are easily destroyed once their nature is discovered however as it takes only a single D-rank spell of any kind except water or earth spells which require 2 D-rank spells. These plants cannot attack in any way.
    Strengths:
    -The user can see and hear what they normally would not be able to.
    Weaknesses:
    -Plants can't move.
    -Can't attack or defend itself

    Name: Razor Leaf
    Rank: D
    Type: Nature, Offensive
    Duration: instant
    Cooldown: 2 posts
    Description: A Single huge leaf of around 1.50 meters high is fired at the target. It flies at ten meters a second and has a range of ten meters. The leaf deals 100% D-rank damage upon contact with a target.
    Strengths:
    -Deals basic damage
    Weaknesses:
    -Can be blown away be strong enough winds.
    -Not very versatile.

    C Rank

    Name: Spore: Speed
    Rank: C
    Type: Supportive
    Duration: 3 posts
    Cooldown: 5 posts
    Description: About 3-4 small plants are raised out of the ground in a quick fashion. They can grow about 25 meters away from the caster and at first look are harmless. However on command these spores will unleash spores that slows anyone who inhales it. These spores are invisible and don't make any noise. Normally the spores remain around 5 meters around their plant, but harsh winds can blow them away. The speed of anyone who inhales the spores is lowered by 40%. If they are of B-rank or higher it only affects them for 20% and people and creatures of A-rank are immune.
    Strengths:
    -Slows everyone in range.
    Weaknesses:
    -Plants can't move.
    -Wind mages or just natural wind can blow the spores away.


    Name: Spore: Explosive
    Rank: C
    Type: Offensive
    Duration: 3 posts
    Cooldown: 5 posts
    Description: The user create up to 5 plants up to 25 meters away who spreads spore in an area up to 10 meters around them. Alone this does nothing. However on command she can let the spores explode to make them deal C-rank damage to anyone caught into the explosions. She can move while doing this but she cannot move the plants or the spores themselves. Individual plants can be removed or destroyed to make them stop spouting out spores, but this will not remove spores already in the air. Upon coming into contact with fire magic the spores will immediately explode because they are highly flammable. The plants disappears after 3 posts, but the spores will linger one more post unless made to explode. Exploded spores are completely gone, and usually will also destroy the plants unless the wind blew the spores away from them. The plants can be destroyed by 1 C-rank spell or higher or 2 D-rank spells.
    Strengths:
    -Hits everyone in range
    -Can placed prematurely for an ambush.
    -large radius
    Weaknesses:
    -Plants can't move.
    -Wind mages or just natural wind can blow the spores away.
    -Doesn't discriminate between friend, enemy or even the caster.
    -Ineffective against fire mages.

    Name: Fly Trap plant
    Rank: C
    Type: Offensive
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The user places or fires a giant venus fly trap in a 10 meter radius. If placed it will grow and remain completely still until someone or something steps on it. It will deal C-rank damage upon contact with anything regardless it was placed or shot. The plants take 1C-rank in damage or 2-D-rank before being destroyed. They can only harm someone once a round.
    Strengths:
    -Very good for ambushes.
    -Can also be used as a regular attack.
    Weaknesses:
    -Will only bite on person unless they step on it both at the same time.
    -Doesn't hide well out in urban areas.
    -Plants can be destroyed if taking time to search for them.


    Last edited by Zoey Walker on 24th January 2017, 1:27 pm; edited 4 times in total
    That Adopted Kid
    That Adopted Kid

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    Posts : 571
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    First Skill: Fallen God Slayer 2nd Gen
    Second Skill:
    Third Skill:

    Plant Magic Empty Re: Plant Magic

    Post by That Adopted Kid 19th August 2016, 12:59 am

    Hello there my name is That Adopted Kid, and I will be the one reviewing your magic today. Funny enough I used to use nature powers on other forums, so this was pretty fun to read through. Any comments made will be in this color. If you have any questions, comments, or concerns please reply with them, anyway lets get started.

    Zoey Walker wrote:Magic

    Primary Magic: Plant Magic
    Secondary Magic: N/A
    Caster or Holder: Caster

    Description: The short version means the creation and manipulation of plants. Plants she created are very effective at fulfilling their purpose whatever that might be. This is a rather varied magic in that every single plant can have a different use.

    The things Zoey can create and manipulate with this includes but is not limited to: hedges, vines, venus traps, spore plants, trees or pretty flowers. What not everything needs a combat purpose. And those pretty flowers could turn out to do more than just being beautiful. Or not. Finding out is part of the fun with this magic.

    Strengths:
    -Versatile magic: Magic can be used for many things.
    -50% Stronger against water type ability users.
    -50% Stronger against earth type ability users.
    So I sadly have to ask you lower these to 25% at the very least but that also means...

    Weaknesses:
    -50% Weaker to fire and other extreme heat ability users.
    -50% Weaker to Ice and other extreme cold based ability users.
    -Some spells can be harmful for allies in combat too.
    -Despite being very versatile, no healing non-plant living creatures.
    You can lower the weaknesses here to 25% as well!

    Lineage: Kuroryu: The Void Dragon

    Description: King Kuroryu was said to be a mage who lost his ability to use magic in return he was able to use the powers of the very powerful dragon Muko, a void dragon. Kuroryu had killed Muko, but the dragon's soul had no where to go and latched itself onto Kuroryu - leeching Kuroryu's magical abilities but converting it to something else... something far stronger. Kuroryu never had a real name instead he dubbed himself "Black Dragon." King Kuroryu sought out to establish his own kingdom and adventured to foreign lands where he lead a revolution to stop a wicked necromancer that caused destruction. Kuroryu soon became King, and 7 warriors that fought with him in the epic war that struggled for decades had become knights of Kuroryu. Each Knight was powerful and served Kuroryu, until Shinokishi killed 5 of the knights by challenging each one to a due - leaving his brother the Knight of Black Ice free alive. Kuroryu was furious that his brethren had died and an epic battle between Shinokishi and Kuroryu started. The battle lasted 7 days - but in the end neither one could win. Kuroryu used a forbidden void dragon technique sealing himself and Shinokishi into the void. Parts of the king's soul managed to escape the void and latched itself onto chosen ones that would carry out his will. Granting the chosen ones power of the one great, void dragon.

    Ability: The user is able to use the magic energy of an incoming spell to create a void on that spell itself,  negating it by trapping it in the void. The spells that are trapped into the void transfer half of what the MP would have cost for this lineage’s user to cast.(So a A-rank user of this ability would receive 10% MP from an A-rank spell being absorbed seeing as it would cost them 20% to cast it)
    Usage: This ability can be used on spells equal to or lower than the user’s own rank(Max S-rank) and once per 10 posts.

    Unique Abilities:

    -Naturewalk: Immune to damage of terrain while in areas with a lot of plants, like forest, grassfields or jungle. This includes things like natural sharp leafs, nettles and thorns. This does not include other plant based magics or any kind of living, aggressive plant creature that wants to attack Zoey. In addition to this she is not slowed down by such terrain unless it entirely halts her phase. Such as running full speed against a tree.

    -Immunity: Zoey is immune to the effects of her plants such as spores, poisons or thorns. Since other magics are unlikely to utilize the exact same elements she does this only affects her own spells. This does not protect potential allies she might be walking with such as pets or companions.

    -Heart of Thorns: If Zoey is hit by any attack that comes into contact with her thorns manifest on that place, dealing 25% damage of zoey's rank to that person. rip her lover, sorry I just had that on my mind and it made me chuckle, all of the UA's are fine

    Name: Vines
    Rank: D
    Type: Nature, Supportive.
    Duration: One post
    Cooldown:2 posts
    Description: The user creates a normal sized vine from from the end of one or two of their limbs. Said vines can also come from out of the ground up to 5 meters away from the caster. These vines are sturdy and can take two spells of their own rank. They start bound around the users limb but can easily be detached by the caster. These vines have a range of ten meters and travel at ten meters each second. Could be used to reach places one normally couldn't or to tie enemies up and capturing them. Sadly these vines aren't suited to hit someone with directly and only deal 25% damage of their own rank each with a single hit.
    Strengths:
    -Very versatile
    -Very durable
    Weaknesses:
    -Low damage
    -Can be used against her by opponents with more strength than she has.
    -Limited range

    Name: Shield of Thorns
    Rank: D
    Type: Nature, Defensive, Offensive
    Duration: 2 posts
    Cooldown: 3 posts
    Description: The user creates a small leaf of about 30 cm radius that acts as a shield. On the other side of the leaf is full of thorns, dealing 100% damage of it's rank to anyone who comes into physical contact with the shield on that side.
    Strengths:
    -Weapon and shield in one.
    Weaknesses:
    -Not so Durable as a shield
    -Doesn't cover her entire body

    Name: Spore: Speed
    Rank: D
    Type: Supportive
    Duration: 2 posts
    Cooldown: 3 posts
    Description: About 3-4 small plants are raised out of the ground in a quick fashion. They can grow about 5 meters away from the caster and at first look a little harmless. However on command these spores will unleash spores that slows anyone who inhales it. These spores are invisible and don't make any noise. Normally the spores remain around 2 meters around their plant, but harsh winds can change this. The speed of anyone who inhales the spores is lowered by 25%. Have to ask that those 1 rank above the spell will only be affected half as much, and those 2 ranks above won't be affected.
    Strengths:
    -Slows everyone in range.
    Weaknesses:
    -Plants can't move.
    -Wind mages or just natural wind can blow the spores away.

    Name: Razor Leaf
    Rank: D
    Type: Nature, Offensive
    Duration: instant
    Cooldown: 2 posts
    Description: A Single huge leaf of around 1.50 meters high is fired at the target. It flies at ten meters a second and has a range of ten meters. The leaf deals 100% D-rank damage upon contact with a target.
    Strengths:
    -Deals basic damage
    Weaknesses:
    -Can be blown away be strong enough winds.
    -Not very versatile.


    _____________________________________________________________________________________

    Ella Elwes
    Ella Elwes

    Player 
    Lineage : Pride of Mercenary
    Position : None
    Posts : 163
    Guild : Errings Rising
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 150

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Plant Magic Empty Re: Plant Magic

    Post by Ella Elwes 19th August 2016, 8:01 am

    Woops sorry about that.

    Bump.
    That Adopted Kid
    That Adopted Kid

    Player 
    Posts : 571
    Cosmic Coins : 0
    Dungeon Tokens : 0

    Character Sheet
    First Skill: Fallen God Slayer 2nd Gen
    Second Skill:
    Third Skill:

    Plant Magic Empty Re: Plant Magic

    Post by That Adopted Kid 19th August 2016, 5:50 pm

    Approved


    _____________________________________________________________________________________

    avatar
    Guest
    Guest

    Plant Magic Empty Re: Plant Magic

    Post by Guest 18th January 2017, 1:54 pm

    Unlocked upon users request ^^

    Zoey Walker wrote:Magic

    Primary Magic: Plant Magic
    Secondary Magic: N/A
    Caster or Holder: Caster

    Description: The short version means the creation and manipulation of plants. Plants she created are very effective at fulfilling their purpose whatever that might be. This is a rather varied magic in that every single plant can have a different use.

    The things Zoey can create and manipulate with this includes but is not limited to: hedges, vines, venus traps, spore plants, trees or pretty flowers. What not everything needs a combat purpose. And those pretty flowers could turn out to do more than just being beautiful. Or not. Finding out is part of the fun with this magic.

    Strengths:
    -Versatile magic: Magic can be used for many things.
    -25% Stronger against water type ability users.
    -25% Stronger against earth type ability users.

    Weaknesses:
    -25% Weaker to fire and other extreme heat ability users.
    -25% Weaker to Ice and other extreme cold based ability users.
    -Some spells can be harmful for allies in combat too.
    -Despite being very versatile, no healing non-plant living creatures.


    Lineage: Kuroryu: The Void Dragon

    Description: King Kuroryu was said to be a mage who lost his ability to use magic in return he was able to use the powers of the very powerful dragon Muko, a void dragon. Kuroryu had killed Muko, but the dragon's soul had no where to go and latched itself onto Kuroryu - leeching Kuroryu's magical abilities but converting it to something else... something far stronger. Kuroryu never had a real name instead he dubbed himself "Black Dragon." King Kuroryu sought out to establish his own kingdom and adventured to foreign lands where he lead a revolution to stop a wicked necromancer that caused destruction. Kuroryu soon became King, and 7 warriors that fought with him in the epic war that struggled for decades had become knights of Kuroryu. Each Knight was powerful and served Kuroryu, until Shinokishi killed 5 of the knights by challenging each one to a due - leaving his brother the Knight of Black Ice free alive. Kuroryu was furious that his brethren had died and an epic battle between Shinokishi and Kuroryu started. The battle lasted 7 days - but in the end neither one could win. Kuroryu used a forbidden void dragon technique sealing himself and Shinokishi into the void. Parts of the king's soul managed to escape the void and latched itself onto chosen ones that would carry out his will. Granting the chosen ones power of the one great, void dragon.

    Ability: The user is able to use the magic energy of an incoming spell to create a void on that spell itself,  negating it by trapping it in the void. The spells that are trapped into the void transfer half of what the MP would have cost for this lineage’s user to cast.(So a A-rank user of this ability would receive 10% MP from an A-rank spell being absorbed seeing as it would cost them 20% to cast it)
    Usage: This ability can be used on spells equal to or lower than the user’s own rank(Max S-rank) and once per 10 posts.

    Unique Abilities:

    -Naturewalk: Immune to damage of terrain while in areas with a lot of plants, like forest, grassfields or jungle. This includes things like natural sharp leafs, nettles and thorns. This does not include other plant based magics or any kind of living, aggressive plant creature that wants to attack Zoey. In addition to this she is not slowed down by such terrain unless it entirely halts her phase. Such as running full speed against a tree.

    -Immunity: Zoey is immune to the effects of her plants such as spores, poisons or thorns. Since other magics are unlikely to utilize the exact same elements she does this only affects her own spells. This does not protect potential allies she might be walking with such as pets or companions.

    -Heart of Thorns: If Zoey is hit by any attack that comes into contact with her thorns manifest on that place, dealing 25% damage of zoey's rank to that person.

    Name: Vines
    Rank: D
    Type: Nature, Supportive.
    Duration: One post
    Cooldown:2 posts
    Description: The user creates a normal sized vine from from the end of one or two of their limbs. Said vines can also come from out of the ground up to 5 meters away from the caster. These vines are sturdy and can take two spells of their own rank. They start bound around the users limb but can easily be detached by the caster. These vines have a range of ten meters and travel at ten meters each second. Could be used to reach places one normally couldn't or to tie enemies up and capturing them. Sadly these vines aren't suited to hit someone with directly and only deal 25% damage of their own rank each with a single hit.
    Strengths:
    -Very versatile
    -Very durable
    Weaknesses:
    -Low damage
    -Can be used against her by opponents with more strength than she has.
    -Limited range

    Name: Shield of Thorns
    Rank: D
    Type: Nature, Defensive, Offensive
    Duration: 2 posts
    Cooldown: 3 posts
    Description: The user creates a small leaf of about 30 cm radius that acts as a shield. On the other side of the leaf is full of thorns, dealing 100% damage of it's rank to anyone who comes into physical contact with the shield on that side.
    Strengths:
    -Weapon and shield in one.
    Weaknesses:
    -Not so Durable as a shield
    -Doesn't cover her entire body

    Name: Spore: Speed
    Rank: D
    Type: Supportive
    Duration: 2 posts
    Cooldown: 3 posts
    Description: About 3-4 small plants are raised out of the ground in a quick fashion. They can grow about 5 meters away from the caster and at first look a little harmless. However on command these spores will unleash spores that slows anyone who inhales it. These spores are invisible and don't make any noise. Normally the spores remain around 2 meters around their plant, but harsh winds can change this. The speed of anyone who inhales the spores is lowered by 25%. C-ranks mages only take half this debuff and anyone of B-rank or higher is immune.
    Strengths:
    -Slows everyone in range.
    Weaknesses:
    -Plants can't move.
    -Wind mages or just natural wind can blow the spores away.

    Name: Razor Leaf
    Rank: D
    Type: Nature, Offensive
    Duration: instant
    Cooldown: 2 posts
    Description: A Single huge leaf of around 1.50 meters high is fired at the target. It flies at ten meters a second and has a range of ten meters. The leaf deals 100% D-rank damage upon contact with a target.
    Strengths:
    -Deals basic damage
    Weaknesses:
    -Can be blown away be strong enough winds.
    -Not very versatile.
    avatar
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    Guest

    Plant Magic Empty Re: Plant Magic

    Post by Guest 21st January 2017, 8:06 am

    Hey, Zoey! You know what I am here for! ^^ this colour is what you should look out for, so lets get started :)

    Spoiler:

    Spoiler:

    Spoiler:

    When done, bump it :D
    Ella Elwes
    Ella Elwes

    Player 
    Lineage : Pride of Mercenary
    Position : None
    Posts : 163
    Guild : Errings Rising
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 150

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Plant Magic Empty Re: Plant Magic

    Post by Ella Elwes 24th January 2017, 11:49 pm

    bump
    avatar
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    Guest

    Plant Magic Empty Re: Plant Magic

    Post by Guest 25th January 2017, 2:17 am

    Plant Magic VkztGmZ

      Current date/time is 4th November 2024, 8:53 pm