Magic
Primary Magic: The Soldier's Aid
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Caster
Description:
The Soldier's Aid is a magic based around supportive, defense, and offensive aspects of a soldier. The magic mostly focuses around Defensive, with the barrier spells, Supporitive and main focus, with the numerous Balls and the signature healing, and a few offensive when need be. The magic and its seeming versatile ways do tend to be fairly niche when one learns of its nature.
Strengths:
-Jack of all trades, specifically geared towards a soldier's need
-Healing Magic
-Defense Magic
Weaknesses:
-But master of none
-VERY few Offense spells
-No elemental affinity
-No Buffing Spells, to stats
Lineage:
Rage of the Soul Torn
Description: There was once a man, well not really a man, but a half-human, half hedgehog hybrid by the name of Pulse. Unlike his brother Crest, who possessed the ability to manipulate water and was a doctor who strived to help people, he was a destructive being who only wanted to rule. He became known as Master Pulse, whilst his brother became known as Doctor Crest. Pulse was a master of air manipulation for highly destructive purposes and his descendants, most of them full humans, gained this ability. The ability to make the very air into a destructive weapon.
Ability: User gains access to a passive and is able to add 3 wind spells in addition to their magic to the spells.The spells gains are one of the user’s rank, one of a rank lower and one of a rank lower than that(max S-rank, Min D-rank). The passive ability is flight where they the wind wraps around them and allows them to fly around at their max speed or less.
Usage: Passive flight. The 3 spells must be made in addition to the user’s spells in their magic. They cannot have two or more spells of the same rank either meaning that at D-rank they only receive one spell from this, at C-rank they will have a C-rank spell and a D-rank spell from this and at B-rank rank they will have a B-rank spell, a C-rank spell and a D-rank spell from this lineage.
Unique Abilities:
1)Communication Link: Tatsumi is able to have a telepathic link with another person for however long his wishes.The starting amount of people he can connect with at D is 1. This link's person count goes up by 1 per every rank. The person must also be willing to connect with him.
2) Hawk's Eye: A magical enhancement to a singular eye, allowing him to see father distances similar to binoculars or a scope. It allows for hands free multi-zoom with the eye.
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Primary Magic: The Soldier's Aid
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Caster
Description:
The Soldier's Aid is a magic based around supportive, defense, and offensive aspects of a soldier. The magic mostly focuses around Defensive, with the barrier spells, Supporitive and main focus, with the numerous Balls and the signature healing, and a few offensive when need be. The magic and its seeming versatile ways do tend to be fairly niche when one learns of its nature.
Strengths:
-Jack of all trades, specifically geared towards a soldier's need
-Healing Magic
-Defense Magic
Weaknesses:
-But master of none
-VERY few Offense spells
-No elemental affinity
-No Buffing Spells, to stats
Lineage:
Rage of the Soul Torn
Description: There was once a man, well not really a man, but a half-human, half hedgehog hybrid by the name of Pulse. Unlike his brother Crest, who possessed the ability to manipulate water and was a doctor who strived to help people, he was a destructive being who only wanted to rule. He became known as Master Pulse, whilst his brother became known as Doctor Crest. Pulse was a master of air manipulation for highly destructive purposes and his descendants, most of them full humans, gained this ability. The ability to make the very air into a destructive weapon.
Ability: User gains access to a passive and is able to add 3 wind spells in addition to their magic to the spells.The spells gains are one of the user’s rank, one of a rank lower and one of a rank lower than that(max S-rank, Min D-rank). The passive ability is flight where they the wind wraps around them and allows them to fly around at their max speed or less.
Usage: Passive flight. The 3 spells must be made in addition to the user’s spells in their magic. They cannot have two or more spells of the same rank either meaning that at D-rank they only receive one spell from this, at C-rank they will have a C-rank spell and a D-rank spell from this and at B-rank rank they will have a B-rank spell, a C-rank spell and a D-rank spell from this lineage.
Unique Abilities:
1)Communication Link: Tatsumi is able to have a telepathic link with another person for however long his wishes.The starting amount of people he can connect with at D is 1. This link's person count goes up by 1 per every rank. The person must also be willing to connect with him.
2) Hawk's Eye: A magical enhancement to a singular eye, allowing him to see father distances similar to binoculars or a scope. It allows for hands free multi-zoom with the eye.
- Scaling:
D-50m
C-100m
B-150m
A-200m
S-250m
- Speed Boost Chart:
D-Rank: 30%
C-Rank:35%
B-Rank:40%
A-Rank:45%
S+-Rank:50%
- Strength Boost Chart:
D-Rank:30%
C-Rank:35%
B-Rank:40%
A-Rank:45%
S+-Rank:50%
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
- D-Rank(4):
- Sandbags v1:
- Name: Sandbag v1
Rank: D
Type: Defensive
Duration:4
Cooldown:5
Description:A magic barrier, in the shape of a sandbag, appears directly infront of the user after a stomp of a foot. The barrier looks like sandbags, with its sack texture and tan color. It comes to the height of 1.5m and width of 2.5m. Its thickness comes to about .5m.
Strengths:
-1C/2D
-Its considerable size
Weaknesses:
-None offensive
-Completely stationary
-No actual affinity.
- Recon Ball v1:
- Name: Recon Ball v1
Rank: D
Type: Supportive
Duration:1
Cooldown:2
Description:
The user gathers a ball of pure arcane magic into their hand, and is to then throw said ball. Upon the impact, the ball burst releasing the magic within a 15m Diameter. This spell's complete purpose is to have the released contents to 'light' up those within the area of effect. Their complete body structure is outlined with a red color. Can be thrown 20m with speed of 7.5m/s
Strengths:
-Great for low visibility situations
Weaknesses:
-No damage
-At this stage, though they may be tagged through wall, they still cannot be seen through them.
- Explosive Ball v1:
- Name: Explosive Ball v1
Rank: D
Type: Offensive
Duration:Instant
Cooldown:2
Description: The user gathers explosive magic into his hand in the shape of a ball, and is then to throw said ball. Upon impact the ball explodes in a decent sized radius, 6m diameter to be exact. Can be thrown 20m with speed of 7.5m/s
Strengths:
-Does D rank damage
Weaknesses:
-Does not care for friend or foe
-Does not destroy terrain, so walls(and such) block its damage
- Healing Ball v1:
- Name: Healing Ball v1
Rank: D
Type: Supportive/Healing
Duration:Instant
Cooldown: 2
Description:
The user gathers a ball of healing essence magic inside his hand. The user is then to throw and hit the person that he is to heal, healing them for D-rank worths. Can be thrown 20m with speed of 7.5m/s
Strengths:
-Portable throw able ball of healing
Weaknesses:
-Can miss and waste
-Can miss and heal enemy
- C-Rank(3):
- Sandbags v2:
- Name: Sandbags v2
Rank: C
Type: Defensive
Duration:5
Cooldown:6
Description: A magic barrier, in the shape of a sandbag, appears directly infront of the user after a stomp of a foot. The barrier looks like sandbags, with its sack texture and tan color. It comes to the height of 6ft and width of 12ft. Its thickness comes to about 2 ft.
Strengths:
-Shield Strength: 1B/2C/4D
-Its considerable size
Weaknesses:
-None offensive
-Completely stationary
-No actual affinity.
- Smoke Ball v2:
- Name: Smoke Ball v2
Rank: C
Type: Supportive
Duration:3
Cooldown:4
Description:
The user gathers magic into a hand in the shape of a small smoke-filled ball(Though not true smoke, it is actually just condense mana). The user then throws the ball that explodes on impact, causing no damage, creating a smoked area. The area consists of a 30m of smoke that hinders visibility from within. While those from within cannot see, those on the outside cannot see past the smoke to the other side. As an added note, the smoke is flammable. The smoke is also a very dark colored black. Can be thrown 40m with a speed of 15m/s
Strengths:
-Provides cover of movement.
-Can be used to disorient those caught inside
-Smoke can be lit on fire.
Weaknesses:
-Is not an offensive spell, therefore does not do damage
-The provided disorienting effects are not limited to just the enemy.
-Provides no base elemental affinities
-Said flammable property does not care who it catches.
-Does affect user.
-Effects slightly determined by structures.
- Flash Ball v2:
- Name: Flash Ball v2
Rank: C
Type: Supportive
Duration: Instant
Cooldown:3
Description:
The user gathers a small light filled ball into the hand. The object is to be thrown, and on impact, bursts and causes an effect kin to a flash bang. This effect catches everyone who is not looking away, or is outside a 22.5m diameter of the point of impact. The effects cause those affected to be blind for 3 posts(will make chart for this effect in spoiler) and be unable to see. Can be thrown 40m with the speed of 15m/s.- Blind Range:
-Rank = or Lower:Blind 3 posts
-Rank +1:Blind 1 post
-Rank +2+:Disoriented 1 post
Strengths:
-Blinding effect
-Wide effect Area
Weaknesses:
-Staggering effect upon rank
-Not magic damage
-Does not care who is caught
-Eyes being closed before detonation will stop effects.
-Effects of light can be affected by positioning of structures
-Does affect user if not careful.
- Signature Spells:
- First-Aid v1:
- Name: First-Aid v1
Rank: D
Type: Healing/Supportive
Duration:Instant
Cooldown:0(Signature Spell)
Description: User places their hand over the targeted area, while the hand glows a calming green, healing the area. The spell heals equal to its rank.
Strengths:
-Healing Spell
Weaknesses:
-Causes no damage
-Single Target
-Once per Post
- First-Aid v2:
- Name: First-Aid v2
Rank: Scaling
Type: Healing/Supportive
Duration:Instant
Cooldown:0(Signature Spell)
Description: User places their hand over the targeted area, while the hand glows a calming green, healing the area. The spell heals equal to its rank.
Strengths:
-Healing Spell
Weaknesses:
-Causes no Damage
-Single Target
-Once per Post.
- Lineage(Rage of the Soul Torn):
- Wind Shot:
- Name: Wind Shot
Rank: D
Type: Wind
Duration:Instant
Cooldown:2
Description: The user turns their hand into the shape of a gun, while the magic gathers at the end point of the fingertip barrel. The next instance of the spell is an air bullet being fired from the fingers towards the opponent. To note, the air shot is the size of say a bullet or small rock. It has a 15m range with a speed of 7.5m/s
Strengths:
-Deals D-Rank Magic damage
-Its high speed.
Weaknesses:
-Weak against fire Magic
-Its small size could be dodge more easily than something bigger.
-Weak against Air Slayers
- Wind Wave:
- Name: Wind Wave
Rank: C
Type: Wind
Duration:Instant
Cooldown:3
Description: The user turns their hand into the shape of a gun, while the magic gathers at the end point of the fingertip barrel. The next instance of the spell is an air wave,vertical, being fired from the fingers towards the opponent. To note, the wave is about 1m tall and about .07m thick. It has a 30m range with a speed of 15m/s.
Strengths:
-Deals C-Rank Damage
-Verticality advantage
Weaknesses: -Weak against fire Magic
-More easily side-step than other spells.
-Weak against Air Slayers
- Not Important(Locked till B-Rank):
- Name: ( Name of the Spell )
Rank: B
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Duration:(How long does the spell last?)
Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
- Spell Fusions:
- List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Last edited by Tatsumi Yamato on 2nd July 2016, 11:27 pm; edited 2 times in total