Name: Massa Phantasma
Rank: Artifact, Artifact, Legendary+
Type: Sword
Description:
Weaknesses:
Abilities:
Rank: Artifact, Artifact, Legendary+
Type: Sword
Description:
- Appearance:
- Attacks are extremely hard to block due to optical effects.
Weaknesses:
- The effectiveness of the weapons passive effects reduces as a fight progresses.
- The Majority of this weapons abilities are nullified by sensory as it's abilities generally effect eyesight.
- Requires a wielder of significant experience to wield.
Abilities:
- Passive Abilities:
Phantom Strike: Every swing of this sword has an different swing in a different reality, every attack of the weapon bends the rift between realities causing six additional attacks each doing half of the weapons bonus damage (6 damage maximum) per hit.
Lost Step: The sword plays tricks on the eyes of the wielders opponent, once per post the wielder may take a quick step at their opponent moving up to 10 feet in a single instant without their opponent picking up their movement making it appears as though they simply moved from a distance to right in front of their opponent without moving a muscle.
- Active Abilities:
- Parallel Existence:
Name: Parallel Existence
Rank: Character level up to A Rank.
Duration: 4 Posts
Cooldown: 5 Posts
Description: Massa Phantasma splits itself into two identical weapons each deals its own damage and both have their own set of phantom swords and bonus damage is reduced to Legendary+ Grade. For the first post of its duration each sword may cancel out one projectile spell of the Characters rank without being damaged and Phantom Strike damage is doubled.
Strengths:- Works quite well as an anti-projectile ability with the proper wielder.
- Damage is increased substantially from both Phantom Strike and the fact that there are now two swords.
Weaknesses:- Splitting the weapon may put the wielder off balance.
- After the initial post, the damage to both weapons is shared thus reducing durability.
- Separating the swords by further than 10 feet cancels this ability.
- Works quite well as an anti-projectile ability with the proper wielder.
- World Divide:
Name: World Divide
Rank: Character level up to S Rank.
Duration: Instant
Cooldown: 5
Description: The wielder holds Massa Phantasma in front of them pointing down with the blades edge facing outwards, they then begin spinning the sword until it reaches a certain rotation speed. Once the speed is released they firmly grasp the sword causing it's momentum to translate into their arm with mystic power allowing the blade to make the swing instead of the wielder. This swing is powerful to make a tear in reality which violently deals up to S rank explosive damage in a 20/40/60/80/100 meter line (based on level) represented by a void torn open by the slash which then violently closes again. Things that are hit by this don't appear harmed after the rift closes but will find that it feels as though their very soul was decimated canceling all channeled magic and reducing their ability to do damage by 50% until the wielders next post.
Strengths:- The range of this attack is shockingly large causing surprise to most.
- The attack disrupts the casting of all spells or equivalent of anyone who is struck.
Weaknesses:- The attack is telegraphed by the spinning of the blade.
- Running while preparing this attack is ill advised as you may get your foot caught in the spin.
- The attack is in a very very straight line, making avoiding it easy at longer ranges.
- The range of this attack is shockingly large causing surprise to most.
- Rift Cleaver:
Name: Rift Cleaver
Rank: Character level up to S Rank.
Duration: Instant
Cooldown: 5 Posts
Description: The wielder selects an airborne target spreading out all of the phantoms from Phantom Strike around the target. Using the phantoms the wielder jumps up and travels between all of them striking the target several times based on the number of phantoms before slamming into the ground. Each strikes does damage based on the wielders rank divided by the number of phantoms up to 1/6th S rank, while the slam does an additional 25% of that damage for every 5 meters into the air the target is when they are slammed. The maximum acquisition range of this ability is 20 meters.
Strengths:- Ability is strong the higher in the air the target is.
- The Ability is harder to dodge the higher the level of the wielder due to the amount of phantoms.
- Damage to surmount to insane levels given enough height and a means to achieve said height.
Weaknesses:- The damage is divided by the number of phantoms thus each attack may be dodged to reduce the damage.
- This ability can not be used on grounded targets.
- Bonus damage is not applied if the target is under 10 meters in the air.
- If the target can somehow manage to avoid the slam, the wielder is left vulnerable as they just slammed themselves into the ground.
- Ability is strong the higher in the air the target is.
- Split Reality:
Name: Split Reality
Rank: Character level up to S Rank.
Duration: 5
Cooldown: 6
Description: The wielder separates all of the phantoms from themselves creating exact clones of themselves based on the number of phantoms in phantom strike for the duration. Each clone acts independently dealing the weapons bonus damage and are capable of casting D rank spells of the wielder though they act as though the wielder casted them thus each spell can only be used by one clone at a time and are placed on cooldown. During this ability Phantom Strike is deactivated. Each clone has 25% of the wielders health.
Strengths:- The wielder is capable of hiding themselves among their clones thus making it difficult for opponents to track.
- Clones can cast the wielders D rank spells allowing for multiple spells to be cast at the same time.
- Allows the wielder to fight multiple opponents at once.
Weaknesses:- The wielder is the only one who holds magic power thus any form of magic sensory can distinguish the wielder from the clones.
- The wielder hits considerably harder compared to the clones as they only deal the weapons bonus damage without the base physical damage thus allowing for one to distinguish which of the clones is real.
- Disables both Phantom Strike for the duration.
- Only the wielder may cast higher ranking spells distinguishing them from the clones.
- The wielder is capable of hiding themselves among their clones thus making it difficult for opponents to track.
Last edited by Irina Naginata on 18th September 2016, 7:50 pm; edited 29 times in total