Job Name: Defender of Dreamland!
Job Rank: 100-Year Job
Job Requirements: One S-Rank or above wizard. Only one wizard may attempt this job at a time. 80 posts, 550 words each. Total of 44,000 words.
Job Location: Neutral Grounds
Job Description:
Long ago, dreamland and what we call reality were one. There was no difference between the waking world and the sleeping world. At that time, spirits and elementals, humans and beasts all roamed the lands as equals. There was no war, no famine. Everyone was happy. But that was not the way the world was meant to be. Over millennia, men began to long for different things while they were awake, and the spirits called for separation while the men slept. As thus, the great dream was established.
The King of Dreamland, self appointed and self governed, decreed that men could only visit dreamland in their sleep, as such spirits were regulated to stay in the dreamworld, the spirit’s realm, and only visit men in their dreams. This separation lasted for ages and eras. Dreamland did not change, but the world of men did. They developed conflict, war, and death. They discovered magics of all kinds. In their evolution, man forgot the world of dreams existed. They denied it was real. The spirits grew depressed, and began to visit the waking world of men, missing their presence.
Dreamland had lost its power. No longer did the men believe in it, and the spirits no longer respected Dreamland. The King of Dreamland grew outraged at this realization, and plotted to retake his throne as the King of all, by forcing all men to sleep forever. Slowly, he began to warp into the worst nightmare imaginable, a moldable form changing as those who faced him saw their deepest fears. His four counts were caught up in the the growing storm, transformed into nightmarish creatures, each terrifying in their own right. From their, all 20 of the High Knights were transformed, and nightmares were set free upon dreamworld. They attacked the men when they slept, preying upon their fears and growing stronger with each victim they undertook.
And now, the King of Dreamland has enacted the final phase of his plan.
Your client researches in the Neutral Grounds, claiming that the lack of magic helps connect the world to Dreamland. She has been ridiculed for her work, and guilds greatly underestimated the importance of her mission, declining the request to be classified as a 100-Year job. Eventually, someone relented, and you have taken the job, perhaps as out of pity, or maybe vague interest. When you arrive, the client will tell you of the tale of Dreamland, as well as the terrible fate of her comrades; they have been consumed by nightmares, unable to wake and leave Dreamland. Whether you believe her tale of the history of Dreamland, you agree to be put under to visit Dreamland, aware you may never wake again. That’s where the real mission begins.
You will be required to wake 20 people from their nightmares while in the dreamland. In Dreamland, there is no use fighting, as no one can get injured and no one can die. Pain can be felt, but it does not linger. The dreamworld is a constantly shifting landscape, shaped by the dreams of people in it, as well as the spirits who roam free. Nightmares are corrupted spirits or dreams, and can take any form. They also corrupt the world around them. Some nightmares involve horribly grotesque monsters. Some nightmare involve reliving the moment a loved one died over and over again. It is unique to the person under the attack of a nightmare.
The 20 people you save will be people stuck in sleep. It is highly encouraged to use others’ characters from the site, with the creator’s permission. Remember since this is dreamland, they may act totally different (maybe they sprout wings when they dream), and it has no real effect on that person’s character outside of your mission. For each real member’s character you use, a 1% bonus (that stacks) will be applied to the EXP gained from the mission. Be true to the user’s character sheet, using the history and fears section to create an accurate dream. Collaboration with the Character’s creator is also encouraged to create accurate dreams and nightmares for them.
Can you stop the King of Dreamland’s evil plot to make the world of men one with Dreamland once again?
Enemies: There is no real combat in dreamland, so no real enemies will be rolled for. Nightmares must be defeated by making the person having a nightmare overcome the fear that is controlling them. Additionally, you must overcome your own nightmares when facing off against the four Counts and the King of Dreamland himself. Each will present a different nightmare to your character, getting progressively worse until your deepest darkest fears are addressed when you face the King of Dreamland.
Reward:
Title: Defender of Dreamland.
Passive Ability: Vivid Dreaming: Whenever you are asleep, you will still be fully aware as though you were awake. You can travel through dreamland and communicate with spirits or other people who are dreaming, though they may dismiss the dream when they wake.
EXP Bonus: For each character you got permission to use, you will receive 1% additional EXP. This can stack to 20%.
Jewels: 165K Jewels
Submitted by Zalck.
Job Rank: 100-Year Job
Job Requirements: One S-Rank or above wizard. Only one wizard may attempt this job at a time. 80 posts, 550 words each. Total of 44,000 words.
Job Location: Neutral Grounds
Job Description:
Long ago, dreamland and what we call reality were one. There was no difference between the waking world and the sleeping world. At that time, spirits and elementals, humans and beasts all roamed the lands as equals. There was no war, no famine. Everyone was happy. But that was not the way the world was meant to be. Over millennia, men began to long for different things while they were awake, and the spirits called for separation while the men slept. As thus, the great dream was established.
The King of Dreamland, self appointed and self governed, decreed that men could only visit dreamland in their sleep, as such spirits were regulated to stay in the dreamworld, the spirit’s realm, and only visit men in their dreams. This separation lasted for ages and eras. Dreamland did not change, but the world of men did. They developed conflict, war, and death. They discovered magics of all kinds. In their evolution, man forgot the world of dreams existed. They denied it was real. The spirits grew depressed, and began to visit the waking world of men, missing their presence.
Dreamland had lost its power. No longer did the men believe in it, and the spirits no longer respected Dreamland. The King of Dreamland grew outraged at this realization, and plotted to retake his throne as the King of all, by forcing all men to sleep forever. Slowly, he began to warp into the worst nightmare imaginable, a moldable form changing as those who faced him saw their deepest fears. His four counts were caught up in the the growing storm, transformed into nightmarish creatures, each terrifying in their own right. From their, all 20 of the High Knights were transformed, and nightmares were set free upon dreamworld. They attacked the men when they slept, preying upon their fears and growing stronger with each victim they undertook.
And now, the King of Dreamland has enacted the final phase of his plan.
Your client researches in the Neutral Grounds, claiming that the lack of magic helps connect the world to Dreamland. She has been ridiculed for her work, and guilds greatly underestimated the importance of her mission, declining the request to be classified as a 100-Year job. Eventually, someone relented, and you have taken the job, perhaps as out of pity, or maybe vague interest. When you arrive, the client will tell you of the tale of Dreamland, as well as the terrible fate of her comrades; they have been consumed by nightmares, unable to wake and leave Dreamland. Whether you believe her tale of the history of Dreamland, you agree to be put under to visit Dreamland, aware you may never wake again. That’s where the real mission begins.
You will be required to wake 20 people from their nightmares while in the dreamland. In Dreamland, there is no use fighting, as no one can get injured and no one can die. Pain can be felt, but it does not linger. The dreamworld is a constantly shifting landscape, shaped by the dreams of people in it, as well as the spirits who roam free. Nightmares are corrupted spirits or dreams, and can take any form. They also corrupt the world around them. Some nightmares involve horribly grotesque monsters. Some nightmare involve reliving the moment a loved one died over and over again. It is unique to the person under the attack of a nightmare.
The 20 people you save will be people stuck in sleep. It is highly encouraged to use others’ characters from the site, with the creator’s permission. Remember since this is dreamland, they may act totally different (maybe they sprout wings when they dream), and it has no real effect on that person’s character outside of your mission. For each real member’s character you use, a 1% bonus (that stacks) will be applied to the EXP gained from the mission. Be true to the user’s character sheet, using the history and fears section to create an accurate dream. Collaboration with the Character’s creator is also encouraged to create accurate dreams and nightmares for them.
Can you stop the King of Dreamland’s evil plot to make the world of men one with Dreamland once again?
Enemies: There is no real combat in dreamland, so no real enemies will be rolled for. Nightmares must be defeated by making the person having a nightmare overcome the fear that is controlling them. Additionally, you must overcome your own nightmares when facing off against the four Counts and the King of Dreamland himself. Each will present a different nightmare to your character, getting progressively worse until your deepest darkest fears are addressed when you face the King of Dreamland.
Reward:
Title: Defender of Dreamland.
Passive Ability: Vivid Dreaming: Whenever you are asleep, you will still be fully aware as though you were awake. You can travel through dreamland and communicate with spirits or other people who are dreaming, though they may dismiss the dream when they wake.
EXP Bonus: For each character you got permission to use, you will receive 1% additional EXP. This can stack to 20%.
Jewels: 165K Jewels
Submitted by Zalck.