Primary Magic: Cacophony | The Art of Realities
Secondary Magic: --
Caster or Holder: Caster, Lost Magic
Description:
Strengths:
✖Versatility: The practitioner can alter the reality of an object, a place, or people. They can cause damage by enacting a Discord of Tragedy, or heal their allies with a Resonance of Vitality.
✖Unforeseen: The entire process is unseen by any onlookers, it is simply the practitioner alone, eliminating the possibility of a disturbance.
✖Chaos: There are certain Catalysts that induce Chaos to the object bound to the thread of Reality. This causes mental damage that can render a target unconscious.
Weaknesses:
✖Contracts: Luce's weaker form of Cacophony can only allow the greater Discords to be used with a contract that involves being at least 5 meters close to the target. A more intimate contact instills a greater effect, notably.
✖Karma: Karma is still a big problem for Luce. Unless she reverts it by "cleansing herself", a great tragedy will befall those around her.
✖Mind: The Catalysts cannot inject Chaos into the target's system if they have magic that deal with mind control, telekinesis, and what not, offering no space for the Chaos to reap havoc.
✖Timeless: The weight of causing Discords to the parallel worlds causes the practitioner to be stuck in a loop of time called the Neverend, a place where no time exists, yet they live their days as if they were nothing. All semblance of humanity is irrelevant in the Neverend. Their bodies that live in the Existence are left in a coma-like state for days, wrapped in a clear bubble of cosmic energy. In the Neverend, the users will repent for their disturbances and attempt to remove all their Karma, experiencing the tragedy that was supposed to affect others in the Existence.
Lineage:
Blessed by the Fourth Wall
Description: The ancestor in here could have turned into a god, but nooooo, he had to preserve the fabric of reality or something. For this lineage, this ancestor, known as the One Who Got Close, is the only one to have found the Fourth Wall of the world, giving himself the chance to break it and ascend to the heights that are unknown, basically, us. However, when told by the wall that breaking it would sacrifice everyone else in the world, the noble goody-two-shoes chose to stop himself instead and as a result, he was blessed by the Fourth Wall. This blessing would go down to his bloodline and now you, oh lucky guy, are one of his kin.
Ability: The Fourth Wall respects the user's bloodline and has given those of it the Glimpse, the ability to see what the user should not be able to see. Of course, to respect the purpose of the Fourth Wall, the user can only see one "Thing" at a time. Such as a snippet from a magic or character app (See 2 strengths or 2 weaknesses, see 2 likes or 2 dislikes, and so on.), or from another post to know someone is for example pursuing them or that someone is going to make a certain attack on them within the current post.
Usage: 5 post cooldown between uses.
Unique Abilities:
✖The Essence of Truth: Luce's body had been previously tailored to be a perfect retainer. She is both swift and cunning, and the essence of truth bestows her a certification of her training by multiplying her speed stat, adding a 30% speed boost as a base additive, and then providing another 5% for every Catalyst she uses, maxing out at 60%. This ability causes her hair to turn white.
✖The Essence of Energies: The Realities are cloistered cosmic energies that constantly shape the universe as we know it. With every active Catalyst, the user's movement becomes unrestricted, allowing them to fluidly move around in any environment or conditions, allowing feats such as kicking off any/all surfaces including intangible and ever-changing surfaces. They can move with complete ease on land, air, water or anything else. This ability causes her eyes to glimmer red.
✖The Essence of Embodiment: This is a unique ability only made available to Luce through her mistress. By manipulating her karma, she can cause the Reality of an object to alter greatly, enabling it to deal ranked damage the same rank as Luce. Though most of the objects are quite feeble in regard. The newly karma-infused object will eventually cause misfortune for the next person who picks it up. This can only be done by activating Catalysts first in order to gather Karma. Each Catalyst equals to one mound of Karma that can affect one object at a time before it comes becomes necessary to cast another Catalyst.
Spells:
Secondary Magic: --
Caster or Holder: Caster, Lost Magic
Description:
- Spoiler:
- The Rebirth has fallen. The Poets would have no more words, the bards would strum no songs, and the painters would have no more canvasses to paint. When modernization brought an end to their century, their souls have sought to light it anew with the aid of a magi brotherhood. Now the raw, untapped potential of a human soul would be burned like incense with the promise of another world. Using an ancient form of magic that they had come to tame over the centuries, the Rebirth would soon come to exist again, albeit in the most vivid way possible. Yet their actions would become the reason for their undoing, for the brotherhood had done the unthinkable. They had "split" time, creating different versions of it like it was simply made of paper. The universe would grant them no unease for their attempt to create new worlds, but they would appease the forces by forging the Realities, which were cosmic energies bound into thread like links that attached one version of this Time to the next.
In order to keep the Realities stable, a law was instated that the Times would not in any way intercept with the other, as they would only exist with each other. Yet the brotherhood had not foreseen the rapid multiplication of the Times at a daunting pace, creating layers of possibilities that would seem like an infinite stream of human error and human success, over and over again. The brotherhood would assume that the "split" Time could not find a way to become whole again, and thus opted to recreate itself from the original shards. The Magi would become the only witnesses to the creation of the parallel worlds as they would soon be named, and the direct link to them would be through the Realities, and only those who've been reincarnated from the souls of the Brotherhood would come to inherit the power to subdue the Realities as if they mere threads, to be able to pluck at them and create a dissonance that was so strong that it reached the Existence, the original world as we know it.
They would name this power Cacophony, the ability to cause a "Discord" that would become the source of a great power. Everything in the Existence is bound to a minor thread of Reality, and the Cacophony enabled the brotherhood to create a Catalyst that broke the thread into bubbles of cosmic particles, a simple energy that could be bent to produce any effect that involved reversing the current "Reality" into what the practitioner wanted it to be. The particles would be the pieces, and the souls of the Brotherhood would reform them into an entirely different one. They would use this power to create more Times by enforcing the humans to create different decisions, their actions greatly affecting the outcome of their world.
Yet the universe eventually sought ways for this power to weaken and seized their forces upon the Realities, creating the punishing Truth known as "Karma". Karma would become the brotherhood's worst ordeal, the more they interfered, the more Karma they gained, and the less likely would their next life be a pleasant one. So the power stilled, unable to cause a worldwide change, but instead, their Catalysts were only able to affect a set number of individuals and objects. This was done to prevent Karma from flooding into their souls.
Each Catalyst is unique to each soul. The Brotherhood swore an oath to the first souls of those who fell with The Rebirth, so they dedicated the nature of the catalyst to them. Some were in the form of songs, others as poems, and then there were the painted Catalysts, the most troublesome to control for they relied on mood and imagination alone. Once the Catalyst is decided, the practitioner can then decide their desired "Discord", the change in the Reality that they wish to implore. The Catalyst will cause energies to break, and will bind them anew, matching the new Reality to the necessary Time.
Luce's version of Cacophony is less potent now because of the ages and due to her circumstance. She can only switch one Reality with another set one from a different version of the Times, and cannot simply bend it to her will. Therefor she is in need of multiple Catalysts in order to effectively use Cacophony (her catalysts being her spells, and the discords being what happens after the spell's duration). In compensation for her lack of power, however, it is to be noted that her Discords are louder, and thus causing a rippling effect to the threads of Realities that ultimately opens up new possibilities for the situation at hand.
In summary, the Cacophony assumes power over the threads of Reality, momentarily breaking them with Catalysts into a more basic form of energy that could be bent at will, thus causing the Existence to have a different outcome. Luce's Cacophony causes objects to gain themselves a new state or a new phase, either by reversing or advancing time, creating an action in the other world that would ripple out into the Existence, or instilling the essence of a Cosmic Phenomena such as of Coincidence and Synchronicity to create stronger, more stern alternate Realities.
KEYWORDS:
✖The Realities: Threads of cosmic energy that link the original world to the parallel worlds, these are breakable using the catalysts. It is unknown as to how the Brotherhood managed such a feat, but scholars believed they invoked the power of some forgotten gods.
✖The Times: The "Parallel Worlds" created originally to house several versions of The Rebirth. It was birthed from a split time, and when it tried to become whole again, it multiplied instead.
✖Catalyst: The breakers of the Realities, made to suit a given objective.
✖The Existence: The original world of that which the split time had come from. This world. Connected to millions of threads of Realities.
✖Discord: The effect that was caused to the Reality, commonly associated with the intersection of one version of the Times into the Existence. Each of Luce's Discords are patterned with music terms.
Strengths:
✖Versatility: The practitioner can alter the reality of an object, a place, or people. They can cause damage by enacting a Discord of Tragedy, or heal their allies with a Resonance of Vitality.
✖Unforeseen: The entire process is unseen by any onlookers, it is simply the practitioner alone, eliminating the possibility of a disturbance.
✖Chaos: There are certain Catalysts that induce Chaos to the object bound to the thread of Reality. This causes mental damage that can render a target unconscious.
Weaknesses:
✖Contracts: Luce's weaker form of Cacophony can only allow the greater Discords to be used with a contract that involves being at least 5 meters close to the target. A more intimate contact instills a greater effect, notably.
✖Karma: Karma is still a big problem for Luce. Unless she reverts it by "cleansing herself", a great tragedy will befall those around her.
✖Mind: The Catalysts cannot inject Chaos into the target's system if they have magic that deal with mind control, telekinesis, and what not, offering no space for the Chaos to reap havoc.
✖Timeless: The weight of causing Discords to the parallel worlds causes the practitioner to be stuck in a loop of time called the Neverend, a place where no time exists, yet they live their days as if they were nothing. All semblance of humanity is irrelevant in the Neverend. Their bodies that live in the Existence are left in a coma-like state for days, wrapped in a clear bubble of cosmic energy. In the Neverend, the users will repent for their disturbances and attempt to remove all their Karma, experiencing the tragedy that was supposed to affect others in the Existence.
Lineage:
Blessed by the Fourth Wall
Description: The ancestor in here could have turned into a god, but nooooo, he had to preserve the fabric of reality or something. For this lineage, this ancestor, known as the One Who Got Close, is the only one to have found the Fourth Wall of the world, giving himself the chance to break it and ascend to the heights that are unknown, basically, us. However, when told by the wall that breaking it would sacrifice everyone else in the world, the noble goody-two-shoes chose to stop himself instead and as a result, he was blessed by the Fourth Wall. This blessing would go down to his bloodline and now you, oh lucky guy, are one of his kin.
Ability: The Fourth Wall respects the user's bloodline and has given those of it the Glimpse, the ability to see what the user should not be able to see. Of course, to respect the purpose of the Fourth Wall, the user can only see one "Thing" at a time. Such as a snippet from a magic or character app (See 2 strengths or 2 weaknesses, see 2 likes or 2 dislikes, and so on.), or from another post to know someone is for example pursuing them or that someone is going to make a certain attack on them within the current post.
Usage: 5 post cooldown between uses.
Unique Abilities:
✖The Essence of Truth: Luce's body had been previously tailored to be a perfect retainer. She is both swift and cunning, and the essence of truth bestows her a certification of her training by multiplying her speed stat, adding a 30% speed boost as a base additive, and then providing another 5% for every Catalyst she uses, maxing out at 60%. This ability causes her hair to turn white.
✖The Essence of Energies: The Realities are cloistered cosmic energies that constantly shape the universe as we know it. With every active Catalyst, the user's movement becomes unrestricted, allowing them to fluidly move around in any environment or conditions, allowing feats such as kicking off any/all surfaces including intangible and ever-changing surfaces. They can move with complete ease on land, air, water or anything else. This ability causes her eyes to glimmer red.
✖The Essence of Embodiment: This is a unique ability only made available to Luce through her mistress. By manipulating her karma, she can cause the Reality of an object to alter greatly, enabling it to deal ranked damage the same rank as Luce. Though most of the objects are quite feeble in regard. The newly karma-infused object will eventually cause misfortune for the next person who picks it up. This can only be done by activating Catalysts first in order to gather Karma. Each Catalyst equals to one mound of Karma that can affect one object at a time before it comes becomes necessary to cast another Catalyst.
Spells:
- D Rank:
Name: Für Elise
Rank: D
Type: Critical Catalyst, Offensive
Duration: 2 post
Cooldown: 3 posts
Description: As her mistress plays a song from the Neverend, the face of her target contorts. In their heads, they will hear a song, and while the song keeps playing, whatever damage dealt to this target is increased by 25% automatically through out the duration. At the end of the spell, the Discord of this Catalyst will enact, enabling Luce to alter the Reality of the target's legs, making it so that they suffered a critical accident prior to the battle that left their limbs in a catatonic state for one post. This does not affect B-rank mages and above, however C-ranks and below are affected seamlessly.
Strengths:
✖The song is telepathic, and cannot be heard apart from the target alone.
✖Will help against a moving target.
Weaknesses:
✖The song can be stopped with mind magic.
✖The Discord will not activate if the Catalyst is halted half-way.
✖Will need to rely on external damage.
----
Name: Humoresque
Rank: D
Type: Supportive Catalyst, Defensive
Duration: 3 post
Cooldown: 4 posts
Description: A happy song calls forth from the Neverend. Her mistress would play the Catalyst with grace on her violin, and to whomever it was casted upon, they will hear a pleasing tune that boosts their damage up to 1.25x while the song continues. The Discord will then behave in a way that Luce can alter the Reality of their body, making them take only 50% of the damage of D-rank attacks for the next two posts.
Strengths:
✖Greatly supports an ally in battle.
Weaknesses:
✖Luce cannot cast it unto herself.
✖Luce must form a contract with the aforementioned ally.
✖Cannot defend against C-ranks.
----
Name: Gymnopédie No. 1
Rank: D
Type: Healing Catalyst, Supportive
Duration: 2 post
Cooldown: 3 posts
Description: The soothing melody brings comfort to the target's being, calming their souls and nulling any damage the ally would encounter for the entire duration. The Neverend is filled with pink blossoms as her mistress plays this classic with a smile. When the song ends, the Discord will automatically reverse the damage into a healing energy equivalent to the total damage they took prior to the activation.
Strengths:
✖Heals both Luce and/or an ally
Weaknesses:
✖Can only heal one target at once
✖Luce must make a contract with her ally
✖Isn't really useful when no damage has been taken
----
Name: Dance of the Sugar Plum Fairy
Rank: D
Type: Critical Catalyst, Offensive
Duration: 2 post
Cooldown: 3 posts
Description: A mystifying song haunts several minds as the Neverend hums to her mistress' intentions, her baton conducting the Neverend's orchestra with mastery. As the Catalyst begins, three enemies will have their defenses lowered, making them take 50% more damage. When the Catalyst ends and the Discord opens, Luce can alter their Realities and borrow their collective damage for the next two posts. The damage infuses into her heels as the energies flow freely, turning her shoes into literal weapons as she fights the battle like a ballet dancer (whose attacks will now deal a D-rank each strike).
Strengths:
✖Will eventually help in completing jobs faster
Weaknesses:
✖Unusable in PVP due to her mistress' standards
✖Usable only against D-rank level mobs
- Spell Fusions:
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Last edited by Vivi on 8th July 2016, 12:41 pm; edited 1 time in total