Magic
Primary Magic: Arsenal of Hell
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Holder
Description: The Arsenal of Hell is an Arsenal of armors and weaponry passed down through generations of Azezals family to Iradicate the unholy. Each Armor set was used by an ancestor and has been connected to the said ancestor, allowing the spirit to influence Azezals thought process, tactics, and personality if worn for a period of time.The weapons, crafted by his ancestors by the remains of their powerful enemies, are used by Azezal for his main source of damage, each being unique in their own ways such as unique attacks, elements, shape and size, depending on what demon it was crafted from.
This Magic is a very unique and versatile form of requip magic passed down from his family. Azezal was born into this position and therefore has had training with such weaponry and armor. His family has trained him well with this arsenal, allowing him to fight a variety of enemies with both ranged and close combat, depending on what he is using. Azezal uses such magic in a very offensive way no matter what weapon he has, unless given defensive items such as shields and etc. Azezals fighting techniques are very old fashioned, such as Knight or Demon Hunter techniques that have been lost due to modern fighting styles.
Strengths: Demon/unholy beings
Weaknesses: -Holy/ angelic beings
-Massive area damage/attacks
Lineage: Knight of Spirits-Description: One of the Seven Knights of King Kuroryu, this Knight could summon ethereal spirits to aid him in battle offense. He was said to be extremely proficient with his equipment as they were powered with spirits.
Ability: Allows the user to increase offense and defense capabilities upon activation. Acts as a passive throughout the period of activation. Activating too long will result in body paralysis. As another passive, without activation, the user is adept with using equipment (+5 base "Unarmed" damage and they're generally skilled with their weapons).
Usage: Upon activation of the lineage, the user gains 50% damage increase (Outgoing) OR damage reduction (Incoming) (never both) capabilities. However, after 4 posts one of the arms of the user will be paralyzed, after 6 posts from the initial activation, both arms will be paralyzed, and after 8 posts from the initial activation of the lineage the user will be completely paralyzed. The paralysis will last 4 posts and resets if the user gets paralyzed further due to this lineage. This lineage can only be activated once in a thread
Unique Abilities:
Ancestors Path: Adds 15% extra damage towards demon/ Unholy beings.
Demons Presence: Every consecutive strike from the Arsenal of Hells weapons adds a stack of fear leading up to 6 stacks, to increase to the next stack it must be a consecutive strike, if it is not consecutive the stack will stop at its number stack and cannot be used again for another 4 posts, after those 4 posts the fear will go away, thus resetting the stacks.
Fear effects- 1 stack: The enemy will be slightly intimidated by Azezals presence. 2 stacks: The enemy begins to shake with nervousness, and will be moderately intimidated
3 stacks: The enemy will begin to tremble and lose focus, making physical attacks more likely to miss.
4 stacks: The enemy begins to see hallucinations of their worst fears, making ranged attacks more likely to miss
5 stacks: The enemies willingness to fight decreases as the hallucinations turn Azezals appearance into a demon, therefore making the enemy prioritize dodging.
6 stacks: Until the fear stacks reset, the enemies main priority becomes escaping from Azezal. after 6 stacks this ability cant be used again on the same enemy until the stacks reset. For opponents 1 rank higher, they would only be affected by 3 stacks (half effective)
While opponents 2 ranks higher than aren't effected by this at all.
Harsh Training: Azezals training has made his body tougher, allowing a 15% resistance to physical attacks.
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Primary Magic: Arsenal of Hell
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Holder
Description: The Arsenal of Hell is an Arsenal of armors and weaponry passed down through generations of Azezals family to Iradicate the unholy. Each Armor set was used by an ancestor and has been connected to the said ancestor, allowing the spirit to influence Azezals thought process, tactics, and personality if worn for a period of time.The weapons, crafted by his ancestors by the remains of their powerful enemies, are used by Azezal for his main source of damage, each being unique in their own ways such as unique attacks, elements, shape and size, depending on what demon it was crafted from.
This Magic is a very unique and versatile form of requip magic passed down from his family. Azezal was born into this position and therefore has had training with such weaponry and armor. His family has trained him well with this arsenal, allowing him to fight a variety of enemies with both ranged and close combat, depending on what he is using. Azezal uses such magic in a very offensive way no matter what weapon he has, unless given defensive items such as shields and etc. Azezals fighting techniques are very old fashioned, such as Knight or Demon Hunter techniques that have been lost due to modern fighting styles.
Strengths: Demon/unholy beings
Weaknesses: -Holy/ angelic beings
-Massive area damage/attacks
Lineage: Knight of Spirits-Description: One of the Seven Knights of King Kuroryu, this Knight could summon ethereal spirits to aid him in battle offense. He was said to be extremely proficient with his equipment as they were powered with spirits.
Ability: Allows the user to increase offense and defense capabilities upon activation. Acts as a passive throughout the period of activation. Activating too long will result in body paralysis. As another passive, without activation, the user is adept with using equipment (+5 base "Unarmed" damage and they're generally skilled with their weapons).
Usage: Upon activation of the lineage, the user gains 50% damage increase (Outgoing) OR damage reduction (Incoming) (never both) capabilities. However, after 4 posts one of the arms of the user will be paralyzed, after 6 posts from the initial activation, both arms will be paralyzed, and after 8 posts from the initial activation of the lineage the user will be completely paralyzed. The paralysis will last 4 posts and resets if the user gets paralyzed further due to this lineage. This lineage can only be activated once in a thread
Unique Abilities:
Ancestors Path: Adds 15% extra damage towards demon/ Unholy beings.
Demons Presence: Every consecutive strike from the Arsenal of Hells weapons adds a stack of fear leading up to 6 stacks, to increase to the next stack it must be a consecutive strike, if it is not consecutive the stack will stop at its number stack and cannot be used again for another 4 posts, after those 4 posts the fear will go away, thus resetting the stacks.
Fear effects- 1 stack: The enemy will be slightly intimidated by Azezals presence. 2 stacks: The enemy begins to shake with nervousness, and will be moderately intimidated
3 stacks: The enemy will begin to tremble and lose focus, making physical attacks more likely to miss.
4 stacks: The enemy begins to see hallucinations of their worst fears, making ranged attacks more likely to miss
5 stacks: The enemies willingness to fight decreases as the hallucinations turn Azezals appearance into a demon, therefore making the enemy prioritize dodging.
6 stacks: Until the fear stacks reset, the enemies main priority becomes escaping from Azezal. after 6 stacks this ability cant be used again on the same enemy until the stacks reset. For opponents 1 rank higher, they would only be affected by 3 stacks (half effective)
While opponents 2 ranks higher than aren't effected by this at all.
Harsh Training: Azezals training has made his body tougher, allowing a 15% resistance to physical attacks.
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
- Spoiler:
Name: Path of the Jackal
Rank: D
Type: Defensive/ Armor
Duration: 3 posts
Cooldown: 4 posts
Description: Azezals summons forth the armor of The Jackal, the quickest of the ancestors, but in every way. The jackal was one to make irrational and quick decisions.
Passive: the user gains a 30% speed increase
Active: Azezal uses the power of the armor to its fullest, moving so quickly that he creates 2 mirror images along side him, but unable to attack, only to confuse and trick the enemy.
Dur: Until armor disappears
CD: 4 posts
Strengths:
-Increased speed while wearing the armor
Weaknesses:
-Rash Decisions
-Provides no extra defense.- Spoiler:
- Spoiler:
Name: Path of the Titan
Rank: D
Type: Defense/Armor
Duration: 3 posts
Cooldown: 4 posts
Description: Azezal summons the Armor of the Titan, Said to be as tough as an Obsidian wall. The titan was a very stoic man, unable to feel emotion during his time among the living.
Passive: adds 15% strength to the wearer
Active: the armor begins to mold with Azezals flesh, adding more defense until destroyed. This can take up to 2 D rank spell damage before being destroyed.
Dur: Until armor is on cd
CD: 4 posts
Strengths:
- Defense
Weaknesses:
- Azezal becomes unemotional, due to The Titans influence over him.
- Fire based magics over heat and burn the armor, dealing 30% extra damage to Azezal.- Spoiler:
- Spoiler:
Name: Apathy & Lethargy
Rank: D
Type: Offense/ Twin swords
Duration: 3 posts
Cooldown: 4 posts
Description: Blades made from the head and horns of a 2 headed leviathan.
passive: Apathy- Apathy & Lethargy are coated with demons blood, adding 3 extra damage to attacks with this weapon
Active: Lethargy- Lethargy Devours his twin Apathy, Forming an extended blade with a range of 2 meters for the remaining duration of the spell.
Strengths:
- Physical range
Weaknesses:
-Short ranged
- damage is split between the two blades when in twin blade form.- Spoiler:
- Spoiler:
Name: Unforgotten Soul
Rank: D
Type: Offense/ Bow
Duration: 3 posts
Cooldown: 4 posts
Description: A bow forged with a cursed soul, Said to sound like the screams of a man when an arrow is shot.
Passive: From the same realm- capable of hitting any being,whether made of flesh or element.
Active:Voice of Denial- as the bow begins to draw back for a shot, the spirit of the bow swirls within the arrow, making the shot ethereal, able to pierce through defensive spells of equal rank as well as weak armors. Cooldown of 2 posts
Strengths:
-Ranged combat
Weaknesses:
- Arrows are easily broken
- Short ranged combat- Spoiler:
Last edited by Azezal on 12th July 2016, 2:50 pm; edited 3 times in total