Job Title: Wrath of the Ethermorphs!
Rank: A
Player Requirements: 1 A-Ranked Wizard in this mission (or 2 B-Rank Wizards or equivalent). Max 6 wizards.
Job Requirements: 8,000 words minimum per player. Minimum 3 players. Must Roll 10 Monster Dices minimum.
Job Location: Capital Crocus
Job Description: Beneath the surface of the capital, something strange has set its resident here. From a meteor that fell on the outskirts a long time ago, a very weird creature had conquered the entire underground of Crocus’ sewer system, by time covering it with slim mucilage. It's seemingly a queen, an alien-kind of being from somewhere in space that has taken its rest in the sewers. No one have seen this cause of all this, not without suddenly disappearing from all existence. People thought that they were handled by mages already, which caused them not to react until now...
Your day consists of doing your business when you fall upon an entrance to this disgusting place (either through a damaged sewer or a hole in the dumpster), which contains several layers and rooms with several machines and tools that look like those being used by magicians for various purposes. You’ll most likely spot all the slime around you when you go deeper; it has a very eerie affection on you. Find out the reason behind all that slime, plus the ones who made it. But beware! You should know what kind of life cycle lives here, what biologically impossible creatures had made their hive underneath the poor humans. This job is far more than just cleaning up…
Reward: 70,000 Jewels and A-Rank Job EXP each.
Rank: A
Player Requirements: 1 A-Ranked Wizard in this mission (or 2 B-Rank Wizards or equivalent). Max 6 wizards.
Job Requirements: 8,000 words minimum per player. Minimum 3 players. Must Roll 10 Monster Dices minimum.
Job Location: Capital Crocus
Job Description: Beneath the surface of the capital, something strange has set its resident here. From a meteor that fell on the outskirts a long time ago, a very weird creature had conquered the entire underground of Crocus’ sewer system, by time covering it with slim mucilage. It's seemingly a queen, an alien-kind of being from somewhere in space that has taken its rest in the sewers. No one have seen this cause of all this, not without suddenly disappearing from all existence. People thought that they were handled by mages already, which caused them not to react until now...
Your day consists of doing your business when you fall upon an entrance to this disgusting place (either through a damaged sewer or a hole in the dumpster), which contains several layers and rooms with several machines and tools that look like those being used by magicians for various purposes. You’ll most likely spot all the slime around you when you go deeper; it has a very eerie affection on you. Find out the reason behind all that slime, plus the ones who made it. But beware! You should know what kind of life cycle lives here, what biologically impossible creatures had made their hive underneath the poor humans. This job is far more than just cleaning up…
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Enemies:
Weak: Face-Huggers: Probably the first encounters will be these small bastards. Their purpose is not to fight, rather, they do no damage and express no auras or mana. But that's exactly to their advantage: they'll try their best to jump onto your face and grab a hold on it with a speed of 50 m/s. By contact with the host's face, they'll steal mana from you in a brief moment, before letting go; you can always try your best to keep them from copying your magic (which has its purposes below). They're designed to be completely immune to magic, but they'll die off just after the copying of your DNA is fullfilled.
Normal: Ethermorph Drones: These are the results of your mana being stolen away by the facehuggers; with the copied magic, these creeps will obviously want to kill any intruder. They move double as fast as the facehuggers, can move on any surface, they can use various, elemental magics against you (your own magic, for instance) and deal B-Rank damage in every successful hit with a spell. Without their spells, they can still give a good fight; their sharp claws and tail deal B-Rank damage in every hit (so does their extra 'jaw' as in the picture), while they have acidic blood, which deals C-Rank damage by contact with your skin (it'll also take 30% of your armor's durability away, so be careful with that acid!) It takes 3 B-Rank spells' amount of damage to bring one of them down.
Strong: Ethermorph Heirs: These are, basically, the royal warriors, who are always near the entrance to the queen and her eggs. Their structure reminds of the Drones, except for the giant "crown" that is their heads. They deal A-Rank damage in every hit with their body (claws, tail, jaw and etc.) and deal all-out S-Rank damage in every spell that they launch; their blood is just as dangerous and injuring as the Drones, too. Unlike the Drones, they have their own separate magic: Telekinesis. They can move objects, magic of their own ranks and other solid objects with their mere will. This ability is activated every 2nd post during your fight with them. It takes 2 A-Rank amount of spell damage to take one of them down. (The telekinesis thing works only to spells of max B-Rank).
Boss: Ethermorph Queen: The master and lord of the hive, the queen herself, will be your boss. She reminds of a giant Heir with the crown and all, but she's far more intimidating than those mere childs. She deals S-Rank damage in every melee hit and 2 S-Rank damage in every Telekinetic spell that she launches at you (for example causing a sonic wave to charge at you, moving obstacles at you and etc.) In the beginning, she's locked on an eggsac to your advantage; the first hit on her will free her. She doesn't have acidic blood, but it takes a lot to bring her down. It takes 5 S-Rank amount of spell damage to slay this alien, which will cause all other Etherliens to faint due to telekinetic disequilibrium.
Enemies:
Weak: Face-Huggers: Probably the first encounters will be these small bastards. Their purpose is not to fight, rather, they do no damage and express no auras or mana. But that's exactly to their advantage: they'll try their best to jump onto your face and grab a hold on it with a speed of 50 m/s. By contact with the host's face, they'll steal mana from you in a brief moment, before letting go; you can always try your best to keep them from copying your magic (which has its purposes below). They're designed to be completely immune to magic, but they'll die off just after the copying of your DNA is fullfilled.
Normal: Ethermorph Drones: These are the results of your mana being stolen away by the facehuggers; with the copied magic, these creeps will obviously want to kill any intruder. They move double as fast as the facehuggers, can move on any surface, they can use various, elemental magics against you (your own magic, for instance) and deal B-Rank damage in every successful hit with a spell. Without their spells, they can still give a good fight; their sharp claws and tail deal B-Rank damage in every hit (so does their extra 'jaw' as in the picture), while they have acidic blood, which deals C-Rank damage by contact with your skin (it'll also take 30% of your armor's durability away, so be careful with that acid!) It takes 3 B-Rank spells' amount of damage to bring one of them down.
Strong: Ethermorph Heirs: These are, basically, the royal warriors, who are always near the entrance to the queen and her eggs. Their structure reminds of the Drones, except for the giant "crown" that is their heads. They deal A-Rank damage in every hit with their body (claws, tail, jaw and etc.) and deal all-out S-Rank damage in every spell that they launch; their blood is just as dangerous and injuring as the Drones, too. Unlike the Drones, they have their own separate magic: Telekinesis. They can move objects, magic of their own ranks and other solid objects with their mere will. This ability is activated every 2nd post during your fight with them. It takes 2 A-Rank amount of spell damage to take one of them down. (The telekinesis thing works only to spells of max B-Rank).
Boss: Ethermorph Queen: The master and lord of the hive, the queen herself, will be your boss. She reminds of a giant Heir with the crown and all, but she's far more intimidating than those mere childs. She deals S-Rank damage in every melee hit and 2 S-Rank damage in every Telekinetic spell that she launches at you (for example causing a sonic wave to charge at you, moving obstacles at you and etc.) In the beginning, she's locked on an eggsac to your advantage; the first hit on her will free her. She doesn't have acidic blood, but it takes a lot to bring her down. It takes 5 S-Rank amount of spell damage to slay this alien, which will cause all other Etherliens to faint due to telekinetic disequilibrium.
Reward: 70,000 Jewels and A-Rank Job EXP each.