Magic
Primary Magic: Chaos witch
Secondary Magic: NA
Caster or Holder: Caster
Description:
Ariadne’s magic is a result of her mixed heritage with the influence of mana, creating a magic that is meant to destroy. The destruction delivered by this magic is incredibly high, utilizing the type known as chaos in order to deliver the destruction. However ariadne is still learning her magic, meaning that she will develop more and more ways to deliver destruction as she grows.
Ariadne will use this magic as expected, destroy! Or rather she will use this magic to destroy whatever gets in her way. However there's more to this, as a lot of her magic will focus around destroying other spells, fields, and other people’s bodily functions! Rather the magic will also cary de-buffs and ways to destroy pesky spell effects that could hinder ariadne. Finally the magic is based around movement, meaning she will be constantly on the move in battle delivering destruction at the same pace.
Strengths:
-If it has to deal with destruction, then it is expected that it is in this magic(includes but not limited to; AoE’s, de-buffs, DoT’s, and just plain ol destruction)
-Constantly destroying the field while moving around makes her a hard to track and hit opponent
-She is constantly learning her magic, meaning she can develop new and unexpected ways to deliver destruction
Weaknesses:
-Pure destruction and mobility means that there is little room for anything else, meaning anything that is not offensive can be expected to be less effective compared to other magics
-She is considered a quarter demon, quarter human, and half insectoid. Because of this she takes extra damage from those that deal additional damage to those at a reduced rate(EX. A demonslayer that deals double damage to demons only would deal 25% more damage against her)
-Pure destruction also means friendly fire is easily possible
-The issue is that she cannot take damage easily, hence why she moves so much
-Constantly learning means that she is not going to be able know all of her possible moves at the beginning, that and she has to live long enough to learn
Lineage: Musashi's Descent:
Description: Musashi was a legendary swordsman of the east who was also nicknamed the The Heaven and Earth Swordsman because of his spectacular swords attacks and combos that he performs with his two swords. Blessed with speed,lightning fast reflex and unfathomable agility, he was swordsman without match on the battle ground. Eventually, Musashi settled down, found a pretty woman, married her, and had children. Musashi would tell them his great tales of his battles and powers, and the children also wanted to be the exact same way; the end result was that Musashi ended up teaching his children his fighting techniques and trained them ruthlessly to become exactly like him. This became a family tradition, and it's still as good as when Musashi first developed it.
Ability: This ability grants the user great speed and lightning fast reflex. The user's speed is increased by a factor of 50%.
Usage: Speed and lightning fast reflex is passive.
Unique Abilities:
Spider physique: Orendi because of her parents has a unique biological factor in which she has features of a spider. This includes an extra set of arms, teeth that can inject venom, Make webs, being able to move on surfaces regardless of position, she can actually last longer without oxygen, and the ability to shapeshift into a spider which can range from the sizes of a regular jumping spider to megarchane(Size of a human head). Along with all of this she has a 25% increase to speed and dexterity/reflex that comes in the form of a sixth sense. However her web making and venom alone by this ability is not potent enough to cause damage beyond some irritation(or their more for story).
Here comes the boom!: All of ariadne’s magical attacks deal 25% more damage and their AoE range is increased by 50%. If the magical attack does not have an AoE then it is given a 2 meter one.
Chaos type advantage: If one of ariadne’s spells match in power with another spell, then the opposing spell is completely destroyed and her spell continues on with half it's effectiveness. If her spell is stronger then the opposing spell then it does the same except it only loses a fourth of it's effectiveness. This does not apply for spells that are stronger then ariadne's spells.
Spells:
Name: Nullify
Rank: D
Type: Offensive
Duration: instant
Cooldown: 2
Description:
The user sends their hand forward, creating an explosion of chaotic energy right in front of them dealing 100% D-rank. As a side effect of this blast ariadne(the caster) is sent 5 meters backwards while flooring whatever she hit. The blast is 1 meter wide and is displayed as a black blast of energy.
Strengths:
-close range, meaning it’s not likely to be reacted to
-Displaces the user, which can come with it’s own benefits
Weaknesses:
-Limited range as the blast has to happen right in front of the user
-Displacement can send the user through a wall which would hurt
-The flooring of a opponent only affects same rank targets, C-rank targets may have their attacks interrupted, B-rank and higher are not affected by this force
Name: Shadowflame burn
Rank: D
Type: DoT
Duration: 3
Cooldown: 4
Description: A bit of untapped magic potential in ariadne, she is able to channel this magic to temporarily turn her spell and magic type into shadowflame. Shadowflame is a mixture of fire and shadow that when used can spread quicker and harder to put out then regular fire. So not only for the next three posts her spells are considered shadowflame, but they also deal half their initial damage over two posts. The range of this spell depends on the other spells used while this spell is going.
Strengths:
-Turns her spells to a new type of magic
-DoT makes them deal more damage longer
Weaknesses:
-The new type has a disadvantage against those who can put fires out on the DoT
-The element shadowflame can be consumed by fire and shadow god and demon slayers
-She is forced to stay with this type until the duration is over
Name: Chaos slash
Rank: D
Type: Offensive
Duration: instant
Cooldown: 2 posts
Description: The user makes physical contact whether by a scratch, bite, or even touch with a target. In the next instant (or however long the user wants to hold it), a purple with black outline slash mark suddenly appears over the area that explodes with chaotic energy, dealing 100% D-rank damage.
Strengths:
-Deceptive
-The user can decide whether it pops instantly or a few minutes
Weaknesses:
-It does require physical contact of some sort
-While it can be held off, it still has to be use pretty quickly or else it will pop on it’s own(within the same post)
-Puts the user at close range, making them vulnerable
Name: Chaos bolt
Rank: D
Type: offense
Duration: instant
Cooldown: 2 posts
Description: The user forms a baseball sized orb of chaotic energy before throwing it forward at a target. It can travel up to ten meters before dissipating and it travels at 10 m/s. Upon impact it deals 75% D-rank damage.
Strengths:
-Fast traveling projectile
-Is very small, meaning aimed right can be devastating and hard to see coming
Weaknesses:
-Small meaning it can miss easily as well
-One direction
-Requires room to throw
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Primary Magic: Chaos witch
Secondary Magic: NA
Caster or Holder: Caster
Description:
Ariadne’s magic is a result of her mixed heritage with the influence of mana, creating a magic that is meant to destroy. The destruction delivered by this magic is incredibly high, utilizing the type known as chaos in order to deliver the destruction. However ariadne is still learning her magic, meaning that she will develop more and more ways to deliver destruction as she grows.
Ariadne will use this magic as expected, destroy! Or rather she will use this magic to destroy whatever gets in her way. However there's more to this, as a lot of her magic will focus around destroying other spells, fields, and other people’s bodily functions! Rather the magic will also cary de-buffs and ways to destroy pesky spell effects that could hinder ariadne. Finally the magic is based around movement, meaning she will be constantly on the move in battle delivering destruction at the same pace.
Strengths:
-If it has to deal with destruction, then it is expected that it is in this magic(includes but not limited to; AoE’s, de-buffs, DoT’s, and just plain ol destruction)
-Constantly destroying the field while moving around makes her a hard to track and hit opponent
-She is constantly learning her magic, meaning she can develop new and unexpected ways to deliver destruction
Weaknesses:
-Pure destruction and mobility means that there is little room for anything else, meaning anything that is not offensive can be expected to be less effective compared to other magics
-She is considered a quarter demon, quarter human, and half insectoid. Because of this she takes extra damage from those that deal additional damage to those at a reduced rate(EX. A demonslayer that deals double damage to demons only would deal 25% more damage against her)
-Pure destruction also means friendly fire is easily possible
-The issue is that she cannot take damage easily, hence why she moves so much
-Constantly learning means that she is not going to be able know all of her possible moves at the beginning, that and she has to live long enough to learn
Lineage: Musashi's Descent:
Description: Musashi was a legendary swordsman of the east who was also nicknamed the The Heaven and Earth Swordsman because of his spectacular swords attacks and combos that he performs with his two swords. Blessed with speed,lightning fast reflex and unfathomable agility, he was swordsman without match on the battle ground. Eventually, Musashi settled down, found a pretty woman, married her, and had children. Musashi would tell them his great tales of his battles and powers, and the children also wanted to be the exact same way; the end result was that Musashi ended up teaching his children his fighting techniques and trained them ruthlessly to become exactly like him. This became a family tradition, and it's still as good as when Musashi first developed it.
Ability: This ability grants the user great speed and lightning fast reflex. The user's speed is increased by a factor of 50%.
Usage: Speed and lightning fast reflex is passive.
Unique Abilities:
Spider physique: Orendi because of her parents has a unique biological factor in which she has features of a spider. This includes an extra set of arms, teeth that can inject venom, Make webs, being able to move on surfaces regardless of position, she can actually last longer without oxygen, and the ability to shapeshift into a spider which can range from the sizes of a regular jumping spider to megarchane(Size of a human head). Along with all of this she has a 25% increase to speed and dexterity/reflex that comes in the form of a sixth sense. However her web making and venom alone by this ability is not potent enough to cause damage beyond some irritation(or their more for story).
Here comes the boom!: All of ariadne’s magical attacks deal 25% more damage and their AoE range is increased by 50%. If the magical attack does not have an AoE then it is given a 2 meter one.
Chaos type advantage: If one of ariadne’s spells match in power with another spell, then the opposing spell is completely destroyed and her spell continues on with half it's effectiveness. If her spell is stronger then the opposing spell then it does the same except it only loses a fourth of it's effectiveness. This does not apply for spells that are stronger then ariadne's spells.
Spells:
Name: Nullify
Rank: D
Type: Offensive
Duration: instant
Cooldown: 2
Description:
The user sends their hand forward, creating an explosion of chaotic energy right in front of them dealing 100% D-rank. As a side effect of this blast ariadne(the caster) is sent 5 meters backwards while flooring whatever she hit. The blast is 1 meter wide and is displayed as a black blast of energy.
Strengths:
-close range, meaning it’s not likely to be reacted to
-Displaces the user, which can come with it’s own benefits
Weaknesses:
-Limited range as the blast has to happen right in front of the user
-Displacement can send the user through a wall which would hurt
-The flooring of a opponent only affects same rank targets, C-rank targets may have their attacks interrupted, B-rank and higher are not affected by this force
Name: Shadowflame burn
Rank: D
Type: DoT
Duration: 3
Cooldown: 4
Description: A bit of untapped magic potential in ariadne, she is able to channel this magic to temporarily turn her spell and magic type into shadowflame. Shadowflame is a mixture of fire and shadow that when used can spread quicker and harder to put out then regular fire. So not only for the next three posts her spells are considered shadowflame, but they also deal half their initial damage over two posts. The range of this spell depends on the other spells used while this spell is going.
Strengths:
-Turns her spells to a new type of magic
-DoT makes them deal more damage longer
Weaknesses:
-The new type has a disadvantage against those who can put fires out on the DoT
-The element shadowflame can be consumed by fire and shadow god and demon slayers
-She is forced to stay with this type until the duration is over
Name: Chaos slash
Rank: D
Type: Offensive
Duration: instant
Cooldown: 2 posts
Description: The user makes physical contact whether by a scratch, bite, or even touch with a target. In the next instant (or however long the user wants to hold it), a purple with black outline slash mark suddenly appears over the area that explodes with chaotic energy, dealing 100% D-rank damage.
Strengths:
-Deceptive
-The user can decide whether it pops instantly or a few minutes
Weaknesses:
-It does require physical contact of some sort
-While it can be held off, it still has to be use pretty quickly or else it will pop on it’s own(within the same post)
-Puts the user at close range, making them vulnerable
Name: Chaos bolt
Rank: D
Type: offense
Duration: instant
Cooldown: 2 posts
Description: The user forms a baseball sized orb of chaotic energy before throwing it forward at a target. It can travel up to ten meters before dissipating and it travels at 10 m/s. Upon impact it deals 75% D-rank damage.
Strengths:
-Fast traveling projectile
-Is very small, meaning aimed right can be devastating and hard to see coming
Weaknesses:
-Small meaning it can miss easily as well
-One direction
-Requires room to throw
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Last edited by Darkarmedraco on 16th July 2016, 9:24 am; edited 4 times in total