- Icarus:
- Name: Icarus
Rank: Mythical
Type: Pole Arm shaft/ Bo
Description: It is 5’8” in length, made of a light weight but strong metal, intricately carved designs that line the entire shaft, with the exception of the flat part of the tips. It is Silver in color, with light blue rings at the tips. There are twelve protrusions along the length of the shaft, they only extend five centimeters from the shaft, and are five inches long each, at the will of the , these protrusions can deattach themselves from Icarus and float in the air following the weapon as one inch thick shards. These shards don’t amplify the damage of the weapon, rather they modify the type of damage it can deal, these shards are always in close proximity of the weapon,(always within one meter and usually drift along the weapons path, however they can be put into formations near Icarus to aid in spells.
Strengths:
-Light and Durable,
-wide array of combat uses.
-Allows the wielder to be able to pole vault to help with his/her movement
Weaknesses:
-Can be damaged easily when used the wrong way.
-If damaged depending on the severity, repairs must be made.
-the shaft can be grabbed mid swing, leaving the wielder open and vulnerable.
-Its abilities cannot be used if it is devoid of stored magic power from its wielder
Abilities:- Passive Ability:
- Natural Magic Flow: Icarus and other weapons like it, allow the natural flow of one’s magic power into them although without training this trait is useless. It takes a good deal of training to use this trait to ones advantage by using the magic power that has flowed into the weapon and manifesting it into a spell. Kihia uses this feature to manifest his ice make spells onto the weapon and enhance them in some way.
- Icaron Twister:
- Name: Icaron Twister
Rank:C
Type: Ice/Weather Manipulation: Support
Description: When this ability is used, Kihia will hold Icarus up above his right shoulder with one end pointing skyward. Four shards will then move to the top of Icarus spin around the upper end oriented perpendicular in comparison to Icarus, the remaining eight shards will then slowly rotate the same direction around the full length of Icarus. After this transpires the engravings in both the shards and Icarus will start to glow as the shards start to pick up speed, eventually they cause the wind to get caught in the rotation forming a small twister around Kihia. After this happens Icarus will start to slowly emit cryokinetic energy causing snow to be emitted from the shaft. After one post of preparation the shards will all move to the top of Icarus taking on a cone based formation as they pick up their rotation speed even more causing the twister to shoot skyward altering the current weather to be that of a blizzard. While the magical aspects of the Blizzard linger, Kihia and his allies will receive a 50% boost to their raw mobility, and Kihias enemies will be afflicted by Snow Blind for one post during somepoint of the duration of the magical effects of the storm. The Blizzard will persist after the magical effects have ended unless acted on by another force.
Strengths:- Provides a substantial boost to Kihia and his allies,
- Creates a Blizzard, the perfect weather for any ice mage
- Temporarily blinds Enemies due to the harshness of the weather
Duration: 3 posts (Magical Effects)
Cooldown 4 posts- The Blizzard can Easily be stopped by a dramatic increase in air temperature(turns into rain)
- The Twister Can be stopped by being hit by a immaterial ranged spell with an opposite rotation
- Takes One Post of preparation to use
- Allies Still get affected by the cold in some form,
- Provides a substantial boost to Kihia and his allies,
- Icaron Dome:
- Name: Icaron Done
Rank: B(Scales with Kihia until capped)
Type: Ice : Defensive
Description: When Kihia uses this ability, he will hit one end of Icarus on the ground. When he does this the twelve shards will move 4 meters(C rank 3 meters) from Kihia in a circle formation around him. The engravings on Icarus will then start to glow as twelve arches of ice will form between the ground, shards and a point 2 meters above Icarus. After the arches form a sheet of ice will form between each arch, forming a Dome like barrier that is 8 meters in diameter(C rank: 6 meters) and 4 meters tall. The Dome can take two hits of B rank damage(2 C at C rank) and effectively covers those inside for a short time.
Strengths:- Small and Compact, giving Good protection for a small party,
- Gives the Caster an Isolated area they can prepare or recover in if needed,
- Airtight, The dome is completely airtight making a safe zone if something were to happen to the general environment making the air unbreathable
Duration: 4 posts
Cooldown 5 posts- Any Allies caught outside the dome are separated from Kihia until the dome is gone
- Kihia cannot attack through the dome until it is destroyed or dispelled
- As the ground is exposed, any attacks with or through the ground can go around the dome,
- Cannot effectively be used in tight quarters,
- Small and Compact, giving Good protection for a small party,
- Icaron Absorption:
- Name: Icaron Absorption
Rank:S(Same Rank as Kihia Until capped)
Type: Absorption defense
Description: Kihia will face an incoming immaterial based ranged spell and extend Icarus out towards it with the twelve shards forming a cone shaped formation off the end of Icarus. When the spell impacts the extended end of Icarus, the spell will then be pulled into the weapon, making the affected end of Icarus’s engravings and decorative ring start to glow, this symbolizes the stored spell within the weapon. This ability can only effect spells Equal to Kihias rank, being able to contain the absorbed spell for 3 posts, after which Kihia has to consciously dispel the stored spell, if he doesn’t the spell will discharge from Icarus And deal its normal effects as if it hit.
Strengths:- Unique defensive spell
- If used at the right moment, can catch an opponent off guard by their spell being absorbed
- Easy to use,
Duration: 3 posts
Cooldown 6 posts- only effective against immaterial ranged spells
- Requires Kihia to be in the line of fire to use, so if something goes wrong with the activation he will get hit
- The spell is only able to be contained for three posts
- If Kihia doesn’t dispose of the absorbed spells energy before the duration is up, its will be released and explode in Kihia’s face.
- Unique defensive spell
- Icaron Blast:
- Name: Icaron Blast
Rank: H (Ranks with Kihia Until Met)
Type: Ice: Offensive/Utility
Description: This ability has three different casting techniques, however only one can be used at a time. The spell will always start out the same however, the twelve shards will form a unique arrangement, six of them will form a hexagon formation just off the tip of Icarus, just in front of that four shards will form a square shaped formation, these two formations are always spinning opposite directions, and lastly, two shards are located in the center right next to the tip of Icarus. This spell will always originate from the center two shards. Now for the various casting techniques.
The first acting technique is relatively simple, drawing from the magical power that dwells within Icarus, a sphere of Cryogenic magical energy will form around the two inner shards, this sphere is initially one foot in diameter. After the sphere is formed Kihia will point the armed end of Icarus towards the direction he intends to fire, he will then release the magical power in a concentrated beam of Cryogenic energy, this beam can travel for 100 (D: 30, C: 40, B 50, A 65, S 80) meters and has a width of 8 meters, however when it makes impact with something it will shift into a spherical explosion of Cryogenic energy that ranges from 40-150(D: 5-20, C: 10-35, B: 15- 50, A:20-60 S 30-100) meters wide, this casting method deals damage equal in rank to Kihia and freezes the part of the environment it affected for 6 posts.
The second method of casting is relatively straight forward, this method requires an absorbed spell that was caught by the previous ability Icaron Absorption. This method releases the stored spell, which will then be launched which ever direction Kihia is pointing Icarus at the time. The released spell is not augmented in the slugfest, if it hits it will apply the spells effects and damage.
The third and final casting method is a mixture of the first two methods but slightly modified in terms of output and the requirements to use. When activated the stored spell and a portion of Kihia’s own magic will form the sphere of magical power, however this has a few restrictions, the stored spell cannot be either fire based in nature or else the magical power will cancel itself out. The damage and side effects stack together however the damage never exceeds double the damage of this spells rank. The range matches the first casting methods as well as the explosion rule.
Strengths:- Freezes a large area, creating an environment that Kihia can use to give him the advantag
- Incredibly Versatile
- Can make use of a spell that is stored within Icarus
Weaknesses:
Duration: Blast is one post(Environmental effects lasts for six posts)
Cooldown: Ten posts- Blast can easily be avoided by hiding behind something
- Any allies caught in the blast will be affected as well,
- Kihia cannot use any spells with Icarus for one post after the blast
- Can only use one of the three casting methods when used.
- Freezes a large area, creating an environment that Kihia can use to give him the advantag
- The Geruks:
- Name: Geruka and Geruko
Rank: Artifact
Type: Dual Tanjō
Description: Size(both): 16 inch long, 1 inch thick: These short pole weapons are intricately designed. They are silver in color, made from a similar metal to Icarus, one end of each weapon is angled, and have a small notch at the tip of this angled in. The Geruk’s can be used normally, as two tanjo, but the angled ins can be put together to form a 32 inch long handbo. They can be separated to act like normal tanjo’s or can be separated with a one meter long chain connecting the two to let them be able to act like nunchucks, all he has to do to switch is to connect the two weapons once more to switch back.
Strengths:- Light and compact, Kihia can easily carry these around in special sheathes that allow for quick and easy access
- Have the same physical properties of Icarus, allowing easy flow of magic energy into them
- Incredibly Versatile for being so small
Weaknesses:- Without a spell cast on them, these weapons deal very little damage
- These are meant to be used as a set, so if one of these gets away from Kihia in a fight his
fighting style will be thrown off - Conductive, as long as there is no ice on them, they could accidentally draw incoming lightning based spells to them(as long there is no ice on them)
- Dependent on how freely Kihia himself can move
Abilities:- Passive Ability:
- Natural Magic Flow: These weapons like Icarus allow the natural flow of one’s magic power into them although without training this trait is useless. It takes a good deal of training to use this trait to ones advantage by using the magic power that has flowed into the weapon and manifesting it into a spell. Kihia use this feature to manifest his ice make spells onto the weapon and enhance them in some way.
- Crystallux Wave Barrage:
- Name: Crystallux Wave Barrage
Rank: S (Same Rank as Kihia Until capped)
Type: Ice and Crystal: Offensive
Description: This ability can be used when a weaponizing spell that creates some kind of a blade on each of the Geruks, if there is not a blade on the Geruks two six inch long blades of crystal and ice. To use this ability he releases a portion of magic power from The Geruks into the blades, this will make the blade glow, after this Kihia will unleash a series of slashes towards his intended target, as he does a volley of Energy waves will be launched from each slash five in total dealing this spells rank in damage however never going above S.5(D.5, C.5, B.5, A.5) These Energy waves are two meters wide and six inches thick, and can travel for 60 meters before disappearing. it will also create numerous crevasses covered over by a crystallized layer of ice and crystal on any piece of the environment it may hit.
Strengths:- Difficult to Avoid
- Easy and simple to use
- Has a rather long traveling range.
Weaknesses:
Duration: 1 post
Cooldown: 5 posts- Easily dodged by Getting around Kihia away from his frontside.
- Allies can be caught in the energy wave
- Deals less damage if not all of the energy waves manage to hit
- Has the potential to cause massive Enviromental damage
- Difficult to Avoid
- Crystallux Rampart:
- Name: Crystallux Rampart
Rank: A (Same Rank as Kihia Until capped)
Type: Ice and Crystal: Defensive
Description: Kihia will slam the flat ends of the geruks together and release a portion of their magical power. As he then pulls them apart a string of magical power will be connecting the two he will then turn them 90 degrees and the beam of magical power will then form into a small sheet, Kihia will then pull them apart and then slam them together. Then a bright flash of light will erupt from the weapons and a giant wall of Crystal and Ice will form in front of him. This rampart is 50(D 10, C 20, B 35) meters tall and eighty (D: 20, C 40, B 60 )meters wide, with a thickness of five meters. This barrier can take two hits of this spells rank in damage, after the first tic of equal ranked damage, two meters of the shield will shatter off the rampart dealing half the spells rank indamage to anyone within 10 meters of the front face of the wall.
Strengths:- Durable enough to deflect a number of attacks,
- After Half of its durability is knocked away it will unleash a storm of crystal shards
- Anchored to the ground providing a way to form a solid line of defense
Weaknesses:
Duration: Four posts
Cooldown: Five posts- Once casted, it cannot be moved what so ever
- Allies can get caught on the outside of the spell leaving them completely isolated from allies
- A Metal based Spell will deal 50% more damage to the shield
- Can only defend one side at a time,
- Durable enough to deflect a number of attacks,
- Light and compact, Kihia can easily carry these around in special sheathes that allow for quick and easy access
- Armored Trench Coat:
- Name: Armored Trench coat of the Frozen Knight
Rank: Artifact
Type: Armored Trench Coat
Description: On the outside, it is a well-designed trench coat primarily white in color but with blue accents, on it the back of the coat are a set of six very small Lacrimas as well as a makeshift sheathe integrated for Icarus. On each shoulder are two different Emblems, on his right shoulder is a Lamia Scale Emblem, and on the other, The emblem of the Wizard Saints. However on the inside are layered armor plates that are layered in way that it doesn't sacrifice any of the trench coats flexibility while providing a great deal of defense for Kihia.(25% damage reduction to physical attacks(however only a 10% resistance against Piercing based damage)) There are also two small sheathes for Geruko and Geruka to placed in.
Strengths:- Lightweight, The trench coat is lightweight hardly slowing down Kihia
- Flexible, the Trench coat may be armored, but it is in such a way that it does not impede his flexibility with it on
- Physical Defensive Resistance, yields a resistance boost to physical based attacks with this armor on.
Weaknesses:- The metal plates can draw electricity towards him
- As Kihia Typically has his trench coat open, the front area(including his chest) is unprotected by the armor
- Provides no resistance to Magical(Non physical) based attacks
- Kihia cannot cast Ice Make Knight if he is wearing this Trench coat
Abilities:
Magic Infused: The trench coat's six lacrimas imbue the entire trench coat with a magical power reserve, which Kihia can tap into raising his Magic power by 25%(At S rank(20% at A rank and 15% at B rank 10% at C, 5% at D)). The added magical power helps sharpen Kihia's senses and reflexes giving him a 50%(At S rank(40% at A rank and 30% at B rank, 20% at C rank, 10% at D rank)) Reflex boost.
Frozen Shield: The trench coat is able to form an ice shield when ever a ranged spell is directed at Kihia. The shield automatically positions itself between Kihia and the spell, the shield can only take one spell and disappears after it is hit, and it is only effective against spells equal rank to Kihia or lower(Caps at S rank). This ability can only transpire once every five posts. - Lightweight, The trench coat is lightweight hardly slowing down Kihia
- Ikaro, Armor of the Northern Glacier:
- Name: Ikaro, Armor of the Northern Glacier
Rank: Legendary +
Type: Full Body Armor(minus head)
Description:- PICTURE:
Strengths:- Covers most of Kihia's body in the plate armor
- Can be fitted underneath Kihias Armored Trenchcoat
- Protects Kihia's right prosthetic arm fully,
Weaknesses:- If Ice Make Knight is used, this armor will be torn and shredded, leaving it useless for the rest of the thread
- Increases the likely hood of lightning based magic being drawn towards Kihia
- Can be eaten by Metal based slayers
- Once the armor is broken, there is no way to repair it till the end of the thread.
Abilities:
Reinforced Strength: The structure of the armor was designed to not only naturally move, but to enhance his strength, resulting in a 20% boost in strength,
Reactive Armor: The Armor will naturally form a layer ice over a portion of its surface when and incoming ranged attack that is D rank. The layer of ice will allow the armor to resist the D rank spell and prevent it from being severely damaged, however this effect can only transpire five times a thread with three posts in between each one.
- Crest of the Frozen Shield:
- Name: Crest of the Frozen Shield
Rank: Legendary +
Type: Necklace
Description:- Necklace Pendant:
- Small and Lightweight
- Gives Regenerative effects to the wearer,
- Ables the wielder to last longer in a fight,
Weaknesses:- The Regenerative abilities are halted whilst Ice Make Knight is active
- The necklace can be grabbed during combat if not tucked in
- The chain can be broken if tugged on with an A rank force
- Due to the fact the effects only affect Kihia, it cannot be used to aid Allies
Abilities:
Frozen Endurance of Spirit: The Necklace gives the proper wearer an innate increase to their magic power recover interval, reducing it by 2 posts
Frozen Endurance of Health: The Necklace gives the proper wearer an innate increase to their defenses by 10%
Last edited by Kihia on 8th August 2016, 6:22 pm; edited 2 times in total