Name: Claws of the Drake.
Rank: Legendary (+)
Type: Finger based Claws.
Description:
Weaknesses:
Abilities:
Rank: Legendary (+)
Type: Finger based Claws.
Description:
- The Claws:
- Can give her fuel for her Force on both elements.
- Allow her to fight in close range with ease.
Weaknesses:
- Needs to be within striking distance to use them properly.
- Can only fuel her own magic so much.
- Even the Spells are melee range meaning she needs to be at striking distance to use them.
Abilities:
- Shadows Grasp:
Name: Shadows Grasp.
Rank: C-Rank (Scales to A-Rank)
Duration: Instant.
Cooldown: 2 Posts.
Description: Coating the claws in shadows she quickly creates a phantom version of the claw the exists over her right arm. Her next strike within her post then deals 40 damage to the one she has struck.
Strengths:- Lydia can eat her own spell.
- Enhances her next strike to deal more damage.
Weaknesses:- If Lydia eats the spell she can no longer receive the benefits of the bonus damage.
- If Lydia eats the spell it is instead put on a 3 post cooldown.
- Is melee range only meaning Lydia needs to actually get up close to hit them.
- Lydia can eat her own spell.
- Thunder Crack:
Name: Thunder Crack.
Rank: D-Rank, (Scales to B-Rank.)
Duration: Instant.
Cooldown: 2 Posts.
Description: Much like the previous spell Lydia begins to charge her left arm with pure lightning. Soon enough charge is there to create a pure lightning phantom version of her claw that coats her left arm. Lydias next melee strike with her left arm then causes a crack of thunder to strike her enemy dealing 20 damage to them and slowing them by 25%.
Strengths:- Can deal more damage on her next strike.
- Slows enemies making it harder to get away from Shadows Grasp.
Weaknesses:- Lydia can eat the spell but loses the benefits and it hit by the slow.
- When Lydia eats the spell it is put on a 3 post CD instead of 2.
- Once again is melee range so she needs to actually physically strike an enemy to get the benefits.
- Can deal more damage on her next strike.