Magic
Primary Magic: Anti-Magic
Secondary Magic: N/A
Caster or Holder: Cursed Caster Magic
Description: (Describe your magic in detail: First being a description of what the magic he/she is using, and then a second paragraph of how he/she uses it.)
Strengths:
Magic Detection: The magic itself allows a small radius in which the user becomes notified that there is a magic presence but nothing more by a small tingle. The user is allowed to amplify this notification radius through the use of spells where they can know the position and strength of the magic, as well as the direction of any spells used within the radius.
Magic Negation: This magic presences a small negation to magic continuously without the users consent. Touching magical objects renders them useless in their hands and turns them into normal physical objects. This strength can transition to spells to help block or remove offensive magic spells targeting the user. At higher ranks, the user may be able to control this and turn it off.
Magic Destabilization: Magic spells that are stronger then the users rank they can't be negated but instead destabilized. On a roll the magic that was effected can become stronger or weaker, causing more harm then good if luck isn't on their side.
Weaknesses:
Magic Inability: The user of this magic can't use anything that has a strong magic presence, that includes magical objects as well as coming in contact with other people that have or use magic. This is a passive occurrence where the user can't control it until they've gained strength.
Non-Magic Intangibility: Where her magic effects anything magical, it is completely negated when facing objects and beings that have no magic prowess within them. Normally crafted weapons break through the users spells. And people or animals with no magic are unaffected by her magic.
Potion Immunity: Consuming magical food or potions renders their properties useless and considered just a waste when in doing so.
Lineage: This is an additional bit of lore or abilities your roll for in the The ancient one forum, when you roll and find out what you have, copy and paste the lineage here!
Unique Abilities:
Breaker's Touch: The user is able to deactivate any magical item used by another that is D rank for the rest of the thread, only if the user is able to take hold of the item. At higher ranks the user can completely break the magical item making it completely unusable.
Primary Magic: Anti-Magic
Secondary Magic: N/A
Caster or Holder: Cursed Caster Magic
Description: (Describe your magic in detail: First being a description of what the magic he/she is using, and then a second paragraph of how he/she uses it.)
Strengths:
Magic Detection: The magic itself allows a small radius in which the user becomes notified that there is a magic presence but nothing more by a small tingle. The user is allowed to amplify this notification radius through the use of spells where they can know the position and strength of the magic, as well as the direction of any spells used within the radius.
Magic Negation: This magic presences a small negation to magic continuously without the users consent. Touching magical objects renders them useless in their hands and turns them into normal physical objects. This strength can transition to spells to help block or remove offensive magic spells targeting the user. At higher ranks, the user may be able to control this and turn it off.
Magic Destabilization: Magic spells that are stronger then the users rank they can't be negated but instead destabilized. On a roll the magic that was effected can become stronger or weaker, causing more harm then good if luck isn't on their side.
Weaknesses:
Magic Inability: The user of this magic can't use anything that has a strong magic presence, that includes magical objects as well as coming in contact with other people that have or use magic. This is a passive occurrence where the user can't control it until they've gained strength.
Non-Magic Intangibility: Where her magic effects anything magical, it is completely negated when facing objects and beings that have no magic prowess within them. Normally crafted weapons break through the users spells. And people or animals with no magic are unaffected by her magic.
Potion Immunity: Consuming magical food or potions renders their properties useless and considered just a waste when in doing so.
Lineage: This is an additional bit of lore or abilities your roll for in the The ancient one forum, when you roll and find out what you have, copy and paste the lineage here!
Unique Abilities:
Breaker's Touch: The user is able to deactivate any magical item used by another that is D rank for the rest of the thread, only if the user is able to take hold of the item. At higher ranks the user can completely break the magical item making it completely unusable.
- Spells:
Name: Drittes Auge | Third Eye
Rank: D
Type: Supportive
Duration: 2 Posts
Cooldown: 3 Posts
Description: Clapping both hands together a large magic crest appears beneath her and a small orb appears on her forehead. A moment after the crest fades, the orb reveals itself to become a third eye and moves frantically around while a thin translucent ring surrounds the user in about a 10 yard radius. Anything that has a magical presence enters the ring the user is instantly notified, increasing their reaction speed. Beneficial whenever in a area unknown and wants to know the whereabouts of anything that might get the jump on them. As well as during battle the increased awareness can help evading enemies attacks. This spell only works on magical properties, anything non-magic will render the spell useless.
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
Name: Unterbrechung | Break
Rank: D
Type: Offensive
Duration: 1 Post
Cooldown: 2 Posts
Description: Pounding her right fist into her open palm and a magic crest surrounds her right fist. Soon after her right fist is engulfed in a black mist before being materialized and solidified sphere. Anything struck by her fist that is powered or uses magic becomes nullified and canceled out. This applies to only one spell. The spell effects magic users best, increasing the users fist strength, punching someone as if they were struck with a boulder. When in contact with anything non-magical, would render the amplified strike useless. Making it similar to just a normal fist punch.
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
Name: Durchbohren | Pierce
Rank: D
Type: Offensive
Duration: 1 Post
Cooldown: 2 Posts
Description: Clapping the users hands together a magic crest appears beneath them and between their hands a dark light attempts to escape. As they pull their hands away from one another the dark light lengthens and appears in the shape of a lightning bolt. Wielding it in their hand continues to give off a charge like effect
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
Name: Zähler | Counter
Rank: D
Type: Defensive
Duration: 2 Posts
Cooldown: 3 Posts
Description: Pounding her right fist into her open palm, a black magic crest reveals itself upon her right forearm. A black thickened mist circles her forearm slowly forming itself into the shape of a round shield. The shield it magically connected to her forearm, leaving her hand free to wield a weapon if necessary. This shield allows her to deflect any incoming spell towards her. As long as the spell being deflected is D rank, if the spell is higher then the spell is over, breaking the shield. The shield can also only deflect up to three attacks before breaking as well, in the case of a spell having a large number of projectiles or being consecutive.
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)