The proof that I own the two others, I'm cannibalizing this weapon.
https://www.fairytail-rp.com/t28379-windlass-the-betrayer-of-the-banished?nid=193#303583 (W)
https://www.fairytail-rp.com/t14651p775-the-armory#303594 (W/I)
(W=Weapon, I=Item.)
Name: Hecate Prima/Reaper, Arbiter of Last Rites. (Shotgun/ Katana)
Rank: Artifact/Legendary/Artifact (W/W/I)
Type: Multi-Part Weapon
Description:
Strengths:
This weapon, being forged from an old weapon from the User's collection, and had pieces from another weapon ripped from it, to making this amazing, magically shifting weapon. The way it shifts between the two forms is through the sheath. The user can separate the blade from the shotgun piece, and it'll act as a shotgun and its sheath, or it can be used as a shotgun, by having the handle in the shotgun stay there, and it'll fire normally.
-Two forms: Variable combat, due to more than one form.
-Metal is now Butter: Due to the unnaturally high vibration of the blade, this weapon now can cut through metal like butter in either form: Shotgun or Katana. However, just because it can pass through, doesn't mean it can damage the metal too hardily, dut to it being metal and all.
Weaknesses:
-Lack-luster Range: This weapon only has the maximum effective range of Medium range, half of the user's rank in range.
-Indeterminable spread: The shells of the shotgun go in a range of spread, and can't be controlled by any means.
-Friendly Fire-On: Can hit allies alongside the enemy.
-Unwieldy: The shotgun and sword both are long, and difficult to aim
Abilities:
------------------------------
Katana Mode- Reaper, Arbiter of Last Rites.
------------------------------
Katana Description:
This blade is special. Not only does it attack like a normal sword would, but it also vibrates at an insane pace, leaving the sword to seem red, and the blade itself can cut through metal. The blade itself looks mechanical in nature, and has a blade that extends 4ft long.
Name: Ju Surasshu Zandatsu- Ten Slash, Cut and Take.
Rank: (User's Rank)
Duration: Instant
Cooldown: Minimum Duration for rank (+2)
Description: While in Katana form, this move slows the user's perception of time down to a grinding halt, and within the slowed perceptive state, the user will slash 10 times, dealing up to the user's rank in damage over each strike. (Over the 10 strikes, the strikes will deal UP TO the user's rank in damage.) The speed at which the user strikes is blinding, and this is usually used for the express reason of handicapping something or someone that threatens them, though it doesn't always do so. (Handicap them, I mean.) The user, after making the consecutive slashes, then grabs the target of their attack, so long as the object is in a condition to be grabbed, and throws them forward, leaving them on their bootay.
Strengths:
-1,2, Knockout: This can knock a person of similar size of the user to the ground.
-Many Slashes: can slash 10 times before exhaustion (At use: gives a 50% speed boost).
Weaknesses:
-Melee Range: Cannot move outside melee combat range.
-Exhaustion: User takes a -50% speed detriment after the use of the ability.
-Metal Slayers: Metal slayers can eat the metal pieces of the sword, and gain their respective benefits.
Name: (Nukiashi)-Trackless Step
Rank: (1 Rank below User)
Duration: Maximum Duration for (-1) rank
Cooldown: Minimum Duration for (-1) rank (+2)
Description: This technique combines the user's breath control and footwork at the same time to decrease the distance from the user and the target in an instant. This technique actually does not accelerate the user's movements, but by making one's movement difficult to perceive as dangerous and seeping into the opponent's rhythm, the opponent becomes unable to react until too late. This affects the enemy's vision, or at least those within 25ft, and acts like an illusion spell, hiding the user's presence until they reach combat positions.
Strengths:
-Wait... What?: People who are used to combat, or those who aren't used to combat, exempting magic users, can't see the user until within combat range.
Weaknesses:
-Magic: Those who use brands of magic that nullify other types of magic, or perceive through someone's magic, make this spell useless.
- Consistency Issues: Those who have seen this ability more then once can see through this ability.
-User-Oriented: This effect can only cloaks the user, and can ONLY cloak the user.
---------------------------------------
Shotgun Mode- Hecate Prima
---------------------------------------
Shotgun Description:
This beast of a shotgun has three barrels, three chambers of death, and is mainly used in dealing with the three other planes of existence: Paradiso, Inferno, and Mundus. This shotgun, imbued with a Demonic Godesses's power, can pierce an angel's, a demon's, or a human's natural resistances.
Name: Hellish Scream: Blast of the Pit Fiend
Rank: (User's Rank)
Duration: Maximum Duration for rank
Cooldown: Minimum Duration for rank (+2)
Description: This mode of the shotgun, which there are two, is most apt for dealing with angels and demons, able to pass through any celestial or demonic resistances, able to strike at any thing, or anyone, who trucks with either side of the Celestial scale.
This blast is a mode, and each shot is a mono-target blast, able to deal 1.25x damage to angels and demons. However, this does .75x damage to anything not aligned with either side, which includes most humans or other races. This mode lasts the duration. At best the range of the weapons is 1/2 the user's rank in range, and the effective range is within 3ft of the user, to 1/3 the user's maximum range.
Strengths:
-Arbiter of Neutrality: This acts as a neutral barrier against both angels and demons.
Weaknesses:
-Demon Emnity: Those who allied with demon kind are immediately put on edge when this mode is activated, and that includes allies.
-Angelic Wrath: Angels and those allied themselves with these arbiters of light and good are also immediately on edge, which this also includes allies.
-Shotgun: This mode still fires a shotgun spread, making the effective range for any shot made with this weapon short to mid range.
-Mortals: Mortals are resistant to this mode, and take less damage from this mode.
Name: Reminder of Mortality- Infuego de Paradiso. The Burning of Heaven.
Rank: (User's Rank)
Duration: Maximum Duration for rank
Cooldown: Minimum Duration for rank (+2)
Description: Though the name is rather fancy, all that is noted is: It deals more damage to the Mortal creatures. Mainly Humans, but animals, avians, fish, et cetera. Some mythological creatures, including centaurs are included in this effect, but dragons, gods, demons, et cetera, are uneffected by shots in this mode. Mortal creatures, including lesser mythological creatures, (Centaur, mermaids, et cetera.) take 1.25x Damage, while greater mythological beings, (I.e. Dragons, Hydra, Et cetera...) alongside gods and demons, take .75x Damage. At best the range of the weapons is 1/2 the user's rank in range, and the effective range is within 3ft of the user, to 1/3 the user's maximum range.
Strengths:
-Mortality: Mortals take extra damage from this mode.
Weaknesses:
- Mortal Emnity: While the mode is active, mortal beings are offput by the wielder of the weapon, and seem aggressive to the wielder.
-Shotgun: The range is still terrible, being within close to mid range.
~Passives- 2 Slots~
~ ~Out of Blood~ ~Passive~ the blade deals an extra 15% damage to flesh based creatures, through the enhanced effort of the Mz. Hyde Personality.
~ ~HVB~ ~Passive~ The blade, vibrating at a pace that makes the blade seen red, and the chambers of the shotgun wisp little strands of orange, allowing the blade and shotgun rounds to pass through metallic structures and obstacles.
https://www.fairytail-rp.com/t28379-windlass-the-betrayer-of-the-banished?nid=193#303583 (W)
https://www.fairytail-rp.com/t14651p775-the-armory#303594 (W/I)
(W=Weapon, I=Item.)
Name: Hecate Prima/Reaper, Arbiter of Last Rites. (Shotgun/ Katana)
Rank: Artifact/Legendary/Artifact (W/W/I)
Type: Multi-Part Weapon
Description:
Strengths:
This weapon, being forged from an old weapon from the User's collection, and had pieces from another weapon ripped from it, to making this amazing, magically shifting weapon. The way it shifts between the two forms is through the sheath. The user can separate the blade from the shotgun piece, and it'll act as a shotgun and its sheath, or it can be used as a shotgun, by having the handle in the shotgun stay there, and it'll fire normally.
-Two forms: Variable combat, due to more than one form.
-Metal is now Butter: Due to the unnaturally high vibration of the blade, this weapon now can cut through metal like butter in either form: Shotgun or Katana. However, just because it can pass through, doesn't mean it can damage the metal too hardily, dut to it being metal and all.
Weaknesses:
-Lack-luster Range: This weapon only has the maximum effective range of Medium range, half of the user's rank in range.
-Indeterminable spread: The shells of the shotgun go in a range of spread, and can't be controlled by any means.
-Friendly Fire-On: Can hit allies alongside the enemy.
-Unwieldy: The shotgun and sword both are long, and difficult to aim
Abilities:
------------------------------
Katana Mode- Reaper, Arbiter of Last Rites.
------------------------------
Katana Description:
This blade is special. Not only does it attack like a normal sword would, but it also vibrates at an insane pace, leaving the sword to seem red, and the blade itself can cut through metal. The blade itself looks mechanical in nature, and has a blade that extends 4ft long.
Name: Ju Surasshu Zandatsu- Ten Slash, Cut and Take.
Rank: (User's Rank)
Duration: Instant
Cooldown: Minimum Duration for rank (+2)
Description: While in Katana form, this move slows the user's perception of time down to a grinding halt, and within the slowed perceptive state, the user will slash 10 times, dealing up to the user's rank in damage over each strike. (Over the 10 strikes, the strikes will deal UP TO the user's rank in damage.) The speed at which the user strikes is blinding, and this is usually used for the express reason of handicapping something or someone that threatens them, though it doesn't always do so. (Handicap them, I mean.) The user, after making the consecutive slashes, then grabs the target of their attack, so long as the object is in a condition to be grabbed, and throws them forward, leaving them on their bootay.
Strengths:
-1,2, Knockout: This can knock a person of similar size of the user to the ground.
-Many Slashes: can slash 10 times before exhaustion (At use: gives a 50% speed boost).
Weaknesses:
-Melee Range: Cannot move outside melee combat range.
-Exhaustion: User takes a -50% speed detriment after the use of the ability.
-Metal Slayers: Metal slayers can eat the metal pieces of the sword, and gain their respective benefits.
Name: (Nukiashi)-Trackless Step
Rank: (1 Rank below User)
Duration: Maximum Duration for (-1) rank
Cooldown: Minimum Duration for (-1) rank (+2)
Description: This technique combines the user's breath control and footwork at the same time to decrease the distance from the user and the target in an instant. This technique actually does not accelerate the user's movements, but by making one's movement difficult to perceive as dangerous and seeping into the opponent's rhythm, the opponent becomes unable to react until too late. This affects the enemy's vision, or at least those within 25ft, and acts like an illusion spell, hiding the user's presence until they reach combat positions.
Strengths:
-Wait... What?: People who are used to combat, or those who aren't used to combat, exempting magic users, can't see the user until within combat range.
Weaknesses:
-Magic: Those who use brands of magic that nullify other types of magic, or perceive through someone's magic, make this spell useless.
- Consistency Issues: Those who have seen this ability more then once can see through this ability.
-User-Oriented: This effect can only cloaks the user, and can ONLY cloak the user.
---------------------------------------
Shotgun Mode- Hecate Prima
---------------------------------------
Shotgun Description:
This beast of a shotgun has three barrels, three chambers of death, and is mainly used in dealing with the three other planes of existence: Paradiso, Inferno, and Mundus. This shotgun, imbued with a Demonic Godesses's power, can pierce an angel's, a demon's, or a human's natural resistances.
Name: Hellish Scream: Blast of the Pit Fiend
Rank: (User's Rank)
Duration: Maximum Duration for rank
Cooldown: Minimum Duration for rank (+2)
Description: This mode of the shotgun, which there are two, is most apt for dealing with angels and demons, able to pass through any celestial or demonic resistances, able to strike at any thing, or anyone, who trucks with either side of the Celestial scale.
This blast is a mode, and each shot is a mono-target blast, able to deal 1.25x damage to angels and demons. However, this does .75x damage to anything not aligned with either side, which includes most humans or other races. This mode lasts the duration. At best the range of the weapons is 1/2 the user's rank in range, and the effective range is within 3ft of the user, to 1/3 the user's maximum range.
Strengths:
-Arbiter of Neutrality: This acts as a neutral barrier against both angels and demons.
Weaknesses:
-Demon Emnity: Those who allied with demon kind are immediately put on edge when this mode is activated, and that includes allies.
-Angelic Wrath: Angels and those allied themselves with these arbiters of light and good are also immediately on edge, which this also includes allies.
-Shotgun: This mode still fires a shotgun spread, making the effective range for any shot made with this weapon short to mid range.
-Mortals: Mortals are resistant to this mode, and take less damage from this mode.
Name: Reminder of Mortality- Infuego de Paradiso. The Burning of Heaven.
Rank: (User's Rank)
Duration: Maximum Duration for rank
Cooldown: Minimum Duration for rank (+2)
Description: Though the name is rather fancy, all that is noted is: It deals more damage to the Mortal creatures. Mainly Humans, but animals, avians, fish, et cetera. Some mythological creatures, including centaurs are included in this effect, but dragons, gods, demons, et cetera, are uneffected by shots in this mode. Mortal creatures, including lesser mythological creatures, (Centaur, mermaids, et cetera.) take 1.25x Damage, while greater mythological beings, (I.e. Dragons, Hydra, Et cetera...) alongside gods and demons, take .75x Damage. At best the range of the weapons is 1/2 the user's rank in range, and the effective range is within 3ft of the user, to 1/3 the user's maximum range.
Strengths:
-Mortality: Mortals take extra damage from this mode.
Weaknesses:
- Mortal Emnity: While the mode is active, mortal beings are offput by the wielder of the weapon, and seem aggressive to the wielder.
-Shotgun: The range is still terrible, being within close to mid range.
~Passives- 2 Slots~
~ ~Out of Blood~ ~Passive~ the blade deals an extra 15% damage to flesh based creatures, through the enhanced effort of the Mz. Hyde Personality.
~ ~HVB~ ~Passive~ The blade, vibrating at a pace that makes the blade seen red, and the chambers of the shotgun wisp little strands of orange, allowing the blade and shotgun rounds to pass through metallic structures and obstacles.
Last edited by Aera Tylidae on 14th September 2017, 8:50 am; edited 16 times in total