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    Dancing in Shadows [Complete]

    YinrisTwilight
    YinrisTwilight

    Player 
    Lineage : None
    Position : None
    Posts : 6
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Completed Dancing in Shadows [Complete]

    Post by YinrisTwilight 15th August 2016, 9:09 am

    Magic

    Primary Magic: Shadow Dancer
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description:
    Not all who manipulate shadow do so through intense and arcane formulae. A rare few grow so close to darkness, they brush the edges of shadow on an instinctive level. Shadow Dancer pierces the borders of the realm of Shadow when they make use of their abilities and spells, even if Yinris remain ignorant of that fact. To date, shadow magic casters have been unable to determine what it is about Shadow Dancer that grants them this innate link to shadow, but it is an area of intense study and debate within their various societies and organizations

    Yinris possess fewer overtly damaging powers than spellcasters. Against a single foe, Yinris is quite capable of dealing damage on par with any wizard, assuming Yinris has selected the proper spells to learn. Against a larger number of enemies, however, Yinris's area-afflicting spells are better suited toward weakening or impeding his foes so that Yinris's companions can finish them off - At least until Yinris becomes strong enough to handle on his own. If Yinris has selected any of the perception-based spells, Yinris is particularly adept in arranging ambushes, flanks, and other tactical maneuvers involving surprise. Yinris's abilities to see the battlefield from all angles, or in the dark, allows Yinris to position his companions for maximum effectiveness.
    Strengths:

    • Tactical ~ "If built up the right way this magic can easily be used to plan ahead and lay down various tactics accordingly."
    • Sabotage ~ "Though this magic lacks the fire power to take on multiple individuals at once, it makes up for the disadvantage by providing a number of weakening spells."
    • Illusionist ~ "Even the shadows can play tricks to the naked eye. Sometimes they're illusions of the dark, but sometimes those nightmares become a reality."

    Weaknesses:

    • Limited Offensive Spells ~ "Shadow Dancer is a magic that isn't built to be offensive. Therefore there are limited amount of offensive spells and even if they deal any sort of damage its mostly weak to sabotage the enemy(s)."

    • Taxing ~ "There is a catch for yes Yinris can sabotage a whole guild if he mustered the strength for it. However its not the spells themselves that are taxing to his magic use. Its having to maintain some of the spells in order to maintain their effects."

    • Light ~ "Obviously where there is darkness there is always a thin thread of light. A light that always resist the overcoming darkness no matter the odds. And that has always been the darkness's number 1 archnemesis."

    • Multiple Enemies ~ "One enemy? Eh, no problem depending on the skills and such. Multiple enemies? Yeah i'm most likely going to fail miserably without planning ahead of time."

    Lineage:
    Demonic Carnage:
    Description: A princess unknowingly gave birth to a child of the Fallen Angel, causing the newborn to have the ability of transforming into a demon at will. Although the descendants of the newborn possess weaker demonic transformations compared to the son of the princess, the demonic transformation can still cause havoc and destroy whole villages.
    Ability: The user transforms into a demon with horns, wings, and markings that glow in a bright neon green color. In this form the user’s magic capabilities become unusable. Though their magic is not accessible, they gain immense surge in physical speed (50%), strength (75%), and durability (+50% HP). They also gain the ability to shoot blasts of dark energy from their body that deals user ranked spell damage.
    Usage: 4 post duration with a 6 post cooldown. Can't use magic during use of this ability. Bonus HP is taken first before true HP but temporary HP cannot recover while inactive and if you exit and reenter the state, the temporary HP is where it left off as.

    Unique Abilities:

    • Magic Steal ~ Yinris has a passive ability to steal the target's MP by 10% upon contact of his spells. Save for himself.
    • Nightvision ~ Even in darkness, vision proves to be of no obstacle to Yinris as he possess the ability to see in the dark as if he's walking under daylight. The only difference is that everything appears in many shades of gray, and light can easily blind him too.
    • Shadow Resistance ~ A passive resistance against the element of shadow at 10%.


    Spells:
    [/list]


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    Lineage: Demonic Carnage - The user transforms into a demon with horns, wings, and markings that glow in a bright neon green color. In this form the user’s magic capabilities become unusable. Though their magic is not accessible, they gain immense surge in physical speed (50%), strength (75%), and durability (+50% HP). They also gain the ability to shoot blasts of dark energy from their body that deals user ranked spell damage.
    desirée
    desirée

    Crystals


    Crystals

    Player 
    Faction : The Luminous Covenant
    Posts : 1555
    Guild : ☽ luminous rose guild mistress ☾
    Dungeon Tokens : 0
    Age : 336
    Mentor : ☽ diamandis stellavera ☾
    Experience : 915,017

    Character Sheet
    First Skill: ☽ blooms of chrysalis: crystal rose demon slayer ☾
    Second Skill: ☽ pink dominion ☾
    Third Skill: ☽ gemstone serpentine ☾

    Completed Re: Dancing in Shadows [Complete]

    Post by desirée 16th December 2017, 5:37 pm

    Dancing in Shadows [Complete] XEibTrW


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    Dancing in Shadows [Complete] IY2eFxu


      Current date/time is 22nd November 2024, 8:51 pm