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    Sandstorm magic

    Ember Wolf
    Ember Wolf

    Player 
    Lineage : Feline Senses
    Position : None
    Posts : 105
    Cosmic Coins : 0
    Dungeon Tokens : 0

    Sandstorm magic Empty Sandstorm magic

    Post by Ember Wolf 26th September 2015, 1:22 pm

    Magic

    Primary Magic: Sandstorm magic
    Secondary Magic: NA
    Caster or Holder: Caster
    Description:
    Sandstorm magic is a magic made from a combination of the user's own wind magic heritage and her upbringing in deserito, mixing the wind manipulation with extreme heat and sand. Because of the make up of this magic, it is able to suit whatever is the user's preferred strategy.

    Ember herself will use this magic as an extreme offensive and agility type by using the power of the sandstorm to amplify her melee attacks or making them extremely hard to deal with. By living on the desert she has learned to start and end fights quickly or ambushes, thus this magic does not require a lot of concentration usually and is meant to overwhelm an opponent or group of opponents. Due to the nature of the magic, ember is capable of using other spells outside of offensive uses, however these spells would require concentration and most likely will slow her down and be against her natural strategy.

    Strengths:
    -Versatile allowing for many types of spells to be used
    -Effective in overwhelming melee and ranged opponents
    -High mobility and speed
    -Can change terrain to suit the user better
    -The user is naturally better in a hot climates
    -Due to the volatile mix of elements, the spells of this magic will usually have no issues in overwhelming other spells they get caught in

    Weaknesses:
    -Sandstorm magic is largely ineffective against ice magic or magic that could get rid of the heat and make the sand wet
    -The user is not so well suited to cold climates, so the magic would require more energy in said climates
    -Terrain alter or AoE spells affects everyone
    -Magic that paralyzes or renders the user immobile is very effective
    -Wind and earth God/demon slayers can consume most of the spells from this magic
    -Most of the spells requires sand in order to use
    -Being offensive favored, spells that are not offensive or support a strategy like that in any way will be expected to be weaker than normal or require more effort to use

    Lineage:
    Lineage:

    Unique Abilities:

    Sig spells:

    C rank spells:

    D rank spells:
    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)


    Last edited by Ember Wolf on 28th November 2016, 10:02 am; edited 21 times in total
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    King Elyx

    The Vanquisher


    The Vanquisher

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    First Skill: ???
    Second Skill: ???
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    Sandstorm magic Empty Re: Sandstorm magic

    Post by King Elyx 6th October 2015, 12:36 pm

    Ember Wolf wrote:Magic

    Primary Magic: Sandstorm magic
    Secondary Magic: NA
    Caster or Holder: Caster
    Description:
    Sandstorm magic comes from the pure form of wind magic that runs in her family, mixed with using highly heated sand due to learning heat manipulation from her tribe's masters of it. Because of this, the magic is a highly versatile and maneuverable magic because of both the use of grains of highly heated sand and the wind.

    Ember herself will use this magic as an extreme offensive and agility type by using the power of the sandstorm to amplify her melee attacks or making them extremely hard to deal with. By living on the desert she has learned to start and end fights quickly or ambushes, thus this magic does not require a lot of concentration usually and is meant to overwhelm an opponent or group of opponents. However she is capable of learning more defensive based spells if she see's if it is needed, but this would be a new experience for her.

    Strengths:
    -Versatile allowing for many types of spells to be used
    -Effective in overwhelming melee and ranged opponents
    -High mobility and speed
    -Can change terrain to suit the user better
    -The user is naturally better in a hot climates
    -Can counter a majority of spells due to it being made up of three elements

    Weaknesses:
    -Sandstorm magic is largely ineffective against ice magic or magic that could get rid of the heat and make the sand wet
    -The user is not so well suited to cold climates, so the magic would require more energy in said climates
    -Terrain alter or AoE spells affects everyone
    -Magic that paralyzes or renders the user immobile is very effective
    -Wind God/demon slayers can consume some of the spells that generate wind
    -Magic requires sand in order to use
    -Magic that would get rid of the sand or heat would reduce the damage they take from the spell by 50%
    Lineage:
    Lineage:

    Unique Abilities:

    Spells:
    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)

    Sandstorm magic Merp%202.jpg_zpszdcapnj1
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    Guest
    Guest

    Sandstorm magic Empty Re: Sandstorm magic

    Post by Guest 16th April 2016, 3:21 pm

    Unlocked at user's request.
    Original:
    Anastasia Isayev
    Anastasia Isayev

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Skill: Mechanized REquip
    Second Skill: Dragons' Champion
    Third Skill:

    Sandstorm magic Empty Re: Sandstorm magic

    Post by Anastasia Isayev 19th April 2016, 12:07 pm

    Hello!  Anastasia here!  I'll be grading your magic.
    If you see anything written in this color it's something I require to be corrected.

    Now let's get started shall we?

    Ember Wolf wrote:Magic

    Primary Magic: Sandstorm magic
    Secondary Magic: NA
    Caster or Holder: Caster
    Description:
    Sandstorm magic comes from the pure form of wind magic that runs in her family, mixed with using highly heated sand due to learning heat manipulation from her tribe's masters of it. Because of this, the magic is a highly versatile and maneuverable magic because of both the use of grains of highly heated sand and the wind.

    Ember herself will use this magic as an extreme offensive and agility type by using the power of the sandstorm to amplify her melee attacks or making them extremely hard to deal with. By living on the desert she has learned to start and end fights quickly or ambushes, thus this magic does not require a lot of concentration usually and is meant to overwhelm an opponent or group of opponents. However she is capable of learning more defensive based spells if she see's if it is needed, but this would be a new experience for her.

    Strengths:
    -Versatile allowing for many types of spells to be used
    -Effective in overwhelming melee and ranged opponents
    -High mobility and speed
    -Can change terrain to suit the user better
    -The user is naturally better in a hot climates
    -Can counter a majority of spells due to it being made up of three elements

    Weaknesses:
    -Sandstorm magic is largely ineffective against ice magic or magic that could get rid of the heat and make the sand wet
    -The user is not so well suited to cold climates, so the magic would require more energy in said climates
    -Terrain alter or AoE spells affects everyone
    -Magic that paralyzes or renders the user immobile is very effective
    -Wind God/demon slayers can consume some of the spells that generate wind
    -Magic requires sand in order to use
    -Magic that would get rid of the sand or heat would reduce the damage they take from the spell by 50%
    Lineage:
    Lineage:

    Unique Abilities:

    Sig spells:

    C rank spells:

    D rank spells:
    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)


    _____________________________________________________________________________________

    [Character Approval] [Mechanized REquip Spells] [Dragons' Champion] [The Eye of Odin] [Bank]
    Wave your banner!  
    Join the Black Sails today!
    The Guild is Set to OPEN!  -- This means, feel free to join!
    Anastasia Isayev
    Anastasia Isayev

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Skill: Mechanized REquip
    Second Skill: Dragons' Champion
    Third Skill:

    Sandstorm magic Empty Re: Sandstorm magic

    Post by Anastasia Isayev 20th April 2016, 8:24 pm

    Ember Wolf wrote:Magic

    Primary Magic: Sandstorm magic
    Secondary Magic: NA
    Caster or Holder: Caster
    Description:
    Sandstorm magic comes from the pure form of wind magic that runs in her family, mixed with using highly heated sand due to learning heat manipulation from her tribe's masters of it. Because of this, the magic is a highly versatile and maneuverable magic because of both the use of grains of highly heated sand and the wind.

    Ember herself will use this magic as an extreme offensive and agility type by using the power of the sandstorm to amplify her melee attacks or making them extremely hard to deal with. By living on the desert she has learned to start and end fights quickly or ambushes, thus this magic does not require a lot of concentration usually and is meant to overwhelm an opponent or group of opponents. However she is capable of learning more defensive based spells if she see's if it is needed, but this would be a new experience for her.

    Strengths:
    -Versatile allowing for many types of spells to be used
    -Effective in overwhelming melee and ranged opponents
    -High mobility and speed
    -Can change terrain to suit the user better
    -The user is naturally better in a hot climates
    -Can counter a majority of spells due to it being made up of three elements

    Weaknesses:
    -Sandstorm magic is largely ineffective against ice magic or magic that could get rid of the heat and make the sand wet
    -The user is not so well suited to cold climates, so the magic would require more energy in said climates
    -Terrain alter or AoE spells affects everyone
    -Magic that paralyzes or renders the user immobile is very effective
    -Wind God/demon slayers can consume some of the spells that generate wind
    -Magic requires sand in order to use
    -Magic that would get rid of the sand or heat would reduce the damage they take from the spell by 50%
    Lineage:
    Lineage:

    Unique Abilities:

    Sig spells:

    C rank spells:

    D rank spells:
    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)


    _____________________________________________________________________________________

    [Character Approval] [Mechanized REquip Spells] [Dragons' Champion] [The Eye of Odin] [Bank]
    Wave your banner!  
    Join the Black Sails today!
    The Guild is Set to OPEN!  -- This means, feel free to join!
    Ember Wolf
    Ember Wolf

    Player 
    Lineage : Feline Senses
    Position : None
    Posts : 105
    Cosmic Coins : 0
    Dungeon Tokens : 0

    Sandstorm magic Empty Re: Sandstorm magic

    Post by Ember Wolf 20th April 2016, 10:41 pm

    bump!:


    _____________________________________________________________________________________

    Ember Wolf

    Sandstorm magic

    Dusty
    Anastasia Isayev
    Anastasia Isayev

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Skill: Mechanized REquip
    Second Skill: Dragons' Champion
    Third Skill:

    Sandstorm magic Empty Re: Sandstorm magic

    Post by Anastasia Isayev 22nd April 2016, 3:28 pm

    This is either requesting clarification or a correction. All that's required is Sand Cyclone's strengths/weaknesses.

    Ember Wolf wrote:Magic

    Primary Magic: Sandstorm magic
    Secondary Magic: NA
    Caster or Holder: Caster
    Description:
    Sandstorm magic comes from the pure form of wind magic that runs in her family, mixed with using highly heated sand due to learning heat manipulation from her tribe's masters of it. Because of this, the magic is a highly versatile and maneuverable magic because of both the use of grains of highly heated sand and the wind.

    Ember herself will use this magic as an extreme offensive and agility type by using the power of the sandstorm to amplify her melee attacks or making them extremely hard to deal with. By living on the desert she has learned to start and end fights quickly or ambushes, thus this magic does not require a lot of concentration usually and is meant to overwhelm an opponent or group of opponents. However she is capable of learning more defensive based spells if she see's if it is needed, but this would be a new experience for her.

    Strengths:
    -Versatile allowing for many types of spells to be used
    -Effective in overwhelming melee and ranged opponents
    -High mobility and speed
    -Can change terrain to suit the user better
    -The user is naturally better in a hot climates
    -Can counter a majority of spells due to it being made up of three elements

    Weaknesses:
    -Sandstorm magic is largely ineffective against ice magic or magic that could get rid of the heat and make the sand wet
    -The user is not so well suited to cold climates, so the magic would require more energy in said climates
    -Terrain alter or AoE spells affects everyone
    -Magic that paralyzes or renders the user immobile is very effective
    -Wind God/demon slayers can consume some of the spells that generate wind
    -Magic requires sand in order to use
    -Magic that would get rid of the sand or heat would reduce the damage they take from the spell by 50%
    Lineage:
    Lineage:

    Unique Abilities:

    Sig spells:

    C rank spells:

    D rank spells:
    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)


    _____________________________________________________________________________________

    [Character Approval] [Mechanized REquip Spells] [Dragons' Champion] [The Eye of Odin] [Bank]
    Wave your banner!  
    Join the Black Sails today!
    The Guild is Set to OPEN!  -- This means, feel free to join!
    Ember Wolf
    Ember Wolf

    Player 
    Lineage : Feline Senses
    Position : None
    Posts : 105
    Cosmic Coins : 0
    Dungeon Tokens : 0

    Sandstorm magic Empty Re: Sandstorm magic

    Post by Ember Wolf 22nd April 2016, 7:20 pm

    Bump! Hopefully the spell is a little more clear now.


    _____________________________________________________________________________________

    Ember Wolf

    Sandstorm magic

    Dusty
    Anastasia Isayev
    Anastasia Isayev

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Skill: Mechanized REquip
    Second Skill: Dragons' Champion
    Third Skill:

    Sandstorm magic Empty Re: Sandstorm magic

    Post by Anastasia Isayev 24th April 2016, 4:29 pm

    Works for me:
    Sandstorm magic 5Rt7ZEK


    _____________________________________________________________________________________

    [Character Approval] [Mechanized REquip Spells] [Dragons' Champion] [The Eye of Odin] [Bank]
    Wave your banner!  
    Join the Black Sails today!
    The Guild is Set to OPEN!  -- This means, feel free to join!
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    Guest
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    Sandstorm magic Empty Re: Sandstorm magic

    Post by Guest 28th November 2016, 4:09 am

    Ember Wolf wrote:Magic

    Primary Magic: Sandstorm magic
    Secondary Magic: NA
    Caster or Holder: Caster
    Description:
    Sandstorm magic comes from the pure form of wind magic that runs in her family, mixed with using highly heated sand due to learning heat manipulation from her tribe's masters of it. Because of this, the magic is a highly versatile and maneuverable magic because of both the use of grains of highly heated sand and the wind.

    Ember herself will use this magic as an extreme offensive and agility type by using the power of the sandstorm to amplify her melee attacks or making them extremely hard to deal with. By living on the desert she has learned to start and end fights quickly or ambushes, thus this magic does not require a lot of concentration usually and is meant to overwhelm an opponent or group of opponents. However she is capable of learning more defensive based spells if she see's if it is needed, but this would be a new experience for her.

    Strengths:
    -Versatile allowing for many types of spells to be used
    -Effective in overwhelming melee and ranged opponents
    -High mobility and speed
    -Can change terrain to suit the user better
    -The user is naturally better in a hot climates
    -Can counter a majority of spells due to it being made up of three elements

    Weaknesses:
    -Sandstorm magic is largely ineffective against ice magic or magic that could get rid of the heat and make the sand wet
    -The user is not so well suited to cold climates, so the magic would require more energy in said climates
    -Terrain alter or AoE spells affects everyone
    -Magic that paralyzes or renders the user immobile is very effective
    -Wind God/demon slayers can consume some of the spells that generate wind
    -Magic requires sand in order to use
    -Magic that would get rid of the sand or heat would reduce the damage they take from the spell by 50%
    Lineage:
    Lineage:

    Unique Abilities:

    Sig spells:

    C rank spells:

    D rank spells:
    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)

    Moved upon user's request.
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    Guest
    Guest

    Sandstorm magic Empty Re: Sandstorm magic

    Post by Guest 1st December 2016, 8:34 am

    Sandstorm magic AESz729

      Current date/time is 21st November 2024, 4:31 pm