Magic
Primary Magic: Aspect of the Emerald Dream
Secondary Magic:
Caster or Holder: Caster
Description:
Strengths:
Weaknesses:
Lineage:
Monkey King's Descent:
Description: The Monkey King, Sun Wukong, was a stone monkey given life. He learned supernatural abilities such as transformations and magic from taoist (Daoist in modern) practices. He was immeasurably strong and fast, able to lift his 17,991lb staff with ease and somersault 33,554 miles. He knew 72 different transformations, his fur had magical properties that could make a clone of himself or various weapons, animals, and other objects, he knew spells that can command wind, part water, and freeze humans, demons, and gods alike. Despite his given life, he rebelled against the gods, and was banished into imprisonment under a mountain by the Buddha. During his rebellion, he was injured and his blood was spilled. A human collected the fresh blood and preserved it. Many years later, in order to cure himself from a vicious disease, he drank the blood. Saving his life, he continued to live with super human strength and speed. Yet the true aspects of the blood remained dormant, and would awaken in future generations who carried his blood.
Ability: The user is able to transform into animals. The user also has drastically increased strength and speed.
The user is able to use One D rank wind spell of any type, and One C rank Ice spell for freezing enemies.
Usage: The strength and speed bonus are a passive that cannot be undone. The transformations last 3 posts, and have a cool-down of 4 posts, and can only be used three times per thread. While in animal form the user may still use magic. The D-ranked wind spell and C-ranked ice spell do NOT take up a spell slot, but must be added to the user's magic application regardless.
Unique Abilities:
Primary Magic: Aspect of the Emerald Dream
Secondary Magic:
Caster or Holder: Caster
Description:
Furion is a being believing himself to have been born within the Emerald Forest of Mystia. In the truth, this is but a faux memory, Furion was 'born' after the distant creation of magical energies a dimension only known as the Emerald Dream, a place created by a being believed to be some form of god. This god, having slowly wasted away after the creation of the Emerald dream, imbued the remaining abilities it had unto a group of beings that evolved within the Emerald Dream. Ten creatures similar to dragons (Who were capable of assuming human form) in nature were granted immense magical power and immortality in doing so, however they were trapped within the Emerald Dream. Forced to watch over whatever mortals that lay outside of their invisible spiritual world.
Within the Dream the creatures prospered, but were slowly driven mad by their inability to interact with the waking world. That was when the corrupted members of the aspects slowly turned on one another, believing that the only 'survivor' would be able to escape to the waking world. A member of the aspects, a mere child at the time with a vast willpower and control over the Green Aspect, was able to resist the slow corruption that dawned on his elder brothers and sisters. In doing so the others slowly killed each other off, and the youngest of the Aspects was forced to take action and destroy his siblings to prevent them from escaping.
After the deaths of the other aspects, the green aspect was let loose upon the mortal world and took the form of a child with long green hair and large antlers that had small crystals radiating with energies fell into the Forests of Mystia. Upon being born unto the mortal plane Furion's draconic form was lost, onle achievable for short periods of time, but the whole power of the Emerald Dream coarsed through him. Nature itself bending at his fingertips, Furion would become the "King of Trees", and by the mortals that roamed the world of Mystia, Furion.
Within the Dream the creatures prospered, but were slowly driven mad by their inability to interact with the waking world. That was when the corrupted members of the aspects slowly turned on one another, believing that the only 'survivor' would be able to escape to the waking world. A member of the aspects, a mere child at the time with a vast willpower and control over the Green Aspect, was able to resist the slow corruption that dawned on his elder brothers and sisters. In doing so the others slowly killed each other off, and the youngest of the Aspects was forced to take action and destroy his siblings to prevent them from escaping.
After the deaths of the other aspects, the green aspect was let loose upon the mortal world and took the form of a child with long green hair and large antlers that had small crystals radiating with energies fell into the Forests of Mystia. Upon being born unto the mortal plane Furion's draconic form was lost, onle achievable for short periods of time, but the whole power of the Emerald Dream coarsed through him. Nature itself bending at his fingertips, Furion would become the "King of Trees", and by the mortals that roamed the world of Mystia, Furion.
The Emerald Dream is a land far from Earth-land and Mystia, the two realms that Furion was born unto upon gaining sentience. As a child of the Dream Furion claims dominance over his connection to the extra-dimensional world, the "Emerald Dream". The magic in question is the total sum of the power that was corrupting Furion's brothers and sisters, giving him the full extent of the magic in question. "The Aspect of the Emerald Dream", is a volatile and inebriating drug, pure power distilled magic channeled through the body to create nature and body affecting effects. This magic is fit for ranged spell casting, excelling at manipulating druidic energies to bombard multiple targets, create massive trees, as well as strike his enemies with the constructs that come with said trees, but most importantly bombarding his enemies with the concentrated magic of the Emerald dream to strike his enemies down. With it he is even able to assume his draconic form [ability] for short periods of time, or even alter his appearance.
This magic is a hybrid magic between damage, healing, and utility effects ranging from the manipulation of natural energies found within the emerald dream to alter nature [trees, plant-life, etcetera] and create blasts of energy referred to as 'spell storms' to bombard his enemies or heal his allies, and manipulate his body using the magic to heal himself. Among other things physically phasing into the ground to travel short distances.
This magic is a hybrid magic between damage, healing, and utility effects ranging from the manipulation of natural energies found within the emerald dream to alter nature [trees, plant-life, etcetera] and create blasts of energy referred to as 'spell storms' to bombard his enemies or heal his allies, and manipulate his body using the magic to heal himself. Among other things physically phasing into the ground to travel short distances.
Strengths:
- Versatility This magic is a Jack of All Trades, having melee spells, some healing enhancements, buffs, attack spells, and so on.
- Spell synergy Furion's spells have a great chance of having a spell that can be used with one another. This being said, Furion's spells often have some form of 'Synergy', while no, this cant be used to cast two spells at once, it can be used to create a chain of spells that go along with one another. For example, his spells usually have some form of sub-spell. If he were to turn partially into a dragon, he would have 'Dragon's claw' or Emerald breath.
- Resitance to Wind Spells Furion boasts a resistance to Wind spells equal to his rank by .25 points of rank spell damage.
- Buffs Furion has Buffs! Tons and tons of Buffs!
- Close-range Combat Furion's magic excells at close to mid-range combat.
- Mid-range Combat Read Close Range Combat again.
Weaknesses:
- Dragonslayer Magic Weakness Furion's true state of existence and physical attributes and such, all point to that of a Dragon (Strangely, this dragon has a pair of antlers), as such he had a weakness to most forms of Dragonslayer magic regardless of the actual element. Furion's body is unfortunately less resistant to Dragonslayer magic, this being said he suffers an additional two points of damage to this type of magic. (A D rank spell will do 22 points of damage rather than 20 depending on how the spell was created, variations of such rely on damage reduction and such caused by the different types of spells. Example: Instant cast does 75% of D rank damage. As such, a D rank spell does 15 damage. This would mean a D rank slayer spell does 17 damage due to it being an insta-cast.)
- Godslayer Magic Weakness Furion was imbued with the energies of a god at the time of his birth, even if they are heavily repressed at the moment. He is affected by Godslayer magic regardless of rank or Element by an additional two damage points. (A D rank spell will do 22 points of damage rather than 20 depending on how the spell was created, variations of such rely on damage reduction and such caused by the different types of spells. Example: Instant cast does 75% of D rank damage. As such, a D rank spell does 15 damage. This would mean a D rank slayer spell does 17 damage due to it being an insta-cast.)
- Reduced Buoyancy Furion is unable to swim.
- Vulnerability to Death Magic By 1 point of damage. Something that can stop his ability to heal when out of combat. This is regardless of rank.
- Frail Minded Illusions are 30% more effective. Furion endured a great deal of trauma as a child when his magic was first developing, Furion is more susceptible to illusions and mind affecting curses. An actual damage 'effect' is null, illusions affect his mind more often. Places like the Cursed Lands spooky aura can make him see things.
- Vulnerability to Fire Magic Furion has an allergy to fire. A real Allergy, one that causes him an additional point of damage against him regardless of the rank of spell so long as it is Fire-specific.
- Recoil Effect Furion's spells often have a passive recoil.
- Backfire Effect Furion's spells can be interrupted to cause a backfire effect.
- Spell Charging Furion's spells require a lengthy charge to preform.
Lineage:
Monkey King's Descent:
Description: The Monkey King, Sun Wukong, was a stone monkey given life. He learned supernatural abilities such as transformations and magic from taoist (Daoist in modern) practices. He was immeasurably strong and fast, able to lift his 17,991lb staff with ease and somersault 33,554 miles. He knew 72 different transformations, his fur had magical properties that could make a clone of himself or various weapons, animals, and other objects, he knew spells that can command wind, part water, and freeze humans, demons, and gods alike. Despite his given life, he rebelled against the gods, and was banished into imprisonment under a mountain by the Buddha. During his rebellion, he was injured and his blood was spilled. A human collected the fresh blood and preserved it. Many years later, in order to cure himself from a vicious disease, he drank the blood. Saving his life, he continued to live with super human strength and speed. Yet the true aspects of the blood remained dormant, and would awaken in future generations who carried his blood.
Ability: The user is able to transform into animals. The user also has drastically increased strength and speed.
The user is able to use One D rank wind spell of any type, and One C rank Ice spell for freezing enemies.
Usage: The strength and speed bonus are a passive that cannot be undone. The transformations last 3 posts, and have a cool-down of 4 posts, and can only be used three times per thread. While in animal form the user may still use magic. The D-ranked wind spell and C-ranked ice spell do NOT take up a spell slot, but must be added to the user's magic application regardless.
Unique Abilities:
- Druidic Regeneration: Furion's biology is tied into nature itself, giving him the ability to recuperate rather quickly. This enables him to recover very quickly by comparison to that of a normal human. The power is a regenerative healing process that enables him to regenerate damaged or destroyed tissue with far greater efficiency than an ordinary human. He can regenerate greatly damaged or destroyed tissue with few seconds (posts). Furion's accelerated healing powers have been commonly referred to as his Druid healing factor. The full extent and speed of Furion's healing factor isn't known. He has been shown to fully heal from numerous stab wounds, severe burns covering most of his body, and regenerate missing eyes within a matter of hours so long as he is relatively still 'alive'. Among the more extreme depictions of his accelerated healing factor involves him having his skin, and some minor internal organs torn away from his body only to fully regenerate the tissue within a few days.
This 'Druidic Regeneration' effect appears to only go on during times when he is outside of combat or danger, or in a resting area such as a guild hall. The speed of this is based on posts when outside of combat, the speed of which is 1% per post.
D Rank speed: 1% total health a post
C Rank speed: 2% total health per post
B Rank speed: 4% total health per post
A Rank speed: 5% Total health per post - Druidic Disguise: Furion isn't exactly 'human', per say. What is clear is that his body is easily manipulatable, and that he possesses the ability to shape-shift through the manipulation of his physical form. At will Furion is able to change shape, appearance, and general body structure to what he wishes so long as it is pertaining to his gender. It is speculated that Furion is able to alter the formation of his biological cells at will. As a result he can cause himself to look like an exact duplicate of any human, humanoid, or semi-humanoid being of male sex, wearing whatever he was wearing. More often than not Furion has assumed the form of a 5'4" male with long brown hair and clothing that doesn't exactly look like its been in one piece for a while. While unable to assume a full dragon's body state again, Furion is capable of assuming a partial state with scales on his neck and large wings for flight [out of combat]. This ability adds no additional combat or useful abilities aside from being able to turn into other people or new forms that have no combat abilities.
- Dragon's Flight: Furion still possesses some scales in some locations and large wings. His body, although appearing human at most times, is actually a construct of his ideal human appearance. At many times, Furion can develop vast wings spanning 15 feet each when fully spread, and through the flapping of said wings, he can achieve flight in order to travel at high speeds through the air (Please note: This cannot be used in combat. It is used as a form of entering and exiting topics and locations. Upon entering a topic, and landing, he is unable to fly until exiting) This ability serves as Furion's primary form of transportation around Earth Land. It should be noted that he has no ability to assume the form of a dragon now, only partial bits such as his eyes, horns, and wings are all that remain of his abilities as a dragon. Trying to do so results in him bleeding from the mouth quite a bit.
- Signature Spells:
Name:
Rank: -- (Ranks Up along with Furion)
Type: Offensive
Duration: Five turns after a one or two turn charging period.
Cooldown: Six turns after initial cast.
Description: It's clear that Furion himself isn't able to transform into a dragon using a form of take-over any longer due to an unusual factor in his biology [as he is physically becoming more human.] Each time he attempts to certain internal organs rupture from the attempt, resulting in a great deal of blood loss. However, He is capable of using his new magic to achieve an empowered state that can be achieved through blending his body's natural with that of the Emerald Dream's.
Through the act of controlled breathing and the alteration of magical energies within Furion's body, Furion is capable of harnessing the full force of the Emerald Dream's physically beneficial abilities through blending it's magics with his own body. Simple in it's execution, Furion will draw upon energy within the emerald dream and essentially 'blend it' with his own energy, resulting in a new state of being achieved that provides his physiology with temporary enhancements. While in this state of being, Furion's physical abilities, strength, speed, and durability will be enhanced for a total of five turns, as well as the rate of which he heals. It is noted that during this time his spells also increase in damage by a very small amount that does not fluctuate with his rank.
There are however, clear weaknesses to this state. In order to mend enough energy to initiate the enhancements, he must remain perfectly still, leaving him vulnerable. Unable to enter this state of being without any preparation [At least one turn must be spent mending energy in order to achieve some degree of the enhancements. Even so, with only one turn of charging the effects are reduced.]
Strengths:- Enhanced Speed Furion's speed will be increased by a total of X% [being that this is his signature spell, a buff, his total Speed will increase based upon rank. Starting at 25% at C-rank, 40% at B-rank, 55% at A-rank, 60% at __ rank, and so on.]
- Enhanced Strength: Furion's physical strength will be increased by a total of X% amount. [being that this is his signature spell, a buff, his total Speed will increase based upon rank. Starting at 25% at C-rank, 40% at B-rank, 55% at A-rank, 60% at __ rank, and so on.]
- Enhanced Endurance: Furion's physical durability/endurance will be increased by a total of X% amount. Giving him temporary armor. [being that this is his signature spell, a buff, his total Speed will increase based upon rank. Starting at 25% at C-rank, 40% at B-rank, 55% at A-rank, 60% at __ rank, and so on.]
- Healing Effect: While in this form it is noted that Furion's ability to heal himself is enhanced to some extent, effectively regenerating a total of x% of his total health per turn. [C-rank: 3%, B-rank: 5%, A-Rank: 7%, and so on. Increasing by intervals of 2%.]
- Unbreakable Spell: This spell cannot be cancelled, it can however be cut down in power if he is attacked mid-cast. The two turns that it takes to perform this spell, if attacked in between the two turns [attacked directly after beginning the charge of the spell] will cause it to become cast immediately rather than after two turns.
Weaknesses:- Charging Period The charging period itself is a weakness, unable to cast instantaneously leaves the body open for external damage.
- Power sickness As stated at the beginning of the magic description above all the spells, the sheer power that is contained within Furion is physically sickening, even more so after blending his own energies with the Dream in large amounts. It's like a drug that he has to take and use. After using a spell however, he suffers from advanced Power Sickness, which causes him to become almost drunk in nature, reducing his speed and bodily coordination by half [Speed reduction: 50%]
- Breaking: If this spell is interrupted mid-cast [after one turn] it will be reduced by 8% of it's total power, increasing by intervals of 2% every rank. [C-rank the spell's buff essentially reducing to 15%, B: Reduced to 28%, A: Reduced to 41% and so on]
- Backfire:
- Enhanced Speed Furion's speed will be increased by a total of X% [being that this is his signature spell, a buff, his total Speed will increase based upon rank. Starting at 25% at C-rank, 40% at B-rank, 55% at A-rank, 60% at __ rank, and so on.]
- D rank:
Name: Nature's Wrath
Rank: D
Type: Offensive
Duration: Instantaneous effect.
Cooldown: three turns after initial cast.
Description: Easily the most identifiable spell that has melee damage that Furion is capable of dishing out. An instantaneous spell that calls upon the energy of the plants around him to create a concentrated blast of nature energy creating a total of 15 D rank damage towards an enemy. Being that this is an instantaneous spell attack, Furion is limited to doing 75% of a D rank spell damage with this spell so long as there are no buffs. In a shorter explanation, Furion is only able to do 15 out of 20 D rank spell damage with this attack.
In a radius of 7 meters, Furion is capable of blasting his enemies. After the spell is completed he may or may not be subject to is 'power Sickness' and nature damage.
Strengths:- Spell Synergy If used after rooting his enemies in place he can perform a direct hit, although it can be blocked or .
- Instantaneous Spell As this spell is in fact Instantaneous, he is capable of dishing it out instantly so long as he is in range.
- Nature's Fury Furion will gain a stack of Nature's fury after this is used, increasing his durability and giving him a .5 resistance to melee damage equal to or lower than his current rank. This .5 resistance stays for a total of three turns, and can be stacked with other spells's stacks of Nature's fury.
Weaknesses:- Range Simply be outside of the 7 meter radius and the spell wont affect you.
- Instant Damage This spell is lacking approximately 25% of its D rank damage. As such it has a reduced amount of damage, ranging between 15 damage to 17.5 damage due to the possibility of being in Dragon form when it is used.
- Power sickness As stated at the beginning of the magic, the sheer power that is contained and expelled by Furion is physically sickening, like a drug that he has to take and use. After using a spell however, he suffers from a sickness during the three turn cooldown. he will be somewhat disoriented and almost Drunk in nature. Reducing his reasoning ability and physical speed by a total of 15%.
- Thorns: Furion's hands will have grown thorns after using this spell, causing him a total of 2.5 points of damage, which does not affect his stacked resistance.
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Name: Root
Rank: D
Type: Fire, Offensive
Duration: Two turns
Cooldown: Three turns.
Description: Furion's secondary basic spell which he has become rather fond of in order to stop his opponents from running away. Root is a basic nature spell which enables him to stop his enemies in their tracks for a total of two turns, enabling him to use an instantaneous spell which will deliver damage. strength and rage in his Dragon-takeover is no match for his fire-breathing capabilities. From furion's hands he will charge a ball of green magical energies for two turns, after that total of two turns of charging Furion will unleash this orb downward to the ground, where it will surge towards his enemies at the speed of which he can sprint (roughly 15mph), Upon going beneath the target a spontaneous growth of roots will latch onto them from below.
This Spell has a range of approximately eight meters.
Strengths:- Long Range This spell has a very useful range that permits a total of 8 meters in total.
- Immobility inducing This spell has the capability to stop his enemies or slow them to roughly half of their running speed. [Which is really useless against higher ranked targets...]
- Nature's Fury Furion will gain a stack of Nature's fury after this is used, increasing his durability and giving him a .5 resistance to melee damage equal to or lower than his current rank. This .5 resistance stays for a total of three turns, and can be stacked with other spells's stacks of Nature's fury.
Weaknesses:- Range Simply be outside of the eight meter radius, then outside of the three meter radius, and the spell wont affect you.
- Jumping Jumping over the orb will cause the roots to grow over the space of which was jumped over. The roots don't grow very high, they just tie down an enemies feet to the ground.
- Power sickness A debuff that takes place after Furion is done with his attack. During the three turn cooldown he will be somewhat disoriented and almost Drunk in nature. Reducing his reasoning ability and physical speed by a total of 20%.
- Thorn: Furion's hands will have grown thorns after using this spell, causing him a total of 2.5 points of damage, which does not affect his stacked resistance.
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Name: Rejuvenation
Rank: D
Type: Instantaneous
Duration: one turn
Cooldown: three turns
Description:
Furion will activate an instantaneous effect that consists of him healing either himself or his allies. After placing his hand on their skin [neck, hand, arm, face], Furion will share a thousandth of a fraction of the Emerald Dream's power to invoke a regenerative effect over the course of two turns, where 10% of an allies total health will rejuvenate. Furion does not require to remain in physical contact with the ally for the spell to actually work, after making skin contact once the effect will be activated.
If this spell is cast on himself [taking no skin-contact] a glow will radiate from Furion, and only five percent of his health will have been regained, as well as a buff that will remain active until he takes damage once more. If this spell is cast on himself he will obtain a 5 point resistance to damage before actual damage is inflicted. In other words, a D Rank spell that does 20 damage will only do 15. After struck of course [a spell ranging from 20 damage or higher, or five points of melee damage or higher] the buff will go away.
Strengths:- Rejuvenation This spell heals either himself or an opponent.
- Increased Durability (Buff) If this spell is cast on himself he will obtain a 5 point resistance to damage before actual damage is inflicted. In other words, a D Rank spell that does 20 damage will only do 15. After struck of course [a spell ranging from 20 damage or higher, or five points of melee damage or higher] the buff will go away.
- Nature's Fury Furion will gain a stack of Nature's fury after this is used, increasing his durability and giving him a .5 resistance to melee damage equal to or lower than his current rank. This .5 resistance stays for a total of three turns, and can be stacked with other spells's stacks of Nature's fury.
Weaknesses:- Debuff: This spell has a flaw, being that it can be cast in an instantaneous manner and be used several times so long as the form of the cursed arm is maintained, it will continuously lose power if used two consecutive times in a row. This is usually seen as the blood itself cools down, loosing the burning effect, causing a 25% decrease in its power. (10% health restoration will be come 7.5%, to 5%, and so on until reaching 2.5% minimum)
- Skin-contact Requirement For at least one turn Furion must be making physical contact with an allies skin [preferably the forearm] to depart the effect unto another.
- Power sickness A debuff that takes place after Furion is done with his attack. During the three turn cooldown he will be somewhat disoriented and almost Drunk in nature. Reducing his reasoning ability and physical speed by a total of 20%.
- Spell Synergy If used after rooting his enemies in place he can perform a direct hit, although it can be blocked or .
- C rank:
Name: Emerald Engine
Rank: C rank
Type: Buff
Casting Speed: Two turn charging period
Duration: three turns
Cooldown: four turns
Description:Furion's heart pounds louder and louder, rumbling in his chest as the dream comes into view, as his eyes turn red and scales become visible... Just as the sweat runs cold down your back. The green light that comes into view is too bright, too vivid, smells you would have never noticed before are overpowering, where the smallest gust of wind is suddenly deafening. First, there was fear, then disorientation as the lush, emerald green landscape came into view. The green-haired dragon suddenly fading from the visible spectrum as the dream came into place...
This was his home, this was the Emerald Dream.
"I slaughtered my siblings here. Welcome to the Emerald Dream, my hunting ground. You are my prey now."
Furion lives up to the reputation of "King of the Trees" ,which brings forth the spell of one of his strangest spells. The "Emerald Engine". In an instant Furion is capable of activating the power of his heart, the beating itself calling upon a sudden growth of his hunting grounds. Those within a five meter radius, as well as Furion, will suddenly be surrounded by a lush representation of the emerald dream. The realm which is carried within Furion's heart. His heart calling forth a lush, extra-dimensional woodland and small grassland around him in a five meter radius. While it isn't exactly a physical land [you can basically walk through the trees], the manifestation strengthening Furion's body.
While in the manifested 'Emerald Dream", Furion will become much more durable, as well as faster. There is however a flaw within the manifested, it isn't necessarily permanent, as it's existence itself can be interrupted. With any attack lucky or large enough to hit Furion while this is active.
Strengths:- Greatly increased defense Furion's scales provide an increased level of durability that occurs on a passive rate. As such, he has a 2 point resistance to damage equal to or lower than his rank.
- Increased Durability (Buff) This spell has a 10 point resistance to damage before actual damage is inflicted. In other words, a D Rank spell that does 20 damage will only do 10, after that this durability strength is null and void until the spell is used again after a complete cooldown. In other words, he has a one-time use 10 point damage nullifier.
- Instantaneous Spell As this spell is in fact Instantaneous, he is capable of activating it.
- Nature's Fury Furion will gain a stack of Dragon's fury after this is used, increasing his durability and giving him 1 point of resistance to melee damage equal to or lower than his current rank. This 1 point of damage resistance stays for a total of three turns, and can be stacked with other spells's stacks of Nature's fury.
Weaknesses:- Unmoving The "Emerald Dream" manifestation does not move along with him, and it restricts him to the five meter radius he is in, meaning most of his spells and attacks will need to be fought within the 'dream'...
- Breaking If this spell is interrupted during charge it will immediately go into cooldown. This can be achieved with a spell of equal or higher rank.
- Non-Melee Spell: This spell isn't necessarily used for melee, as it provides no attack, although it does provide Furion with a buff.
- Power sickness A debuff that takes place AFTER the Dream goes away. During the four turn cooldown he will be somewhat disoriented and almost Drunk in nature. Reducing his reasoning ability and physical speed by a total of 10%.
- Casting Damage: While not a harmful spell at first, the effects of his charging his heart with the energies of the emerald dream to invoke growth, is fairly painful. Like Thorns growing and biting into his chest cavity. This will cause 5 points of damage towards himself.
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Name: Nature's Fist
Rank: C
Type: Offensive
Duration: Instant-cast
Cooldown: Three turns
Description:
While not a signature spell, it is Furion's favorite to utilize in combat due to it being quite funny to him. By placing his hand on the ground Furion is capable of performing an instantaneous effect of generating a massive tree from the ground before him, while not possessing leaves or anything the top of the tree is in the shape of a fist. Within a seven meter radius Furion is capable of generating a massive fist composed of a tree instantly, carrying tremendous force.
The size of the fist itself is usually two meters in height/width, whereas the tree itself can range in height from one foot to ten meters depending on how far away an enemy is. When struck by the spell itself an opponent is usually sent flying a few meters to gain some distance between himself and an opponent.
Strengths:- Multi-Range This spell can reach up to ten meters in total distance, but can be used at close quarters, mid range, as well as long-range.
- Knock-back This spell has the capability to knock his enemies back a total of five meters after its attack is completed.
- Nature's Fury Furion will gain a stack of Dragon's fury after this is used, increasing his durability and giving him 1 point of resistance to melee damage equal to or lower than his current rank. This 1 point of damage resistance stays for a total of three turns, and can be stacked with other spells's stacks of Nature's fury.
Weaknesses:- Range Simply be outside of the ten meter radius, the spell wont be able to attack you.
- Dry Throat Using this spell renders Furion unable to speak for three turns, as well as burns the inside of his body for a total of five points over the course of the next five turns [one point of damage per turn].
- Power sickness A debuff that takes place after Furion is done with his attack. During the four turn cooldown he will be somewhat disoriented and almost Drunk in nature. Reducing his reasoning ability and physical speed by a total of 10%.
- Backfire burning: Whether or not if Furion is in his scaled form, he will be receiving a total of 2.5 points of recoil damage.
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Name: "One with Nature"
Rank: C
Type: Instantaneous, Utility
Duration: two turns
Cooldown: three turns
Description:
Through the act of controlled breathing and the alteration of magical energies within Furion's body, Furion is capable of expelling the full force of the Emerald Dream's destructive abilities through both of his hands. Simple in it's execution, Furion will draw upon energy within the emerald dream and charge it inside his hands for approximately two turns, after which he will point the palms of his hands in the direction of his enemy to release a massive blast of energy with a range of approximately eight meters and a blast spread of three meters.
Despite the charging period this spell cannot be 'cancelled', it however will be weakened if interrupted. The spell damage that it is originally going to be cast is going to be reduced by a quarter, being released on the first turn rather than the second.
The highly destructive blast is composed of full force, carrying an explosive wave which can break down walls, cut down small trees, and create small craters.
The unfortunate side effect for such an attack is of course a recoil upon Furion's person, usually his hands being slightly tarnished by this attack, usually causing torn skin or simple damage upon his person that is a fraction of the amount of force that is carried out.
Strengths:- Highly Destructive The blast possesses both a long range, as well as highly destructive explosive force. It is capable of blasting through thin walls, small trees, and blast an enemy back a few meters.
- Large Range: This spell has a seven meter range, and a three meter blast spread.
- Nature's Fury Furion will gain a stack of Nature's fury after this is used, increasing his durability and giving him an 1 point resistance to melee damage equal to or lower than his current rank. This 1 point resistance stays for a total of three turns, and can be stacked with other spells's stacks of Nature's fury.
Weaknesses:- Range Simply be outside of the 7 meter radius and the spell wont affect you. Fair warning, avoid being rooted.
- Charging Period The charging period itself is a weakness, unable to cast instantaneously leaves the body open for external damage.
- Power sickness As stated at the beginning of the magic, the sheer power that is contained and expelled by Furion is physically sickening, like a drug that he has to take and use. After using a spell however, he suffers from a sickness during the three turn cooldown. he will be somewhat disoriented and almost Drunk in nature. Reducing his reasoning ability and physical speed by a total of 10%.
- Backfire: Furion will be affected by 5 points of backfire damage.
- Greatly increased defense Furion's scales provide an increased level of durability that occurs on a passive rate. As such, he has a 2 point resistance to damage equal to or lower than his rank.