Job Title: Beanstalk and the Peapods Present: Hydra Warfare- Claim the Thunder Ring (Part 3 of The Ring of the Gods Series)
Rank: Strongest Wizard in the Party's Rank. Minimum C. (One time Only)
Player Requirements: Must be at least C rank and 1 player must have completed either part 1 or two of this series.
Job Requirements: 30 posts (An additional 5 per rank after C. I.E. 35 at B rank, 40 at A, etc, etc.) 250 words per post (An additional 50 for every rank after C. I.E. 300 at B, 350 at A etc, etc.) Defeat the Hydra attacking the city, put out the fires and chase off the Pea Pod Sisters.
Job Location: Either Crocus, Talonia, Ace of Spades, or Motor City.
Job Description:
As you enter the location of this job, you are stopped by a group of Rune Knights who recognize your magical power and promptly ask for your help with the following plea: "Excus us, master Wizards... You have come at a terrible time. A man and two women, from what we can tell, Dark Wizards have unleashed a terrible monster on the land. A Hydra, a beast with five heads, each unleashing a different breath weapon. The Wizards are demanding that we surrender the city or they will kill everyone. We can't seem to destroy the beast, every time a Knight gets close the Hydra kills them. Please help us!" The knights take you to a blocked off part of the city where many homes are already on fire (20) and more are burning as you arrive. The Rune Knights on the scene are busy trying to put out the fires and get townsfolk away to fight the massive twenty foot tall Hydra, leaving it up to you, good luck and watch out for the Peapods, who will surely try to step in if the Hydra is defeated.
Enemies:
-Weak-
Fires- There are twenty fires to start, and every five posts a new fire starts up. They only require a single spell of any rank to put out but are magical in nature and are D rank, so don't get burned.
-Normal-
BanditsX5- These guys are bad to the bone. Deciding fires are always a good time to steal these guys will try to jump you and deal C rank Damage with long range chain attacks (ten meters) and take at least 1 B rank strike to take down each.
-Strong-
Peapods
The Peapods are a dark Wizards personal guards and use lethal requips to fight in tandem. Each of their strikes deals A rank Damage and their armor can absorb up to five A rank spells before they are defeated. Once defeated a gem on their belts shatters and they teleport to safety. (These characters only appear when the Hydra is being fought.)
-Boss-
Five Headed Hydra
This is it, a five headed Hydra. Once per post it will unleash a breath weapon that deals one rank of spell damage higher than the strongest wizard in the groups rank. The breath weapon switches from Fire, to Ice, then Poison, Electricity, and Acid. Each breath weapon launches in a fifty meter line and hits everything in it's path. It fifteen hits of the strongest Wizard's in the groups rank to bring down, upon witch the head that deals thunder damage drops the Thunder Ring from it's mouth onto the floor.
Reward: Players rank in Xp and one player gets the following ring that does not count towards your weapon limit.
Thunder Ring
This ring allows the user to launch a bolt of lightning that travels up to Ten meters per rank and deals base spell rank damage (Max S Rank) Once per thread, but can strike everyone in the lightning bolts path. (If a member of the group already has another ring from this series they cannot wear the Thunder Ring)
Rank: Strongest Wizard in the Party's Rank. Minimum C. (One time Only)
Player Requirements: Must be at least C rank and 1 player must have completed either part 1 or two of this series.
Job Requirements: 30 posts (An additional 5 per rank after C. I.E. 35 at B rank, 40 at A, etc, etc.) 250 words per post (An additional 50 for every rank after C. I.E. 300 at B, 350 at A etc, etc.) Defeat the Hydra attacking the city, put out the fires and chase off the Pea Pod Sisters.
Job Location: Either Crocus, Talonia, Ace of Spades, or Motor City.
Job Description:
As you enter the location of this job, you are stopped by a group of Rune Knights who recognize your magical power and promptly ask for your help with the following plea: "Excus us, master Wizards... You have come at a terrible time. A man and two women, from what we can tell, Dark Wizards have unleashed a terrible monster on the land. A Hydra, a beast with five heads, each unleashing a different breath weapon. The Wizards are demanding that we surrender the city or they will kill everyone. We can't seem to destroy the beast, every time a Knight gets close the Hydra kills them. Please help us!" The knights take you to a blocked off part of the city where many homes are already on fire (20) and more are burning as you arrive. The Rune Knights on the scene are busy trying to put out the fires and get townsfolk away to fight the massive twenty foot tall Hydra, leaving it up to you, good luck and watch out for the Peapods, who will surely try to step in if the Hydra is defeated.
Enemies:
-Weak-
Fires- There are twenty fires to start, and every five posts a new fire starts up. They only require a single spell of any rank to put out but are magical in nature and are D rank, so don't get burned.
-Normal-
BanditsX5- These guys are bad to the bone. Deciding fires are always a good time to steal these guys will try to jump you and deal C rank Damage with long range chain attacks (ten meters) and take at least 1 B rank strike to take down each.
-Strong-
Peapods
The Peapods are a dark Wizards personal guards and use lethal requips to fight in tandem. Each of their strikes deals A rank Damage and their armor can absorb up to five A rank spells before they are defeated. Once defeated a gem on their belts shatters and they teleport to safety. (These characters only appear when the Hydra is being fought.)
-Boss-
Five Headed Hydra
This is it, a five headed Hydra. Once per post it will unleash a breath weapon that deals one rank of spell damage higher than the strongest wizard in the groups rank. The breath weapon switches from Fire, to Ice, then Poison, Electricity, and Acid. Each breath weapon launches in a fifty meter line and hits everything in it's path. It fifteen hits of the strongest Wizard's in the groups rank to bring down, upon witch the head that deals thunder damage drops the Thunder Ring from it's mouth onto the floor.
Reward: Players rank in Xp and one player gets the following ring that does not count towards your weapon limit.
Thunder Ring
This ring allows the user to launch a bolt of lightning that travels up to Ten meters per rank and deals base spell rank damage (Max S Rank) Once per thread, but can strike everyone in the lightning bolts path. (If a member of the group already has another ring from this series they cannot wear the Thunder Ring)