Magic
Primary Magic: Ragnaroks Phoenix
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description:
In ancient times there was a demon rumored to come down to earth and destroy it in a fiery flame. Though till this time that still hasn’t happened. But trough the ancient times there were individuals who were granted the power of Ragnarok to try and bring him into this world to cleanse it from all unworthy. But every time they were stopped or died an early death as they couldn’t handle the power. The Ragnarok cult empowered a lot of children with the Rangnarok spark that contains this power but they all burned up not able to handle it. Only Chelvaric seemed to be able to handle it. He is a natural talent with the magic and burns down everything in his path or explodes it.
The magic is purely offensive although there are some special healing circumstances that can happen. But Strictly no defensive spells are able to be made with this. Although its mostly destruction there are sparks of the phoenix inside it as Ragnarok was a Fire demon fused with a phoenix by evil wizards. This means that he regenerates his mana very fast. Ragnarok is a being of pure rage and this is found back in his fighting style. He fights head on and doesn’t care much of his own health. The more wounded or the more in a pinch he is the stronger his power. Like the saying says a cornered animal will fight till the death.
Strengths:
- great aoe damage
- Great burst damage
- Leaves burning Damage over time
- Great Mana sustain
Weaknesses:
- Water magic
- ice magic
- can burn Allies
- No Defensive spell
- hard to use underwater
Lineage:
- Burning Rage: For Every 20 procent of health loss his fire inside of him burns stronger with 5 procent. Up to a 20 procent damage increase if hes under 20 procent hp
- Phoenix Mana When he is full hp this magic has no mana regen. For evry 10 % of hp loss he gets 1 % of mana regen
- His body is so hot that every touch or magic spell of him does a D rank damage for 2 posts.
- When a spell hit a target he gets a mark of the phoenix some spells gain one extra effect, if they hit a marked enemy
Spells:
Primary Magic: Ragnaroks Phoenix
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description:
In ancient times there was a demon rumored to come down to earth and destroy it in a fiery flame. Though till this time that still hasn’t happened. But trough the ancient times there were individuals who were granted the power of Ragnarok to try and bring him into this world to cleanse it from all unworthy. But every time they were stopped or died an early death as they couldn’t handle the power. The Ragnarok cult empowered a lot of children with the Rangnarok spark that contains this power but they all burned up not able to handle it. Only Chelvaric seemed to be able to handle it. He is a natural talent with the magic and burns down everything in his path or explodes it.
The magic is purely offensive although there are some special healing circumstances that can happen. But Strictly no defensive spells are able to be made with this. Although its mostly destruction there are sparks of the phoenix inside it as Ragnarok was a Fire demon fused with a phoenix by evil wizards. This means that he regenerates his mana very fast. Ragnarok is a being of pure rage and this is found back in his fighting style. He fights head on and doesn’t care much of his own health. The more wounded or the more in a pinch he is the stronger his power. Like the saying says a cornered animal will fight till the death.
Strengths:
- great aoe damage
- Great burst damage
- Leaves burning Damage over time
- Great Mana sustain
Weaknesses:
- Water magic
- ice magic
- can burn Allies
- No Defensive spell
- hard to use underwater
Lineage:
- Spoiler:
Marksman's Aim:
Description: One of Fiore's legends talks about a great hunter who chased an infamous predator for forty years. The predator brought death with it everywhere it went. It was so fast that all other hunters that had attempted to kill it could not even hit it once. Instead, it feasted on their bodies. The great hunter was the only one who had survived a fight with the beast. During the fight the predator's blood got into his eyes, and as if dark magic had something to do with it, his eyes became the eyes of the beast and a strange rush of adrenaline went through his body. Both escaped the fight with serious wounds, but survived. Thirty-eight years the hunter finally stuck an arrow through the beast's skull. According to the legend, he used the eyes and blood-rush of the the monster to gain incredible aim and accuracy, unlike any other man. Which is why he was able to kill it. It is only now that historians made the link between other hunters in history, and even in modern times, of equal reputation and the great hunter by retracing their bloodlines back to the great hunter himself.
Ability: One of the user's attacks cannot miss and home in for a post when used. They can still be blocked. The user also has a passive effect of improved sight, being able to see twice as far as other people, and incredible natural aim.
Usage: Duration: 1 spell used in a post. Cool-down: 5 posts and can only be used 2 times per post. Passive sight/aim.
- Burning Rage: For Every 20 procent of health loss his fire inside of him burns stronger with 5 procent. Up to a 20 procent damage increase if hes under 20 procent hp
- Phoenix Mana When he is full hp this magic has no mana regen. For evry 10 % of hp loss he gets 1 % of mana regen
- His body is so hot that every touch or magic spell of him does a D rank damage for 2 posts.
- When a spell hit a target he gets a mark of the phoenix some spells gain one extra effect, if they hit a marked enemy
Spells:
- ”D Rank spels”:
Name: Fernir’s Punch
Rank: D
Type: Fire Offensive
Duration: 1
Cooldown: 3
Description:
The user engulfs his fist with fire and then hits a target with it. The fire will explode on contact dealing 1 D rank damage and leaves a Damage over time of 0.5 D rank damage for 1 post. This is a basic punch spell can only be used on melee range and only lasts for one punch.
Strenghts:
- A damage over time effect
- Big Damage
- Unexpected melee attack
Weaknesses:
- Short range
- Water can doze the flames
- Explosion can hit nearby allies
- Can break metal barriers
Name: Ragnorks Head Collide
Rank: D
Type: Fire Offensive
Duration: 1
Cooldown: 3
Description:
The user engulfs his forehead with fire and then hits a target with it. The fire will explode on contact dealing 1 D rank damage and leaves a Damage over time of 0.5 D rank damage for 1 post. This is a basic head bump spell can only be used on melee range and only lasts for one headbut.
Strenghts:
- A damage over time effect
- Big Damage
- Unexpected melee attack
Weaknesses:
- Short range
- Water can doze the flames
- Explosion can hit nearby allies
- Can break metal barriers
Name: Tallons of the phoenix
Rank: D
Type: Fire Offensive
Duration: 1
Cooldown: 3
Description:
The user engulfs his right foot with fire and makes a salto slashing his leg from the upper right corner above his boy to the left corner on the ground of his body. This makes a flame slash of 2 meter wide and flys 15 meter far at a speed of 10 m/s. it explodes on contact.
it then burns the enemys hit for 1/2 D rank damage for 1 post.
Stenghts:
- Medium range attack
- Leaves a dot
- Can hit multiple enemies
Weaknesses:
- Bad at Short range
- Water can doze the flames
- Explosion can hit nearby allies
- Can break metal barriers
Name: Phoenix ghost
Rank: D
Type: Fire Offensive
Duration: 1
Cooldown: 4
Description:
The user engulves his body in fire and jumps back wards. The Body of fire stays at the location where the user was before. When the enemy is within 5 meter of the fire body, it will run to the enemy and explode on contact making a explosion of 5 meter diameter. Leaving a 1/2 D rank damage dot for 1 post. The body stays for 1 post before exploding on location.
strengths:
- Hard to miss this spell
- Gives a nice damage over time effect
- Big aoe dammage
Weaknesses:
- Water destroys the body faster
- You can outrun it
- Doesn’t break metal
- Can hit allies
Name: Ragnaroks Shot
Rank: D
Type: Fire Offensive / signature spell
Duration: instant
Cooldown: 2 post
Description:
The user casts his hand in front of him like a punch and a fire ball shoots out in a straight line. It goes 5 meter far and at 3 m/s. if the enemy hit already has a mark he spreads this mark to evry nearby enemy in a radius of 3 meter around it.
strengths:
- Can be cast often
- spreads the mark to anyone around the target
Weaknesses:
- easy dodged
- close range
- Can be easy blocked by a wall
- c rank:
- Ragnaroks Hammer:
Name: Ragnaroks Hammer
Rank: C
Type: Fire Offensive
Duration: instant
Cooldown: 3 post
Description:
The user shoots himself into the air, with a fire burst on his feet, around 5 meter. He then summons a two handed hammer of fire above him. The hammer head is the size of a chest of an average sized male. Its inscribed with many runes. He then falls down wards to a position 15 meter around the location he jumped up. When he lands on the ground the hammer heads hit first. Making a huge burst of flames coming out of the location hit and burning everting in 8 meter radius. Deals C rank damage.
If marked the enemies will fly back by 2 yards.
strengths:
- Can attack any target around him
- Does a lot of Aoe damage
- can be used to dodge and counterattack
Weaknesses:
- He cant defend himself while in the air
- can’t use on airborn enemies
- can hit allies
- high rankeds don’t fly back even if marked (b ranks 1 meter B+ noting)
- Burning Aura:
Name: Burning Aura
Rank: C
Type: Fire Offensive
Duration: 5 post
Cooldown: 6 post
Description:
He claps his hands togheter and the ground around him starts to burn with flames going up to one meter high. Anything that steps into it will get burned for one C rank for initianal damage and then burn 0.5 C rank for every post following. It is 5 yards wide and lasts for 5 posts.
If marked the enemies will be slowed by 30% (15 if B rank and nothing if higher).
strengths:
- Can attack any target around him
- Does a lot of AoE damage
- can make melee fights go easier for him
Weaknesses:
- low damage after the first damage taken
- is not so big
- can hit allies
- high ranked don’t Get slowed
- Bouncing Fire:
Name: Bouncing Fire
Rank: C
Type: Fire Offensive
Duration: instant
Cooldown: 3 post
Description:
He makes a sphere of fire of a half meter big and throws it on the ground. It will bounce Four times before exploding or it explodes when it hits something for C rank damage in a 3 meter radius. It jumps from 1 meter high to 5 meter high and travels 15 yards Far.
If marked, the first target hit by the bomb will explode on the next post with 0.5 c rank damage, with an explosion radius of 4 meter.
strengths:
- Can bounce over objects
- hits multiple people
- good against people behind barriers
Weaknesses:
- only a straight line
- can be dodged be standing In between bounces
- explodes on first contact even if it’s a friend
- the range of the explosion is small
- Ragnaroks fire:
Name: Ragnarocks fire
Rank: C
Type: Signature spell / Buff
Duration: instant
Cooldown: 3 post
Description:
The caster burns 5 procent of its hp to strenghtend his next cast spell to the rank of the user. Can’t be used on spells that are already the rank of the user. His right arm will be on fire till the spell is cast. Has to cast the spell in the same post or it will disappear.
strengths:
- Great to make a spell stronger
- Can be used on any spell lower then his rank.
Weaknesses:
- has to sacrifice hp to do it
- can’t be used on spells of the same rank
- has to cast another spell or it will disappear.
Last edited by Chelvaric on 30th July 2016, 4:05 am; edited 3 times in total