Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    Hyperion: Miracle Maker Magic

    HyperionX
    HyperionX

    Player 
    Lineage : Magician's Spirit
    Position : None
    Posts : 90
    Guild : Black Rose
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 150

    Character Sheet
    First Skill: Lighthouse Bay Magic
    Second Skill:
    Third Skill:

    Hyperion: Miracle Maker Magic Empty Hyperion: Miracle Maker Magic

    Post by HyperionX 10th June 2016, 1:07 pm

    Magic

    Primary Magic: Miracle Maker Magic
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Caster
    Description: Many people attribute the activities of daily life to "Miracles". From lucky shots, to hitting the lottery, they believe these acts are supernaturally graced. It's quite the contrary. These acts often have reason behind them, probabilities, chances, an explainable ends. The only performers of true Miracles, are the Miracle Makers. A magic that has long been lost, recently resurfacing through the existence of Hyperion. Holders of Miracle Maker Magic are able to create beings out of light, and cause miracles to happen in any given situation. Whether or not this "miracle" is a critical amount of health in an otherwise drastic situation, or a sudden boost to ones Magic power, Miracle Magic is in essence, the ability to create supernatural events through magic and manifest these miracles as light itself. They have truly been blessed by Angels to do so.
    The Original Miracle Makers:
    Strengths:
    * Miracle Makers are often well liked by the people around them, as everyone wants a Miracle in their life
    * Miracle magic is often reactionary, giving it an edge over opponents that need
    Weaknesses:
    * A lot of "Miracles" need to meet a certain condition to be used.
    * The closer you get to your ability to use a Miracle, you're often put into a dire situation
    * Miracles work much differently than other spells, once they've been used they require for a certain other spell to be used to put them off cooldown. Otherwise the spells have to wait a full day to be used again.
    Lineage:
    Magician's Spirit:

    Unique Abilities:
    Minor Miracle:
    Dire Situations:
    Angel's Blessing:
    Spells:
    Spell Template


    D ranked Spells:
    [/spoiler]
    List of Spell Fusions:(Locked until B rank)


    Last edited by HyperionX on 18th June 2016, 6:55 pm; edited 2 times in total
    avatar
    Guest
    Guest

    Hyperion: Miracle Maker Magic Empty Re: Hyperion: Miracle Maker Magic

    Post by Guest 12th June 2016, 5:00 pm

    Hello HyperionX,

    I'm Marceline Anicetus, and you're free to call me by either of my two nicknames: Marshy or Marcy. I'll be grading your magic application for the day, so if you have any questions or concerns regarding it, please direct them toward me. If you do have any questions or concerns or would like to refute one of my requests, you may contact me via Skype at secret_sorrow or private message (PM) me on here. With that being said, anything in this color is a requested or suggested change to your magic.

    Sincerely,
    Marceline Anicetus (Marshy/Marcy)
    Original:
    HyperionX
    HyperionX

    Player 
    Lineage : Magician's Spirit
    Position : None
    Posts : 90
    Guild : Black Rose
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 150

    Character Sheet
    First Skill: Lighthouse Bay Magic
    Second Skill:
    Third Skill:

    Hyperion: Miracle Maker Magic Empty Re: Hyperion: Miracle Maker Magic

    Post by HyperionX 18th June 2016, 4:08 pm

    Edits made


    _____________________________________________________________________________________

    |
    Hyperion: Miracle Maker Magic Saria_11


    Theme Song:
    avatar
    Guest
    Guest

    Hyperion: Miracle Maker Magic Empty Re: Hyperion: Miracle Maker Magic

    Post by Guest 18th June 2016, 4:12 pm

    First Aid Guardian:
    - Change the cool down to 4 posts
    - The active, I'd like to know if it heals for 2% of his health for the duration of the summon or if the duration and cool down for the active is different to that.
    HyperionX
    HyperionX

    Player 
    Lineage : Magician's Spirit
    Position : None
    Posts : 90
    Guild : Black Rose
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 150

    Character Sheet
    First Skill: Lighthouse Bay Magic
    Second Skill:
    Third Skill:

    Hyperion: Miracle Maker Magic Empty Re: Hyperion: Miracle Maker Magic

    Post by HyperionX 18th June 2016, 6:55 pm

    Edits Made (It's active each turn she is out)


    _____________________________________________________________________________________

    |
    Hyperion: Miracle Maker Magic Saria_11


    Theme Song:
    avatar
    Guest
    Guest

    Hyperion: Miracle Maker Magic Empty Re: Hyperion: Miracle Maker Magic

    Post by Guest 19th June 2016, 9:03 am

    Hyperion: Miracle Maker Magic AESz729

      Current date/time is 22nd November 2024, 7:55 am