- job:
Job Title: The Hunt!
Rank: A Rank
One Time Only
Player Requirements:
1 or 2 A ranks
or
2 - 4 B ranks
Must be either Dark/Neutral Guild, or Guildless
Job Requirements:
Complete Hide n' Explode
Posts:
40 Posts, 450 Words Each
Must Roll 30 Times
Job Location:
Rose Garden
Job Description:
You fully gain responsiveness in the ER of Neutral Ground's castle and are immediately given your next task. A man, the head of Neutral Ground's Guard, tells you that he'll wave the fact that you blew up a few shops in that explosion that knocked you out (even though it wasn't your fault he blames you) and will ask for you to bring the man who started this all to justice. He tells you the Magic Council came clean after word of the explosion, and that Neutral Ground's government will aid you with what little they can. They've located a strange set of caverns under Rose Garden and wants you to investigate.
As a friendly gesture, the Guard says
"If you don't make it back, I'll be sure to write your name INSIDE your casket(s) AND on your tombstone(s)!"
Upon arriving at the opening to the hole, you must search the massive cavern to find the bandits leader.
Enemies:
Weak: 4x Novice
These fellows are able to use magic to an extent, and are pretty arrogant about their new power. They're not as powerful as their superiors, but they will give you a hard time. These will take 5 hits of A ranked attacks to bring to their knees. The choice to kill them or let them live is yours. The type of magic these monsters use is determined by the 'Fire-Water-Earth' Dice.
Normal: 6x Wizard Bandits
These wizards use magic equal in power to your own, and they have been training their bodies to withstand the force of their own magic. They're physically, and mentally tough and able to withstand all forms of mind control of equal or lesser rank. They use offensive, defensive, or support magic and travel in balance teams of 3 with each member using one of the types. However, they are limited in power as their training is incomplete, and only know 2 spells each. Each of these guys takes 7 A ranked attacks to defeat, and will use each of their spells 1 time each.
Offensive: Use the Block Dice to determine if these hit you
Fire Ball - The wizard fire a ball of fire at you, if successful you take A rank damage and suffer a burn losing 2% HP for 3 posts. This can stack if multiple Wizard Bandits are drawn.
Air Sword - The wizard uses a wave of air to slash you for A rank damage.
Defensive:
Earth Barrier - The wizard erects a large sphere around one of the three wizards protecting them, this sphere is only large enough to protect one of the three, and will only go down once the other two are defeated. While in the sphere, that wizard cannot use his/her magic. This sphere will shatter immediately if put around you or your allies.
Wind Barrier - The wizard uses a gust of wind to deflect one of your own spells back to the wizard who casted it, dealing the rank of that spell and a half to the wizard. (Block Dice will determine if you're hit or not)
Supportive:
Liquid Assist - The wizard uses water magic to allow his/her allies to take 1 extra hit of damage.
Wind Assist - The wizard uses wind magic to speed up the other two by 50%
Strong: 2x Wizard Trainer
These are the ones training the wizard bandits to use magic, be careful as just one of him is the equivalent of the three of his trainee's. He uses the same spells as all three of them. His Earth Barrier is destroyed by 2 A ranks of damage, or 1 S rank of damage. He personally takes 10 hits to down.
Boss OH GOD!
You come across a dead body that's been atatched to a tree with rail spikes, it's stomach area has a hole cut in and an arrow drawn on it's torso with the words "You've Got Mail!" written on it.
Deciding to be the brave soul you are, you reach inside the corpse and feel around past the organs, and feel plastic. Pulling it out there's another letter.
"Congratulations you sick person, you've reached into a dead man's stomach!
In good faith, here's the exact spot I'm waiting for you!"
You turn the letter around to view the map, however, not expecting a straight answer you've placed your hands directly over the map itself. Covered in blood and gut bits, you can't read the map.
You send the map to the Magic Council to see what they can make of it, and also try to get the rotten guts off your hands and do something about the smell.
Report back to the Rose Garden's Guard, who will resist all urges to kill you if you or someone in your party is a Dark Wizard, and they'll send word to Neutral Grounds of what happens.
Rewards:
45,000 Jewel
2x A Rank EXP
Unlock "Finish Him!"
Thorn job privert
Thorn- - - - - - - - - - - - - - - - -
Lineage : Arm of Destiny
Position : None
Posts : 1405
Guild : Savage Skull
Cosmic Coins : 6
Dungeon Tokens : 0
Experience : 0
Character Sheet
First Skill:
Second Skill:
Third Skill:
- Post n°1
Thorn job privert
Thorn- - - - - - - - - - - - - - - - -
Lineage : Arm of Destiny
Position : None
Posts : 1405
Guild : Savage Skull
Cosmic Coins : 6
Dungeon Tokens : 0
Experience : 0
Character Sheet
First Skill:
Second Skill:
Third Skill:
- Post n°2
Re: Thorn job privert
Storm clouds filled the sky and ran started to full hitting thorns face as her eyes where shut as she toke a long inhale of the fresh air, rain water ran down her face from where ever it landed the trail left thorns skin cold. with one last peaceful moment thorn looked ahead and opened her eyes her pure green eyes blinked a few times allowing them to adjust.
The Neutral Ground's castle lay ahead and yet even though she had seen it meany times before thorn could not help but laugh in her eyes it was perfetic one root in the right place would just make the whole thing colaps it was rather tempting but alas she was running low on funds and needed this job.
The last time thorn was within the aria shops had been blown up and she had been blames only because she had been cought in one and found uncontuse by the head of the neutral grounds guild. she had not minded she was evil after all the people in this aria meaned nothing to her it was quite exhilarating thorn walked eligantly to the main office and nocked lightly "enter" came a voice from inside the room and thorn abliged, "Ah Miss Wood nice of you to come, I have some news it seems we where wrong when we blamed you for the shop explotions the magic cancel as since come forward and admitted there involvement In==in out admitence we are wrong there is a job avalible and we are willing to assist in any way we can!".
TBC
A man, the head of Neutral Ground's Guard, tells you that he'll wave the fact that you blew up a few shops in that explosion that knocked you out (even though it wasn't your fault he blames you) and will ask for you to bring the man who started this all to justice. He tells you the Magic Council came clean after word of the explosion, and that Neutral Ground's government will aid you with what little they can. They've located a strange set of caverns under Rose Garden and wants you to investigate.
As a friendly gesture, the Guard says
"If you don't make it back, I'll be sure to write your name INSIDE your casket(s) AND on your tombstone(s)!"
Upon arriving at the opening to the hole, you must search the massive cavern to find the bandits leader.
The Neutral Ground's castle lay ahead and yet even though she had seen it meany times before thorn could not help but laugh in her eyes it was perfetic one root in the right place would just make the whole thing colaps it was rather tempting but alas she was running low on funds and needed this job.
The last time thorn was within the aria shops had been blown up and she had been blames only because she had been cought in one and found uncontuse by the head of the neutral grounds guild. she had not minded she was evil after all the people in this aria meaned nothing to her it was quite exhilarating thorn walked eligantly to the main office and nocked lightly "enter" came a voice from inside the room and thorn abliged, "Ah Miss Wood nice of you to come, I have some news it seems we where wrong when we blamed you for the shop explotions the magic cancel as since come forward and admitted there involvement In==in out admitence we are wrong there is a job avalible and we are willing to assist in any way we can!".
TBC
A man, the head of Neutral Ground's Guard, tells you that he'll wave the fact that you blew up a few shops in that explosion that knocked you out (even though it wasn't your fault he blames you) and will ask for you to bring the man who started this all to justice. He tells you the Magic Council came clean after word of the explosion, and that Neutral Ground's government will aid you with what little they can. They've located a strange set of caverns under Rose Garden and wants you to investigate.
As a friendly gesture, the Guard says
"If you don't make it back, I'll be sure to write your name INSIDE your casket(s) AND on your tombstone(s)!"
Upon arriving at the opening to the hole, you must search the massive cavern to find the bandits leader.