Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    Blood God Slayer (Lacrima ofc)

    Sanguine
    Sanguine

    1 Year Anniversary- Player 
    Lineage : Hybrid Birthright
    Position : None
    Posts : 592
    Guild : Errings Rising
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1,079,142

    Character Sheet
    First Skill: Blood God Slayer (Lacrima)
    Second Skill: Hair Manipulation Magic
    Third Skill:

    Blood God Slayer (Lacrima ofc) Empty Blood God Slayer (Lacrima ofc)

    Post by Sanguine 9th September 2016, 10:27 pm

    Username: Madison Richter
    Secondary Magic Name: Blood God Slayer Magic (Lacrima)
    Evidence of Accomplishment: Click here!
    Description: Blood God Slayer is a special form of magic, one used outside of the normal elements used in various other slayer magics. This magic allows for a person to be able to use not only their own blood, but as well as conforming others blood to their will. This however is limited in it's own use of how the user of the magic is able to affect others blood depending on the way in which it's to be used. With this magic, as is all other types of slayer magics, allows one to be able to consume blood and spells that are made of them, even ones that are mixed with other elements with no repercussions to doing so. In using this magic capability wise, the user is able to use their own blood to mold objects, create and launch attacks, heal themselves.
    Strengths:

    • Able regain mp through consumption of Blood spells
    • Versatile in use of spells (such as CQC, ranged, offensive, supplementary)
      Weaknesses:
    • Unable to create defensive spells
    • The user cannot use any blood still inside the body of another person
    • Both water and ice magics tend to have a better advantage against this magic than most others.
      Abilities:

      • Blood Harvester: Whenever a physical spell hits an enemy and creates a wound, or a blood spell of any kind, the user regains 50% of the damage dealt as hp. This has a 2 post cooldown when it's used.

      • Demonic Blessing: The user is unable to take dot based damage through auras of equal or lower rank that specifically target the hp pool. Any other form of auras (debuff, mp draining, etc) do not apply to this.


      Spells:

      D-Rank Spell Name: Fist of the Blood God
      Rank: D
      Duration: Instant
      Cooldown: 2 posts
      Type: Offensive/Blood
      Description: The users blood inflicts wounds from the inside out to allow blood to coat their hands. The user then will swing one hand and if hit, will deal spike outward as if hitting with spiked gloves, dealing D rank spell damage on contact.
      Strengths:

      • Great for close quarter combat fighting
        Weaknesses:
      • Restraining the users arms while this spell starts would essentially waste the users mp
      • Needs to make contact with an object to work. The first swing will use this spell regardless of hitting or not


      C-Rank Spell Name: Ungodly Explosions
      Rank: C
      Duration: Instant
      Cooldown: 3 posts
      Type: Offensive/ Blood
      Description: The user can use any of their blood, or any blood that they have spilled via other spells and corrupted with their magic through physical contact with it, allowing them to turn it black and use for their own spells. The user can snap their fingers as if it were a detonator, making an explosion of a 10 meter area, dealing C rank spell damage on hit within the first 3 meters, and 75% within the other 7 meters.
      Strengths:

      • The various uses in how this spell is done make this spell more useful than most others.
        Weaknesses:
      • Any blood corrupted by the user remains in it's position when this spell is used. I.e. corrupting blood and then manipulating it to another location before using the explosion.
      • Cannot use any blood that has not come from the users body nor any that has been corrupted by her own blood


      B-Rank Spell Name: Blood God's Bellow
      Rank: B
      Duration: Instant
      Cooldown: 5 posts
      Type: Blood/Offensive
      Description: The user Inhales a deep breathe and uses the lacrima in their heart to pump blood into their lungs. This blood becomes a large vortex, blasting out in an exhale of breathe at 30 m/s towards one target. The Bellow itself has an 8 meter diameter to it and it's appearance is that of a vortex similar in shape to the funnel and form of a tornado and can reach a distance of 45 meters at max before becoming a puddle of blood on the ground and anything it comes into contact with, dealing B rank spell damage if hit.
      Strengths:

      • The spell can reach a large distance, allowing for a safe use without much worry of backfire
        Weaknesses:
      • After the blood has been expended from the body, the user cannot add any of it back into their body
      • Due to the distance and speed, this spell is slower than most of it's type and can become harder to hit enemies at a larger distance.


      A-Rank Spell Name: Blood God's Kunai
      Rank: A
      Duration: Instant
      Cooldown: 6 posts
      Type: Blood/Offensive
      Description: The user takes their own blood (either from previous spells, their own body, or corrupting anothers spilled blood) and shapes them into 3 Kunai throwing knives. These knives can travel at speeds up to 45 m/s, up to 50 meters away. The Kunai themselves will then explode on contact, dealing A rank spell damage to anyone caught within the immediate blast radius, and 75% of the damage within a 15 meter blast radius.
      Strengths:

      • Should this spell hit a target, they cannot avoid being hit with the explosion of this spell.
        Weaknesses:
      • The Kunai will only travel together and make one explosion and deal no initial damage on contact.
      • B rank spells can block this spell from hitting, and will not count towards the durability of any shields on contact, only on explosions.


      S-Rank Spell Name: Sanguine Sombra
      Rank: S
      Duration: 1 post
      Cooldown: 10
      Type: Blood/Healing
      Description: Once the users health dips below 40%, they can enter a sanguine form. The appearance of this simply turns their entire body (clothes included) into pure blood. During this post, they take 50% extra damage from spells only, 70% from electric and ice spells. Once the post is over, they reform into their normal shape, gaining back 30% of their health.
      Strengths:

      • Enables the user to regain half of their lost health percentage (only of base 60%, which would be a 30% max health regened).
        Weaknesses:
      • Makes the user more vulnerable to losing while in their sanguine form due to the massive increase in damage taken.
      • This spells regen does not increase if the user is below the 40% threshold the spell works from.


      S-Rank Signature Spell Name: Blood God's Smite
      Rank: S
      Duration: Instant
      Cooldown: Once per post
      Type: Blood/Offensive
      Description: The user shoots a spike 1.5 feet long and 3 inches thick of blood from their hand at an enemy, dealing S rank damage on hit, if this spell hits. The spell travels at 50 m/s up to 60 meters away.
      Strengths:

      • Enables an easy way for the user to regain health, should they be able to hit anyone with it.
        Weaknesses:
      • Because of it's small and light appearance, it can be deflected by ordinary objects if hit on an angle.
      • Easily able to be dodged due to the small size of the spell.




    Last edited by Madison Richter on 15th September 2016, 11:54 pm; edited 4 times in total


    _____________________________________________________________________________________

    Blood God Slayer (Lacrima ofc) JwEY1nx


    CharacterMagicSecondaryTertiaryBankFight Theme
    Anastasia Isayev
    Anastasia Isayev

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Skill: Mechanized REquip
    Second Skill: Dragons' Champion
    Third Skill:

    Blood God Slayer (Lacrima ofc) Empty Re: Blood God Slayer (Lacrima ofc)

    Post by Anastasia Isayev 12th September 2016, 2:26 pm

    Hi there! You know who I am.
    So let's get to it.
    Anything you see in this color are things I request to get corrected.
    Madison Richter wrote:Username: Madison Richter
    Secondary Magic Name: Blood God Slayer Magic (Lacrima)
    Evidence of Accomplishment: Click here!
    Description: Blood God Slayer is a special form of magic, one used outside of the normal elements used in various other slayer magics. This magic allows for a person to be able to use not only their own blood, but as well as conforming others blood to their will. This however is limited in it's own use of how the user of the magic is able to affect others blood depending on the way in which it's to be used. With this magic, as is all other types of slayer magics, allows one to be able to consume blood and spells that are made of them, even ones that are mixed with other elements with no repercussions to doing so. In using this magic capability wise, the user is able to use their own blood to mold objects, create and launch attacks, heal themselves.
    Strengths:

    • Able regain mp through consumption of Blood spells
    • Versatile in use of spells (such as CQC, ranged, offensive, supplementary)
      Weaknesses:
    • Unable to create defensive spells
    • The user cannot use any blood still inside the body of another person
    • Both water and ice magics tend to have a better advantage against this magic than most others.
      Abilities:

      • Blood Harvester: Whenever a physical spell hits an enemy and creates a wound, or a blood spell of any kind, the user regains 50% of the damage dealt as hp.
        Gonna request a cooldown on this as spamming blood spells or continuously causing cuts will constantly regain your HP. A cooldown of 2 posts per use should be fine

      • Demonic Blessing: The user is unable to take dot based damage through auras that specifically target the hp pool. Any other form of auras (debuff, mp draining, etc) do not apply to this. Add a clause stating that you are unaffected by DoT or HP drains, etc from spells of equal or lower rank


      Spells:

      D-Rank Spell Name: Fist of the Blood God
      Rank: D
      Duration: Instant
      Cooldown: 2 posts
      Type: Offensive/Blood
      Description: The users blood inflicts wounds from the inside out to allow blood to coat their hands. The user then will swing one hand and if hit, will deal spike outward as if hitting with spiked gloves, dealing D rank spell damage on contact.
      Strengths:

      • Great for close quarter combat fighting
        Weaknesses:
      • Can be blocked by heavier armors and D rank shields Not a weakness. Part of site mechanic
      • Needs to make contact with an object to work. The first swing will use this spell regardless of hitting or not

        C-Rank Spell Name: Ungodly Explosions
        Rank: C
        Duration: Instant
        Cooldown: 3 posts
        Type: Offensive/ Blood
        Description: The user can use any of their blood, or any blood that they have spilled via other spells and corrupted with their magic, allowing them to turn it black and use for their own spells. The user can snap their fingers as if it were a detonator, making an explosion of a 10 meter area, dealing C rank spell damage on hit. While I see this is more of an enchant to already exposed blood, I need a distance to how far you can taint this blood to make it explode. Such as how far can blood be on the floor for you to taint it
        Strengths:
      • The various uses in how this spell is done make this spell more useful than most others.
        Weaknesses:
      • Can be blocked easily by a D rank shield or higher Not a weakness. This is a site mechanic
      • Cannot use any blood that has not come from the users body nor any that has been corrupted by her own blood

        B-Rank Spell Name: Blood God's Bellow
        Rank: B
        Duration: Instant
        Cooldown: 5 posts
        Type: Blood/Offensive
        Description: The user Inhales a deep breathe and uses the lacrima in their heart to pump blood into their lungs. This blood becomes a large vortex, blasting out in an exhale of breathe at 30 m/s. The Bellow itself has an 8 meter diameter to it and it's appearance is that of a vortex similar in shape to the funnel and form of a tornado and can reach a distance of 45 meters at max before becoming a puddle of blood on the ground and anything it comes into contact with, dealing B rank spell damage if hit. Is this an AoE? If so, I'd like to ask that it deal 100% of the damage to 1 target and 75% of the damage to everyone else. If it's single target, please state that. Because this reads a lot like an AoE
        Strengths:
      • The spell can reach a large distance, allowing for a safe use without much worry of backfire
        Weaknesses:
      • Can be blocked by C rank shields or higher. Not a weakness. part of a site mechanic
      • Due to the distance and speed, this spell is slower than most of it's type and can become harder to hit enemies at a larger distance.

        A-Rank Spell Name: Blood God's Kunai
        Rank: A
        Duration: Instant
        Cooldown: 6 posts
        Type: Blood/Offensive
        Description: The user takes their own blood (either from previous spells, their own body, or corrupting anothers spilled blood) and shapes them into 3 Kunai throwing knives. These knives can travel at speeds up to 45 m/s, up to 50 meters away. The Kunai themselves will then explode on contact, dealing A rank spell damage to anyone caught within the 15 meter blast radius.
        Since this is AoE, state that the main target takes 100% of the damage while everyone else in the blast takes 75% of the damage.
        Strengths:
      • Should this spell hit a target, they cannot avoid being hit with the explosion of this spell.
        Weaknesses:
      • The Kunai will only travel together and make one explosion and deal no initial damage on contact.
      • B rank spells can block this spell from hitting, and will not count towards the durability of any shields on contact, only on explosions.

        S-Rank Spell Name: Sanguine Sombra
        Rank: S
        Duration: 1 post
        Cooldown: 10
        Type: Blood/Healing
        Description: Once the users health dips below 40%, they can enter a sanguine form. The appearance of this simply turns their entire body (clothes included) into pure blood. During this post, they take 50% extra damage from spells only, 70% from electric and ice spells. Once the post is over, they reform into their normal shape, gaining back 30% of their health.
        Strengths:
      • Enables the user to regain half of their lost health percentage (only of base 60%, which would be a 30% max health regened).
        Weaknesses:
      • Makes the user more vulnerable to losing while in their sanguine form due to the massive increase in damage taken.
      • This spells regen does not increase if the user is below the 40% threshold the spell works from.

        S-Rank Signature Spell Name: Blood God's Smite
        Rank: S
        Duration: Instant
        Cooldown: 2 posts
        Type: Blood/Offensive
        Description: The user shoots a spike 1.5 feet long and 3 inches thick of blood from their hand at an enemy, dealing S rank damage on hit. If this spell hits, it will heal the user by 30% of the damage dealt. The spell travels at 50 m/s up to 60 meters away. Signature spells may only have 1 effect.
        Dealing Damage = 1 effect
        Healing = 1 effect
        Choose 1, not both

        Strengths:
      • Enables an easy way for the user to regain health, should they be able to hit anyone with it.
        Weaknesses:
      • Can be blocked by A rank shields or higher Not a weakness
      • Easily able to be dodged due to the small size of the spell.





    _____________________________________________________________________________________

    [Character Approval] [Mechanized REquip Spells] [Dragons' Champion] [The Eye of Odin] [Bank]
    Wave your banner!  
    Join the Black Sails today!
    The Guild is Set to OPEN!  -- This means, feel free to join!
    Sanguine
    Sanguine

    1 Year Anniversary- Player 
    Lineage : Hybrid Birthright
    Position : None
    Posts : 592
    Guild : Errings Rising
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1,079,142

    Character Sheet
    First Skill: Blood God Slayer (Lacrima)
    Second Skill: Hair Manipulation Magic
    Third Skill:

    Blood God Slayer (Lacrima ofc) Empty Re: Blood God Slayer (Lacrima ofc)

    Post by Sanguine 13th September 2016, 9:58 am

    Ok, edited and bumping.

    -All spells adjusted and replaced with a new weakness for each
    -Thought i had added it before but I guess my mind moved faster than my fingers... So I added and underlined Ungodly explosive to point out for others that may need to look over it.
    -Forgot sig spells are only one effect, so I took the damage portion and removed the healing.


    _____________________________________________________________________________________

    Blood God Slayer (Lacrima ofc) JwEY1nx


    CharacterMagicSecondaryTertiaryBankFight Theme
    Anastasia Isayev
    Anastasia Isayev

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Skill: Mechanized REquip
    Second Skill: Dragons' Champion
    Third Skill:

    Blood God Slayer (Lacrima ofc) Empty Re: Blood God Slayer (Lacrima ofc)

    Post by Anastasia Isayev 15th September 2016, 11:55 pm

    Blood God Slayer (Lacrima ofc) BTSjguv


    _____________________________________________________________________________________

    [Character Approval] [Mechanized REquip Spells] [Dragons' Champion] [The Eye of Odin] [Bank]
    Wave your banner!  
    Join the Black Sails today!
    The Guild is Set to OPEN!  -- This means, feel free to join!

      Current date/time is 5th November 2024, 6:56 am