Magic -
Primary Magic: Dark Emna
Secondary Magic:
Caster or Holder: Caster
Description:
Dark Emna is a darkness type magic. It's an improvement of the magic called "Emna", which resembles Dark Emna. Emna requires a power source in order to be used, Dark Emna only requires the mage as the power source. Dark Emna is also a much stronger version of Emna; Dark Emna also has more spells than Emna, not to mention more powerful ones. Dark Emna usually is either weakened by day, or more powerful by night, however, there is a time that Dark Emna is not weakened or strengthened, and that time is dusk.
How it's used -
Dark Emna can be used to create object, enchance the casters abilities, and aid allies in battle, however, every Dark Emna spell has a certain way to be cast. It could be licking your hand, stomping a few times, clap, just about anything! It is CRUCIAL you preform the action, and correctly too, before casting a Dark Emna spell. If you don't, each individual spell has it's own way of taxing you for it. You can cast Dark Emna spells anywhere you can see up till 20 meters away, but the radius that Dark Emna spells generate isn't so great. Dark Emna can also create objects that are not used for battle (e.g, ropes, rakes, keys.), they're of course made out of darkness, only up to five of these objects can be made, and they last for twenty minutes.
Strengths:
The spells are very quick to hit
The spells can be cast fairly quickly
The caster can move while casting the spell
The caster can move while preforming the action before the spell
Weaknesses:
Light, being the opposite of dark, weakens the spells
During day time, the spells are 25% weaker
All Emna spells have a certain way of being cast. If screwed up, they're weak
Slight fear of own magic
Abilities/Powers:
During night, the power of the casters spells are increased by 10%
The possesor of this magic can blend in and merge with shadows and darkness
Able to draw darkness from space, this is only activated as an S class
Darkness sorrounds the holder of this magic during battle, giving him or her some extra protection, this only activates at C rank
Able to make non-offensive objects
Spells -
Name: Death Spike
Rank: D
Type: Darkness, offensive.
Description: This spell brings up shadow spikes from the ground, it only covers the area of where the target stands. The caster must slam both of his hand onto the ground, and it is CRUCIAL his palms hit the ground. The spikes general size is that of a 6'0 human, but they can be increased to 10'0. Doing so requires more magic. If cast correctly, they're able to pierce through D rank defensive spells, and weak armours. They can slightly weaken C rank defensive spells, up to 20%. If cast incorrectly, the spikes will rise where the caster stands, but only up to 3'0.
Strengths:
Can increase the length of the spikes
The spikes rise quickly
Weaknesses:
Target can dodge fairly easily by moving left or right
If both palms do not touch the ground, the spell will be used on the caster
Duration - 1 post
Cooldown - 2 posts
Name: Dark Shield
Rank: D
Type: Darkness, defensive
Description: This spell makes a shield of darkness infront of the caster; he must focus magic onto a spot infront of him to cast it. The shield is shaped like a tall wall, the size of 12'0 This shield, however, requires almost no magic to cast, so it's very convenient to use. To cast this spell, the caster must fist with his left hand onto his right palm. The shield can withstand almost every single D rank spell, and weakens C rank spells. The shield can take three D rank spells before it breaks.
Strengths:
In case of the opponent to move behind the wall, the caster can move to the other side of the wall
The shield can take a lot of damage
Weaknesses:
If the opponent can easily move behind the wall
If the fist misses, the shield will break in a single hit
If the shield is broken by a spell, the caster will recieve half of the damage done by the last spell
Duration - 2 posts
Cooldown - 3 posts
Name: Shadow Combat
Rank: D
Type: Offensive
Description: This spell will bring darkness to the casters fists and legs, giving his or her punches and kicks much more force! It also enchances the movement of the caster. To cast this spell, the mage must fist pump himself. If cast correctly, the force behind the casters meelee attacks are greatly increased. The caster can break medium sized boulders while this technique is activated. The caster also recieves a movement boost, making him quicker. So the casters evasion is doubled. If cast incorrectly, the shadows get upset, and wrap themselves around the caster, causing him to move slower, also attempting to restrain the mage from attacking, making them weaker. While this happens, the caster will have a tough time breaking a small boulder.
Strengths:
Increases force behind meelee attacks
The caster moves quicker, increasing his dodge
Weaknesses:
After the spell is over, the caster can't move for a post
If the mage fist pumps too lightly, his force and movement are decreased
Duration - 2 post
Cooldown - 3 posts
Name: Darkness Blessing
Rank: D
Type: Darkness, supportive
Description: This spell increases the speed of the casters allies, including his own speed. It uses the power of shadows to wrap around the mages feet, making them feel lighter. In order to cast the spell, the caster must stomp with his right foot once. If cast correctly, the shadows will help the mage push off the ground, making them faster. If cast incorrectly, the shadows will attempt to hang onto the ground, making the mage slower. They'll have a tough time running depending on their rank, D ranks have a tough time running and jumping, C ranks can run and jump with some difficulties, B ranks have almost no difficulty running and jumping, A rank and up are not affected.
Strengths:
Able to cast on both yourself and allies
The casters speed and his allies speed is increased
Weaknesses:
Very exhausting to cast
If the caster stomps with his or her left foot, the speed of both the allies and the casters decrease.
Duration - 1 post
Cooldown - 3 posts
Primary Magic: Dark Emna
Secondary Magic:
Caster or Holder: Caster
Description:
Dark Emna is a darkness type magic. It's an improvement of the magic called "Emna", which resembles Dark Emna. Emna requires a power source in order to be used, Dark Emna only requires the mage as the power source. Dark Emna is also a much stronger version of Emna; Dark Emna also has more spells than Emna, not to mention more powerful ones. Dark Emna usually is either weakened by day, or more powerful by night, however, there is a time that Dark Emna is not weakened or strengthened, and that time is dusk.
How it's used -
Dark Emna can be used to create object, enchance the casters abilities, and aid allies in battle, however, every Dark Emna spell has a certain way to be cast. It could be licking your hand, stomping a few times, clap, just about anything! It is CRUCIAL you preform the action, and correctly too, before casting a Dark Emna spell. If you don't, each individual spell has it's own way of taxing you for it. You can cast Dark Emna spells anywhere you can see up till 20 meters away, but the radius that Dark Emna spells generate isn't so great. Dark Emna can also create objects that are not used for battle (e.g, ropes, rakes, keys.), they're of course made out of darkness, only up to five of these objects can be made, and they last for twenty minutes.
Strengths:
The spells are very quick to hit
The spells can be cast fairly quickly
The caster can move while casting the spell
The caster can move while preforming the action before the spell
Weaknesses:
Light, being the opposite of dark, weakens the spells
During day time, the spells are 25% weaker
All Emna spells have a certain way of being cast. If screwed up, they're weak
Slight fear of own magic
Abilities/Powers:
During night, the power of the casters spells are increased by 10%
The possesor of this magic can blend in and merge with shadows and darkness
Able to draw darkness from space, this is only activated as an S class
Darkness sorrounds the holder of this magic during battle, giving him or her some extra protection, this only activates at C rank
Able to make non-offensive objects
Spells -
Name: Death Spike
Rank: D
Type: Darkness, offensive.
Description: This spell brings up shadow spikes from the ground, it only covers the area of where the target stands. The caster must slam both of his hand onto the ground, and it is CRUCIAL his palms hit the ground. The spikes general size is that of a 6'0 human, but they can be increased to 10'0. Doing so requires more magic. If cast correctly, they're able to pierce through D rank defensive spells, and weak armours. They can slightly weaken C rank defensive spells, up to 20%. If cast incorrectly, the spikes will rise where the caster stands, but only up to 3'0.
Strengths:
Can increase the length of the spikes
The spikes rise quickly
Weaknesses:
Target can dodge fairly easily by moving left or right
If both palms do not touch the ground, the spell will be used on the caster
Duration - 1 post
Cooldown - 2 posts
Name: Dark Shield
Rank: D
Type: Darkness, defensive
Description: This spell makes a shield of darkness infront of the caster; he must focus magic onto a spot infront of him to cast it. The shield is shaped like a tall wall, the size of 12'0 This shield, however, requires almost no magic to cast, so it's very convenient to use. To cast this spell, the caster must fist with his left hand onto his right palm. The shield can withstand almost every single D rank spell, and weakens C rank spells. The shield can take three D rank spells before it breaks.
Strengths:
In case of the opponent to move behind the wall, the caster can move to the other side of the wall
The shield can take a lot of damage
Weaknesses:
If the opponent can easily move behind the wall
If the fist misses, the shield will break in a single hit
If the shield is broken by a spell, the caster will recieve half of the damage done by the last spell
Duration - 2 posts
Cooldown - 3 posts
Name: Shadow Combat
Rank: D
Type: Offensive
Description: This spell will bring darkness to the casters fists and legs, giving his or her punches and kicks much more force! It also enchances the movement of the caster. To cast this spell, the mage must fist pump himself. If cast correctly, the force behind the casters meelee attacks are greatly increased. The caster can break medium sized boulders while this technique is activated. The caster also recieves a movement boost, making him quicker. So the casters evasion is doubled. If cast incorrectly, the shadows get upset, and wrap themselves around the caster, causing him to move slower, also attempting to restrain the mage from attacking, making them weaker. While this happens, the caster will have a tough time breaking a small boulder.
Strengths:
Increases force behind meelee attacks
The caster moves quicker, increasing his dodge
Weaknesses:
After the spell is over, the caster can't move for a post
If the mage fist pumps too lightly, his force and movement are decreased
Duration - 2 post
Cooldown - 3 posts
Name: Darkness Blessing
Rank: D
Type: Darkness, supportive
Description: This spell increases the speed of the casters allies, including his own speed. It uses the power of shadows to wrap around the mages feet, making them feel lighter. In order to cast the spell, the caster must stomp with his right foot once. If cast correctly, the shadows will help the mage push off the ground, making them faster. If cast incorrectly, the shadows will attempt to hang onto the ground, making the mage slower. They'll have a tough time running depending on their rank, D ranks have a tough time running and jumping, C ranks can run and jump with some difficulties, B ranks have almost no difficulty running and jumping, A rank and up are not affected.
Strengths:
Able to cast on both yourself and allies
The casters speed and his allies speed is increased
Weaknesses:
Very exhausting to cast
If the caster stomps with his or her left foot, the speed of both the allies and the casters decrease.
Duration - 1 post
Cooldown - 3 posts
Last edited by Ayeseru Kitamaru on 19th January 2013, 5:16 am; edited 11 times in total (Reason for editing : Bolding the template and removing brackets.)