The Kingsman Umbrella
Artifact Weapon
Hybrid Weapon in a form of an Umbrella
Description:
The Kingsman Umbrella is a special kind of weapon, manufactured from Mirai and only bestowed to some of its agents. The Umbrella has two functions to be precise, the first function is to act as a powerful shield against incoming attacks, and the second function is to fire projectiles from the barrel itself. Though these weapons were not supposed to be used to disavowed agents, Dubhlainn insists on its usage for assassinations. However Dubhlainn modified this weapon to be anti-magical in nature, designed to completely negate, disperse and absorb Ethernano. All kinds of magic except for Dubhlainn’s primary magic “Battleborn” will be affected.
The Kingsman Umbrella is a special kind of weapon, manufactured from Mirai and only bestowed to some of its agents. The Umbrella has two functions to be precise, the first function is to act as a powerful shield against incoming attacks, and the second function is to fire projectiles from the barrel itself. Though these weapons were not supposed to be used to disavowed agents, Dubhlainn insists on its usage for assassinations. However Dubhlainn modified this weapon to be anti-magical in nature, designed to completely negate, disperse and absorb Ethernano. All kinds of magic except for Dubhlainn’s primary magic “Battleborn” will be affected.
Strengths:
- The Kingsman Umbrella has balanced parameters in terms of offensive and defensive uses, both melee and ranged, he can simply unfold the umbrella to shield him from incoming attacks and at the same time, he can return fire. He can fold the umbrella and in case Dubhlainn ran out of ammo, he can use it as a melee weapon much like a sword.
- The Gun form can be switched to Rifle, Shotgun and Heavy Machine Gun; this must be decided before the start of an engagement and must be declared on narration, only one type of gun must be used in a thread and all deal Artifact Weapon damage. Rifle has increased range, Shotgun has increased power upon closing distance and Heavy Machine Gun has a powerful rate of fire.
- While the shield of the Umbrella is up, the wielder is provided with vision on what’s behind it, serving as a crosshair, it can zoom in and zoom out which is a special feature for stealth missions.
- Overall, Dubhlainn’s Kingsman Umbrella was designed to be an anti-magical weapon.
Weaknesses:
- The shield form of the Kingsman Umbrella is flawed and only limited to blocking anything towards the direction its facing, hence Dubhlainn will be open to attacks from the flank, unless Dubhlainn’s agility is higher than the target’s.
- Despite the many features of selecting a kind of gun before the start of battle, every gun has flaws:
The Rifle Form can fire long distances and has recoil damage but it semi-auto.
The Shotgun Form is powerful but useless when the opponent is out of range
The Machine Gun Form is for suppression fire and for large groups of targets but poor in accuracy, depending on the distance between Dubhlainn and his target. - The moment Dubhlainn blocks a spell with the shield, all benefits of the shield deactivates, it would require sometime for the Umbrella to gain its abilities back as it requires a lot of energy to negate a single spell. Hence the moment the shield is down, Dubhlainn’s defense value dramatically decreases.
Abilities
- The Parasol:
Name: The Parasol
Rank: A (B as of current)
Duration: 1 post if active is used
Cooldown: 4 posts
Description: Passively, ten meters in an area around Dubhlainn will be a non-magical zone, but empowers Dubhlainn to use his primary magic. The secret of this ability is that in actuality, the umbrella absorbs huge volumes of ethernano around him, allowing Dubhlainn to utilize his own magic, therefore negating the effects of spells that are in close proximity to the area.
Actively, the Umbrella can be used as a spell shield to block a single spell (Except Guildspells or Unison Raids), afterwards both passive and active abilities of the shield form will be set on a cool down, approximately 4 posts before the effects can manifest again.
Strengths
The Parasol is basically a shield, used for defensive measures regardless.
Weaknesses:- It can only block incoming attacks the parasol is faced towards
- The Parasol's abilities are shutdown for 4 posts, both active and passive effectively once it blocks a spell
- It can only block incoming attacks the parasol is faced towards
- The Cane:
Name: The Cane
Rank: A (B as of current)
Duration: Passive
Cooldown: Passive
Description:
Every attack from the Umbrella, deals bolted and execute damage, meaning that any projectile damage the target takes from this weapon will reduce the total amount of hitpoints. If the target is using active magic for its defenses, may it be in a form of magical energy or solid material, immediately robs the power of magical energy in their defenses, but they take no damage. (Defense destruction is equivalent to Dubhlainn’s rank)
Strengths:- Even if the value of the Cane's gun attack is lower than the defensive spell, one shot from the umbrella will destroy it. (Defense destruction is equivalent to Dubhlainn's rank)
- The offense value varies on what type of gun the umbrella is using, may it be shotgun, Rifle or Heavy Machine gun.
- Any damage the target receives from the gun will have their maximum hitpoints reduced.
Weaknesses:- [
- As a Shotgun, it has poor accuracy when it comes to range, covering only 3 meters and has 10 shells, loading takes 1 post to reload.
- As a Rifle, it has a good accuracy when it comes to range, but it fires one shot at a time and has a flow firing rate, has 15 bullets and takes 1 post to reload.
- As a Heavy Machine gun, it has a lot of ammo and a good rage of fire, but overall poor accuracy. Has 100 bullets per clip and reloads for 2 posts.
- It can only destroy one magic defense at a time.
- Even if the value of the Cane's gun attack is lower than the defensive spell, one shot from the umbrella will destroy it. (Defense destruction is equivalent to Dubhlainn's rank)