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    Guild spell ideas (open for suggestions)

    Cecile
    Cecile

    Player 
    Lineage : Wrath of an Ex Husband
    Position : None
    Posts : 439
    Cosmic Coins : 0
    Dungeon Tokens : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Guild spell ideas (open for suggestions) Empty Guild spell ideas (open for suggestions)

    Post by Cecile 3rd July 2015, 11:32 am

    Guild spell ideas (open for suggestions) 316p6y0

    Annihilation 

    Upon activation of this spell, it will create a large black mass in the form of a sphere above a town. That gradually grows bigger with every soul or life energy it absorbs. Until it after a period of time it has reached its maximum capacity and blows up into a large black shockwave that lays waste to the entire town.

    Usage:
    Once per thread this black sphere appears, disintegrating any npc inhabitants of the town as well as dealing a continuous increasing rank damage for the next 6 post to every enemy mage. That is not part of Savage Skull. Starting at D off course.
    With every post the orb increases in size and strength from siphoning the npc characters in the thread. Making it able to deal H rank damage in its sixth post. Then at the 7th, the orb has grown large enough to take out the entire city by exploding and releasing a devastating black shockwave that even crumbles buildings and the very infrastructure. With a total strength of H rank.
    Cecile
    Cecile

    Player 
    Lineage : Wrath of an Ex Husband
    Position : None
    Posts : 439
    Cosmic Coins : 0
    Dungeon Tokens : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Guild spell ideas (open for suggestions) Empty Re: Guild spell ideas (open for suggestions)

    Post by Cecile 3rd July 2015, 12:29 pm

    Guild spell ideas (open for suggestions) 2w2jvns

    Terror

    Once per thread summon a large primordial Garm to the battlefield that has been morphed by the darkness in one twisted abomination. Even for Garm standards. With its two heads, and conjoined limbs and bodies. It strikes fear into the enemies heart. And reduces their damage output, magically and physically by 50%.

    The creature itself stays for 12 posts. And deals basic S rank damage. 
    Satsu
    Satsu

    Player 
    Lineage : Disparity
    Position : None
    Posts : 38
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Miyamoto Mushashi | Lost
    Experience : 0

    Character Sheet
    First Skill: Sword Magic: Arcane
    Second Skill:
    Third Skill:

    Guild spell ideas (open for suggestions) Empty Re: Guild spell ideas (open for suggestions)

    Post by Satsu 3rd July 2015, 12:53 pm


    Guild spell ideas (open for suggestions) Bfe03b4d591f8e947b4d43962282ce25

    "CZERNOBOG"

    War God, First of the Dead

    Lore: One of the original War Gods that was defeated and captured in order to be summoned for future battles. It was said that he was the embodiment of death, even offering his own body and soul to death himself before being acknowledged as a god. Offering himself he became known as Death Knight Czern, and as years past fighting for his lord death, he became mutilated by his own greed for power and the death of his enemies. He now fights by the will of his conjurer.

    Flavor Text: "He's Evil"

    Usage: SS Rank Summon (Can be defeated in which would cancel out it's power.)

    Upon the summoning of Czernobog a large fissure erupts from the ground within a 100 meter radius which consumes everything in the area. Rising from this fissure Czernobog stands so tall that he blocks the sun.

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    I can't think of what he could do, so if anyone has a idea for his usage. You can qoute this post.



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    Cecile
    Cecile

    Player 
    Lineage : Wrath of an Ex Husband
    Position : None
    Posts : 439
    Cosmic Coins : 0
    Dungeon Tokens : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Guild spell ideas (open for suggestions) Empty Re: Guild spell ideas (open for suggestions)

    Post by Cecile 3rd July 2015, 12:59 pm

    "CZERNOBOG"

    War God, First of the Dead

    Lore: One of the original War Gods that was defeated and captured in order to be summoned for future battles. It was said that he was the embodiment of death, even offering his own body and soul to death himself before being acknowledged as a god. Offering himself he became known as Death Knight Czern, and as years past fighting for his lord death, he became mutilated by his own greed for power and the death of his enemies. He now fights by the will of his conjurer.

    Flavor Text: "He's Evil"

    Usage: SS Rank Summon (Can be defeated in which would cancel out it's power.)

    Upon the summoning of Czernobog a large fissure erupts from the ground within a 100 meter radius which consumes everything in the area. Rising from this fissure Czernobog stands so tall that he blocks the sun.



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    Za'cha
    Za'cha

    Death of Slayers


    Death of Slayers

    Weapon of Apocalypse Wielder- 1 Year Anniversary- Player 
    Lineage : Technological Superiority
    Position : None
    Posts : 296
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 2612.5

    Character Sheet
    First Skill: Breaker Ex-Quip
    Second Skill:
    Third Skill:

    Guild spell ideas (open for suggestions) Empty Re: Guild spell ideas (open for suggestions)

    Post by Za'cha 3rd July 2015, 4:36 pm

    Guild spell ideas (open for suggestions) Latest?cb=20111122170643

    This spell can be used once per thread... but does not immediately activate. Instead, the caster must roll a dice. That is how long it will take for the spell to achieve fruition.

    How this works is simple. For each post that the spell is incubating for, the monsters will gain a rank. 1 post = D, 2 = C, 3 = B, 4 = A, 5 = S and 6 = H.

    What's incubating? Why the demonic infestation of course. For a 100 mile radius, every single npc life form from the birds to the people are infected with a small spore. Once the post count the dice roll has been reached, the spore bursts forth as a six foot tall, six foot wide demonic beast who's only purpose in life is to slaughter all those without the Savage Skull guild mark. These creatures last for ten posts, and will take equivalant damage to their rank to bring down.


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    Guild spell ideas (open for suggestions) Zacha%20Signature_zpshz08b5sz


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    Za'cha
    Za'cha

    Death of Slayers


    Death of Slayers

    Weapon of Apocalypse Wielder- 1 Year Anniversary- Player 
    Lineage : Technological Superiority
    Position : None
    Posts : 296
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 2612.5

    Character Sheet
    First Skill: Breaker Ex-Quip
    Second Skill:
    Third Skill:

    Guild spell ideas (open for suggestions) Empty Re: Guild spell ideas (open for suggestions)

    Post by Za'cha 3rd July 2015, 6:30 pm

    Guild spell ideas (open for suggestions) Tumblr_mrv1grOUgV1sfw2duo1_500

    Savage Eclipse

    By invoking this spell, the sun is eclipsed by a false moon, blotting out the sun and weakening any and all mages that are not of Savage Skull by 50%. This spell also starts to draw forth power from the surrounding area of 50 miles, taking in all of the negative and dark thoughts, feelings, emotions of the entities within its radius, forming a pillar of pure malicious energy.

    This energy is then fed back into the Savage Skull members, empowering their physical and magical abilities by 50%, and granting them a 5% HP and MP Regen each and every turn this spell is active for. All non-Savage Skull members also take a Rank Equivelant damage each post this spell is up i.e. if D-Rank they take a D-Rank hit, if they're B-Rank they take a B-rank hit. This is because their own energies are being twisted by the mere presence of this Dark Tower.


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    Guild spell ideas (open for suggestions) Zacha%20Signature_zpshz08b5sz


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    Alleria
    Alleria

    Wicked Witch of the West



    Moderator- Ten Wizard Saint Member- S-Rank- A-Rank- Veteran Level 1- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Necromancer's Passion
    Position : None
    Posts : 1274
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Ilyria the Fallen One
    Experience : 45400

    Character Sheet
    First Skill: Geass Magic
    Second Skill: Nox Aeterna
    Third Skill:

    Guild spell ideas (open for suggestions) Empty Re: Guild spell ideas (open for suggestions)

    Post by Alleria 7th July 2016, 5:30 am

    Guild spell ideas (open for suggestions) Diablo10

    Beyond the grave

    Beyond the Grave was a resurrection spell that was believed to have been lost in time. Long ago, Skull members had developed a spell that allows then to revive the dead. Although it was imperfect, they were able to resurrect the dead for a limited period of time, but at the cost of another persons life. Not only that, the ratio is one is to two, so if the person being resurrected is a powerful being, it would cost twice or more for them to successfully cast the spell. Recently, after some exploration in the catacombs, a member had stumbled upon a secret library containing lost spells, including Borrowed Time. Through research, Savage Skulls analyst have found a way to use it to revive the Lich.

    Active Spell Effects: It summons the Lichbourne, an SS rank Creature of Fear and Despair. Upon summoning, the Lich siphons the life force of every creature within a 500 meters radius, instantly killing non-magic personnel and reducing the life force of magical entities by half.  

    Passive Spell Effect: All those who bear the emblem of the Savage Skulls are immune to the Lich's active spell effect. Also upon the Lichbourne's arrival, all SS members are given a boon in life and mana. 150 increase in HP and MP for all SS members.


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