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    Ji's Magic

    Jiyu Kazehime
    Jiyu Kazehime

    Player 
    Posts : 1917
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Wind Magic
    Second Skill: Demonic Takeover
    Third Skill:

    Completed Ji's Magic

    Post by Jiyu Kazehime 10th February 2016, 9:44 pm

    Magic

    Primary Magic: Wind Magic
    Secondary Magic: Demon Blood Take Over
    Caster or Holder: Caster
    Description: This magic, wind magic is a very unique sort of spell casting which is very reliant on it’s element. However? This is not just in the sense of requiring the element be around, for the wind is everywhere and if that was the only way  this magic relied on it, than it would be very easy and cheap as a magic! Instead of only requiring it’s presence, most fail to notice that Wind Magic also relies on the character of the wind, it’s personality so to speak. Being as the wind is always around everyone, even when they don’t want anyone else to know where they’ve gone to cry, most of the spells in this class of magic are supportive, or defensive spells. However one should never assume Wind Magic does not contain powerful offensive spells as well, it’s simply that this other half of the field is harder to learn as it’s a very violent form of offensive magic, often performed in Area of effect of simply long range spells, powerful and difficult to see. Mastering both side’s of this magic? Is even more difficult.

    Just like anyone else performing wind magic, Jiyu initially only had an easy time mastering the side of it her personality best suited. Shockingly? She learned the offensive first and is very good at using it, doing her best to stay as far away from enemies as possible, while using it. Sometime after she got a decent handle on offensive wind magic she learned supportive and defensive wind magic, and thought her use of these is more shaky, she has come up with some pretty clever ways to use them.  

    Strengths:
    ♥ Wind mages are capable of many types of spells, from large area of effect attacks, to defense for multiple people, healing several people at once, summoning wind spirits, they are granted a wide range of spells since their wielding a whole element.
    ♥ Many of the spells in this class can be cast swiftly or discretely, allowing a good range of motion in the field.
    ♥ A wind mage is immune to there own magic and takes no damage from wind attacks beneath their rank, only takes 25% of the damage from attacks of their own rank and 50% from higher ranked attacks of their element.
    ♥ Wind Magic is strong against Earth magic so, earth spells of a lower rank than the Wind Mage only do 25% damage, spells of their same rank do 50% damage, and spells of a higher rank deal 75% damage.  


    Weaknesses:
    ♥ Any wind spell on the offensive side can only recognize it’s wilder and other wind mages, meaning that any allies that get caught in the spell are damage as an enemy, and any enemies that use wind magic can’t be damaged.
    ♥ Wind Magic has a very specific weakness to fire magic as the wind fuels fire’s, thus it’s user’s endure 25% more damage from fire attacks.  
    ♥ There is a very good reason for all the AoE and long range spells in Wind Magic, a large deal of wind spells, take intense concentration to cast and the mage is left virtually helpless while casting those spells.
    ♥ There is a downside  to wind mage’s not being affected by their own magic, any buffs, heals or defense spells they cast are not directly usable on themselves, even in the presence of spells that should change this, the mages immunity to the wind trumps it; Meaning they can never heal themselves, can’t buff themselves with spells, and their defense spells must resemble an Area Of Effect like a barrier, meaning they could trap an enemy in their own defense with them.  
    ♥ It can be very dangerous to use Wind Magic inside of buildings and hallways, any tight conditions like that, as most of it’s attacks are very explosive and can send the whole place caving in on the user.  
    ♥ Since a wind mage relies on their element so heavily, binding their body and magic to it, being separated from it suddenly or for an extend period of time, can make them extremely weakened and even render them ill.


    Lineage: Inuki: The Dog Demon:
    Description: Inuki was a demon that could take human form, he was said to be the lord of all dog demons and held great power in the demon world. Inuki could kill thousands of weak demons in one slash. He had a natural affinity with blood and all his attacks are based in blood. One day in demon history, Inuki clashed with dozen of other demon lords that wanted Inuki gone. Inuki slew all of them - but was incredibly weak. He took the form of a human and mated - creating this lineage named after him. He died shortly of his wounds and all that is left of him is his blood.
    Ability: The ones blessed with the blood of Inuki will be able to give the user a passive that allows the user to endure darkness related attacks (25% resistance). The user will also be able to drink blood of his enemy and turn into a dog demon which increases strength and speed by 50% and a 25% damage resistance against everything(boosting the dark resistance to 50%) including magic damage and having a 2% HP/MP regen.
    Usage: Passive. Dog-demon lasts 4 posts from when blood was last consumed and has a 6 post cooldown until it can be used again. The user can alternatively drink their own blood to trigger this but will only have a 2 post duration with a 6 post cooldown and will not have the 2% HP/MP regen.

    Unique Abilities:
    Spoiler:

    D Rank Spells
    Spoiler:


    C Rank Spells
    Spoiler:

    B Rank Spells
    Spoiler:

    A Rank Spells
    Spoiler:

    Signature Spells
    Spoiler:


    Fusions
    Spoiler:
    [/b]


    Last edited by Jiyu Kazehime on 28th September 2016, 2:15 pm; edited 21 times in total
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    Completed Re: Ji's Magic

    Post by Guest 12th February 2016, 8:20 am

    Things to fix:
    - Hurricane Landfall: Is there a knockback to this effect; it sounds like a strong close-combat attack that'd leave one. Does this enhance her melee combat? If so, what's the percentage it enhances it?
    - Wind Slash: Does each individual slash deal half a rank of damage or lower, or does the spell, altogether, deal a full rank of damage? if each slash deals a small amount of damage, how much does each deal? Also, how might one dodge this attack?

    Bump when updated. ^^
    Jiyu Kazehime
    Jiyu Kazehime

    Player 
    Posts : 1917
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Wind Magic
    Second Skill: Demonic Takeover
    Third Skill:

    Completed Re: Ji's Magic

    Post by Jiyu Kazehime 12th February 2016, 6:09 pm

    bump


    _____________________________________________________________________________________


    Ji's Magic Miku_chibi_by_kenneos-d4l2s2w

    Ji's Magic H6NcPbM Ji's Magic H6NcPbM Ji's Magic H6NcPbM Ji's Magic H6NcPbM

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    Completed Re: Ji's Magic

    Post by Guest 12th February 2016, 6:13 pm

    Ji's Magic Wzu5JxR
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    Completed Re: Ji's Magic

    Post by Guest 5th August 2016, 5:53 pm

    Unlocked at user's request.
    Jiyu Kazehime wrote:Magic

    Primary Magic: Wind Magic
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Caster
    Description: Wind Magic is a mostly caster type magic, thought is it occasionally found in items. As the name suggests? It's a magic with affinity to the wind element. Often this is a peaceful sort of magic used for defense or trivial tasks, but it's also got a great potential for supportive offense in the right hands.
    Jiyu is one of those who can use Wind Magic for offense, many people surrounding her growing up practiced this magic. Having learned early on the ins and outs of her magic? Kazehime often sticks to long distant combat when possible, always keeping the best defense she can with it.

    Strengths:
    ♥ Wind Magic takes very little time to cast.  
    ♥ Wide Attack Range

    Weaknesses:
    ♥ While it is powerful with a wide range, it's just as likely to Harm Allies as it is to hurt enemies.
    ♥ Requires a large deal of focus in the direction of use, eliminating the users ability to pay attention to anything else around them, making it very easy to attack them from behind.
    ♥ Has a specific weakness towards things like fire magic, as it will only make the other attack stronger.

    Lineage: Inuki: The Dog Demon:
    Description: Inuki was a demon that could take human form, he was said to be the lord of all dog demons and held great power in the demon world. Inuki could kill thousands of weak demons in one slash. He had a natural affinity with blood and all his attacks are based in blood. One day in demon history, Inuki clashed with dozen of other demon lords that wanted Inuki gone. Inuki slew all of them - but was incredibly weak. He took the form of a human and mated - creating this lineage named after him. He died shortly of his wounds and all that is left of him is his blood.
    Ability: The ones blessed with the blood of Inuki will be able to give the user a passive that allows the user to endure darkness related attacks (25% resistance). The user will also be able to drink blood of his enemy and turn into a dog demon which increases strength and speed by 50% and a 25% damage resistance against everything(boosting the dark resistance to 50%) including magic damage and having a 2% HP/MP regen.
    Usage: Passive. Dog-demon lasts 4 posts from when blood was last consumed and has a 6 post cooldown until it can be used again. The user can alternatively drink their own blood to trigger this but will only have a 2 post duration with a 6 post cooldown and will not have the 2% HP/MP regen.

    Unique Abilities:

    Work Like A Dog The person who possess this ability has a 15 % higher endurance/stamina rate and moves 15% quicker than the average person. Jiyu developed this ability both because in her hometown she would often play with the dogs, and because of the Inuki blood she carries.

    Magnetic Attraction kazehime is sensitive to the magnetic fields of the earth, while this doesn't seem very useful or appear to offer many buffs? It makes her mostly immune to any abilities that would disorient or otherwise impend her ability to move about, short of things like stuns. However this does have it's negatives as it can often suddenly begin to affect her behavior if a storm or such is coming.

    Hyper Senses like most dogs Jiyu can sense when someone has fallen ill through a heightening of her five senses. When activated in battle, it can increase her perception abilities by about 15%. However kazehime has no control over it, so this ability mostly serves to make her uncomfortable, or grouchy.

    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: Storm Howl
    Rank: D
    Type: Wind Supportive
    Duration: 3 Min
    Cooldown: 6 Min
    Description: This is one of the simplest spells for Jiyu to cast, literally she makes a circle with her hands and raises it over her head. Once she's managed to cast it? Her allies within 10 meters get a 5% damage buff.

    Strengths:
    ♥ Quick and easy to cast.

    Weaknesses:
    ♥ Jiyu is not affected by her own supportive spells, so while everyone else has been aided, she's wide open to attackk while casting it.

    ♥ The amount it does is rather small, so against strong opponents its basically useless.

    Name: Wind Game
    Rank: D
    Type: Wind Area Of Affect
    Duration: 2 Min
    Cooldown: 4 Min
    Description: While this spell is indeed an area spell, it's also much like a trap. Jiyu must have touched four spots within a 10 meter circle of her opponent, with her palms shaped open triangle. Once the framework has been redone, she can make that same triangle with her fingers once more to cast the spell.

    Strengths:
    ♥ It's good for longer battles with greater chance of her enemy going back within a preset area.

    Weaknesses:
    ♥ As with most of her spells, while being immune to her own spells affects, she is also left unprotected by it.  

    ♥ In terms of being easy to dodge, if recognized this spell is basically at the top. if someone realizes it's being cast.


    Name: Hurricane landfall
    Rank: D
    Type: Wind Instant  
    Duration: 1 Min
    Cooldown: 2 Min
    Description: If Jiyu puts an open hand over one fish, or vis versa she is able to concrete the wind around the hand beneath  for quick precise strikes. This also knocks the opponent back about 3 meters.
    Strengths:
    ♥ Useful as a surprise attack if she gets cornered

    Weaknesses:
    ♥ Brings her in close combat quarters with the enemy.
    ♥ If she doesn't use the spell quick enough it fades.

    Name: Wind Slash
    Rank: D
    Type: Multiple Hit
    Duration: 1 min
    Cooldown: 2 min
    Description: Jiyu's favorite attack, by slashing her arms in the form of an X she can generate several blades of wind in the direction of her enemies for up to 12 meters in the front direction, in a range outwards that at it's widest is 3 meters long, so dodging this is as simple as getting out of it's range. The attack itself deals one rank.

    Strengths:
    ♥ A quick easy to cast spell

    Weaknesses:
    ♥ This can hurt allies just easily as enemies.
    ♥ She's still open to attacks from the direction she is not firing in



    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank:  
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:
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    Posts : 2084
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    Character Sheet
    First Skill: Earth God Slayer
    Second Skill: Light Dragon Slayer
    Third Skill:

    Completed Re: Ji's Magic

    Post by redheadedstepchild 5th August 2016, 7:58 pm

    Hi Jiyu! I'm Mashyuu and I'll be grading your magic. Edits needed will be in This Color. If you have any questions feel free to shoot me a pm. Or we can talk on Skype. Either way here we go!

    Jiyu Kazehime wrote:Magic

    Primary Magic: Wind Magic
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Caster
    Description: This magic, wind magic is a very unique sort of spell casting which is very reliant on it’s element. However? This is not just in the sense of requiring the element be around, for the wind is everywhere and if that was the only way  this magic relied on it, than it would be very easy and cheap as a magic! Instead of only requiring it’s presence, most fail to notice that Wind Magic also relies on the character of the wind, it’s personality so to speak. Being as the wind is always around everyone, even when they don’t want anyone else to know where they’ve gone to cry, most of the spells in this class of magic are supportive, or defensive spells. However one should never assume Wind Magic does not contain powerful offensive spells as well, it’s simply that this other half of the field is harder to learn as it’s a very violent form of offensive magic, often performed in Area of effect of simply long range spells, powerful and difficult to see. Mastering both side’s of this magic? Is even more difficult.

    Just like anyone else performing wind magic, Jiyu initially only had an easy time mastering the side of it her personality best suited. Shockingly? She learned the offensive first and is very good at using it, doing her best to stay as far away from enemies as possible, while using it. Sometime after she got a decent handle on offensive wind magic she learned supportive and defensive wind magic, , and thought her use of these is more shaky, she has come up with some pretty clever ways to use them.  

    Strengths:
    ♥ Wind magic provides an incredibly wide range of spells, from support to full blown massive attacks.
    ♥ Many of the spells in this class can be cast swiftly or discretely, allowing a good range of motion in the field.

    Weaknesses:
    ♥ This magic on the offensive side is just as likely to hurt your ally as your enemy if they get caught in the crossfire, which is considerably easier since most of the offensive spells are Area Of Effect or explosive and quickly
    ♥ Wind Magic has a very specific weakness to fire magic as the wind fuels fire’s, it only boost’s fire attacks to 25% above original damage  
    ♥ There is a very good reason for all the AoE and long range spells in Wind Magic, a large deal of wind spells, take intense concentration to cast and the mage is left virtually helpless while casting those spells.

    Lineage: Inuki: The Dog Demon:
    Description: Inuki was a demon that could take human form, he was said to be the lord of all dog demons and held great power in the demon world. Inuki could kill thousands of weak demons in one slash. He had a natural affinity with blood and all his attacks are based in blood. One day in demon history, Inuki clashed with dozen of other demon lords that wanted Inuki gone. Inuki slew all of them - but was incredibly weak. He took the form of a human and mated - creating this lineage named after him. He died shortly of his wounds and all that is left of him is his blood.
    Ability: The ones blessed with the blood of Inuki will be able to give the user a passive that allows the user to endure darkness related attacks (25% resistance). The user will also be able to drink blood of his enemy and turn into a dog demon which increases strength and speed by 50% and a 25% damage resistance against everything(boosting the dark resistance to 50%) including magic damage and having a 2% HP/MP regen.
    Usage: Passive. Dog-demon lasts 4 posts from when blood was last consumed and has a 6 post cooldown until it can be used again. The user can alternatively drink their own blood to trigger this but will only have a 2 post duration with a 6 post cooldown and will not have the 2% HP/MP regen.

    Unique Abilities:
    Dog’s Work: After the death of her mother and ensuing disbelief of the accident really being murder, Jiyu did not really want much to do with the other villagers. So instead of playing with the other kids or sitting somewhere? She ended up playing with any dogs she could find, from village dogs, to strays and full blown wild dogs if she could manage it. Due to this i in combination with her currently inactive dog demon blood, she has a 16% endurance and speed boost

    Magnetic Attraction: Jiyu carries the blood a dog demon, so like most canine’s, she is very sensitive to the earth's magnetic field. While this would at first seem like a useless ‘sixth sense’ that offers no benefit or buff to Kazehime, it actually gives her an immunity to spells/abilities that would attempt to impede upon her sense of movement and direction to disorient or confuse her, however things like stuns still work, and exposure to electric magic equal to or above her rank makes this ability go haywire, causing her to behave drunk and clumsily. Lastly on a more domestic level, her sensitivity and reliance on the earth's field also causes her behavior to change drastically when storms are approaching her general area.  

    Hyper Senses: Due to carrying the blood of a dog demon, Kazehimes five basic senses are far better than those of an average person's. In the beginning? Her control and understanding of this was poor at best and caused her senses to be more of an annoyance than an ability. However now Jiyu has a basic understanding and can focus this ability much better. Most of the time? This is an ability is simply cute little perk to being not completely human, but sometimes she will utilize it to track people. Due to this ability it is difficult to take Jiyu by surprise as all her senses are boosted by around 15%.  

    Captive Fallout: After sending two years fighting from within chain’s as a captive always blindfolded, her endurance has been enhanced by 50%. After being rescued Jiyu trained very hard to avoid being tied up again, causing her to have a 25% boost to Magic Damage and Physical Strength, ending with a 50% speed boost.  Make it easy on yourself and give her a straight up 50% boost to all of those stats.

    D Rank Spells

    Spoiler:


    C Rank Spells
    Spoiler:

    You also get a single Ranked Signature spell at this level so you might want to make that.




    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:
    Jiyu Kazehime
    Jiyu Kazehime

    Player 
    Posts : 1917
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Wind Magic
    Second Skill: Demonic Takeover
    Third Skill:

    Completed Re: Ji's Magic

    Post by Jiyu Kazehime 5th August 2016, 8:08 pm

    Alright, the edits have been made.

    On the topic of the signature spell, I don't actually have any idea's for those atm, so I was wondering if I could wait on it and just add it in at her next rank up?


    _____________________________________________________________________________________


    Ji's Magic Miku_chibi_by_kenneos-d4l2s2w

    Ji's Magic H6NcPbM Ji's Magic H6NcPbM Ji's Magic H6NcPbM Ji's Magic H6NcPbM

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    redheadedstepchild

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    Posts : 2084
    Cosmic Coins : 0

    Character Sheet
    First Skill: Earth God Slayer
    Second Skill: Light Dragon Slayer
    Third Skill:

    Completed Re: Ji's Magic

    Post by redheadedstepchild 5th August 2016, 8:12 pm

    Okay, when you wanna do that sig spell just let a mod know. Only other thing is that for your summon the cool down has to be longer than the spell.
    Jiyu Kazehime
    Jiyu Kazehime

    Player 
    Posts : 1917
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Wind Magic
    Second Skill: Demonic Takeover
    Third Skill:

    Completed Re: Ji's Magic

    Post by Jiyu Kazehime 5th August 2016, 8:13 pm

    How did I forget that? Upped it to two.


    _____________________________________________________________________________________


    Ji's Magic Miku_chibi_by_kenneos-d4l2s2w

    Ji's Magic H6NcPbM Ji's Magic H6NcPbM Ji's Magic H6NcPbM Ji's Magic H6NcPbM

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    Posts : 2084
    Cosmic Coins : 0

    Character Sheet
    First Skill: Earth God Slayer
    Second Skill: Light Dragon Slayer
    Third Skill:

    Completed Re: Ji's Magic

    Post by redheadedstepchild 5th August 2016, 8:14 pm

    Looks good from there.

    Ji's Magic RplWsaa
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    Posts : 2084
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    Second Skill: Light Dragon Slayer
    Third Skill:

    Completed Re: Ji's Magic

    Post by redheadedstepchild 28th August 2016, 6:54 pm

    Unlocked for updates, bump when ready for review.

    Spoiler:
    Jiyu Kazehime
    Jiyu Kazehime

    Player 
    Posts : 1917
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Wind Magic
    Second Skill: Demonic Takeover
    Third Skill:

    Completed Re: Ji's Magic

    Post by Jiyu Kazehime 28th August 2016, 7:01 pm

    ready for review bump.


    _____________________________________________________________________________________


    Ji's Magic Miku_chibi_by_kenneos-d4l2s2w

    Ji's Magic H6NcPbM Ji's Magic H6NcPbM Ji's Magic H6NcPbM Ji's Magic H6NcPbM

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    Posts : 2084
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    Character Sheet
    First Skill: Earth God Slayer
    Second Skill: Light Dragon Slayer
    Third Skill:

    Completed Re: Ji's Magic

    Post by redheadedstepchild 28th August 2016, 8:13 pm

    Ji's Magic RplWsaa
    Anastasia Isayev
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    Character Sheet
    First Skill: Mechanized REquip
    Second Skill: Dragons' Champion
    Third Skill:

    Completed Re: Ji's Magic

    Post by Anastasia Isayev 25th September 2016, 6:55 pm

    Moving~~~
    Jiyu Kazehime wrote:Magic

    Primary Magic: Wind Magic
    Secondary Magic: Demon Blood Take Over
    Caster or Holder: Caster
    Description: This magic, wind magic is a very unique sort of spell casting which is very reliant on it’s element. However? This is not just in the sense of requiring the element be around, for the wind is everywhere and if that was the only way  this magic relied on it, than it would be very easy and cheap as a magic! Instead of only requiring it’s presence, most fail to notice that Wind Magic also relies on the character of the wind, it’s personality so to speak. Being as the wind is always around everyone, even when they don’t want anyone else to know where they’ve gone to cry, most of the spells in this class of magic are supportive, or defensive spells. However one should never assume Wind Magic does not contain powerful offensive spells as well, it’s simply that this other half of the field is harder to learn as it’s a very violent form of offensive magic, often performed in Area of effect of simply long range spells, powerful and difficult to see. Mastering both side’s of this magic? Is even more difficult.

    Just like anyone else performing wind magic, Jiyu initially only had an easy time mastering the side of it her personality best suited. Shockingly? She learned the offensive first and is very good at using it, doing her best to stay as far away from enemies as possible, while using it. Sometime after she got a decent handle on offensive wind magic she learned supportive and defensive wind magic, and thought her use of these is more shaky, she has come up with some pretty clever ways to use them.  

    Strengths:
    ♥ Wind magic provides an incredibly wide range of spells, from support to full blown massive attacks.
    ♥ Many of the spells in this class can be cast swiftly or discretely, allowing a good range of motion in the field.
    ♥ Jiyu is not affected by any of her own magic, so she can’t get hurt by it on mistake, since the wind she uses “recognizes” her. Even if a spell is cast that would normally change this, Jiyu’s bodies immunity trumps that, rendering her safe from her own cross fire, regardless.

    Weaknesses:
    ♥ This magic on the offensive side is just as likely to hurt your ally as your enemy if they get caught in the crossfire, which is considerably easier since most of the offensive spells are Area Of Effect or explosive and quickly
    ♥ Wind Magic has a very specific weakness to fire magic as the wind fuels fire’s, it boost’s fire attacks to 25% above original damage.  
    ♥ There is a very good reason for all the AoE and long range spells in Wind Magic, a large deal of wind spells, take intense concentration to cast and the mage is left virtually helpless while casting those spells.
    ♥ Jiyu’s has a body immune to her own magic, as thus none of the spell buffs nor heals she can cast can ever affect her, even if someone else casts a spell that should change this, the fact she is immune to her own magic trumps it.
    ♥ It can be very dangerous to use Wind Magic inside of buildings and hallways, any tight conditions like that, as most of it’s attacks are very explosive and can send the whole place caving in on the user.  
    ♥ Since a wind mage relies on their element so heavily, especially Jiyu, being separated from it suddenly or for an extend period of time, can make them extremely weak and sick.


    Lineage: Inuki: The Dog Demon:
    Description: Inuki was a demon that could take human form, he was said to be the lord of all dog demons and held great power in the demon world. Inuki could kill thousands of weak demons in one slash. He had a natural affinity with blood and all his attacks are based in blood. One day in demon history, Inuki clashed with dozen of other demon lords that wanted Inuki gone. Inuki slew all of them - but was incredibly weak. He took the form of a human and mated - creating this lineage named after him. He died shortly of his wounds and all that is left of him is his blood.
    Ability: The ones blessed with the blood of Inuki will be able to give the user a passive that allows the user to endure darkness related attacks (25% resistance). The user will also be able to drink blood of his enemy and turn into a dog demon which increases strength and speed by 50% and a 25% damage resistance against everything(boosting the dark resistance to 50%) including magic damage and having a 2% HP/MP regen.
    Usage: Passive. Dog-demon lasts 4 posts from when blood was last consumed and has a 6 post cooldown until it can be used again. The user can alternatively drink their own blood to trigger this but will only have a 2 post duration with a 6 post cooldown and will not have the 2% HP/MP regen.

    Unique Abilities:
    Dog’s Work: Even though she insisted for the longest time, that she was a human? Kazehime is and now knows that she is half dog demon, and this has effects on her body, making it more relisant than your average humans, granting a 14% health boost.

    Magnetic Attraction: Jiyu carries the blood a dog demon, so like most canine’s, she is very sensitive to the earth's magnetic field. While this would at first seem like a useless ‘sixth sense’ that offers no benefit or buff to Kazehime, it actually gives her an immunity to spells/abilities that would attempt to impede upon her sense of movement and direction to disorient or confuse her, however things like stuns still work, and exposure to electric magic (including stuns) equal to or above her rank makes this ability go haywire, causing her to behave drunk and clumsily. Lastly on a more domestic level, her sensitivity and reliance on the earth's field also causes her behavior to change drastically when storms are approaching her general area, or if anything affects the electrical fields around her to a significant extent.  

    Hyper Senses: Due to carrying the now active blood of a dog demon? Kazehimes five basic senses are far better than those of an average person's, since they’ve become those of a half demon. In the beginning, her control and understanding of this was poor at best and caused her senses to be more of an annoyance than an ability. For a good while, Jiyu had finally learned to control this better, however upon becoming a full fledged half demon and gaining a boost to this, it has become harder to deal with once more. The 50% boost to all physical senses, like sight, smell, hearing and such might seem cute, nifty and very useful at first. In truth? For Jiyu they are anything but! Considering their new boosted hypersensitivity is something she was not born with, her sense’s often can become over loaded, affecting her movement, her behavior and sometimes even rendering her bedridden for several days.    

    Captive Fallout: After sending two years fighting from within chain’s as a captive always blindfolded, Jiyu was rescued by Marschal. Due to this time her physical body, despite being a half demon’s is very weak, her melee attacks regardless of rank do no damage and her weapon boost does not exist unless she hits a vital spot. Quickly? She found that being tied up ever again, did not appeal to her, causing her to devote to training in order to prevent it ever happening again. The Result of this training? Was obtaining a 50% Magic Damage Boost. However due to her heavy focus on magic, non-magic attacks do 50% more damage to her as she’s now far less effective at defending against them..

    Demon Transformation: Finally, she has consumed the blood of another living being for the first time. Since Jiyu has had her first taste of blood, activating her demon blood? Lots has happened, she’s developed elfin ears and a very fluffy tail. However other changes have taken place as well, despite not having a strong body, her lithe form became very swift, with a 50% speed boost and due to being a demon her melee attacks have weapon damage added to them naturally, due to her claw, thought this fact is still useless unless she hits a vital point, as her new half demon traits did nothing to erase the effects of Captive Fallout.  

    NOTE: None of Jiyu’s Unique Abilities, Save for Captive Fallout, have any effect in threads made on the 13th of each month, as all of them expect Captive Fallout are reliant on her demon blood/half demon status, and she becomes fully human on the 13th of each month.  

    D Rank Spells

    Spoiler:

    C Rank Spells
    Spoiler:


    B Rank Spells
    Spoiler:


    Signature Spells
    Spoiler:

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:


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    Completed Re: Ji's Magic

    Post by Guest 27th September 2016, 9:05 am

    You know what color I grade in, so good luck!
    Jiyu Kazehime wrote:Magic

    Primary Magic: Wind Magic
    Secondary Magic: Demon Blood Take Over
    Caster or Holder: Caster
    Description: This magic, wind magic is a very unique sort of spell casting which is very reliant on it’s element. However? This is not just in the sense of requiring the element be around, for the wind is everywhere and if that was the only way  this magic relied on it, than it would be very easy and cheap as a magic! Instead of only requiring it’s presence, most fail to notice that Wind Magic also relies on the character of the wind, it’s personality so to speak. Being as the wind is always around everyone, even when they don’t want anyone else to know where they’ve gone to cry, most of the spells in this class of magic are supportive, or defensive spells. However one should never assume Wind Magic does not contain powerful offensive spells as well, it’s simply that this other half of the field is harder to learn as it’s a very violent form of offensive magic, often performed in Area of effect of simply long range spells, powerful and difficult to see. Mastering both side’s of this magic? Is even more difficult.

    Just like anyone else performing wind magic, Jiyu initially only had an easy time mastering the side of it her personality best suited. Shockingly? She learned the offensive first and is very good at using it, doing her best to stay as far away from enemies as possible, while using it. Sometime after she got a decent handle on offensive wind magic she learned supportive and defensive wind magic, and thought her use of these is more shaky, she has come up with some pretty clever ways to use them.  

    Strengths:
    ♥ Wind mages are capable of many types of spells, from large area of effect attacks, to defense for multiple people, healing several people at once, summoning wind spirits, they are granted a wide range of spells since their wielding a whole element.
    ♥ Many of the spells in this class can be cast swiftly or discretely, allowing a good range of motion in the field.
    ♥ A wind mage is immune to there own magic and takes no damage from wind attacks beneath their rank, only takes 25% of the damage from attacks of their own rank and 50% from higher ranked attacks of their element.
    ♥ Wind Magic is strong against Earth magic so, earth spells of a lower rank than the Wind Mage only do 25% damage, spells of their same rank do 50% damage, and spells of a higher rank deal 75% damage.  


    Weaknesses:
    ♥ Any wind spell on the offensive side can only recognize it’s wilder and other wind mages, meaning that any allies that get caught in the spell are damage as an enemy, and any enemies that use wind magic can’t be damaged.
    ♥ Wind Magic has a very specific weakness to fire magic as the wind fuels fire’s, thus it’s user’s endure 25% more damage from fire attacks.  
    ♥ There is a very good reason for all the AoE and long range spells in Wind Magic, a large deal of wind spells, take intense concentration to cast and the mage is left virtually helpless while casting those spells.
    ♥ There is a downside  to wind mage’s not being affected by their own magic, any buffs, heals or defense spells they cast are not directly usable on themselves, even in the presence of spells that should change this, the mages immunity to the wind trumps it; Meaning they can never heal themselves, can’t buff themselves with spells, and their defense spells must resemble an Area Of Effect like a barrier, meaning they could trap an enemy in their own defense with them.  
    ♥ It can be very dangerous to use Wind Magic inside of buildings and hallways, any tight conditions like that, as most of it’s attacks are very explosive and can send the whole place caving in on the user.  
    ♥ Since a wind mage relies on their element so heavily, binding their body and magic to it, being separated from it suddenly or for an extend period of time, can make them extremely weakened and even render them ill.


    Lineage: Inuki: The Dog Demon:
    Description: Inuki was a demon that could take human form, he was said to be the lord of all dog demons and held great power in the demon world. Inuki could kill thousands of weak demons in one slash. He had a natural affinity with blood and all his attacks are based in blood. One day in demon history, Inuki clashed with dozen of other demon lords that wanted Inuki gone. Inuki slew all of them - but was incredibly weak. He took the form of a human and mated - creating this lineage named after him. He died shortly of his wounds and all that is left of him is his blood.
    Ability: The ones blessed with the blood of Inuki will be able to give the user a passive that allows the user to endure darkness related attacks (25% resistance). The user will also be able to drink blood of his enemy and turn into a dog demon which increases strength and speed by 50% and a 25% damage resistance against everything(boosting the dark resistance to 50%) including magic damage and having a 2% HP/MP regen.
    Usage: Passive. Dog-demon lasts 4 posts from when blood was last consumed and has a 6 post cooldown until it can be used again. The user can alternatively drink their own blood to trigger this but will only have a 2 post duration with a 6 post cooldown and will not have the 2% HP/MP regen.

    Unique Abilities:
    Spoiler:

    D Rank Spells
    Spoiler:


    C Rank Spells
    Spoiler:

    B Rank Spells
    Spoiler:

    A Rank Spells
    Spoiler:

    Signature Spells
    Spoiler:


    Fusions
    Spoiler:
    [/b]
    Jiyu Kazehime
    Jiyu Kazehime

    Player 
    Posts : 1917
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Wind Magic
    Second Skill: Demonic Takeover
    Third Skill:

    Completed Re: Ji's Magic

    Post by Jiyu Kazehime 28th September 2016, 1:33 pm

    done.


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    Ji's Magic Miku_chibi_by_kenneos-d4l2s2w

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    Completed Re: Ji's Magic

    Post by Guest 28th September 2016, 2:16 pm

    Ji's Magic AESz729

      Current date/time is 21st November 2024, 6:39 pm