Primary Magic: God summoning magic
Secondary Magic: N/A
Caster or Holder: Holder
Description: God summoning magic is one that summons a various number of Gods who have recognized the user and have agreed to come when the user calla. The user summons the Gods they have familiarized themselves with through a sacred item that each God MUST give to them, and saying a special prayer to summon the God. Each God has its own special ability that differentiates it from other Gods.
Kirara uses the magic to summon the gods to defend her, though she herself is not useless in battle. The Gods use abilities based on what type of God they are. For example, the goddess of love would have a charming ability.
Strengths:
The user is able to summon Gods
Each God has their own special ability
Summoner can send God away when no longer needed
Weaknesses:
Consumes a large amount of magic energy
Gods can hurt their summoner
Summoner requires permission from the god to be summoned
God requires a special prayer to be summoned
Lineage:
Chaos Eye:
Description: A demon made a deal with a man that had lost vision in his left eye. The man was to become the demon’s vessel in return the eye would be restored to its full capabilities. As the demon’s usage of the vessel was no longer needed, the man settled down and had children. His children however unlike the man had one red eye that could predict a chaotic event.
Ability: The user can see a glimpse of the future for a brief minute, but causes great strain on the user’s body. Upon activation, the user of this lineages gains the foresight needed to predict enemy attacks and thus gains an increased chance to avoid them. It takes the appearance of ghostly echoes in their vision. Can be thwarted by the very skilled who react to your own reactions, or by others with similar ability.
Passively they can get visions of the future for plot reasons. They are occasionally plagued by nightmares of their own death.
Usage: Passive for plot purposes / Active for battle purposes. Active lasts for 1 post with a 10 post cooldown and even though the user knows the next move this does not mean they can dodge everything that post and the attacker can simply outmaneuver them if able
Unique Abilities:
The god is able to give their ability to Kirara for a short period of time, giving her the capability of using their ability. Though she must do some practicing with using it on her own time. This can only be done after Kirara has summoned the God.
She is able to force each god to return to wherever place it is that they inhabit.
- Gods:
- C-Ranked Gods:
- Iris Evolved:
Name: Goddess of Light: Isetheia
Rank: C
Type: Rainbow, Light, Defensive
Duration: 4 posts
Cooldown: 5 posts
Description: Isetheia is a kind, gentle, and patient Goddess. After her evolution, she possessed blonde hair, and wears a white, loose-fitting robe with no shoes. She has the power to control light, and light absorption, meaning she is able to change what color someone or something absorbs, and she is able to manipulate light. By changing the color of what something absorbs, she can change the color of what something reflects, in turn changing the overall color of the object. In a sense, she can be seen as the god of camouflage.- Passive:
Isetheia can absorb the light around her to replenish 10 points of her HP each turn
- active:
Name: Blinding Light
Rank: C
Type: Light, Offensive
Duration: Instant
Cooldown:3 posts
Description: To cast this spell, Isetheia places her hands together in the air, and slams them down to the ground, creating a field of light that is 8 meters in diameter, dealing it's damage instantly. However, unlike your traditional speed of light, this spell takes time to engulf the entire area with the light. This spell does C-Rank damage and the light travels at 5.3 meters per seconds. The light covers an area that is 8 meters in diameter
Strengths:
Can slow enemies down due to the lack of sight from the light
Weaknesses:
The light does not instantly engulf the area with light
This spell does not affect blind people
- Active:
Name Color distortion
Rank: C
Type: Defensive
Description: To use this spell, Isetheia lifts her arms, and distorts the color of anything around her, excluding Kirara and herself, in a 10 meter radius. This spell changes the color of light that everything in that area reflects.
Duration: 3 posts
Cooldown: 4 posts
Strengths:
Changes the color of the objects in its area of effect
Weaknesses:
Cannot be used to attack
Cannot change the color of people
She can now be used for attack in this evolved form
Weaknesses:
Isetheia can only change the color of up to 4 PEOPLE
Those of B Rank are only half effected by the camouflage (and those seeing only see them half-camouflaged) while those A-Rank and above aren't effected by this at all.
- Psyche Evolved:
Name Goddess of the soul: Psychrodite
Rank: C
Type: Offensive, sound
Duration: 4 posts
Cooldown: 5 posts
Description: She was once a mortal princess whose astounding beauty earned the ire of Aphrodite when men turned their worship from goddess to girl. She married the God Eros, and in turn became a goddess. Since her evoltuion, Psychrodite possesses a new look.- Passive:
- Due to the fact that she has butterfly wings, Psyche is able to fly at a speed of 20 m/s
- Active:
Name: Eruption of the soul
Rank: C
Type: Effect
Description: Pychrodite is able to cause an eruption in one's soul, causing their heart rate to increase and in turn slowing them down. C-Ranked mages and below are slowed down by 30%, B-Rank by 10%, and anything higher is unaffected. This spell can only affect one person at a time, and whoever Psychrodite plans to target must be within a 10 meter radius in order for her to use it on them.
Duration: 3 posts
Cooldown: 4 posts
Strengths:
Slows down enemies
Weaknesses:
Target must be within a 10 meter radius
Does not affect anyone above A-Rank
- Active:
Name Soul pulse
Rank: C
Type: Offensive
Description: This spell sends out a blunt pulse that is caused by Psyche colliding her wings with one another. The pulse is 10 meters in diameter. Can pushe enemies back.
Duration: Instant
Cooldown: 3 posts
Strengths:
Can give Psychrodite time to plan another attack
Weaknesses:
Pulse is not guaranteed to hit.
Can also hit Kirara.
Cooldown: 5 posts
Strengths:
She is able to fly.
Weaknesses:
She is physically weak.
She is not skilled in hand-to-hand combat.
- Nemean Evolved:
Name Nemaenic the Lion
Rank: C
Type: Offensive, Defensive
Description: Since his evolution as a God, Nemean has grown by 6 feet, making him 6 feet larger than your average lion. He has strong claws and a durable hide. He has your basic lion pattern, except his colors are white and gold.- Passive:
- Nemeanic is able to run at a speed of 20 m/s
- Active:
Name: Lion's Roar
Rank: C
Type: Offensive
Duration: Instant
Cooldown: 3 posts
Description: This spell is cast by the user giving Nemaenic a bit of their magical energy. Nemaenic uses this energy to create a giant roar, doing all of it's rank in damage. The roar effects anyone within a 5 meter radius. This does harm Namaenic as well, as his ears are not impenetrable. Deals 1.5x C-Ranked damage
Strengths:
Effects an area in a 5 meter radius
Weaknesses:
Can harm allies
Decreases Nemaenic's health by 10 points.
- Active:
Name Serrated claws
Rank: C
Type: Buff
Description: This spell alters the length, and effectiveness of his claws. His claws grow 3 inches, and become serrated, giving them jagged edges, making them sharper. Increases the damage Nemeanic deals by 30%
Duration: 4 posts
Cooldown: 5 posts
Strengths:
Makes his claws sharper
Weaknesses:
The length of the claws slows down his speed
Claws can harm Kirara
Cooldown: 6 posts
Strengths:
He has sharp claws
Weaknesses:
He is afraid of fire, so he refuses to go near it
He doesn’t always follow Kirara’s directions
- Palaemon:
Name Boy God of the sea: Palaemon
Rank: D
Type: Offensive, Defensive
Description: Palaemon is a sea God who came to the aid of sailors in distress with his pet; a giant cuttlefish. When Palaemon is summoned, he surrounds the area with water. The water covers an area of 10 meters in diameter. He is able to control water and talk to sea creatures, sending them to do what he commands them to.- Passive:
- He is able to breathe under water.
- Active:
Name: Corrosive Mist
Rank: D
Type: Offensive, Overtime
Duration: 3 posts
Cooldown: 4 posts
Description: This spell is cast by Palaemon lifting his arms and sending the cuttlefish back to the sea. This spell causes all of the water that comes when the user calls upon Palaemon to evaporate. The evaporated water creates a mist that is 5 meters in diameter. The mist harms anyone caught in it. The spell deals 50% D-Ranked damage per post.
Strengths:
The mist covers an area that is 5 meters in diameter
Weaknesses:
The mist can harm allies
If there is no other water source around, Palaemon must be sent back to the Heavens, as he is defenseless withou water.
- Active:
Name: Water art: Water ball drop
Rank: D
Type: Offensive
Duration: Instant
Cooldown: 2 posts
Description: This spell creates a condensed ball made from water. The ball is 5 meters in diameters and can be moved around at a speed of 3 meters per second. This spell does all of its rank in damage upon impact.
Strengths:
The ball is 5 meters in diameter
Weaknesses:
The ball can be controlled by other water mages
The ball can be evaporated
- Active:
Name: Water Drill
Rank: D
Type: Offensive
Duration: 3 posts
Cooldown: 4 posts
Description: This spell creates a drill that is 4 meters in diameter. The drill does 50% D-Ranked damage per hit. The drill can be moved at a speed of 3.5 meters per second.
Strengths:
The drill is 4 meters in diameter
Weaknesses:
Can harm allies
The drill can be evaporated
- Active:
Name Tentacle smother
Rank: D
Type: Defensive
Description: This is a spell that is placed on the cuttlefish, signaling it to wrap anything that comes within 30 feet of it with its tentacles. All ranks are held until they are able to break out. The duration is 1 post less for someone C rank, and has no effect on anyone B rank and above.
Duration: 2 posts
Cooldown: 3 posts
Strengths:
Can be used to protect Kirara
Weaknesses:
This can result in the cuttlefish losing a tentacle
The cuttlefish might hold onto allies
Cooldown: 4 posts
Strengths:
He is able to control water
Weaknesses:
Sea creatures aren’t always responsive to him
His water is able to be absorbed and evaporated
Last edited by Kirara on 29th September 2016, 12:48 am; edited 11 times in total