Fairy Tail RP

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    Eris
    Eris

    Lich of hell


    Lich of hell

    Moderator- Developer/GFX Artist- Regular VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Horseman- 11 Sinner- God Of Ishgar- Ten Wizard Saint Member- Guild Master- God Slayer- Demon Slayer- Dragon Slayer- Legal Guild Ace- H-Rank- S-Rank- Richie Rich- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Player 
    Lineage : Devil's Conquest
    Position : None
    Posts : 1471
    Guild : Grim Heresy [GM]
    Cosmic Coins : 5
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Sunset Eclipse - The Sandstorm GS
    Second Skill: Titan Eclipse • Devil Pact
    Third Skill:

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    Post by Eris 8th August 2016, 7:42 am


    The Velvet Society

    A club located on the border between Fiore and Bosco.  Possible due to the official relations the Cult of Sin has worked into governments and business to create this new little economic zone. 
    Note: The Velvet Society is not new, but preexisting, established by the Cult of Sin independent of Eris or Grim Heresy until her arrival.

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    Exterior:
    This large building has two notable layers with separate entrances.   Built into a hillside the top half of the building faces Bosco and has an entrance way on the hill top.   A long tube-like "Subway" system reaches the facility out from the closest bubble-city Bosco is known for,  tunneled deep below the ground to keep it safe and out of sight from the giant monsters that roam the lands.  


    Below the top layer facing Bosco is the bottom layer built into the side of the hellside and faces Fiore,  which has a train station nearby and a fanciful walkway leading to the Fiore main entrance.  


    A massive barrier radiates up from the ground running right through the building,  enveloping it.    Fiore Rune Knights and Royal Guard alike run an outpost nearby on the Fiore side and receive special treatment from Velvet staff with free basic access to the facility when off duty keeping the Fiore side secure.
    On the Bosco side there's a similar set up with an outpost for Peacekeepers who keep the Bosco side secure.   Both sides run security checks on their respective sides to make sure nothing and no one from Fiore leaks into Bosco neither from Bosco to Fiore.    There are more Rune Knights on the Bosco side and more Peacekeepers on the Fiore side.  


    Inside, however,  is a cultural melting pot blending high magic with high technology in a borderless environment where both peoples mingle,  sharing food and drink with song and dance.  



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    Interior
    VIP areas may exist that are not detailed here. 
    Important to remember:  There are hallways and entry rooms that can separate all of this and guide someone to one area without entering another. 

    Top Floor- Euphoria: Dominated by softer blue and yellow lighting, Euphoria is a more sensual floor with essence mists that stimulate the senses and make everyone feel more pleasurable.  The music here is more subdued.  Food here is more about experiences and how the product feels to consume in a positive way. Focused around sensations of joy and serenity. It has its main dance floor surrounded by tables,  inlets with tables and cushioned seating and veils to close them off,  kitchens,  a long corner bar,  and entrance into VIP areas. 

    Ground Floor - Velvet Heart: The main area of the Velvet Society are the two main levels connected to Bosco and Fiore.   A top floor and a bottom floor.  Large rooms with separate wings and balconies overlooking lower levels.  It has one primary dance floor in the center of it all with smaller ones in various spots above.  Multiple bars and offshooting restaurants and gift stores with government-accepted novelties from either of the two countries.  Popular drinks and food from either of the two nations are served here and this is where the mass public mingle and dance,  with the two Not-VIP but-kinda-VIP floors of Euphoria and Purgatory being more niche,  though there are more VIP areas here in the Bosco-Fiore area as well.  There is an arcade on the Bosco side and virtual reality pods,  while on the Fiore side there are rooms saturated with magic and lacrima-devices allowing non-mages to play mage games. 
    There are private rooms that can be rented,  both for club activities as well as stay-in rooms where people can spend the night or purchase for long term stays.   Staff have their own rooms but can buy up to stay in the fancier rooms themselves as well.   Guild members have to pay for the fanciest rooms,  but can stay in the staff ones for free.   Staff and guild members in general have free access to the basic stuff including drinks and food. 

    The Velvet Event Hall: A large wing projecting out to the side, set under the hillside itself underground,  is the Event Hall.  It is a single massive room capable of catering to thousands.  It is used to host special events,  such as conventions.  Thanks to Territory lacrima in the walls,  this Event Hall can be adapted for almost any purpose given time to set up (about 5 minutes),  the Territory lacrima slowly redesigning the interior.  When not altering the interior,  for example becoming a ice rink, stadium, or indoor beach,  the lacrima serve to protect the room.   Powerful barriers prevent attempts at scrying or divination into the room and are capable of warding the room from outside attack or inside conflict (Allowing for battles to take place within).  
    So long as contest participants are implanted with a special mini lacrima,  they can even monitor health, magic, damage levels, statuses,  and regulate the magic of individuals in this way or that.  But primarily it would link the barriers to their magic allowing even H-ranks to go all out without risk of damaging the interior or breaking through defensive barriers protecting onlookers.
    The technology that defends the Event Hall is prevalent throughout the Velvet Society as a whole,  giving walls a 5,000HP count before penetration,  self-repairing at a rate of 2.5%/post.  The inside of the Event Hall can generate the's walls anywhere within the Event Hall freely,  allowing specific barriers or game fields to be set up to protect bystanders,  witnesses,  or event attendees.  Though the damage they can take is irrelevant if the Resonance Lacrima are implanted or worn securely allowing them to go all out without breaking through the barriers.   In an emergency situation the walls of the Velvet Society can be adapted to close off hallways, seal doors, or generate Barriers inside rooms.  Generated barriers only have 140hp and one can be generated per post.


    Basement- Purgatory: Dominated by reds and oranges with harsher shadows, Purgatory is a more aggressive floor with essence mists that stimulate aggression and passion.  The music here is more bass-ey and out there.  The food here is more about being outlandish, strange.  Even grotesque. Based on extravagance and spice, along with taboo.  It has its main dance floor surrounded by tables,  inlets with tables and cushioned seating and veils to close them off,  kitchens,  a long corner bar,  and entrance into VIP areas.

    The Door:  At any point when it detects that no one without a Pact mark would see it,  The Door can be called by touching a wall.  The Door leads to literal purgatory,  to an area in hell controlled by Grim Heresy.   It's an interior establishment however,  so you don't see the outside.  Here there are all manner of taboos and affairs not suitable to even many of the VIPs and too risky to host within the main building itself where Rune Knights and Peacekeepers can keep watch.  Here in this place there are more Doors that can lead to the main guild hall itself and other guild or Cult of Sin spaces. 
    You can expect to see rituals here,  cannibalism,  the selling of people,  murder,  and games that toy with life,  and plenty of things that are certainly not PG-16 and best left undetailed.  If you're foolish enough to enter while living, the only thing that may keep you safe is the Pact Mark.
    The building itself is made of flesh and bone like it itself is one undead organism. 


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