NEMESIS
Primary Magic: Nemesis, the sword of damnation
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Holder
Description: A sword of myths, forged long ago by a demon used to change humans into monsters. The original user never had the chance to use it as the sword had consumed him before he had the chance. Not soon after it was found by Diana's great-grandfather and it's been handed down to every generation, Diana being the next to wield it.
The sword uses darkness magic, using it to enhance it attacks ranges or the sword's strength overall. This darkness can also be molded into a somewhat defensive form to protect its wielder. With that, it also happens to be a very loyal sword as nobody else besides Diana can wield it.
Strengths:
✧ Being a holder magic and a sword, even after Diana has ran out of mana it can still be used.
✧ Both the sword and Diana have a link so she can never lose it.
Weaknesses:
✧ Without Diana within 5 feet of the sword, it becomes fragile and breakable.
✧ Light magic is it's natural opposite.
✧ Most of the spells happen to have and instant duration, so they require good timing.
Lineage:
- Lucifer's Descendant:
Lucifer’s Descendant:
Description: Lucifer took control of a vessel and mated with a princess of a very powerful kingdom, and gave birth to the son of the devil. But the princess knew the baby was born evil, so abandoned the newborn in the forest to die. Little is known about this lineage due to the common disbelief in the actual existence of this demonic child, but legends tell of supposed descendants of it that were capable of imposing their upon the demonic abominations of Hell itself and guide them into our own world...
Ability: The ability allows the user to open the gates of hell summoning 2 demons to the user at will. The demons are agile, strong, and have tough hides to protect theirself from magic. Demons have 25% HP of the user’s rank each and deal melee damage equal to the user’s rank(max S-rank) each. They have no special abilities and are basic in all respects (No strength or speed increases from base level for their rank effect)
Usage: 4 post duration with a 8 post cooldown. If all are slain the ability goes on cooldown.
✧ Queen of the Damned: Due to the sword having a natural affinity to darkness and being linked to Diana, Diana gains a passive 25% damage reduction against dark magic, shadow magic, and the like.
✧ Devour: Whenever the blade is used to draw blood or to kill ( NPC or PC, if given permission for the latter), the sword gains a stack of Corruption (chart shown below). The stacks of Corruption are used for more of the powerful skills that require both stacks and mana to use. The drawback of this is that if there are more than 10 stacks, Diana starts to take damage, 10 damage for every post that she is over the maximum multiplied by how many stacks over she is(so if she had 12 stacks, she would take 20 damage per post). So even though she is able to use these stacks to her advantage, they can also be the death of her.
- Stacks Gained Chart:
D Rank Spells: 2 Stacks
D Rank Attack: 1 Stack
C Rank Spells: 3 Stacks
C Rank Attack: 1.5 Stack
B Rank Spells: 3 Stacks
B Rank Attack: 2 Stacks
A Rank Spells: 3 Stacks
A Rank Attack: 2.5 Stacks
S Rank Spells: 3 Stacks
S Rank Attack: 3 Stacks
* Attacks are just normal attacks with the sword. Stacks are not received if the attack doesn't land.
Name: Portum
Rank: D
Type: Shadow, Supportive
Duration:Instant
Cooldown: 2 Posts
Description: The sword is shrouded in darkness before falling into the shadows and calling them it's new home, allowing Diana to store the sword somewhere besides this realm. This skill is meant to be used as a toggle, with putting the sword away costing the use of the skill and retrieving it back needing it's own separate use too. Upon each calling, the sword is given back to Diana, no matter where she is. All she needs is a shadow to summon it from.
Strengths:
✧ Makes it so Diana doesn't have to carry the sword everywhere.
Weaknesses:
✧ Can't be used if Diana isn't within 5 feet of the sword.
✧ Hands must be free to wield the sword or the sword will refuse to be summoned.
Name Protego
Rank: D
Type: Defensive, Darkness
Description: For this spell to be activated, the sword has to be held with two hands. The reason for this being that the sword then hardens afterward but also gains weight and if it is dropped then the spell ends immediately. The increase of the durability of the sword allows it to block up to 2 spells of the same rank.
Duration: 1 Post
Cooldown: 2 Posts
Strengths:
✧ Requires no preperation so can be cast when in a pinch
Weaknesses:
✧ The weight becomes 170 lbs when active, and require the users other hand.
✧ If the user cannot hold the sword while this is active then the spell will deactivate.
Name Devastatio Humili Ordine
Rank: D
Type: Dark, Offensive, Chained
Description: A very simple attack. Basically the sword drains the magic power and a stack of Corruption from the wielder and then converts it into power. While it holds this magic power the sword seeps a black smoke from the blade, and the next time the sword come in contact with anything it deals more damage than normal. This can be used immediately after the past charge is used if there is enough magic power and stacks of Corruption. This buff allows it to do 1.1 D Rank damage instead of the normal 1. (22 HP instead of 20)
Duration: Instant/1 Post max
Cooldown: 2 Posts
Strengths:
✧ Enables the user to be able to use multiple moves that do more damage than normal in a small amount of time.
Weaknesses:
✧ Due to it being a chainable ability, if interrupted then the Diana must wait for the cooldown to finish before trying again.
✧ It drains not only MP but Corruption very quickly, so Diana cannot use this skill right at the start of combat.
✧ Due to using Corruption, it may not aid in the gain of stacks.
Name Deus Mortem
Rank: D
Type: Supportive,Teleport
Description: Probably one of the most simple spells out of the whole. Diana uses half a stack of Corruption to dash five feet in any direction. The spell could use a whole stack and double the distance but can only move forward or backwards.
Duration: Instant
Cooldown: 2 Posts
Strengths:
✧ Gives Diana more mobility during combat
Weaknesses:
✧ If there is an object within the distance, instead of stopping Diana will just fly right into the wall.
✧ During the process of moving, Diana cannot steer after casting.
- Spell Template:
- Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Last edited by Naga on 7th July 2017, 9:21 am; edited 1 time in total