Primary Magic: Echo Distortion
Secondary Magic: TBD
Caster or Holder: Caster
Description: This is a form of time magic; however, it focuses on the distortion of time rather than the manipulation of it. The caster is able to slow, accelerate and reverse time to the original echo, but they are not able to stop time. For example, someone breaking a vase by knocking into it. The caster is able to pinpoint the exact action/event that caused the vase to be broken and distorts the time around it back to the moment before the vase was knocked over.
The caster sees into the time stream and can perceive the echos before and after a single moment/state of being. Once a caster pinpoints an exact echo they are able to reverse or speed time to reach it. This is one of the more complicated techniques of this magic. Due to the previously stated technique, by extension the caster is able to slow and accelerate the arrival of echoes in the time stream.
Strengths:
Weaknesses:
Unique Abilities:
Spells:
Secondary Magic: TBD
Caster or Holder: Caster
Description: This is a form of time magic; however, it focuses on the distortion of time rather than the manipulation of it. The caster is able to slow, accelerate and reverse time to the original echo, but they are not able to stop time. For example, someone breaking a vase by knocking into it. The caster is able to pinpoint the exact action/event that caused the vase to be broken and distorts the time around it back to the moment before the vase was knocked over.
The caster sees into the time stream and can perceive the echos before and after a single moment/state of being. Once a caster pinpoints an exact echo they are able to reverse or speed time to reach it. This is one of the more complicated techniques of this magic. Due to the previously stated technique, by extension the caster is able to slow and accelerate the arrival of echoes in the time stream.
Strengths:
- Can counter other time magic
No elemental weakness
Weaknesses:
- No elemental strengths
Can effect allies
Requires time to pinpoint exact echo which leaves caster unaware
If magic energy dips below 30% it can cause the user to become confused about the sequence of events
- Lineage:
Dragon Spirit:
Description: In the medieval ages, a golden dragon was said to have lived. It was said that this dragon was the wisest dragon of all. He, before his death, gave part of his soul to a farmer, and the man used his newfound power to help protect those he loved. Little more is known about the mysterious abilities he has gained due to the lack of descendants that were carried on, but legends claim that through the dragon's spirit, the man gained immense insight and foresight, much like the dragon himself had.
Ability: Dragon Spirit allows the user to sense or predict all events ahead allowing him to avoid sticky situations. They don't really get surprised because they sort of "Feel" the future. Like they half-expected that this or that would happen and they get a general sense of foreboding when threats are coming.
For 1 post they can activate a Dragon's Eye ability in which they actively see the immediate future as though it were projected with ghostly "Echoes" in front of everything. The very skilled can react to the user's reactions however and cause splits in these echos. If the enemy predict your own actions or has a similar ability this may cause multiple echos to the point that they are useless.
Usage: The ability lasts 1 post with a 10 post cooldown and when the spell is used the user can only see a limited amount of time in the future which is limited to 5 posts ahead in the thread they are in. The user cannot speak of what they saw because it will change the future. This ability can be used for plot reasons to see a into the future as a passive.
Unique Abilities:
- Keen Perception - Due to Amaryllis’ ability to see and distort the echoes of time she is able to perceive the results of events and actions. This doesn’t guarantee she is always correct; however, her success rates are higher than the average.
Origin Point - Amaryllis is able to locate and see the origin of events, objects and at times people. Example, she discovers a dead body and using her magic she can look back into the echoes surrounding the body to the moment the person was killed. Ergo, finding the origin point of the person’s death.
Memory Recall - Amaryllis has something akin to an eidetic memory. This ability is helpful in conjunction with her Origin Point ability. She is able to perfectly recall events and images she has seen in the echoes as well as her day to day life.
Spells:
- D-Rank Spells:
Name: Echo Reversion
Rank: D-Rank
Type: Supportive, Defensive AOE
Duration: One post
Cooldown: Two Post
Description: Amaryllis’ eyes become foggy as she looks into the time stream and pinpoints the echo she wishes to return to. Once she has located the exact echo she will create a ‘blanket’ of rainbow colored light that indicates the area in which the spell will affect. This ‘blanket’ gives living beings a small tingling sensation when it covers them and the tingling will increase as time becomes distorted. The colored light of the blanket brightens and swirl as the time contain within is reversed. Amaryllis will cover the area of a wound and revert it back to its previously healthy state. She can move others and herself back in time to avoid attacks. Amaryllis must be within 30 meters of the area she wishes to effect and the largest area she can cover is 15 meters.
Strengths:- Can completely heals wounds
Can revert actions back by one post - moved five feet forwards in one post. After spell you’ll be moved back to your starting point.
Weaknesses:- Can’t heal damage over time injuries
Can only revert actions by one post - if she doesn’t act fast enough this spell isn’t going to do much
Name: Echo Skip
Rank: D
Type: Instant Single Target Defensive
Duration: One post
Cooldown: Two posts
Description: Amaryllis focuses in on the individual time stream of one person or object and is able to move them forwards in time. The target is enveloped by a ‘blanket’ of rainbow light which swirls and brightens as the time around it becomes distorted. The ‘blanket’ of light will move with the target and disappear once it returns to the time stream. This spell on a moving target can be perceived as super speed or teleportation. She must be within 30 meters of a target that isn’t herself and must have an unobstructed view.
Strengths:- Gives moving target the appearance of super speed.
Increases chance of missed attack
Weaknesses:- Must have clear view of target to prevent mistakes
Requires the certain actions of an individual - if the target is living and is unsure of their next actions than the spell can backfire and cause rips in the time stream.
Name: Echo Rebound
Rank: D
Type: Supportive, Enchantment
Duration: Two posts
Cooldown: Four posts
Description: Amaryllis can create a time loop around a melee weapon that increase the number of hits. The weapon is encased in a ‘blanket’ of rainbow light that causes the time within it to repeat over and over again. Once the weapon comes into physical contact with a target the ‘blanket’ breaks and will causes the time around the weapon to rebound once. In a sense it causes one hit to become two.
Strengths:- Can only be used on single target melee weapons
Increases hit count and possibly damage
Weaknesses:- Will weaken weapon durability by 2x.
Second hit does at most ½ of the damage of the first hit.
Name: Echo Isolation
Rank: D
Type: Defensive Buff
Duration: Two posts
Cooldown: Three posts
Description: She locates the echo she currently resides in and isolates the time around her to that specific echo for a short period of time. An aura of rainbow colored light surrounds Amaryllis and causes the time around her to slow down. It covers a 6 in radius around her body which gives her a higher chance at avoiding avoiding physical melee attacks.
Strengths:- Slows the speed of anything/anyone within that 6 in radius
Weaknesses:- Slows her own time. Decreasing her speed.
- Can completely heals wounds
- Advanced Spells:
Name: Echo Vu
Rank: D+
Type: Offensive, Semi-supportive
Duration: One post
Cooldown: Three posts
Description: Amaryllis tears apart space-time to teleport/transfer sustained wounds to another target. She surrounds the wound in a rainbow light ‘blanket’ and then shoots it at her intended target. If the spell hits the target is enveloped by the ‘blanket’ and feels a burning sensation and any pain inflicted by the wound. She must be within 30 meters.
Strengths:- Remove wound from party member and onto enemy
Regains lost health from wound
Weaknesses:- Has to be physical wound
Can’t remove buffs or status effects
- Remove wound from party member and onto enemy