WC: 478 | Total: 478 | Out of: 1500
- Job info:
- [size=44]Job Title:[/size][size=44] Murder Mystery[/size]Oak inn; a relatively peaceful place. If a person was in search of a place to stay the night, a place to relax a place to drink, a place to do all of this, and maybe a bit more, this was the place. Tonight the inn would be hosting yet another one of its events; Murder Mystery night. This would invite people from all over Fiore to come, have a drink, and enjoy a few hours of playing detective. Yes, this was innocent enough, until the music came to an abrupt stop. As a commotion overtook the crowd one could begin to hear muffled whispers, people inquiring what had happened; as these whispers grew the lights would flicker, until fully dying out. In the pitch black a suppressed scream could he heard, though it was impossible to obtain the exact location. Moments later the lights would reignite, showering the room in a warm embrace; though as this embrace overtook the people there was one such person who could not be warmed even by the brightest of lights. The corpse of a male, whose identity was unknown, could be found lying on the ground of the bathroom. This was the setting of tonight's game, though this is speaking of the future. For now, let the games begin.
[size=44]Rank:[/size][size=44] C, because you're dealing with a murderer/serial killer.[/size]
[size=44]Player Requirements:[/size][size=44] C rank or above. There can be as many people in this job as you want. There will still be a crowd of many other npcs no matter how many real characters are in the job.[/size]
[size=44]Job Requirements:[/size][size=44] 150 words per post, and 10 posts per person. Must roll the monster dice two times, if neither times roll Boss, you must fight the boss along with the two dice rolls.[/size]
[size=44]Job Location:[/size][size=44] Oak Inn[/size]
[size=44]Job Description:[/size][size=44] Oak Inn has invited all and any people to participate in a murder mystery game! It will start at 10:00 pm at night, and at 10:30 pm all doors will be locked, and you along with everyone else will be trapped inside for 24 hours whilst the game is happening. They need you, and anyone else you can find as security. It's a lock in, and they need some powerful people to make sure nothing bad actually happens during this friendly game.[/size]
[size=44]After around two hours the game becomes real, and a real murderer has begun their game. You're the security guard, so it's your time to shine, and find the murderer. The doors must stay locked so the murderer isn't released onto the street. It's up to you to find, and stop the murderer. All while making sure that the people don't find you to suspicious, and turn on you.[/size]
[size=44]Enemies: [/size]
[size=44]Weak-[/size]
[size=44]The Innocent People[/size]
[size=44]The people have turned on you, and suspect you as the murderer. They're not taking any action yet, but if you can't convince them they will detain you. Try to convince them, or work in the shadows if you fail at convincing them, but whatever you do don't hurt them! They deal D rank damage, and it takes 1 C rank hit to take any one person down.[/size]
[size=44]Normal-[/size]
[size=44]The Chief [/size]
[size=44]The chief thinks it's you, but no one else does! He will throw clevers at you, and try to stop you, but don't worry he's not the murderer. He wears a traditional chief outfit, and a nice chief hat. Feel free to knock him unconscious, but try your best not to permentantly damage him, or kill him! To knock him unconscious you must deliver 1 C rankdamages on him. To kill him you must deliver 3 C rank damages on him. Please be careful with him! He deals D rank damage.[/size]
[size=44]Strong-[/size]
[size=44]One of the murderers hench men-[/size]
[size=44]It turns out this was someones plan all along, and he sent his henchmen to stop you from finding him! These are grungy lowlife mercenary looking men. They're not all that strong, because they don't have magic, but they sure can hit hard.Along with everyone else try not to kill these guys. Once you've knocked them unconscious you can lock them in the cellar. To render them unconscious you must deliver 3 C rank damages, any more will result in death. They deal C rank damage.[/size]
[size=44]Boss-[/size]
[size=44]The Murderer[/size]
[size=44]This man had planned this for a while. It turns out he was none other than one of the hotel staff, and he knew this would happen for a while. He wanted nothing more than senseless death! He wears a bell hop boy outfit, and has a well groomed beard. His name is John Kantine, and he is responsible for multiple deaths before this. Please stop this man at any costs! It doesn't matter if he shows up dead or alive just stop him! It takes 5 C rank damage to take this man down, so go get 'em! He deals B rank damage.[/size]
[size=44]Reward:[/size][size=44] If you successfully take care of the murder without killing anyone, with the exception o the murder himself, you get 5k jewel.[/size]
[size=44]If you kill any one that's not the murderer you get 3k jewel.[/size][size=44]
Letting out a slight sigh Vlad would enter the old Oak Inn; it was a place that had a very traditionally styled building, and the inner workings reflected that. The inside of this Inn was one that could embrace even the coldest of hearts; the lacrima set high on the ceiling allowed for a mellow lighting; one that begged for those who entered to relax, enjoy their stay. "Security..." He sighed, now walking past the receptionist, and entering the common grounds.
Vlad would begin to analyze the room; looking for any weak points, or simple cracks in security; if he was going to be hired to do this, he would do it properly. The moldings were ornately carved with various local mythos; this was reflected by the carvings in the ceiling. It was instantly clear why people enjoy this place; it enthralled one in the customs of the village. This, however, was not something that was extremely interesting to Vlad.
Looking around he would begin to search for the two others that were due to arrive; he did not need any help for something this simple, however, the men who hired him insisted on extra hands. Well, he wasn't paying anyone; it was not his problem.
Walking around the inn, making a mental map of the place, he would have two objectives; find his helpers, and discern the exact layout of the place. While it was true that he shouldn't have to worry about the entire building, he didn't want to leave anything to chance. Chance was never very kind to him.HP: 200 | MP: 100
Vlad's Defiance: +25% dmg resistance
Death's Blessing: +20% dmg
Soul Resonance: +10% dmg
Deaths Consumption: +3% MP/post
Soul Link
Abilities used:
I will bite you to death.
Wont you let me have a taste?
It shouldn't hurt that much...
credit to nat of adoxography2.0.