Legendary
Name: Razor
Species: wind serpent
Type:combat pet
Description:Wind serpents are like a flying constrictor snakes with feathered heads. A wind serpent that is about 15 feet in length and a 30 foot wingspan. They are able to use elements depending on their primary scales colors. Covered in white scales as its primary color and black scales on its belly, it and can generate light magic from its body and mouth. The scales are able to withstand C rank attacks with ease and any higher rank spells will damage it. It has sharp jagged teeth, sharp black horns, and dark red eyes. The wind serpent is able to have sustained flight and make powerful gusts of wind with its wings. Lasts for 6 posts.
The wind serpent has the durability to withstand 6 C rank attacks, 3 B rank attacks, or 1 A rank attack. Weapons using blades are highly ineffective against its body's hard scales but the soft skin extending on its wings,tail, and head can be pierced with them hindering flight if not ending it. Blunt weapons have work well against the wind serpent as it's scales don't protect it from the force of a slam.
Abilities:
-Flight
-Light generation
-great speed
-immune to light attacks
-hard scales
Name:Razor Wind
Description:The wind serpent charges up for 1 post then flaps its wings sending out a strong gust of wind at the enemy. This wind is capable of blasting away up to C rank spells and below. If hit by a C rank spell, the effect will end. If the ability is uncontested, the razor wind will hit the opponent shredding their body causing deep cuts.
Strengths:
-Long range
-Can cancel out B rank attacks and below
-Can blow away smoke/fog related spells
Weaknesses:
- has a 1 post charge up time
- wind users can manipulate the wind
- useless at close range.
CD: 8 posts
Name:Blinding Light
Description:The wind serpent forms a ball of light in its mouth that shines with the strength of the sun. It blinds all opponents in a 30 foot radius and leaves them disoriented for 1 post. The ball can also be fired causing 3rd degree burns on hit but ends the disorient.
Strengths:
-Disorient for 1 post if hit
-long range attack
-Great utility
Weaknesses:
-people with eye protection or spells to protect eyes will not be affected.
-shadow users can overcome the light
- does not effect other light or holy magic users sight.
CD: 10 posts
Last edited by Kaiser on 24th January 2013, 10:19 pm; edited 6 times in total