♠ Kamaitachi ♠ Shiai Mahou ♠
Primary Magic:
鎌鼬 ♠ Kamaitachi ♠ Sickle Weasel
時間 魔 ♠ Shiai Mahou ♠ Time-Space Magic
Caster or Holder:
Caster
Description:
鎌鼬 ♠ Kamaitachi ♠ Sickle Weasel
They appear riding on dust devils, and they cut people using the nails on both their hands that are like sickles. One would receive a sharp wound from it, but there is no pain. Kamaitachi is an ability used by three itachis, though him being a rare kind that can do it by himself, and not only ride wind but control it. It's a mixture of wind magic and different yokai abilities.
時間 魔 ♠ Shiai Mahou ♠ Time-Space Magic
This is magic he gained due to a time paradox caused accidentally by a mage from Golden Phoenix. Due to this he is able to manipulate things in time and space.
Strengths:
♠ Has a lot of variety considering it is wind, yokai, time and space magic.
♠ Time and space magic holds a lot of power and potential.
♠ Is able to use Kamaitachi by himself, and better then other Itachis like himself.
Weaknesses:
♠ Time and space magic, is very dangerous, so some of the spells will probably be risky to use and have terrible consequences.
♠ He is new to time and space magic, and does not understand all the risks involved.
♠ Being as powerful as he is and can be, he has the possibility of losing his mind.
♠ Wind or air magic tends to be weak to fire due to it feeding on oxygen.
Lineage:
- Knight of Destiny:
Description:
One of the Seven Knights of King Kuroryu, this Knight could predict the future and knows one's destiny leading to the name of the lineage. Using his power, the knight was able to evade death and survive many battles he otherwise wouldn't have, which lead him to grow old, settle down, marry a woman, and have children. His offspring are said to have a similar ability to the knight's name, though it is weaker then before.
Ability:
Allows the user to dodge any one spell in a post. The user also has a 25% passive speed boost.
Usage:
Upon a spell being targeted directly at the user they can dodge it miraculously. This can only be used a maximum of three times per a thread. After dodging this ability has a 5 post cooldown. Passive 25% speed boost.
Unique Abilities:
Wind Transformation ♠ Is able to turn himself into air, or a little breeze tornado thing that isn't noticeable. Can't leave within his rank's meter radius limit that he originally cast it in, but doesn't really have a limit to how many time this can be cast.
Durable Skin ♠ Due to being a yokai, he has more durability then humans, thus making him take 50% less damage from any magic or melee attack.
Truthful Eyes ♠ Allows him to see through illusions of an equal and lower rank. Can also tell if someone is lying or hiding something, and what species a person is no matter what the rank, as long as a higher ranking person isn't hiding it with magic.
Yokai Buffs ♠ Being a yokai, who are enhanced then humans physically, his gets a 25% speed and strength boost.
Good Luck, Bad Luck ♠ This ability is always constant, just not always to such a large extent, something really lucky happens to caster and something really unlucky happens to someone around him. For example he dodges an attack and it goes back around and hits the person that originally cast it. Specifics are probably to be discussed OOC.
Spells:
- Signature Spells:
- 逆 孤立:
- Name
逆 孤立 ♠ Geki Koristu ♠ Reverse Isolation
Rank:
D
Type:
Space/Time ♠ Supportive
Description:
This allows the caster to isolate a space and reverse the time within that space, can be used to repair something or perhaps heal a wound, or it can also do the opposite and reverse time on a recently healed wound. Only works if the mage is right up close to what he is casting the spell on.
Strengths:
♠ Can be used to heal a wounds or repair objects or do something of that sort.
Weaknesses:
♠ Can't do it from a distance.
♠ Takes concentration, can't do anything else while casting this.
- 過去 力:
- Name
過去 力 ♠ Kako Riki ♠ Past Ability
Rank:
Rank of User (Max S-Rank)
Type:
Time/Space ♠ Supportive
Description:
User is able to rip a hole into the past and clone any spell used previously in the thread by any user, can use spells lower and equal to his rank. Doesn't effect the past, just clones the spell from there to use in the present.
Strengths:
♠ Can be used with any type of spell.
Weaknesses:
♠ Can only take one spell.
♠ Can use any spell used more then ten posts back.
- D-Rank Spells:
- 風鎌:
- Name
風鎌 ♠ Kazekama ♠ Wind Sickle
Rank:
D
Type:
Wind/Air ♠ Offensive
Description:
This ability allows him to, with a slice of his hand, send out a strong winds that is a sharp as a blade. He is allowed to send out four each time he casts this spell, and the farther away a target it, the weaker the winds get, can only reach out to 5 meters. Each one does 25% D-Rank damage, adding up to 1 D-Rank hit total.
Duration:
Instant
Cooldown:
2
Strengths:
♠ Is a quick and easy attack to do.
♠ Can reach quite a ways away.
Weaknesses:
♠ Does 5% less damage when it hits target at max distance.
♠ Attacks can be avoided, but not so easily blocked.
♠ Weak to fire, because fire feeds on oxygen.
- 气苞:
- Name
气苞 ♠ Kihō ♠ Air Burst
Rank:
D
Type:
Wind/Air ♠ Supportive
Description:
Air burst allow the caster to let out a burst of air from his hands, this can either be used as a short speed boost, or as a stun weapon. To blow the target back a bit, knock the wind out of them, though it doesn't really cause any damage. It will stun them for a post, before they are back to normal. The stun will only work if done 1 meter away from target, no more, and does not work on people B-Rank and above. The boost will increase his speed by 50%, put only for one post, and his hands cannot be used for anything else.
Duration:
Instant
Cooldown:
2
Strengths:
♠ Can be used for multiple purposes, to stun someone or boost the caster.
♠ Speed boost add 50% to his normal speed.
Weaknesses:
♠ Stun will only work if up close.
♠ Speed boost does not last long.
♠ Stun will not work on B-Rank, and above.
- 瘋飛:
- Name
瘋飛 ♠ Fūtaka ♠ Fast Hover
Rank:
D
Type:
Wind/Air ♠ Supportive
Description:
Wielder is able to manipulate the air so to suspend themselves a foot from the ground, when using this it will increase their speed by 25%. Can also be good for avoiding things that may be on the floor.
Duration:
3
Cooldown:
4
Strengths:
♠ Can increase speed while maybe avoiding things that may be on the ground.
Weaknesses:
♠ There has to be some sort of surface, can't do this over a hole. Can be done over water or lava but it will be as if they are walking on it, very unstable.
♠ Can be hard to concentrate on fighting or casting other spells while also holding this spell.
- 快 変移:
- Name
快 変移 ♠ Ureshii Hen'i ♠ Quick Shift
Rank:
D
Type:
Space ♠ Supportive
Description:
This spell allows the user to quickly teleport up to 5 meters an unlimited amount of times until duration is over.
Duration:
2
Cooldown:
3
Strengths:
♠ Good for quick attacks or a quick dodge.
Weaknesses:
♠ Can't dodge AOE attacks with it.
♠ Has to wait a few seconds between each teleport.
- C-Rank Spells:
- 速上:
- Name
速上 ♠ Sokujō ♠ Speed Up
Rank:
C
Type:
Time ♠ Supportive
Description:
This allows him to speed up time, or the time of certain things causing them to move a lot faster then they could normally. He can speed up things and people for two posts, depending on the rank. If he speeds up time, he is not sped up also, he stays normal speed and he can only speed up time for 10 seconds.
Duration:
2
Cooldown:
3
Strengths:
♠ Is able to speed up allies attacks or his own.
♠ Can be used to confuse the enemy.
Weaknesses:
♠ Can only speed up time for 10 seconds
♠ Is only able to speed up five objects at a time.
♠ Can only speed up one person at a time when using this power.
♠ Can not speed mages as strongly when B-Rank, and not a all above that.
- 飛火 賊:
- Name
飛火 賊 ♠ Takako Zoku ♠ Flying Fire Thief
Rank:
C
Type:
Fire ♠ Supportive
Description:
When casting this spell, a bunch of little floating fires with be summoned around the area. They are bright and distracting, making people want to look at them. If one of them touches someone 5% of whatever their total mana, will be pulled from them and put into the caster. The rest of the duration they will just float around and look at pretty. User can also summon a passive little fire from their hand, but it won't do anything be supply some light, it doesn't do any damage or any of the effects the spell does (and is passive so can be done whenever).
Duration:
2
Cooldown:
3
Strengths:
♠ Takes mana from somebody to help out the caster
♠ Can help for distracting people.
Weaknesses:
♠ Can also take from allies.
♠ Can only do it once.
♠ Only does one takes mana and not health.
- 重増:
- Name
重増 ♠ Omozō ♠ Weight Increase
Rank:
C
Type:
Space/Gravity ♠ Supportive
Description:
When casted, this increases the gravity for everybody besides the caster themselves, within a 25 meter radius. For lower and equal ranks, it will pull them to the ground making them barely able to move, for rank above it makes them harder to move but it doesn't totally stop them.
Duration:
3
Cooldown:
4
Strengths:
♠ Can trap people, making it a lot easier for the user.
Weaknesses:
♠ Ineffective to people above B-Rank.
♠ Effects allies also.
- 遲下:
- Name
遲下 ♠ Chioriru ♠ Slow Down
Rank:
C ♠ Purchased
Type:
Time ♠ Supportive
Description:
This allows the mage to slow down time, or the time of certain things causing them to move a lot slower then they are supposed to move. He can slow down things and people for two posts, depending on the rank. If he slows down time, he is not slowed also, he stays normal speed and he can only slow down time for 10 seconds.
Duration:
2
Cooldown:
3
Strengths:
♠ Is able to slow down the effects of opponents.
♠ Can be used to confuse the enemy.
Weaknesses:
♠ Caster can only slow down time for 10 seconds.
♠ Is only able to slow five objects at a time.
♠ Can only slow one person at a time when using this spell.
♠ Can't slow down mages as strongly when B-Rank, and not a all above that.
- B-Rank Spells:
- 門道:
- Name
門道 ♠ Yukimitsu ♠ Gateway
Rank:
B
Type:
Space ♠ Supportive
Description:
The mage is able to open up gateways or portals. Each portal is six feet tall and five feet wide and has the looks of a torii gate, the posts are blood red and the roof is black. Also at the top has a plaque at the top in the middle that has the kanji for this spell written on it. Only things he wants to go through it can go through. When using one he can teleport up to anywhere within a 50 meter radius, any portal that is more then that away from him or another portal will vanish. Can summon up to five portals at a time, but then the distance that they can be away from caster or another portal is shortened (40 meters if two are out, 30 if three are, 20 if four are, 10 if five are). Can resummon the portals as many times as he wants during the duration.
Duration:
5
Cooldown:
7
Strengths:
♠ Can resummon the gateways as many times as he want.
♠ Can let the mage get pretty far away if trying to make an escape.
Weaknesses:
♠ Only things that fit can go through the gate.
♠ It's tiring opening all five gateways at once or constantly resummon them.
♠ Cool down is a long time.
- 竜巻:
- Name
竜巻 ♠ Tatsumaki ♠ Dust Devil
Rank:
B
Type:
Wind/Air ♠ Offensive, AOE
Description:
As a kamaitachi, one of their main abilities being able to ride on dust devils, but not only can he do that but he can summon one. Though he can summon it in a non dusty and/or windy area, it does 25% more damage in that sort of climate. People can get minor damage from the dust either getting in their eyes or into their mouths. But if they get caught within it, it does quite the amount of damage. Though it doesn't pick people up and throw them around like a tornado does, people get damage from getting caught in it. The more posts they are in it, the more damage it does 1/3 (20) B-Rank spell damage per post that one is caught within it. Can't leave within a 50 meter radius, and has about a 10 meter radius and is the same height.
Duration:
3
Cooldown:
4
Strengths:
♠ Can get people caught within it, confusing them and causing them some good damage.
♠ Causes 25% more damage in it's original climates.
Weaknesses:
♠ Can injure allies also.
♠ Caster can also be affected by dust and such flying around in the whirlwind.
♠ Can barely control it, he mostly only casts it and rides it and has minimal control.
- 火氣:
- Name
火氣 ♠ Karare ♠ Fire Breath
Rank:
B
Type:
Fire ♠ Offensive
Description:
From his mouth, he can blow out an immense amount of fire, though only for how long he can keep exhaling. He doesn't control the flames once they are released from his mouth, the burns it causes each are B-Rank spell damage. If fire isn't put out right away, it will keep doing the same amount of damage. It can easily put out with a wind or water spell it's rank or above, but doing it with lower ranking magic will take one post at most and by normal means will take a two posts at most.
Duration:
Instant
Cooldown:
4
Strengths:
♠ Can work as a slight DOT if isn't put out right away, causing an extra amount of damage
Weaknesses:
♠ Can get out of control and can burn things that they don't want burnt, or could hurt allies.
♠ Can easily be put out with water or wind magic of an equal or higher rank.
- 幻恐:
- Name
幻恐 ♠ Genkyō ♠ Illusion of Fear
Rank:
B ♠ Purchased
Type:
Illusion ♠ Supportive
Description:
Illusion of Fear is as it says, user can cast this on anybody within a 50 meter radius. Is effective against people equal to his rank and below, people above can see through it easier. The people effected will be encased in a illusion of one of their biggest fears.
Duration:
5
Cooldown:
6
Strengths:
♠ Useful for distractions, and depending on how crippling the fear, a trap.
Weaknesses:
♠ People of higher ranks can see through it easier or just in general
♠ Doesn't work on people who don't have fears.
Last edited by Itazura on 14th September 2017, 9:19 am; edited 29 times in total