Magic
Magic Name: Anti-space magic
Magic Type: Ancient / Solitary (+50% Spell Damage)
Description:
Everything in our world is made of atoms. The spaces in between the atoms are the anti-space. Anti-space magic is an ancient lost form of caster magic, which allows the user to access and manipulate that space. It does not consist of any element and is actually the absence of elements. The user can widen the space causing the nearing atoms to separate, or contract it.
By doing this, the user can change the density of his own body, or the body of others, living and non-living. The anti-space is still a place, but the place of absents, there is no light, there is no sound, there is no air.
Smrt was taught this magic by force and hated it at first, but later grew to love it.
As there is no light most people can't see in the anti-space, but due to tests and surgeries that were done to Smrt, he can perceive anti-space with his right eye at all times.
Smrt mostly phases through things, evading physical attacks. He can use the anti-space in the air to create pocket holes, cut things and teleport from one place to another.
He once saw a creature in the anti-space, but is not sure of its existence.
Unique Abilities:
Spells
Magic Name: Anti-space magic
Magic Type: Ancient / Solitary (+50% Spell Damage)
Description:
Everything in our world is made of atoms. The spaces in between the atoms are the anti-space. Anti-space magic is an ancient lost form of caster magic, which allows the user to access and manipulate that space. It does not consist of any element and is actually the absence of elements. The user can widen the space causing the nearing atoms to separate, or contract it.
By doing this, the user can change the density of his own body, or the body of others, living and non-living. The anti-space is still a place, but the place of absents, there is no light, there is no sound, there is no air.
Smrt was taught this magic by force and hated it at first, but later grew to love it.
As there is no light most people can't see in the anti-space, but due to tests and surgeries that were done to Smrt, he can perceive anti-space with his right eye at all times.
Smrt mostly phases through things, evading physical attacks. He can use the anti-space in the air to create pocket holes, cut things and teleport from one place to another.
He once saw a creature in the anti-space, but is not sure of its existence.
Unique Abilities:
- Ability 1: Increases the user's spell speed by 45% (scales to 60% at S rank) passively.
Spells
- Signature Spells:
- Break:
Name: Break
Rank: C
Category: Offensive
Type: Single Target
Damage: 60HP
Range: Melee
Speed: Melee
Duration: 1 Post
Downside: N/A
Description: After creating contact Smrt forces the anti-space to expend, fissures create that break after a certain point, causing damage. The spell can be used to rip or break almost anything from inanimate to animate (needs OOC permission to destroy/break parts of PCs or important NPCs). Stronger mages can resist the rips, but still suffer damage.
- C rank:
- Quick stopper:
Name: Quick stopper
Rank: C
MP Cost: 30MP
Category: Auxiliary
Type: Burst
Damage: X
Range: 30 Meters
Speed: 30 Meters Per Second
Duration: 1 posts
Downside: N/A
Description: Smrt lifts his hands, and moves them together like he is squeezing a ball of air. The space in range starts condensing. Those that are caught by the spell get slower to the point of immobilizing.
By changing the density of the air Smrt can freeze people in place. This does not stop people from teleporting or using some other kind of magic, just makes it hard to move though the dense air.
- Body Harden:
Name: Body Harden
Rank: C
MP Cost: 30MP
Category: Defensive
Type: Single target
Durability: 180HP
Range: Self
Speed: Self
Duration: 3 posts
Downside: N/A
Description: Smrt compresses his own cells and makes the anti-space better packed. This does not change his mass or weight or size, but it does make him harder to hurt as his body's hardness can be compared to that of a stone.
- Fist Harden:
Name: Fist Harden
Rank: C
MP Cost: 30MP
Category: Offensive
Type: Single Target
Damage: 60HP
Range: Melee
Speed: Melee
Duration: 1 Post
Downside: N/A
Description: By making a fist and compressing just the cells in his fist he can make his next punch feel like being hit by an iron hammer. When the spell is active (before the impact) there is a slight distortion around the effected part, also Smrt is also unable to open his fist without canceling the spell.
- D rank:
- Liquify - Statless:
Name: Liquify
Rank: D
Duration: 1 posts
Downside: N/A
Description: By making the bond in space less stable Smrt can make a solid object behave more like a liquid. This is mostly used for mitigating damage from a fall. After the duration the object returns to its original state.
- Swap - Statless:
Name: Swap
Rank: D
Duration: 1 posts
Downside: N/A
Description: By clapping his hands together Smrt can change position of two equal in size things (needs OOC permission to be used on PCs or important NPCs, and items they carry or those that are important for the plot). The maximum size of the thing that can be swapped depends on the user rank
(D rank - around 20cm3, C rank - around 50cm3, B rank - around 1m3, A rank - around 2m3, S rank - around 5m3)
- Speed phase:
Name: Speed phase
Rank: D
MP Cost: 20MP
Category: Auxiliary
Type: Single target
Buff: 50% increase in speed
Range: Self
Speed: Self
Duration: 1 post
Downside: N/A
Description: By carefully calibrating his anti-space Smrt can make his body move faster by phasing though the air. This spell does not allow phasing though solids, liquids or spells, and does not remove or circumvent effects of gasses, unless it is allowed by participants of the thread.
- Advanced:
- Space sniper:
Name: Space sniper
Rank: C+
MP Cost: 45MP
Category: Offensive
Type: Single Target
Damage: 90HP
Range: 180 Meters
Speed: 180 Meters Per Second
Duration: 1 Post
Downside: N/A
Description: Smrt closes his eyes, lifts one of his hands with an open palm towards the target and tries to feel the target's surrounding space. Closing his palm, a ripple of energy shoots forward. Upon hitting the target the air around starts to compress. The compression can be felt before the hit.
- Double pump:
Name: Double pump
Rank: D+
MP Cost: 30MP
Category: Offensive
Type: Single Target
Damage: 60HP
Range: Melee
Speed: Melee
Duration: 1 post
Downside: N/A
Description: After making a physical attack such as a punch or a kick, Smrt phases that part of the body making it move slicker by having less air resistance. Using the same limb he makes another attack but this time due to less air resistance the attack becomes more powerful (compared to a normal physical attacks and not spells).
Last edited by Smrt on 14th November 2020, 11:49 am; edited 1 time in total