Step 1. Remove rank from character apps. There is no need for it as everyone starts at D rank and this isn't updated unless that person wants to change their character. We can easily keep track of this in the mini-profile. So...yeah remove this as it looks silly if a H rank mage's character app still says D rank.
Step 2. Remove 'job location' from the starting a job code. The job info details where the job will take place and if it doesn't...does it really matter? Its just silly and a waste of time.
Step 3. https://www.fairytail-rp.com/t22702-face-claiming As a note on this: This wouldn't mean changing current apps as they already have their face claims, but would be for future apps to make things easier. I also don't think we should be able to claim more than one face claim per account except perhaps via a special purchase or something? Make that another thing you can buy with jewels perhaps?
Step 4. Add range guidelines to the magic rules (so people have something to work from)
Step 5. Give some examples of what tertiary magic can do as we are only told what it can't do and it seems like it can't do anything
Step 6. Allow mods (if possible) to do acheivements so we don't have to wait for an admin
Step 7. Allow certain mods (maybe the head mod and a couple of others) to approve custom lineages as otherwise...we wait forever on one admin to do it. No offense to the admin and I realise they are busy and probably swamped but still. If i've paid for something I kind of don't want to have to wait weeks to use it if ya get me?
Step 8. Improve the speed limitations on speels as currently an average person could throw a baseball faster than someone can throw a spell. I shouldn't be able to just take a step sideways whenever to dodge a spell. No wonder we get dodgy mc dodgekins about. Heck, you could complete a game of COD before some spells hit
Step 9. HP regen https://www.fairytail-rp.com/t22724-about-the-new-hp-regen-rule
Step 10. Allow legal guilds to form teams between guilds without alliances being needed. Heck, limit this to like A ranks and above or something if you like.
I'd actually modify the bonus rules as follows:
Same guild: 25%
Same team: 25%
Same guild and same team: 50%
Then add a limit that:
Dark guilds can form teams with dark guilds and independants
Legal guilds can form teams with legal guilds
Independants can form teams with dark guilds and independants though teaming with a dark risks darking the guild if the situation is not handled by the GM.
Step 11. Clarify what alignments (legal, dark, independant, guildless) can do which jobs and the consequences of doing jobs of certain alignments e.g. a legal doing dark jobs to much would cause that person to be classified as a dark mage and then we have a situation similar to FT where they had to choose between excommunicating a member or going dark themselves.
This isn't as big an issue for dark guilds doing legal because 'oh wow that bad guy did some good work'. However, it might make the dark guilds question them or something? Though thats more of an IC thing.
A dark guild could perhaps do legal jobs to try and get changed to being 'independant' in the magic council's eyes and maybe even legal eventually. This adds a bit of dynamics to the alignments rather than 'this is a dark guild and will be a dark guild till the end of time'
Step 12. Remove 'Guildless' as an actual faction. Its not a faction. Its for people who don't have/don't want a faction. Two people in the same guild who are the same person thats an issue as you could end up populating a guild with like two people playing three accounts each. This is not an issue for guildless. It also doesn't make sense.
There. Twelve easy steps to make the site better for everyone methinks.
Step 2. Remove 'job location' from the starting a job code. The job info details where the job will take place and if it doesn't...does it really matter? Its just silly and a waste of time.
Step 3. https://www.fairytail-rp.com/t22702-face-claiming As a note on this: This wouldn't mean changing current apps as they already have their face claims, but would be for future apps to make things easier. I also don't think we should be able to claim more than one face claim per account except perhaps via a special purchase or something? Make that another thing you can buy with jewels perhaps?
Step 4. Add range guidelines to the magic rules (so people have something to work from)
Step 5. Give some examples of what tertiary magic can do as we are only told what it can't do and it seems like it can't do anything
Step 6. Allow mods (if possible) to do acheivements so we don't have to wait for an admin
Step 7. Allow certain mods (maybe the head mod and a couple of others) to approve custom lineages as otherwise...we wait forever on one admin to do it. No offense to the admin and I realise they are busy and probably swamped but still. If i've paid for something I kind of don't want to have to wait weeks to use it if ya get me?
Step 8. Improve the speed limitations on speels as currently an average person could throw a baseball faster than someone can throw a spell. I shouldn't be able to just take a step sideways whenever to dodge a spell. No wonder we get dodgy mc dodgekins about. Heck, you could complete a game of COD before some spells hit
Step 9. HP regen https://www.fairytail-rp.com/t22724-about-the-new-hp-regen-rule
Step 10. Allow legal guilds to form teams between guilds without alliances being needed. Heck, limit this to like A ranks and above or something if you like.
I'd actually modify the bonus rules as follows:
Same guild: 25%
Same team: 25%
Same guild and same team: 50%
Then add a limit that:
Dark guilds can form teams with dark guilds and independants
Legal guilds can form teams with legal guilds
Independants can form teams with dark guilds and independants though teaming with a dark risks darking the guild if the situation is not handled by the GM.
Step 11. Clarify what alignments (legal, dark, independant, guildless) can do which jobs and the consequences of doing jobs of certain alignments e.g. a legal doing dark jobs to much would cause that person to be classified as a dark mage and then we have a situation similar to FT where they had to choose between excommunicating a member or going dark themselves.
This isn't as big an issue for dark guilds doing legal because 'oh wow that bad guy did some good work'. However, it might make the dark guilds question them or something? Though thats more of an IC thing.
A dark guild could perhaps do legal jobs to try and get changed to being 'independant' in the magic council's eyes and maybe even legal eventually. This adds a bit of dynamics to the alignments rather than 'this is a dark guild and will be a dark guild till the end of time'
Step 12. Remove 'Guildless' as an actual faction. Its not a faction. Its for people who don't have/don't want a faction. Two people in the same guild who are the same person thats an issue as you could end up populating a guild with like two people playing three accounts each. This is not an issue for guildless. It also doesn't make sense.
There. Twelve easy steps to make the site better for everyone methinks.
Last edited by Shard on 7th August 2016, 3:19 am; edited 4 times in total