Magic
Primary Magic: Thunder Demon Slayer: Dernier mot.
Secondary Magic: None.
Caster or Holder: Caster.
Description: Thunder Demon Slayer magic is the natural foe of all demons that wield the thunder element to their name. A white lightning that is fused with the holy attribute and a natural at hunting demons this magic can zip and zap through most demons with ease. The electric plasma that runs through Lydia is not one to triffle with as she is an adept ranged combatant. Due to this Lydia tends to sit back and wait for good shots before doing anything other than watching and gaining info. Her eye for detail helps her find the best possible shot often being able to find a good finisher when no one else could. Due to this Lydia is not the best at close range combat but does have tools to help with it.
Strengths:
Weaknesses:
Lineage:
Unique Abilities:
Spells:
Primary Magic: Thunder Demon Slayer: Dernier mot.
Secondary Magic: None.
Caster or Holder: Caster.
Description: Thunder Demon Slayer magic is the natural foe of all demons that wield the thunder element to their name. A white lightning that is fused with the holy attribute and a natural at hunting demons this magic can zip and zap through most demons with ease. The electric plasma that runs through Lydia is not one to triffle with as she is an adept ranged combatant. Due to this Lydia tends to sit back and wait for good shots before doing anything other than watching and gaining info. Her eye for detail helps her find the best possible shot often being able to find a good finisher when no one else could. Due to this Lydia is not the best at close range combat but does have tools to help with it.
Strengths:
- The range on her spells allows her to remain safe while planning each spell for best possible damage.
- If she is ever in a pinch the magic allows her to get around quickly.
- Rain can cause her to become a very lethal target.
Weaknesses:
- At close range she is very weak.
- Has difficulty fighting in closed conditions.
- Without clear shots she can end up in trouble.
- Needs to keep moving in case someone finds her little nest.
Lineage:
- Commanders Aura:
- Commander Aura:
Description: There was once a great general who served for the king of Fiore. He was a great tactician and his mere presence boosted the morale of his men. With him in the front lines, Fiore had won many battles against invading nearby countries. Eventually peace was achieved so his services were no longer needed. So the general settled down and got married. Some of his progenies became very good commanders, but that is entirely a different story.
Ability: The user gains two abilities. Commander's Presence and The strategist.
Commander's Presence increases the morale and fighting spirit of their allies. Making them all immune to Fear and very bold, capable of charging into certain death without fear with only the faint hope of survival. In return, they all gain 5% HP Regen and don't experience fatigue while near the user.
The strategist boosts the user's ability to make sound and well devised tactics. Their plans are favored by fortune and fate with higher likelihood of working smoothly. A guard might be asleep at their post of the castle they're sneaking into or so on. It has little effect towards other players however, so invading a castle owned by another player will be just as difficult as though this ability were not in place.
Usage: Commander’s Presence has a 5 post duration with a 6 post cooldown and The Strategist is a passive ability.
Unique Abilities:
- Static Charge: All of Lydias spells that are ranged in nature have a special mechanic that causes them to deal more damage the further away the target is from herself. This is also reversed in how close they are to her and the spells can deal up to 50% more damage than they would normally deal. So long as the enemies are at least 15m away from her she deals 25% more damage but if they are more than 25m away she deals 50% bonus damage to them. If the enemy she is attacking is within 5m of her however she will only be capable of dealing 25% the normal damage she could to them. (Ex, 20 damage = 5 damage if enemy is within 5m.)
- Lightning Step: Due to the lightning charging through her at all times Lydia has a natural spring to her step giving her a 35% speed boost.
- Storm Cloud: Lydia is able to root herself into place making it so she may only crouch down, lay down or stand up in her spot. While rooted she gains a bonus to range of her spells per rank and half that of speed to her spells with the bonus range scaling up per rank of the spell. This bonus range and speed only affects ranged spells and the effects are reduced by 25% for non single target spells (Note does not increase the AoE of spells but only the range they could be cast from or the length of some ranged spells).
D-Rank: 25m (13m/s)
C-Rank: 40m (20m/s)
B-Rank: 60m (30m/s)
A-Rank: 85m (43m/s)
S-Rank: 110m (55m/s) - Lightning Charge: Due to her time using the magic and gaining more power with it Lydia has been able to further enhance her speed by a further 25% and as an added bonus a 25% boost to her natural reaction speed.
- Slayer Perks.:
All slayers receive the following:- 10% Buff to physical stats(strength, speed etc)
- 10% Buff to senses(hearing, smell etc)
- The ability to enter force after consuming enough of the element
- The ability to consume their element to regain MP
- A resistance to their element shown by the following chart:
2 ranks above: 0%
1 rank above: 10%
Same rank: 25%
1 rank below: 30%
2 ranks below: 50%
Demon Slayers can eat any form of their own element, pure and mixed. However, they cannot consume the element of their God Slayer counterpart. The colour of Demon Slayer Magic is a white version of the element's natural color.
The form of elemental magic they use is light, on the other end of the magical spectrum. The element of light is being mixed with the other elements to alter their properties slightly. The Hell Demon Slayer uses an blessed form of darkness that is beyond a Dragon Slayer's ability to consume. Deals double damage towards Darkness, Demon, and Undead type non-human beings.Demon Slayers can eat any form of their own element, pure and mixed. However, they cannot consume the element of their God Slayer counterpart. The colour of Demon Slayer Magic is a white version of the element's natural color.
The form of elemental magic they use is light, on the other end of the magical spectrum. The element of light is being mixed with the other elements to alter their properties slightly. The Hell Demon Slayer uses an blessed form of darkness that is beyond a Dragon Slayer's ability to consume. Deals double damage towards Darkness, Demon, and Undead type non-human beings.
First Gen. Demon Slayers have learned the magic from the Demon of their respective element.
Demon Force: A Slayer must consume at least 70% magical energy from his respective element in order to achieve Force, however, their total magical energy must equal to 150% or higher. In other words, the Slayer can still use magic, but if it does not equal to at least 150% magical energy after consuming 70% magical energy, they must consume an appropriate amount to reach it. If the Slayer can achieve this within the next 5 posts, Force is activated. If they cannot, the magical energy is rapidly consumed by the Slayer's body, causing any magical energy that was above their maximum to go down to the max. The Slayer can then try to do this again, if the opportunity is there.
Demon Force highly increases the power of the Demon Slayer's magic, physical endurance, speed, and strength. (Demon's Aura: Body is cloaked in a tinted aura of their respective element) It puts all stats into the next range on the character scaling.
The spell power of each rank is increased to 150%.
In Demon Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. ( Frostbite, Burn, Poison, etc. )
During Demon Force the Slayer does not lose any mp from casting spells, but after it wears off is left with 5% mp.
Lasts for 7 posts.- 10% Buff to physical stats(strength, speed etc)
Spells:
- Signature Spells.:
Name: Lightning Demons Aether Tear.
Rank: User Ranked.
Type: Offense, Electric, Holy, Single-Target, Ranged.
Duration: Instant.
Cooldown: 1 Post.
Description: Charging an electric current into her hands Lydia creates a large and highly condensed orb of lightning into her hands. This charge when fired is a small bullet shaped ball of pure condensed holy lightning. Fired off from her hands at 19m/s it can reach up to 25m away and deals user ranked damage upon impact with the target. The spell can punch through simple obstacles (Non-Magic affected obstacles, Walls, Floors, Tree, ETC.) with ease but will stop when hitting a target.
Strengths:- Is a staple spell in the snipers arsenal.
- Is fast moving and capable of covering great distances quickly.
Weaknesses:- Can only punch through simple obstacles meaning player made is not penetrable.
- Cannot pierce enemies meaning it can be blocked.
- Takes a few moments of condensing before firing meaning enemies have time to react.
Name: Thunder Demons Storm.
Rank: D-Rank.
Type: Offense, AoE, Electric, Holy, User Centered.
Duration: Instant.
Cooldown: 2 Posts.
Description: Charging electricity into an aura around before condensing it Lydia releases a massive shout and AoE release of pure lightning in a 10m radius around herself. Those caught within 3m of Lydia when the explosion detonates are dealt 20 damage while those caught in the outer 7m are only dealt 15 damage. The explosion is instant in nature but takes a few seconds of condensing before detonation.
Strengths:- Can deal significant damage to enemies in her area.
- Is a strong deterrent for melee range fighters of lower rank.
Weaknesses:- Is not ranged in nature and serving no purpose for her typical job.
- Will not deter higher ranked targets.
- Cannot pierce obstacles making cover a counter to the spell.
- Is a staple spell in the snipers arsenal.
- D-Rank Spells.:
Name: Thunder Demons Shock Rain.
Rank: D-Rank.
Type: Offense, Electric, Holy, AoE, Ranged.
Duration: 1 Post.
Cooldown: 3 Posts.
Description: Taking a deep breath Lydia sends out a great bellow into the skies as white lightning breaks the cloud line at 13m/s. Soon enough Lydia coats an area 10m wide in a circle at least 15m away from herself in a hailfire of white lightning dealing 20 damage to enemies in the center of the hail (2m middle circle) and 15 damage to those on the outer ridges.
Strengths:- Can deal plenty of damage to enemies in a large area.
- The electric damage from the center can arc to enemies all around the circle if there is water present in the outer circle.
Weaknesses:- The AoE can effect allies too.
- Less effective in areas with no line of sight to the sky as she needs to aim it right at the enemies making it harder to aim.
- Someone has time to get out of the area of the hail before it hits.
Name: Thunder Demons Amp Knives.
Rank: D-Rank.
Type: Offense, Electric, Holy, Melee.
Duration: 2 Posts.
Cooldown: 4 Posts.
Description: Slamming her hands together Lydia charges her hands with arcs of white lightning quickly creating what looks like two swords grafted to her hands made from it. These arcs of lightning buff her physical strikes with a bonus 5 damage per strike and cause her attacks to arc their damage to the next closest enemy within 1m of her target dealing 25% of the damage it normally would to that target. As she strikes she loses charge on the amp knives giving it a max damage of 15 it can deal before no more bonus damage can be applied. (attacks will still arc damage)
Strengths:- Allows for her to make up for her lack of use in close range combat.
- The arcs allow for slight AoE though not very effective ones.
Weaknesses:- The damage can arc to allies if they are too close.
- In the rain all damage this spell does to enemies (5) is also dealt back to herself and the arc no longer works properly.
- While it can compensate for her lack of close range effectiveness it still deals small amounts of damage and only applies to her fists.
Name: Thunder Demons Bolt Pierce.
Rank: D-Rank.
Type: Offense, Electric, Holy, Ranged, Single-Target.
Duration: 1 Post.
Cooldown: 2 Posts.
Description: Within a 15m range Lydia channels the electricity into her palms and fires out a small and precise bolt of electricity measuring no more than the size of a finger. The bolt is highly lethal being all the same power and charge of a regular storm but highly condensed. The spell travels at 15m/s and deals 20 damage to the first enemy hit with 50% of that to any subsequent enemies behind them and is capable of punching through up to two different obstacles (Walls, poles, ETC.)
Strengths:- Can be used for taking out a high priority target from within their own office while outside.
- Can deal great damage to a single enemy.
Weaknesses:- Can be blocked by an enemy to prevent someones death.
- A single ally walking in front could potentially mess up the shot and kill said ally.
- If they are behind too many obstacles can mess up the shot as it can only break through so much.
Name: Thunder Demons Trembling Rage.
Rank: D-Rank.
Type: Offense, Ranged, Electric, Holy, AoE.
Duration: 1 Post.
Cooldown: 3 Posts.
Description: Taking in a massive breath Lydia lets out a large and powerful raging bellow. As soon as she lets loose the bellow a massive charge of pure holy lightning gets sent from her mouth decimating anything within a 6m radius and 15m range in front of Lydia. The rage travels at 15m/s and deals 15 damage to anything caught in the blast with the blast punching massive holes in anything caught in it until it reaches max range.
Strengths:- Can rip through hordes of enemies.
- Not stoppable by hiding behind an obstacle as it will rip apart anything caught in the path.
Weaknesses:- Will stop at magic made obstacles.
- With the short wind up time someone can duck out of the way in time to dodge.
- The light produced by the spell and the loud crack of electricity will alert other enemies to her position same with the linear nature of the spell.
- Can deal plenty of damage to enemies in a large area.
- C-Rank Spells.:
Name: Thunder Demons Quaking Rage.
Rank: C-Rank.
Type: Offense, Ranged, Electric, Holy, AoE.
Duration: Instant.
Cooldown: 3 Posts.
Description: Taking in a massive breath Lydia lets out a large and powerful raging bellow. As soon as she lets loose the bellow a massive charge of pure holy lightning gets sent from her mouth decimating anything within a 8m radius and 25m range in front of Lydia. The rage travels at 20m/s and deals 30 damage to anything caught in the blast with the blast punching massive holes in anything caught in it until it reaches max range.
Strengths:- Can decimate anything in front of Lydia.
- Not stoppable by hiding behind an obstacle as it will rip apart anything caught in the path.
Weaknesses:- Will stop at magic made obstacles but punch through anything D-Rank in nature.
- With the short wind up time someone can duck out of the way in time to dodge.
- The light produced by the spell and the loud crack of electricity will alert other enemies to her position same with the linear nature of the spell.
Name: Thunder Demons Charge Wave.
Rank: C-Rank.
Type: Offense, AoE, Holy, Electric, Ranged.
Duration: Instant.
Cooldown: 3 Posts.
Description: With a rapid charging of her lightning Lydia slices the air with her hand sending out a sideways blast of condensed lightning. As the beam of holy lightning travels at 20m/s it will cut through anything within 6m of its path (Can cut through basic obstacles will get blocked by magic made C-Rank or higher obstacles.) The blade will travel up till 25m fizzling out when it reaches the max distance and will deal 30 damage to anything caught in the path.
Strengths:- Is good for culling a crowd.
- Any water in the path of the crescent arc of lightning will arc the damage to anything caught in the water.
Weaknesses:- While rapid there is still a swing time before she shoots out the spell.
- The arc travels in a straight line and can be avoided.
- Can harm allies in its path or in the water.
Name: Thunder Demons Lightning Pierce.
Rank: C-Rank
Type: Offense, Holy, Electric, Ranged, Multi-Target.
Duration: Instant.
Cooldown: 2 Posts.
Description: Within a 25m range Lydia channels the electricity into her palms and fires out a small and precise bolt of electricity measuring no more than the size of a finger. The bolt is highly lethal being all the same power and charge of a regular storm but highly condensed. The spell travels at 20m/s and deals 40 damage to the first enemy hit with 50% of that to any subsequent enemies behind them and is capable of punching through up to three different obstacles even magical ones D-Rank or lower (Walls, poles, ETC.)
Strengths:- Empowered version of her other sniper tool.
- Can deal lethal damage to a single enemy and two people behind them.
Weaknesses:- Can be blocked by an enemy to prevent someones death.
- A single ally walking in front could potentially mess up the shot and kill said ally.
- If they are behind too many obstacles can mess up the shot as it can only break through so much.
- Can decimate anything in front of Lydia.
- Spell Fusions (Locked):
- List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Last edited by LydiaSauer on 7th July 2016, 1:42 pm; edited 6 times in total